commit ae7e71f9d748c47898dbc244a5758809ef87fe4b
parent 531e824b59231ebd450e8ba25ac5206be710edaf
Author: Nicolas Silva <nical@fastmail.com>
Date: Fri, 12 Dec 2025 08:00:21 +0000
Bug 1998913 - Part 3 - Extract surface-related code from picture.rs. r=gfx-reviewers,gw
Differential Revision: https://phabricator.services.mozilla.com/D275938
Diffstat:
11 files changed, 4000 insertions(+), 3964 deletions(-)
diff --git a/gfx/wr/webrender/src/composite.rs b/gfx/wr/webrender/src/composite.rs
@@ -10,7 +10,8 @@ use crate::renderer::GpuBufferBuilderF;
use euclid::Box2D;
use crate::gpu_types::{ZBufferId, ZBufferIdGenerator};
use crate::internal_types::{FrameAllocator, FrameMemory, FrameVec, TextureSource};
-use crate::picture::{ImageDependency, ResolvedSurfaceTexture, TileCacheInstance, TileSurface};
+use crate::picture::{ImageDependency, ResolvedSurfaceTexture};
+use crate::tile_cache::{TileCacheInstance, TileSurface};
use crate::tile_cache::TileId;
use crate::prim_store::DeferredResolve;
use crate::resource_cache::{ImageRequest, ResourceCache};
diff --git a/gfx/wr/webrender/src/frame_builder.rs b/gfx/wr/webrender/src/frame_builder.rs
@@ -16,7 +16,8 @@ use crate::debug_item::DebugItem;
use crate::gpu_types::{ImageBrushPrimitiveData, PrimitiveHeaders, TransformPalette, ZBufferIdGenerator};
use crate::gpu_types::{QuadSegment, TransformData};
use crate::internal_types::{FastHashMap, PlaneSplitter, FrameStamp};
-use crate::picture::{DirtyRegion, SliceId, TileCacheInstance};
+use crate::picture::{DirtyRegion};
+use crate::tile_cache::{SliceId, TileCacheInstance};
use crate::picture::{SurfaceInfo, SurfaceIndex, ResolvedSurfaceTexture};
use crate::picture::{SubpixelMode, RasterConfig, PictureCompositeMode};
use crate::prepare::prepare_picture;
diff --git a/gfx/wr/webrender/src/picture.rs b/gfx/wr/webrender/src/picture.rs
@@ -94,3393 +94,133 @@
//! blend the overlay tile (this is not always optimal right now, but will be
//! improved as a follow up).
-use api::{BorderRadius, ClipMode, MixBlendMode, PremultipliedColorF, SVGFE_GRAPH_MAX};
-use api::{PropertyBindingId, FilterOpGraphPictureBufferId, RasterSpace};
-use api::{DebugFlags, ImageKey, ColorF, PrimitiveFlags, SnapshotInfo};
-use api::{ImageRendering, ColorDepth, YuvRangedColorSpace, YuvFormat, AlphaType};
+use api::{MixBlendMode, PremultipliedColorF, SVGFE_GRAPH_MAX};
+use api::{FilterOpGraphPictureBufferId, RasterSpace};
+use api::{DebugFlags, ColorF, PrimitiveFlags, SnapshotInfo};
use api::units::*;
use crate::prim_store::image::AdjustedImageSource;
use crate::{command_buffer::PrimitiveCommand, render_task_graph::RenderTaskGraphBuilder, renderer::GpuBufferBuilderF};
use crate::box_shadow::BLUR_SAMPLE_SCALE;
-use crate::clip::{ClipChainInstance, ClipItemKind, ClipLeafId, ClipNodeId, ClipSpaceConversion, ClipStore, ClipTreeBuilder};
-use crate::profiler::{self, add_text_marker, TransactionProfile};
+use crate::clip::{ClipNodeId, ClipTreeBuilder};
+use crate::profiler::add_text_marker;
use crate::spatial_tree::{SpatialTree, CoordinateSpaceMapping, SpatialNodeIndex, VisibleFace};
-use crate::composite::{tile_kind, CompositeState, CompositeTileSurface, CompositorClipIndex, CompositorKind, NativeSurfaceId, NativeTileId};
-use crate::composite::{ExternalSurfaceDescriptor, ExternalSurfaceDependency, CompositeTileDescriptor, CompositeTile};
-use crate::composite::{CompositorTransformIndex, CompositorSurfaceKind};
+use crate::composite::{tile_kind, CompositeState, CompositeTileSurface, CompositorKind, NativeTileId};
+use crate::composite::{CompositeTileDescriptor, CompositeTile};
use crate::debug_colors;
use euclid::{vec3, Scale, Vector2D, Box2D};
-use euclid::approxeq::ApproxEq;
-use crate::intern::ItemUid;
-use crate::internal_types::{FastHashMap, PlaneSplitter, FilterGraphOp, FilterGraphNode, Filter, FrameId};
+use crate::internal_types::{FastHashMap, PlaneSplitter, FilterGraphOp, FilterGraphNode, Filter};
use crate::internal_types::{PlaneSplitterIndex, PlaneSplitAnchor, TextureSource};
use crate::frame_builder::{FrameBuildingContext, FrameBuildingState, PictureState, PictureContext};
-use crate::gpu_types::{UvRectKind, ZBufferId, BlurEdgeMode, BrushSegmentGpuData, ImageBrushPrimitiveData};
-use peek_poke::{poke_into_vec, ensure_red_zone};
-use plane_split::{Clipper, Polygon};
-use crate::prim_store::{PrimitiveTemplateKind, PictureIndex, PrimitiveInstance, PrimitiveInstanceKind};
-use crate::prim_store::{ColorBindingStorage, ColorBindingIndex, PrimitiveScratchBuffer};
-use crate::print_tree::{PrintTree, PrintTreePrinter};
-use crate::render_backend::DataStores;
-use crate::render_task_graph::RenderTaskId;
-use crate::render_target::RenderTargetKind;
-use crate::render_task::{BlurTask, RenderTask, RenderTaskLocation, BlurTaskCache};
-use crate::render_task::{StaticRenderTaskSurface, RenderTaskKind};
-use crate::renderer::{BlendMode, GpuBufferAddress};
-use crate::resource_cache::{ResourceCache, ImageRequest};
-use crate::space::SpaceMapper;
-use crate::scene::SceneProperties;
-use crate::spatial_tree::CoordinateSystemId;
-use crate::surface::{SurfaceDescriptor, SurfaceTileDescriptor};
-use smallvec::SmallVec;
-use std::{mem, u8, u32};
-use std::fmt::{Display, Error, Formatter};
-use std::ops::Range;
-use crate::picture_textures::PictureCacheTextureHandle;
-use crate::util::{MaxRect, MatrixHelpers, Recycler, ScaleOffset};
-use crate::filterdata::FilterDataHandle;
-use crate::tile_cache::{SliceDebugInfo, TileDebugInfo, DirtyTileDebugInfo};
-use crate::tile_cache::{TileKey, TileId, TileRect, TileOffset, SubSliceIndex};
-use crate::invalidation::InvalidationReason;
-use crate::tile_cache::{MAX_SURFACE_SIZE, MAX_COMPOSITOR_SURFACES};
-use crate::tile_cache::{TileDescriptor, PrimitiveDescriptor, PrimitiveDependencyIndex};
-use crate::tile_cache::{TILE_SIZE_SCROLLBAR_VERTICAL, TILE_SIZE_SCROLLBAR_HORIZONTAL};
-use crate::visibility::{PrimitiveVisibilityFlags, FrameVisibilityContext};
-use crate::visibility::{VisibilityState, FrameVisibilityState};
-use crate::scene_building::SliceFlags;
-use core::time::Duration;
-
-pub use crate::invalidation::DirtyRegion;
-pub use crate::invalidation::dependency::ImageDependency;
-pub use crate::invalidation::quadtree::{TileNode, TileNodeKind};
-use crate::invalidation::dependency::{
- OpacityBindingInfo, ColorBindingInfo,
- OpacityBinding, ColorBinding,
- PrimitiveDependency,
- SpatialNodeComparer,
- PrimitiveComparisonKey, PrimitiveComparer,
-};
-
-use crate::invalidation::PrimitiveCompareResult;
-
-// Maximum blur radius for blur filter (different than box-shadow blur).
-// Taken from FilterNodeSoftware.cpp in Gecko.
-const MAX_BLUR_RADIUS: f32 = 100.;
-
-/// Specify whether a surface allows subpixel AA text rendering.
-#[derive(Debug, Copy, Clone)]
-pub enum SubpixelMode {
- /// This surface allows subpixel AA text
- Allow,
- /// Subpixel AA text cannot be drawn on this surface
- Deny,
- /// Subpixel AA can be drawn on this surface, if not intersecting
- /// with the excluded regions, and inside the allowed rect.
- Conditional {
- allowed_rect: PictureRect,
- prohibited_rect: PictureRect,
- },
-}
-
-/// Maximum size of a compositor surface.
-const MAX_COMPOSITOR_SURFACES_SIZE: f32 = 8192.0;
-
-fn clamp(value: i32, low: i32, high: i32) -> i32 {
- value.max(low).min(high)
-}
-
-fn clampf(value: f32, low: f32, high: f32) -> f32 {
- value.max(low).min(high)
-}
-
-// Immutable context passed to picture cache tiles during pre_update
-struct TilePreUpdateContext {
- /// Maps from picture cache coords -> world space coords.
- pic_to_world_mapper: SpaceMapper<PicturePixel, WorldPixel>,
-
- /// The optional background color of the picture cache instance
- background_color: Option<ColorF>,
-
- /// The visible part of the screen in world coords.
- global_screen_world_rect: WorldRect,
-
- /// Current size of tiles in picture units.
- tile_size: PictureSize,
-
- /// The current frame id for this picture cache
- frame_id: FrameId,
-}
-
-// Immutable context passed to picture cache tiles during update_dirty_and_valid_rects
-struct TileUpdateDirtyContext<'a> {
- /// Maps from picture cache coords -> world space coords.
- pic_to_world_mapper: SpaceMapper<PicturePixel, WorldPixel>,
-
- /// Global scale factor from world -> device pixels.
- global_device_pixel_scale: DevicePixelScale,
-
- /// Information about opacity bindings from the picture cache.
- opacity_bindings: &'a FastHashMap<PropertyBindingId, OpacityBindingInfo>,
-
- /// Information about color bindings from the picture cache.
- color_bindings: &'a FastHashMap<PropertyBindingId, ColorBindingInfo>,
-
- /// The local rect of the overall picture cache
- local_rect: PictureRect,
-
- /// If true, the scale factor of the root transform for this picture
- /// cache changed, so we need to invalidate the tile and re-render.
- invalidate_all: bool,
-}
-
-// Mutable state passed to picture cache tiles during update_dirty_and_valid_rects
-struct TileUpdateDirtyState<'a> {
- /// Allow access to the texture cache for requesting tiles
- resource_cache: &'a mut ResourceCache,
-
- /// Current configuration and setup for compositing all the picture cache tiles in renderer.
- composite_state: &'a mut CompositeState,
-
- /// A cache of comparison results to avoid re-computation during invalidation.
- compare_cache: &'a mut FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>,
-
- /// Information about transform node differences from last frame.
- spatial_node_comparer: &'a mut SpatialNodeComparer,
-}
-
-// Immutable context passed to picture cache tiles during post_update
-struct TilePostUpdateContext<'a> {
- /// The local clip rect (in picture space) of the entire picture cache
- local_clip_rect: PictureRect,
-
- /// The calculated backdrop information for this cache instance.
- backdrop: Option<BackdropInfo>,
-
- /// Current size in device pixels of tiles for this cache
- current_tile_size: DeviceIntSize,
-
- /// Pre-allocated z-id to assign to tiles during post_update.
- z_id: ZBufferId,
-
- /// The list of compositor underlays for this picture cache
- underlays: &'a [ExternalSurfaceDescriptor],
-}
-
-// Mutable state passed to picture cache tiles during post_update
-struct TilePostUpdateState<'a> {
- /// Allow access to the texture cache for requesting tiles
- resource_cache: &'a mut ResourceCache,
-
- /// Current configuration and setup for compositing all the picture cache tiles in renderer.
- composite_state: &'a mut CompositeState,
-}
-
-/// Information about the dependencies of a single primitive instance.
-struct PrimitiveDependencyInfo {
- /// Unique content identifier of the primitive.
- prim_uid: ItemUid,
-
- /// The (conservative) clipped area in picture space this primitive occupies.
- prim_clip_box: PictureBox2D,
-
- /// Image keys this primitive depends on.
- images: SmallVec<[ImageDependency; 8]>,
-
- /// Opacity bindings this primitive depends on.
- opacity_bindings: SmallVec<[OpacityBinding; 4]>,
-
- /// Color binding this primitive depends on.
- color_binding: Option<ColorBinding>,
-
- /// Clips that this primitive depends on.
- clips: SmallVec<[ItemUid; 8]>,
-
- /// Spatial nodes references by the clip dependencies of this primitive.
- spatial_nodes: SmallVec<[SpatialNodeIndex; 4]>,
-}
-
-impl PrimitiveDependencyInfo {
- /// Construct dependency info for a new primitive.
- fn new(
- prim_uid: ItemUid,
- prim_clip_box: PictureBox2D,
- ) -> Self {
- PrimitiveDependencyInfo {
- prim_uid,
- images: SmallVec::new(),
- opacity_bindings: SmallVec::new(),
- color_binding: None,
- prim_clip_box,
- clips: SmallVec::new(),
- spatial_nodes: SmallVec::new(),
- }
- }
-}
-
-/// A descriptor for the kind of texture that a picture cache tile will
-/// be drawn into.
-#[derive(Debug)]
-pub enum SurfaceTextureDescriptor {
- /// When using the WR compositor, the tile is drawn into an entry
- /// in the WR texture cache.
- TextureCache {
- handle: Option<PictureCacheTextureHandle>,
- },
- /// When using an OS compositor, the tile is drawn into a native
- /// surface identified by arbitrary id.
- Native {
- /// The arbitrary id of this tile.
- id: Option<NativeTileId>,
- },
-}
-
-/// This is the same as a `SurfaceTextureDescriptor` but has been resolved
-/// into a texture cache handle (if appropriate) that can be used by the
-/// batching and compositing code in the renderer.
-#[derive(Clone, Debug, Eq, PartialEq, Hash)]
-#[cfg_attr(feature = "capture", derive(Serialize))]
-#[cfg_attr(feature = "replay", derive(Deserialize))]
-pub enum ResolvedSurfaceTexture {
- TextureCache {
- /// The texture ID to draw to.
- texture: TextureSource,
- },
- Native {
- /// The arbitrary id of this tile.
- id: NativeTileId,
- /// The size of the tile in device pixels.
- size: DeviceIntSize,
- }
-}
-
-impl SurfaceTextureDescriptor {
- /// Create a resolved surface texture for this descriptor
- pub fn resolve(
- &self,
- resource_cache: &ResourceCache,
- size: DeviceIntSize,
- ) -> ResolvedSurfaceTexture {
- match self {
- SurfaceTextureDescriptor::TextureCache { handle } => {
- let texture = resource_cache
- .picture_textures
- .get_texture_source(handle.as_ref().unwrap());
-
- ResolvedSurfaceTexture::TextureCache { texture }
- }
- SurfaceTextureDescriptor::Native { id } => {
- ResolvedSurfaceTexture::Native {
- id: id.expect("bug: native surface not allocated"),
- size,
- }
- }
- }
- }
-}
-
-/// The backing surface for this tile.
-#[derive(Debug)]
-pub enum TileSurface {
- Texture {
- /// Descriptor for the surface that this tile draws into.
- descriptor: SurfaceTextureDescriptor,
- },
- Color {
- color: ColorF,
- },
-}
-
-impl TileSurface {
- fn kind(&self) -> &'static str {
- match *self {
- TileSurface::Color { .. } => "Color",
- TileSurface::Texture { .. } => "Texture",
- }
- }
-}
-
-/// Information about a cached tile.
-pub struct Tile {
- /// The grid position of this tile within the picture cache
- pub tile_offset: TileOffset,
- /// The current world rect of this tile.
- pub world_tile_rect: WorldRect,
- /// The current local rect of this tile.
- pub local_tile_rect: PictureRect,
- /// The picture space dirty rect for this tile.
- pub local_dirty_rect: PictureRect,
- /// The device space dirty rect for this tile.
- /// TODO(gw): We have multiple dirty rects available due to the quadtree above. In future,
- /// expose these as multiple dirty rects, which will help in some cases.
- pub device_dirty_rect: DeviceRect,
- /// World space rect that contains valid pixels region of this tile.
- pub world_valid_rect: WorldRect,
- /// Device space rect that contains valid pixels region of this tile.
- pub device_valid_rect: DeviceRect,
- /// Uniquely describes the content of this tile, in a way that can be
- /// (reasonably) efficiently hashed and compared.
- pub current_descriptor: TileDescriptor,
- /// The content descriptor for this tile from the previous frame.
- pub prev_descriptor: TileDescriptor,
- /// Handle to the backing surface for this tile.
- pub surface: Option<TileSurface>,
- /// If true, this tile is marked valid, and the existing texture
- /// cache handle can be used. Tiles are invalidated during the
- /// build_dirty_regions method.
- pub is_valid: bool,
- /// If true, this tile intersects with the currently visible screen
- /// rect, and will be drawn.
- pub is_visible: bool,
- /// The tile id is stable between display lists and / or frames,
- /// if the tile is retained. Useful for debugging tile evictions.
- pub id: TileId,
- /// If true, the tile was determined to be opaque, which means blending
- /// can be disabled when drawing it.
- pub is_opaque: bool,
- /// Root node of the quadtree dirty rect tracker.
- root: TileNode,
- /// The last rendered background color on this tile.
- background_color: Option<ColorF>,
- /// The first reason the tile was invalidated this frame.
- invalidation_reason: Option<InvalidationReason>,
- /// The local space valid rect for all primitives that affect this tile.
- pub local_valid_rect: PictureBox2D,
- /// z-buffer id for this tile
- pub z_id: ZBufferId,
- pub sub_graphs: Vec<(PictureRect, Vec<(PictureCompositeMode, SurfaceIndex)>)>,
-}
-
-impl Tile {
- /// Construct a new, invalid tile.
- fn new(tile_offset: TileOffset) -> Self {
- let id = TileId(crate::tile_cache::next_tile_id());
-
- Tile {
- tile_offset,
- local_tile_rect: PictureRect::zero(),
- world_tile_rect: WorldRect::zero(),
- world_valid_rect: WorldRect::zero(),
- device_valid_rect: DeviceRect::zero(),
- local_dirty_rect: PictureRect::zero(),
- device_dirty_rect: DeviceRect::zero(),
- surface: None,
- current_descriptor: TileDescriptor::new(),
- prev_descriptor: TileDescriptor::new(),
- is_valid: false,
- is_visible: false,
- id,
- is_opaque: false,
- root: TileNode::new_leaf(Vec::new()),
- background_color: None,
- invalidation_reason: None,
- local_valid_rect: PictureBox2D::zero(),
- z_id: ZBufferId::invalid(),
- sub_graphs: Vec::new(),
- }
- }
-
- /// Print debug information about this tile to a tree printer.
- fn print(&self, pt: &mut dyn PrintTreePrinter) {
- pt.new_level(format!("Tile {:?}", self.id));
- pt.add_item(format!("local_tile_rect: {:?}", self.local_tile_rect));
- pt.add_item(format!("background_color: {:?}", self.background_color));
- pt.add_item(format!("invalidation_reason: {:?}", self.invalidation_reason));
- self.current_descriptor.print(pt);
- pt.end_level();
- }
-
- /// Check if the content of the previous and current tile descriptors match
- fn update_dirty_rects(
- &mut self,
- ctx: &TileUpdateDirtyContext,
- state: &mut TileUpdateDirtyState,
- invalidation_reason: &mut Option<InvalidationReason>,
- frame_context: &FrameVisibilityContext,
- ) -> PictureRect {
- let mut prim_comparer = PrimitiveComparer::new(
- &self.prev_descriptor,
- &self.current_descriptor,
- state.resource_cache,
- state.spatial_node_comparer,
- ctx.opacity_bindings,
- ctx.color_bindings,
- );
-
- let mut dirty_rect = PictureBox2D::zero();
- self.root.update_dirty_rects(
- &self.prev_descriptor.prims,
- &self.current_descriptor.prims,
- &mut prim_comparer,
- &mut dirty_rect,
- state.compare_cache,
- invalidation_reason,
- frame_context,
- );
-
- dirty_rect
- }
-
- /// Invalidate a tile based on change in content. This
- /// must be called even if the tile is not currently
- /// visible on screen. We might be able to improve this
- /// later by changing how ComparableVec is used.
- fn update_content_validity(
- &mut self,
- ctx: &TileUpdateDirtyContext,
- state: &mut TileUpdateDirtyState,
- frame_context: &FrameVisibilityContext,
- ) {
- // Check if the contents of the primitives, clips, and
- // other dependencies are the same.
- state.compare_cache.clear();
- let mut invalidation_reason = None;
- let dirty_rect = self.update_dirty_rects(
- ctx,
- state,
- &mut invalidation_reason,
- frame_context,
- );
- if !dirty_rect.is_empty() {
- self.invalidate(
- Some(dirty_rect),
- invalidation_reason.expect("bug: no invalidation_reason"),
- );
- }
- if ctx.invalidate_all {
- self.invalidate(None, InvalidationReason::ScaleChanged);
- }
- // TODO(gw): We can avoid invalidating the whole tile in some cases here,
- // but it should be a fairly rare invalidation case.
- if self.current_descriptor.local_valid_rect != self.prev_descriptor.local_valid_rect {
- self.invalidate(None, InvalidationReason::ValidRectChanged);
- state.composite_state.dirty_rects_are_valid = false;
- }
- }
-
- /// Invalidate this tile. If `invalidation_rect` is None, the entire
- /// tile is invalidated.
- fn invalidate(
- &mut self,
- invalidation_rect: Option<PictureRect>,
- reason: InvalidationReason,
- ) {
- self.is_valid = false;
-
- match invalidation_rect {
- Some(rect) => {
- self.local_dirty_rect = self.local_dirty_rect.union(&rect);
- }
- None => {
- self.local_dirty_rect = self.local_tile_rect;
- }
- }
-
- if self.invalidation_reason.is_none() {
- self.invalidation_reason = Some(reason);
- }
- }
-
- /// Called during pre_update of a tile cache instance. Allows the
- /// tile to setup state before primitive dependency calculations.
- fn pre_update(
- &mut self,
- ctx: &TilePreUpdateContext,
- ) {
- self.local_tile_rect = PictureRect::new(
- PicturePoint::new(
- self.tile_offset.x as f32 * ctx.tile_size.width,
- self.tile_offset.y as f32 * ctx.tile_size.height,
- ),
- PicturePoint::new(
- (self.tile_offset.x + 1) as f32 * ctx.tile_size.width,
- (self.tile_offset.y + 1) as f32 * ctx.tile_size.height,
- ),
- );
- // TODO(gw): This is a hack / fix for Box2D::union in euclid not working with
- // zero sized rect accumulation. Once that lands, we'll revert this
- // to be zero.
- self.local_valid_rect = PictureBox2D::new(
- PicturePoint::new( 1.0e32, 1.0e32),
- PicturePoint::new(-1.0e32, -1.0e32),
- );
- self.invalidation_reason = None;
- self.sub_graphs.clear();
-
- self.world_tile_rect = ctx.pic_to_world_mapper
- .map(&self.local_tile_rect)
- .expect("bug: map local tile rect");
-
- // Check if this tile is currently on screen.
- self.is_visible = self.world_tile_rect.intersects(&ctx.global_screen_world_rect);
-
- // If the tile isn't visible, early exit, skipping the normal set up to
- // validate dependencies. Instead, we will only compare the current tile
- // dependencies the next time it comes into view.
- if !self.is_visible {
- return;
- }
-
- if ctx.background_color != self.background_color {
- self.invalidate(None, InvalidationReason::BackgroundColor);
- self.background_color = ctx.background_color;
- }
-
- // Clear any dependencies so that when we rebuild them we
- // can compare if the tile has the same content.
- mem::swap(
- &mut self.current_descriptor,
- &mut self.prev_descriptor,
- );
- self.current_descriptor.clear();
- self.root.clear(self.local_tile_rect);
-
- // Since this tile is determined to be visible, it will get updated
- // dependencies, so update the frame id we are storing dependencies for.
- self.current_descriptor.last_updated_frame_id = ctx.frame_id;
- }
-
- /// Add dependencies for a given primitive to this tile.
- fn add_prim_dependency(
- &mut self,
- info: &PrimitiveDependencyInfo,
- ) {
- // If this tile isn't currently visible, we don't want to update the dependencies
- // for this tile, as an optimization, since it won't be drawn anyway.
- if !self.is_visible {
- return;
- }
-
- // Incorporate the bounding rect of the primitive in the local valid rect
- // for this tile. This is used to minimize the size of the scissor rect
- // during rasterization and the draw rect during composition of partial tiles.
- self.local_valid_rect = self.local_valid_rect.union(&info.prim_clip_box);
-
- // TODO(gw): The prim_clip_rect can be impacted by the clip rect of the display port,
- // which can cause invalidations when a new display list with changed
- // display port is received. To work around this, clamp the prim clip rect
- // to the tile boundaries - if the clip hasn't affected the tile, then the
- // changed clip can't affect the content of the primitive on this tile.
- // In future, we could consider supplying the display port clip from Gecko
- // in a different way (e.g. as a scroll frame clip) which still provides
- // the desired clip for checkerboarding, but doesn't require this extra
- // work below.
-
- // TODO(gw): This is a hot part of the code - we could probably optimize further by:
- // - Using min/max instead of clamps below (if we guarantee the rects are well formed)
-
- let tile_p0 = self.local_tile_rect.min;
- let tile_p1 = self.local_tile_rect.max;
-
- let prim_clip_box = PictureBox2D::new(
- PicturePoint::new(
- clampf(info.prim_clip_box.min.x, tile_p0.x, tile_p1.x),
- clampf(info.prim_clip_box.min.y, tile_p0.y, tile_p1.y),
- ),
- PicturePoint::new(
- clampf(info.prim_clip_box.max.x, tile_p0.x, tile_p1.x),
- clampf(info.prim_clip_box.max.y, tile_p0.y, tile_p1.y),
- ),
- );
-
- // Update the tile descriptor, used for tile comparison during scene swaps.
- let prim_index = PrimitiveDependencyIndex(self.current_descriptor.prims.len() as u32);
-
- // Encode the deps for this primitive in the `dep_data` byte buffer
- let dep_offset = self.current_descriptor.dep_data.len() as u32;
- let mut dep_count = 0;
-
- for clip in &info.clips {
- dep_count += 1;
- poke_into_vec(
- &PrimitiveDependency::Clip {
- clip: *clip,
- },
- &mut self.current_descriptor.dep_data,
- );
- }
-
- for spatial_node_index in &info.spatial_nodes {
- dep_count += 1;
- poke_into_vec(
- &PrimitiveDependency::SpatialNode {
- index: *spatial_node_index,
- },
- &mut self.current_descriptor.dep_data,
- );
- }
-
- for image in &info.images {
- dep_count += 1;
- poke_into_vec(
- &PrimitiveDependency::Image {
- image: *image,
- },
- &mut self.current_descriptor.dep_data,
- );
- }
-
- for binding in &info.opacity_bindings {
- dep_count += 1;
- poke_into_vec(
- &PrimitiveDependency::OpacityBinding {
- binding: *binding,
- },
- &mut self.current_descriptor.dep_data,
- );
- }
-
- if let Some(ref binding) = info.color_binding {
- dep_count += 1;
- poke_into_vec(
- &PrimitiveDependency::ColorBinding {
- binding: *binding,
- },
- &mut self.current_descriptor.dep_data,
- );
- }
-
- self.current_descriptor.prims.push(PrimitiveDescriptor {
- prim_uid: info.prim_uid,
- prim_clip_box,
- dep_offset,
- dep_count,
- });
-
- // Add this primitive to the dirty rect quadtree.
- self.root.add_prim(prim_index, &info.prim_clip_box);
- }
-
- /// Called during tile cache instance post_update. Allows invalidation and dirty
- /// rect calculation after primitive dependencies have been updated.
- fn update_dirty_and_valid_rects(
- &mut self,
- ctx: &TileUpdateDirtyContext,
- state: &mut TileUpdateDirtyState,
- frame_context: &FrameVisibilityContext,
- ) {
- // Ensure peek-poke constraint is met, that `dep_data` is large enough
- ensure_red_zone::<PrimitiveDependency>(&mut self.current_descriptor.dep_data);
-
- // Register the frame id of this tile with the spatial node comparer, to ensure
- // that it doesn't GC any spatial nodes from the comparer that are referenced
- // by this tile. Must be done before we early exit below, so that we retain
- // spatial node info even for tiles that are currently not visible.
- state.spatial_node_comparer.retain_for_frame(self.current_descriptor.last_updated_frame_id);
-
- // If tile is not visible, just early out from here - we don't update dependencies
- // so don't want to invalidate, merge, split etc. The tile won't need to be drawn
- // (and thus updated / invalidated) until it is on screen again.
- if !self.is_visible {
- return;
- }
-
- // Calculate the overall valid rect for this tile.
- self.current_descriptor.local_valid_rect = self.local_valid_rect;
-
- // TODO(gw): In theory, the local tile rect should always have an
- // intersection with the overall picture rect. In practice,
- // due to some accuracy issues with how fract_offset (and
- // fp accuracy) are used in the calling method, this isn't
- // always true. In this case, it's safe to set the local
- // valid rect to zero, which means it will be clipped out
- // and not affect the scene. In future, we should fix the
- // accuracy issue above, so that this assumption holds, but
- // it shouldn't have any noticeable effect on performance
- // or memory usage (textures should never get allocated).
- self.current_descriptor.local_valid_rect = self.local_tile_rect
- .intersection(&ctx.local_rect)
- .and_then(|r| r.intersection(&self.current_descriptor.local_valid_rect))
- .unwrap_or_else(PictureRect::zero);
-
- // The device_valid_rect is referenced during `update_content_validity` so it
- // must be updated here first.
- self.world_valid_rect = ctx.pic_to_world_mapper
- .map(&self.current_descriptor.local_valid_rect)
- .expect("bug: map local valid rect");
-
- // The device rect is guaranteed to be aligned on a device pixel - the round
- // is just to deal with float accuracy. However, the valid rect is not
- // always aligned to a device pixel. To handle this, round out to get all
- // required pixels, and intersect with the tile device rect.
- let device_rect = (self.world_tile_rect * ctx.global_device_pixel_scale).round();
- self.device_valid_rect = (self.world_valid_rect * ctx.global_device_pixel_scale)
- .round_out()
- .intersection(&device_rect)
- .unwrap_or_else(DeviceRect::zero);
-
- // Invalidate the tile based on the content changing.
- self.update_content_validity(ctx, state, frame_context);
- }
-
- /// Called during tile cache instance post_update. Allows invalidation and dirty
- /// rect calculation after primitive dependencies have been updated.
- fn post_update(
- &mut self,
- ctx: &TilePostUpdateContext,
- state: &mut TilePostUpdateState,
- frame_context: &FrameVisibilityContext,
- ) {
- // If tile is not visible, just early out from here - we don't update dependencies
- // so don't want to invalidate, merge, split etc. The tile won't need to be drawn
- // (and thus updated / invalidated) until it is on screen again.
- if !self.is_visible {
- return;
- }
-
- // If there are no primitives there is no need to draw or cache it.
- // Bug 1719232 - The final device valid rect does not always describe a non-empty
- // region. Cull the tile as a workaround.
- if self.current_descriptor.prims.is_empty() || self.device_valid_rect.is_empty() {
- // If there is a native compositor surface allocated for this (now empty) tile
- // it must be freed here, otherwise the stale tile with previous contents will
- // be composited. If the tile subsequently gets new primitives added to it, the
- // surface will be re-allocated when it's added to the composite draw list.
- if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { mut id, .. }, .. }) = self.surface.take() {
- if let Some(id) = id.take() {
- state.resource_cache.destroy_compositor_tile(id);
- }
- }
-
- self.is_visible = false;
- return;
- }
-
- // Check if this tile can be considered opaque. Opacity state must be updated only
- // after all early out checks have been performed. Otherwise, we might miss updating
- // the native surface next time this tile becomes visible.
- let clipped_rect = self.current_descriptor.local_valid_rect
- .intersection(&ctx.local_clip_rect)
- .unwrap_or_else(PictureRect::zero);
-
- let has_opaque_bg_color = self.background_color.map_or(false, |c| c.a >= 1.0);
- let has_opaque_backdrop = ctx.backdrop.map_or(false, |b| b.opaque_rect.contains_box(&clipped_rect));
- let mut is_opaque = has_opaque_bg_color || has_opaque_backdrop;
-
- // If this tile intersects with any underlay surfaces, we need to consider it
- // translucent, since it will contain an alpha cutout
- for underlay in ctx.underlays {
- if clipped_rect.intersects(&underlay.local_rect) {
- is_opaque = false;
- break;
- }
- }
-
- // Set the correct z_id for this tile
- self.z_id = ctx.z_id;
-
- if is_opaque != self.is_opaque {
- // If opacity changed, the native compositor surface and all tiles get invalidated.
- // (this does nothing if not using native compositor mode).
- // TODO(gw): This property probably changes very rarely, so it is OK to invalidate
- // everything in this case. If it turns out that this isn't true, we could
- // consider other options, such as per-tile opacity (natively supported
- // on CoreAnimation, and supported if backed by non-virtual surfaces in
- // DirectComposition).
- if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = self.surface {
- if let Some(id) = id.take() {
- state.resource_cache.destroy_compositor_tile(id);
- }
- }
-
- // Invalidate the entire tile to force a redraw.
- self.invalidate(None, InvalidationReason::SurfaceOpacityChanged);
- self.is_opaque = is_opaque;
- }
-
- // Check if the selected composite mode supports dirty rect updates. For Draw composite
- // mode, we can always update the content with smaller dirty rects, unless there is a
- // driver bug to workaround. For native composite mode, we can only use dirty rects if
- // the compositor supports partial surface updates.
- let (supports_dirty_rects, supports_simple_prims) = match state.composite_state.compositor_kind {
- CompositorKind::Draw { .. } | CompositorKind::Layer { .. } => {
- (frame_context.config.gpu_supports_render_target_partial_update, true)
- }
- CompositorKind::Native { capabilities, .. } => {
- (capabilities.max_update_rects > 0, false)
- }
- };
-
- // TODO(gw): Consider using smaller tiles and/or tile splits for
- // native compositors that don't support dirty rects.
- if supports_dirty_rects {
- // Only allow splitting for normal content sized tiles
- if ctx.current_tile_size == state.resource_cache.picture_textures.default_tile_size() {
- let max_split_level = 3;
-
- // Consider splitting / merging dirty regions
- self.root.maybe_merge_or_split(
- 0,
- &self.current_descriptor.prims,
- max_split_level,
- );
- }
- }
-
- // The dirty rect will be set correctly by now. If the underlying platform
- // doesn't support partial updates, and this tile isn't valid, force the dirty
- // rect to be the size of the entire tile.
- if !self.is_valid && !supports_dirty_rects {
- self.local_dirty_rect = self.local_tile_rect;
- }
-
- // See if this tile is a simple color, in which case we can just draw
- // it as a rect, and avoid allocating a texture surface and drawing it.
- // TODO(gw): Initial native compositor interface doesn't support simple
- // color tiles. We can definitely support this in DC, so this
- // should be added as a follow up.
- let is_simple_prim =
- ctx.backdrop.map_or(false, |b| b.kind.is_some()) &&
- self.current_descriptor.prims.len() == 1 &&
- self.is_opaque &&
- supports_simple_prims;
-
- // Set up the backing surface for this tile.
- let surface = if is_simple_prim {
- // If we determine the tile can be represented by a color, set the
- // surface unconditionally (this will drop any previously used
- // texture cache backing surface).
- match ctx.backdrop.unwrap().kind {
- Some(BackdropKind::Color { color }) => {
- TileSurface::Color {
- color,
- }
- }
- None => {
- // This should be prevented by the is_simple_prim check above.
- unreachable!();
- }
- }
- } else {
- // If this tile will be backed by a surface, we want to retain
- // the texture handle from the previous frame, if possible. If
- // the tile was previously a color, or not set, then just set
- // up a new texture cache handle.
- match self.surface.take() {
- Some(TileSurface::Texture { descriptor }) => {
- // Reuse the existing descriptor and vis mask
- TileSurface::Texture {
- descriptor,
- }
- }
- Some(TileSurface::Color { .. }) | None => {
- // This is the case where we are constructing a tile surface that
- // involves drawing to a texture. Create the correct surface
- // descriptor depending on the compositing mode that will read
- // the output.
- let descriptor = match state.composite_state.compositor_kind {
- CompositorKind::Draw { .. } | CompositorKind::Layer { .. } => {
- // For a texture cache entry, create an invalid handle that
- // will be allocated when update_picture_cache is called.
- SurfaceTextureDescriptor::TextureCache {
- handle: None,
- }
- }
- CompositorKind::Native { .. } => {
- // Create a native surface surface descriptor, but don't allocate
- // a surface yet. The surface is allocated *after* occlusion
- // culling occurs, so that only visible tiles allocate GPU memory.
- SurfaceTextureDescriptor::Native {
- id: None,
- }
- }
- };
-
- TileSurface::Texture {
- descriptor,
- }
- }
- }
- };
-
- // Store the current surface backing info for use during batching.
- self.surface = Some(surface);
- }
-}
-
-// TODO(gw): Tidy this up by:
-// - Add an Other variant for things like opaque gradient backdrops
-#[derive(Debug, Copy, Clone)]
-pub enum BackdropKind {
- Color {
- color: ColorF,
- },
-}
-
-/// Stores information about the calculated opaque backdrop of this slice.
-#[derive(Debug, Copy, Clone)]
-pub struct BackdropInfo {
- /// The picture space rectangle that is known to be opaque. This is used
- /// to determine where subpixel AA can be used, and where alpha blending
- /// can be disabled.
- pub opaque_rect: PictureRect,
- /// If the backdrop covers the entire slice with an opaque color, this
- /// will be set and can be used as a clear color for the slice's tiles.
- pub spanning_opaque_color: Option<ColorF>,
- /// Kind of the backdrop
- pub kind: Option<BackdropKind>,
- /// The picture space rectangle of the backdrop, if kind is set.
- pub backdrop_rect: PictureRect,
-}
-
-impl BackdropInfo {
- fn empty() -> Self {
- BackdropInfo {
- opaque_rect: PictureRect::zero(),
- spanning_opaque_color: None,
- kind: None,
- backdrop_rect: PictureRect::zero(),
- }
- }
-}
-
-/// Represents the native surfaces created for a picture cache, if using
-/// a native compositor. An opaque and alpha surface is always created,
-/// but tiles are added to a surface based on current opacity. If the
-/// calculated opacity of a tile changes, the tile is invalidated and
-/// attached to a different native surface. This means that we don't
-/// need to invalidate the entire surface if only some tiles are changing
-/// opacity. It also means we can take advantage of opaque tiles on cache
-/// slices where only some of the tiles are opaque. There is an assumption
-/// that creating a native surface is cheap, and only when a tile is added
-/// to a surface is there a significant cost. This assumption holds true
-/// for the current native compositor implementations on Windows and Mac.
-pub struct NativeSurface {
- /// Native surface for opaque tiles
- pub opaque: NativeSurfaceId,
- /// Native surface for alpha tiles
- pub alpha: NativeSurfaceId,
-}
-
-/// Hash key for an external native compositor surface
-#[derive(PartialEq, Eq, Hash)]
-pub struct ExternalNativeSurfaceKey {
- /// The YUV/RGB image keys that are used to draw this surface.
- pub image_keys: [ImageKey; 3],
- /// If this is not an 'external' compositor surface created via
- /// Compositor::create_external_surface, this is set to the
- /// current device size of the surface.
- pub size: Option<DeviceIntSize>,
-}
-
-/// Information about a native compositor surface cached between frames.
-pub struct ExternalNativeSurface {
- /// If true, the surface was used this frame. Used for a simple form
- /// of GC to remove old surfaces.
- pub used_this_frame: bool,
- /// The native compositor surface handle
- pub native_surface_id: NativeSurfaceId,
- /// List of image keys, and current image generations, that are drawn in this surface.
- /// The image generations are used to check if the compositor surface is dirty and
- /// needs to be updated.
- pub image_dependencies: [ImageDependency; 3],
-}
-
-/// The key that identifies a tile cache instance. For now, it's simple the index of
-/// the slice as it was created during scene building.
-#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
-#[cfg_attr(feature = "capture", derive(Serialize))]
-#[cfg_attr(feature = "replay", derive(Deserialize))]
-pub struct SliceId(usize);
-
-impl SliceId {
- pub fn new(index: usize) -> Self {
- SliceId(index)
- }
-}
-
-/// Information that is required to reuse or create a new tile cache. Created
-/// during scene building and passed to the render backend / frame builder.
-pub struct TileCacheParams {
- // The current debug flags for the system.
- pub debug_flags: DebugFlags,
- // Index of the slice (also effectively the key of the tile cache, though we use SliceId where that matters)
- pub slice: usize,
- // Flags describing content of this cache (e.g. scrollbars)
- pub slice_flags: SliceFlags,
- // The anchoring spatial node / scroll root
- pub spatial_node_index: SpatialNodeIndex,
- // The space in which visibility/invalidation/clipping computations are done.
- pub visibility_node_index: SpatialNodeIndex,
- // Optional background color of this tilecache. If present, can be used as an optimization
- // to enable opaque blending and/or subpixel AA in more places.
- pub background_color: Option<ColorF>,
- // Node in the clip-tree that defines where we exclude clips from child prims
- pub shared_clip_node_id: ClipNodeId,
- // Clip leaf that is used to build the clip-chain for this tile cache.
- pub shared_clip_leaf_id: Option<ClipLeafId>,
- // Virtual surface sizes are always square, so this represents both the width and height
- pub virtual_surface_size: i32,
- // The number of Image surfaces that are being requested for this tile cache.
- // This is only a suggestion - the tile cache will clamp this as a reasonable number
- // and only promote a limited number of surfaces.
- pub image_surface_count: usize,
- // The number of YuvImage surfaces that are being requested for this tile cache.
- // This is only a suggestion - the tile cache will clamp this as a reasonable number
- // and only promote a limited number of surfaces.
- pub yuv_image_surface_count: usize,
-}
-
-/// Wrapper struct around an external surface descriptor with a little more information
-/// that the picture caching code needs.
-pub struct CompositorSurface {
- // External surface descriptor used by compositing logic
- pub descriptor: ExternalSurfaceDescriptor,
- // The compositor surface rect + any intersecting prims. Later prims that intersect
- // with this must be added to the next sub-slice.
- prohibited_rect: PictureRect,
- // If the compositor surface content is opaque.
- pub is_opaque: bool,
-}
-
-/// A SubSlice represents a potentially overlapping set of tiles within a picture cache. Most
-/// picture cache instances will have only a single sub-slice. The exception to this is when
-/// a picture cache has compositor surfaces, in which case sub slices are used to interleave
-/// content under or order the compositor surface(s).
-pub struct SubSlice {
- /// Hash of tiles present in this picture.
- pub tiles: FastHashMap<TileOffset, Box<Tile>>,
- /// The allocated compositor surfaces for this picture cache. May be None if
- /// not using native compositor, or if the surface was destroyed and needs
- /// to be reallocated next time this surface contains valid tiles.
- pub native_surface: Option<NativeSurface>,
- /// List of compositor surfaces that have been promoted from primitives
- /// in this tile cache.
- pub compositor_surfaces: Vec<CompositorSurface>,
- /// List of visible tiles to be composited for this subslice
- pub composite_tiles: Vec<CompositeTile>,
- /// Compositor descriptors of visible, opaque tiles (used by composite_state.push_surface)
- pub opaque_tile_descriptors: Vec<CompositeTileDescriptor>,
- /// Compositor descriptors of visible, alpha tiles (used by composite_state.push_surface)
- pub alpha_tile_descriptors: Vec<CompositeTileDescriptor>,
-}
-
-impl SubSlice {
- /// Construct a new sub-slice
- fn new() -> Self {
- SubSlice {
- tiles: FastHashMap::default(),
- native_surface: None,
- compositor_surfaces: Vec::new(),
- composite_tiles: Vec::new(),
- opaque_tile_descriptors: Vec::new(),
- alpha_tile_descriptors: Vec::new(),
- }
- }
-
- /// Reset the list of compositor surfaces that follow this sub-slice.
- /// Built per-frame, since APZ may change whether an image is suitable to be a compositor surface.
- fn reset(&mut self) {
- self.compositor_surfaces.clear();
- self.composite_tiles.clear();
- self.opaque_tile_descriptors.clear();
- self.alpha_tile_descriptors.clear();
- }
-
- /// Resize the tile grid to match a new tile bounds
- fn resize(&mut self, new_tile_rect: TileRect) -> FastHashMap<TileOffset, Box<Tile>> {
- let mut old_tiles = mem::replace(&mut self.tiles, FastHashMap::default());
- self.tiles.reserve(new_tile_rect.area() as usize);
-
- for y in new_tile_rect.min.y .. new_tile_rect.max.y {
- for x in new_tile_rect.min.x .. new_tile_rect.max.x {
- let key = TileOffset::new(x, y);
- let tile = old_tiles
- .remove(&key)
- .unwrap_or_else(|| {
- Box::new(Tile::new(key))
- });
- self.tiles.insert(key, tile);
- }
- }
-
- old_tiles
- }
-}
-
-pub struct BackdropSurface {
- pub id: NativeSurfaceId,
- color: ColorF,
- pub device_rect: DeviceRect,
-}
-
-/// Represents a cache of tiles that make up a picture primitives.
-pub struct TileCacheInstance {
- // The current debug flags for the system.
- pub debug_flags: DebugFlags,
- /// Index of the tile cache / slice for this frame builder. It's determined
- /// by the setup_picture_caching method during flattening, which splits the
- /// picture tree into multiple slices. It's used as a simple input to the tile
- /// keys. It does mean we invalidate tiles if a new layer gets inserted / removed
- /// between display lists - this seems very unlikely to occur on most pages, but
- /// can be revisited if we ever notice that.
- pub slice: usize,
- /// Propagated information about the slice
- pub slice_flags: SliceFlags,
- /// The currently selected tile size to use for this cache
- pub current_tile_size: DeviceIntSize,
- /// The list of sub-slices in this tile cache
- pub sub_slices: Vec<SubSlice>,
- /// The positioning node for this tile cache.
- pub spatial_node_index: SpatialNodeIndex,
- /// The coordinate space to do visibility/clipping/invalidation in.
- pub visibility_node_index: SpatialNodeIndex,
- /// List of opacity bindings, with some extra information
- /// about whether they changed since last frame.
- opacity_bindings: FastHashMap<PropertyBindingId, OpacityBindingInfo>,
- /// Switch back and forth between old and new bindings hashmaps to avoid re-allocating.
- old_opacity_bindings: FastHashMap<PropertyBindingId, OpacityBindingInfo>,
- /// A helper to compare transforms between previous and current frame.
- spatial_node_comparer: SpatialNodeComparer,
- /// List of color bindings, with some extra information
- /// about whether they changed since last frame.
- color_bindings: FastHashMap<PropertyBindingId, ColorBindingInfo>,
- /// Switch back and forth between old and new bindings hashmaps to avoid re-allocating.
- old_color_bindings: FastHashMap<PropertyBindingId, ColorBindingInfo>,
- /// The current dirty region tracker for this picture.
- pub dirty_region: DirtyRegion,
- /// Current size of tiles in picture units.
- tile_size: PictureSize,
- /// Tile coords of the currently allocated grid.
- tile_rect: TileRect,
- /// Pre-calculated versions of the tile_rect above, used to speed up the
- /// calculations in get_tile_coords_for_rect.
- tile_bounds_p0: TileOffset,
- tile_bounds_p1: TileOffset,
- /// Local rect (unclipped) of the picture this cache covers.
- pub local_rect: PictureRect,
- /// The local clip rect, from the shared clips of this picture.
- pub local_clip_rect: PictureRect,
- /// Registered clip in CompositeState for this picture cache
- pub compositor_clip: Option<CompositorClipIndex>,
- /// The screen rect, transformed to local picture space.
- pub screen_rect_in_pic_space: PictureRect,
- /// The surface index that this tile cache will be drawn into.
- surface_index: SurfaceIndex,
- /// The background color from the renderer. If this is set opaque, we know it's
- /// fine to clear the tiles to this and allow subpixel text on the first slice.
- pub background_color: Option<ColorF>,
- /// Information about the calculated backdrop content of this cache.
- pub backdrop: BackdropInfo,
- /// The allowed subpixel mode for this surface, which depends on the detected
- /// opacity of the background.
- pub subpixel_mode: SubpixelMode,
- // Node in the clip-tree that defines where we exclude clips from child prims
- pub shared_clip_node_id: ClipNodeId,
- // Clip leaf that is used to build the clip-chain for this tile cache.
- pub shared_clip_leaf_id: Option<ClipLeafId>,
- /// The number of frames until this cache next evaluates what tile size to use.
- /// If a picture rect size is regularly changing just around a size threshold,
- /// we don't want to constantly invalidate and reallocate different tile size
- /// configuration each frame.
- frames_until_size_eval: usize,
- /// For DirectComposition, virtual surfaces don't support negative coordinates. However,
- /// picture cache tile coordinates can be negative. To handle this, we apply an offset
- /// to each tile in DirectComposition. We want to change this as little as possible,
- /// to avoid invalidating tiles. However, if we have a picture cache tile coordinate
- /// which is outside the virtual surface bounds, we must change this to allow
- /// correct remapping of the coordinates passed to BeginDraw in DC.
- virtual_offset: DeviceIntPoint,
- /// keep around the hash map used as compare_cache to avoid reallocating it each
- /// frame.
- compare_cache: FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>,
- /// The currently considered tile size override. Used to check if we should
- /// re-evaluate tile size, even if the frame timer hasn't expired.
- tile_size_override: Option<DeviceIntSize>,
- /// A cache of compositor surfaces that are retained between frames
- pub external_native_surface_cache: FastHashMap<ExternalNativeSurfaceKey, ExternalNativeSurface>,
- /// Current frame ID of this tile cache instance. Used for book-keeping / garbage collecting
- frame_id: FrameId,
- /// Registered transform in CompositeState for this picture cache
- pub transform_index: CompositorTransformIndex,
- /// Current transform mapping local picture space to compositor surface raster space
- local_to_raster: ScaleOffset,
- /// Current transform mapping compositor surface raster space to final device space
- raster_to_device: ScaleOffset,
- /// If true, we need to invalidate all tiles during `post_update`
- invalidate_all_tiles: bool,
- /// The current raster scale for tiles in this cache
- current_raster_scale: f32,
- /// Depth of off-screen surfaces that are currently pushed during dependency updates
- current_surface_traversal_depth: usize,
- /// A list of extra dirty invalidation tests that can only be checked once we
- /// know the dirty rect of all tiles
- deferred_dirty_tests: Vec<DeferredDirtyTest>,
- /// Is there a backdrop associated with this cache
- found_prims_after_backdrop: bool,
- pub backdrop_surface: Option<BackdropSurface>,
- /// List of underlay compositor surfaces that exist in this picture cache
- pub underlays: Vec<ExternalSurfaceDescriptor>,
- /// "Region" (actually a spanning rect) containing all overlay promoted surfaces
- pub overlay_region: PictureRect,
- /// The number YuvImage prims in this cache, provided in our TileCacheParams.
- pub yuv_images_count: usize,
- /// The remaining number of YuvImage prims we will see this frame. We prioritize
- /// promoting these before promoting any Image prims.
- pub yuv_images_remaining: usize,
-}
-
-#[derive(Clone, Copy)]
-enum SurfacePromotionFailure {
- ImageWaitingOnYuvImage,
- NotPremultipliedAlpha,
- OverlaySurfaceLimit,
- OverlayNeedsMask,
- UnderlayAlphaBackdrop,
- UnderlaySurfaceLimit,
- UnderlayIntersectsOverlay,
- UnderlayLowQualityZoom,
- NotRootTileCache,
- ComplexTransform,
- SliceAtomic,
- SizeTooLarge,
-}
-
-impl Display for SurfacePromotionFailure {
- fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
- write!(
- f,
- "{}",
- match *self {
- SurfacePromotionFailure::ImageWaitingOnYuvImage => "Image prim waiting for all YuvImage prims to be considered for promotion",
- SurfacePromotionFailure::NotPremultipliedAlpha => "does not use premultiplied alpha",
- SurfacePromotionFailure::OverlaySurfaceLimit => "hit the overlay surface limit",
- SurfacePromotionFailure::OverlayNeedsMask => "overlay not allowed for prim with mask",
- SurfacePromotionFailure::UnderlayAlphaBackdrop => "underlay requires an opaque backdrop",
- SurfacePromotionFailure::UnderlaySurfaceLimit => "hit the underlay surface limit",
- SurfacePromotionFailure::UnderlayIntersectsOverlay => "underlay intersects already-promoted overlay",
- SurfacePromotionFailure::UnderlayLowQualityZoom => "underlay not allowed during low-quality pinch zoom",
- SurfacePromotionFailure::NotRootTileCache => "is not on a root tile cache",
- SurfacePromotionFailure::ComplexTransform => "has a complex transform",
- SurfacePromotionFailure::SliceAtomic => "slice is atomic",
- SurfacePromotionFailure::SizeTooLarge => "surface is too large for compositor",
- }.to_owned()
- )
- }
-}
-
-impl TileCacheInstance {
- pub fn new(params: TileCacheParams) -> Self {
- // Determine how many sub-slices we need. Clamp to an arbitrary limit to ensure
- // we don't create a huge number of OS compositor tiles and sub-slices.
- let sub_slice_count = (params.image_surface_count + params.yuv_image_surface_count).min(MAX_COMPOSITOR_SURFACES) + 1;
-
- let mut sub_slices = Vec::with_capacity(sub_slice_count);
- for _ in 0 .. sub_slice_count {
- sub_slices.push(SubSlice::new());
- }
-
- TileCacheInstance {
- debug_flags: params.debug_flags,
- slice: params.slice,
- slice_flags: params.slice_flags,
- spatial_node_index: params.spatial_node_index,
- visibility_node_index: params.visibility_node_index,
- sub_slices,
- opacity_bindings: FastHashMap::default(),
- old_opacity_bindings: FastHashMap::default(),
- spatial_node_comparer: SpatialNodeComparer::new(),
- color_bindings: FastHashMap::default(),
- old_color_bindings: FastHashMap::default(),
- dirty_region: DirtyRegion::new(params.visibility_node_index, params.spatial_node_index),
- tile_size: PictureSize::zero(),
- tile_rect: TileRect::zero(),
- tile_bounds_p0: TileOffset::zero(),
- tile_bounds_p1: TileOffset::zero(),
- local_rect: PictureRect::zero(),
- local_clip_rect: PictureRect::zero(),
- compositor_clip: None,
- screen_rect_in_pic_space: PictureRect::zero(),
- surface_index: SurfaceIndex(0),
- background_color: params.background_color,
- backdrop: BackdropInfo::empty(),
- subpixel_mode: SubpixelMode::Allow,
- shared_clip_node_id: params.shared_clip_node_id,
- shared_clip_leaf_id: params.shared_clip_leaf_id,
- current_tile_size: DeviceIntSize::zero(),
- frames_until_size_eval: 0,
- // Default to centering the virtual offset in the middle of the DC virtual surface
- virtual_offset: DeviceIntPoint::new(
- params.virtual_surface_size / 2,
- params.virtual_surface_size / 2,
- ),
- compare_cache: FastHashMap::default(),
- tile_size_override: None,
- external_native_surface_cache: FastHashMap::default(),
- frame_id: FrameId::INVALID,
- transform_index: CompositorTransformIndex::INVALID,
- raster_to_device: ScaleOffset::identity(),
- local_to_raster: ScaleOffset::identity(),
- invalidate_all_tiles: true,
- current_raster_scale: 1.0,
- current_surface_traversal_depth: 0,
- deferred_dirty_tests: Vec::new(),
- found_prims_after_backdrop: false,
- backdrop_surface: None,
- underlays: Vec::new(),
- overlay_region: PictureRect::zero(),
- yuv_images_count: params.yuv_image_surface_count,
- yuv_images_remaining: 0,
- }
- }
-
- /// Return the total number of tiles allocated by this tile cache
- pub fn tile_count(&self) -> usize {
- self.tile_rect.area() as usize * self.sub_slices.len()
- }
-
- /// Trims memory held by the tile cache, such as native surfaces.
- pub fn memory_pressure(&mut self, resource_cache: &mut ResourceCache) {
- for sub_slice in &mut self.sub_slices {
- for tile in sub_slice.tiles.values_mut() {
- if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
- // Reseting the id to None with take() ensures that a new
- // tile will be allocated during the next frame build.
- if let Some(id) = id.take() {
- resource_cache.destroy_compositor_tile(id);
- }
- }
- }
- if let Some(native_surface) = sub_slice.native_surface.take() {
- resource_cache.destroy_compositor_surface(native_surface.opaque);
- resource_cache.destroy_compositor_surface(native_surface.alpha);
- }
- }
- }
-
- /// Reset this tile cache with the updated parameters from a new scene
- /// that has arrived. This allows the tile cache to be retained across
- /// new scenes.
- pub fn prepare_for_new_scene(
- &mut self,
- params: TileCacheParams,
- resource_cache: &mut ResourceCache,
- ) {
- // We should only receive updated state for matching slice key
- assert_eq!(self.slice, params.slice);
-
- // Determine how many sub-slices we need, based on how many compositor surface prims are
- // in the supplied primitive list.
- let required_sub_slice_count = (params.image_surface_count + params.yuv_image_surface_count).min(MAX_COMPOSITOR_SURFACES) + 1;
-
- if self.sub_slices.len() != required_sub_slice_count {
- self.tile_rect = TileRect::zero();
-
- if self.sub_slices.len() > required_sub_slice_count {
- let old_sub_slices = self.sub_slices.split_off(required_sub_slice_count);
-
- for mut sub_slice in old_sub_slices {
- for tile in sub_slice.tiles.values_mut() {
- if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
- if let Some(id) = id.take() {
- resource_cache.destroy_compositor_tile(id);
- }
- }
- }
-
- if let Some(native_surface) = sub_slice.native_surface {
- resource_cache.destroy_compositor_surface(native_surface.opaque);
- resource_cache.destroy_compositor_surface(native_surface.alpha);
- }
- }
- } else {
- while self.sub_slices.len() < required_sub_slice_count {
- self.sub_slices.push(SubSlice::new());
- }
- }
- }
-
- // Store the parameters from the scene builder for this slice. Other
- // params in the tile cache are retained and reused, or are always
- // updated during pre/post_update.
- self.slice_flags = params.slice_flags;
- self.spatial_node_index = params.spatial_node_index;
- self.background_color = params.background_color;
- self.shared_clip_leaf_id = params.shared_clip_leaf_id;
- self.shared_clip_node_id = params.shared_clip_node_id;
-
- // Since the slice flags may have changed, ensure we re-evaluate the
- // appropriate tile size for this cache next update.
- self.frames_until_size_eval = 0;
-
- // Update the number of YuvImage prims we have in the scene.
- self.yuv_images_count = params.yuv_image_surface_count;
- }
-
- /// Destroy any manually managed resources before this picture cache is
- /// destroyed, such as native compositor surfaces.
- pub fn destroy(
- self,
- resource_cache: &mut ResourceCache,
- ) {
- for sub_slice in self.sub_slices {
- if let Some(native_surface) = sub_slice.native_surface {
- resource_cache.destroy_compositor_surface(native_surface.opaque);
- resource_cache.destroy_compositor_surface(native_surface.alpha);
- }
- }
-
- for (_, external_surface) in self.external_native_surface_cache {
- resource_cache.destroy_compositor_surface(external_surface.native_surface_id)
- }
-
- if let Some(backdrop_surface) = &self.backdrop_surface {
- resource_cache.destroy_compositor_surface(backdrop_surface.id);
- }
- }
-
- /// Get the tile coordinates for a given rectangle.
- fn get_tile_coords_for_rect(
- &self,
- rect: &PictureRect,
- ) -> (TileOffset, TileOffset) {
- // Get the tile coordinates in the picture space.
- let mut p0 = TileOffset::new(
- (rect.min.x / self.tile_size.width).floor() as i32,
- (rect.min.y / self.tile_size.height).floor() as i32,
- );
-
- let mut p1 = TileOffset::new(
- (rect.max.x / self.tile_size.width).ceil() as i32,
- (rect.max.y / self.tile_size.height).ceil() as i32,
- );
-
- // Clamp the tile coordinates here to avoid looping over irrelevant tiles later on.
- p0.x = clamp(p0.x, self.tile_bounds_p0.x, self.tile_bounds_p1.x);
- p0.y = clamp(p0.y, self.tile_bounds_p0.y, self.tile_bounds_p1.y);
- p1.x = clamp(p1.x, self.tile_bounds_p0.x, self.tile_bounds_p1.x);
- p1.y = clamp(p1.y, self.tile_bounds_p0.y, self.tile_bounds_p1.y);
-
- (p0, p1)
- }
-
- /// Update transforms, opacity, color bindings and tile rects.
- pub fn pre_update(
- &mut self,
- surface_index: SurfaceIndex,
- frame_context: &FrameVisibilityContext,
- frame_state: &mut FrameVisibilityState,
- ) -> WorldRect {
- let surface = &frame_state.surfaces[surface_index.0];
- let pic_rect = surface.unclipped_local_rect;
-
- self.surface_index = surface_index;
- self.local_rect = pic_rect;
- self.local_clip_rect = PictureRect::max_rect();
- self.deferred_dirty_tests.clear();
- self.underlays.clear();
- self.overlay_region = PictureRect::zero();
- self.yuv_images_remaining = self.yuv_images_count;
-
- for sub_slice in &mut self.sub_slices {
- sub_slice.reset();
- }
-
- // Reset the opaque rect + subpixel mode, as they are calculated
- // during the prim dependency checks.
- self.backdrop = BackdropInfo::empty();
-
- // Calculate the screen rect in picture space, for later comparison against
- // backdrops, and prims potentially covering backdrops.
- let pic_to_world_mapper = SpaceMapper::new_with_target(
- frame_context.root_spatial_node_index,
- self.spatial_node_index,
- frame_context.global_screen_world_rect,
- frame_context.spatial_tree,
- );
- self.screen_rect_in_pic_space = pic_to_world_mapper
- .unmap(&frame_context.global_screen_world_rect)
- .expect("unable to unmap screen rect");
-
- let pic_to_vis_mapper = SpaceMapper::new_with_target(
- // TODO: use the raster node instead of the root node.
- frame_context.root_spatial_node_index,
- self.spatial_node_index,
- surface.culling_rect,
- frame_context.spatial_tree,
- );
-
- // If there is a valid set of shared clips, build a clip chain instance for this,
- // which will provide a local clip rect. This is useful for establishing things
- // like whether the backdrop rect supplied by Gecko can be considered opaque.
- if let Some(shared_clip_leaf_id) = self.shared_clip_leaf_id {
- let map_local_to_picture = SpaceMapper::new(
- self.spatial_node_index,
- pic_rect,
- );
-
- frame_state.clip_store.set_active_clips(
- self.spatial_node_index,
- map_local_to_picture.ref_spatial_node_index,
- surface.visibility_spatial_node_index,
- shared_clip_leaf_id,
- frame_context.spatial_tree,
- &mut frame_state.data_stores.clip,
- &frame_state.clip_tree,
- );
-
- let clip_chain_instance = frame_state.clip_store.build_clip_chain_instance(
- pic_rect.cast_unit(),
- &map_local_to_picture,
- &pic_to_vis_mapper,
- frame_context.spatial_tree,
- &mut frame_state.frame_gpu_data.f32,
- frame_state.resource_cache,
- frame_context.global_device_pixel_scale,
- &surface.culling_rect,
- &mut frame_state.data_stores.clip,
- frame_state.rg_builder,
- true,
- );
-
- // Ensure that if the entire picture cache is clipped out, the local
- // clip rect is zero. This makes sure we don't register any occluders
- // that are actually off-screen.
- self.local_clip_rect = PictureRect::zero();
- self.compositor_clip = None;
-
- if let Some(clip_chain) = clip_chain_instance {
- self.local_clip_rect = clip_chain.pic_coverage_rect;
- self.compositor_clip = None;
-
- if clip_chain.needs_mask {
- for i in 0 .. clip_chain.clips_range.count {
- let clip_instance = frame_state
- .clip_store
- .get_instance_from_range(&clip_chain.clips_range, i);
- let clip_node = &frame_state.data_stores.clip[clip_instance.handle];
-
- match clip_node.item.kind {
- ClipItemKind::RoundedRectangle { rect, radius, mode } => {
- assert_eq!(mode, ClipMode::Clip);
-
- // Map the clip in to device space. We know from the shared
- // clip creation logic it's in root coord system, so only a
- // 2d axis-aligned transform can apply. For example, in the
- // case of a pinch-zoom effect.
- let map = ClipSpaceConversion::new(
- frame_context.root_spatial_node_index,
- clip_node.item.spatial_node_index,
- frame_context.root_spatial_node_index,
- frame_context.spatial_tree,
- );
-
- let (rect, radius) = match map {
- ClipSpaceConversion::Local => {
- (rect.cast_unit(), radius)
- }
- ClipSpaceConversion::ScaleOffset(scale_offset) => {
- (
- scale_offset.map_rect(&rect),
- BorderRadius {
- top_left: scale_offset.map_size(&radius.top_left),
- top_right: scale_offset.map_size(&radius.top_right),
- bottom_left: scale_offset.map_size(&radius.bottom_left),
- bottom_right: scale_offset.map_size(&radius.bottom_right),
- },
- )
- }
- ClipSpaceConversion::Transform(..) => {
- unreachable!();
- }
- };
-
- self.compositor_clip = Some(frame_state.composite_state.register_clip(
- rect,
- radius,
- ));
-
- break;
- }
- _ => {
- // The logic to check for shared clips excludes other mask
- // clip types (box-shadow, image-mask) and ensures that the
- // clip is in the root coord system (so rect clips can't
- // produce a mask).
- }
- }
- }
- }
- }
- }
-
- // Advance the current frame ID counter for this picture cache (must be done
- // after any retained prev state is taken above).
- self.frame_id.advance();
-
- // Notify the spatial node comparer that a new frame has started, and the
- // current reference spatial node for this tile cache.
- self.spatial_node_comparer.next_frame(self.spatial_node_index);
-
- // At the start of the frame, step through each current compositor surface
- // and mark it as unused. Later, this is used to free old compositor surfaces.
- // TODO(gw): In future, we might make this more sophisticated - for example,
- // retaining them for >1 frame if unused, or retaining them in some
- // kind of pool to reduce future allocations.
- for external_native_surface in self.external_native_surface_cache.values_mut() {
- external_native_surface.used_this_frame = false;
- }
-
- // Only evaluate what tile size to use fairly infrequently, so that we don't end
- // up constantly invalidating and reallocating tiles if the picture rect size is
- // changing near a threshold value.
- if self.frames_until_size_eval == 0 ||
- self.tile_size_override != frame_context.config.tile_size_override {
-
- // Work out what size tile is appropriate for this picture cache.
- let desired_tile_size = match frame_context.config.tile_size_override {
- Some(tile_size_override) => {
- tile_size_override
- }
- None => {
- if self.slice_flags.contains(SliceFlags::IS_SCROLLBAR) {
- if pic_rect.width() <= pic_rect.height() {
- TILE_SIZE_SCROLLBAR_VERTICAL
- } else {
- TILE_SIZE_SCROLLBAR_HORIZONTAL
- }
- } else {
- frame_state.resource_cache.picture_textures.default_tile_size()
- }
- }
- };
-
- // If the desired tile size has changed, then invalidate and drop any
- // existing tiles.
- if desired_tile_size != self.current_tile_size {
- for sub_slice in &mut self.sub_slices {
- // Destroy any native surfaces on the tiles that will be dropped due
- // to resizing.
- if let Some(native_surface) = sub_slice.native_surface.take() {
- frame_state.resource_cache.destroy_compositor_surface(native_surface.opaque);
- frame_state.resource_cache.destroy_compositor_surface(native_surface.alpha);
- }
- sub_slice.tiles.clear();
- }
- self.tile_rect = TileRect::zero();
- self.current_tile_size = desired_tile_size;
- }
-
- // Reset counter until next evaluating the desired tile size. This is an
- // arbitrary value.
- self.frames_until_size_eval = 120;
- self.tile_size_override = frame_context.config.tile_size_override;
- }
-
- // Get the complete scale-offset from local space to device space
- let local_to_device = get_relative_scale_offset(
- self.spatial_node_index,
- frame_context.root_spatial_node_index,
- frame_context.spatial_tree,
- );
-
- // Get the compositor transform, which depends on pinch-zoom mode
- let mut raster_to_device = local_to_device;
-
- if frame_context.config.low_quality_pinch_zoom {
- raster_to_device.scale.x /= self.current_raster_scale;
- raster_to_device.scale.y /= self.current_raster_scale;
- } else {
- raster_to_device.scale.x = 1.0;
- raster_to_device.scale.y = 1.0;
- }
-
- // Use that compositor transform to calculate a relative local to surface
- let local_to_raster = local_to_device.then(&raster_to_device.inverse());
-
- const EPSILON: f32 = 0.001;
- let compositor_translation_changed =
- !raster_to_device.offset.x.approx_eq_eps(&self.raster_to_device.offset.x, &EPSILON) ||
- !raster_to_device.offset.y.approx_eq_eps(&self.raster_to_device.offset.y, &EPSILON);
- let compositor_scale_changed =
- !raster_to_device.scale.x.approx_eq_eps(&self.raster_to_device.scale.x, &EPSILON) ||
- !raster_to_device.scale.y.approx_eq_eps(&self.raster_to_device.scale.y, &EPSILON);
- let surface_scale_changed =
- !local_to_raster.scale.x.approx_eq_eps(&self.local_to_raster.scale.x, &EPSILON) ||
- !local_to_raster.scale.y.approx_eq_eps(&self.local_to_raster.scale.y, &EPSILON);
-
- if compositor_translation_changed ||
- compositor_scale_changed ||
- surface_scale_changed ||
- frame_context.config.force_invalidation {
- frame_state.composite_state.dirty_rects_are_valid = false;
- }
-
- self.raster_to_device = raster_to_device;
- self.local_to_raster = local_to_raster;
- self.invalidate_all_tiles = surface_scale_changed || frame_context.config.force_invalidation;
-
- // Do a hacky diff of opacity binding values from the last frame. This is
- // used later on during tile invalidation tests.
- let current_properties = frame_context.scene_properties.float_properties();
- mem::swap(&mut self.opacity_bindings, &mut self.old_opacity_bindings);
-
- self.opacity_bindings.clear();
- for (id, value) in current_properties {
- let changed = match self.old_opacity_bindings.get(id) {
- Some(old_property) => !old_property.value.approx_eq(value),
- None => true,
- };
- self.opacity_bindings.insert(*id, OpacityBindingInfo {
- value: *value,
- changed,
- });
- }
-
- // Do a hacky diff of color binding values from the last frame. This is
- // used later on during tile invalidation tests.
- let current_properties = frame_context.scene_properties.color_properties();
- mem::swap(&mut self.color_bindings, &mut self.old_color_bindings);
-
- self.color_bindings.clear();
- for (id, value) in current_properties {
- let changed = match self.old_color_bindings.get(id) {
- Some(old_property) => old_property.value != (*value).into(),
- None => true,
- };
- self.color_bindings.insert(*id, ColorBindingInfo {
- value: (*value).into(),
- changed,
- });
- }
-
- let world_tile_size = WorldSize::new(
- self.current_tile_size.width as f32 / frame_context.global_device_pixel_scale.0,
- self.current_tile_size.height as f32 / frame_context.global_device_pixel_scale.0,
- );
-
- self.tile_size = PictureSize::new(
- world_tile_size.width / self.local_to_raster.scale.x,
- world_tile_size.height / self.local_to_raster.scale.y,
- );
-
- // Inflate the needed rect a bit, so that we retain tiles that we have drawn
- // but have just recently gone off-screen. This means that we avoid re-drawing
- // tiles if the user is scrolling up and down small amounts, at the cost of
- // a bit of extra texture memory.
- let desired_rect_in_pic_space = self.screen_rect_in_pic_space
- .inflate(0.0, 1.0 * self.tile_size.height);
-
- let needed_rect_in_pic_space = desired_rect_in_pic_space
- .intersection(&pic_rect)
- .unwrap_or_else(Box2D::zero);
-
- let p0 = needed_rect_in_pic_space.min;
- let p1 = needed_rect_in_pic_space.max;
-
- let x0 = (p0.x / self.tile_size.width).floor() as i32;
- let x1 = (p1.x / self.tile_size.width).ceil() as i32;
-
- let y0 = (p0.y / self.tile_size.height).floor() as i32;
- let y1 = (p1.y / self.tile_size.height).ceil() as i32;
-
- let new_tile_rect = TileRect {
- min: TileOffset::new(x0, y0),
- max: TileOffset::new(x1, y1),
- };
-
- // Determine whether the current bounds of the tile grid will exceed the
- // bounds of the DC virtual surface, taking into account the current
- // virtual offset. If so, we need to invalidate all tiles, and set up
- // a new virtual offset, centered around the current tile grid.
-
- let virtual_surface_size = frame_context.config.compositor_kind.get_virtual_surface_size();
- // We only need to invalidate in this case if the underlying platform
- // uses virtual surfaces.
- if virtual_surface_size > 0 {
- // Get the extremities of the tile grid after virtual offset is applied
- let tx0 = self.virtual_offset.x + x0 * self.current_tile_size.width;
- let ty0 = self.virtual_offset.y + y0 * self.current_tile_size.height;
- let tx1 = self.virtual_offset.x + (x1+1) * self.current_tile_size.width;
- let ty1 = self.virtual_offset.y + (y1+1) * self.current_tile_size.height;
-
- let need_new_virtual_offset = tx0 < 0 ||
- ty0 < 0 ||
- tx1 >= virtual_surface_size ||
- ty1 >= virtual_surface_size;
-
- if need_new_virtual_offset {
- // Calculate a new virtual offset, centered around the middle of the
- // current tile grid. This means we won't need to invalidate and get
- // a new offset for a long time!
- self.virtual_offset = DeviceIntPoint::new(
- (virtual_surface_size/2) - ((x0 + x1) / 2) * self.current_tile_size.width,
- (virtual_surface_size/2) - ((y0 + y1) / 2) * self.current_tile_size.height,
- );
-
- // Invalidate all native tile surfaces. They will be re-allocated next time
- // they are scheduled to be rasterized.
- for sub_slice in &mut self.sub_slices {
- for tile in sub_slice.tiles.values_mut() {
- if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
- if let Some(id) = id.take() {
- frame_state.resource_cache.destroy_compositor_tile(id);
- tile.surface = None;
- // Invalidate the entire tile to force a redraw.
- // TODO(gw): Add a new invalidation reason for virtual offset changing
- tile.invalidate(None, InvalidationReason::CompositorKindChanged);
- }
- }
- }
-
- // Destroy the native virtual surfaces. They will be re-allocated next time a tile
- // that references them is scheduled to draw.
- if let Some(native_surface) = sub_slice.native_surface.take() {
- frame_state.resource_cache.destroy_compositor_surface(native_surface.opaque);
- frame_state.resource_cache.destroy_compositor_surface(native_surface.alpha);
- }
- }
- }
- }
-
- // Rebuild the tile grid if the picture cache rect has changed.
- if new_tile_rect != self.tile_rect {
- for sub_slice in &mut self.sub_slices {
- let mut old_tiles = sub_slice.resize(new_tile_rect);
-
- // When old tiles that remain after the loop, dirty rects are not valid.
- if !old_tiles.is_empty() {
- frame_state.composite_state.dirty_rects_are_valid = false;
- }
-
- // Any old tiles that remain after the loop above are going to be dropped. For
- // simple composite mode, the texture cache handle will expire and be collected
- // by the texture cache. For native compositor mode, we need to explicitly
- // invoke a callback to the client to destroy that surface.
- frame_state.composite_state.destroy_native_tiles(
- old_tiles.values_mut(),
- frame_state.resource_cache,
- );
- }
- }
-
- // This is duplicated information from tile_rect, but cached here to avoid
- // redundant calculations during get_tile_coords_for_rect
- self.tile_bounds_p0 = TileOffset::new(x0, y0);
- self.tile_bounds_p1 = TileOffset::new(x1, y1);
- self.tile_rect = new_tile_rect;
-
- let mut world_culling_rect = WorldRect::zero();
-
- let mut ctx = TilePreUpdateContext {
- pic_to_world_mapper,
- background_color: self.background_color,
- global_screen_world_rect: frame_context.global_screen_world_rect,
- tile_size: self.tile_size,
- frame_id: self.frame_id,
- };
-
- // Pre-update each tile
- for sub_slice in &mut self.sub_slices {
- for tile in sub_slice.tiles.values_mut() {
- tile.pre_update(&ctx);
-
- // Only include the tiles that are currently in view into the world culling
- // rect. This is a very important optimization for a couple of reasons:
- // (1) Primitives that intersect with tiles in the grid that are not currently
- // visible can be skipped from primitive preparation, clip chain building
- // and tile dependency updates.
- // (2) When we need to allocate an off-screen surface for a child picture (for
- // example a CSS filter) we clip the size of the GPU surface to the world
- // culling rect below (to ensure we draw enough of it to be sampled by any
- // tiles that reference it). Making the world culling rect only affected
- // by visible tiles (rather than the entire virtual tile display port) can
- // result in allocating _much_ smaller GPU surfaces for cases where the
- // true off-screen surface size is very large.
- if tile.is_visible {
- world_culling_rect = world_culling_rect.union(&tile.world_tile_rect);
- }
- }
-
- // The background color can only be applied to the first sub-slice.
- ctx.background_color = None;
- }
-
- // If compositor mode is changed, need to drop all incompatible tiles.
- match frame_context.config.compositor_kind {
- CompositorKind::Draw { .. } | CompositorKind::Layer { .. } => {
- for sub_slice in &mut self.sub_slices {
- for tile in sub_slice.tiles.values_mut() {
- if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
- if let Some(id) = id.take() {
- frame_state.resource_cache.destroy_compositor_tile(id);
- }
- tile.surface = None;
- // Invalidate the entire tile to force a redraw.
- tile.invalidate(None, InvalidationReason::CompositorKindChanged);
- }
- }
-
- if let Some(native_surface) = sub_slice.native_surface.take() {
- frame_state.resource_cache.destroy_compositor_surface(native_surface.opaque);
- frame_state.resource_cache.destroy_compositor_surface(native_surface.alpha);
- }
- }
-
- for (_, external_surface) in self.external_native_surface_cache.drain() {
- frame_state.resource_cache.destroy_compositor_surface(external_surface.native_surface_id)
- }
- }
- CompositorKind::Native { .. } => {
- // This could hit even when compositor mode is not changed,
- // then we need to check if there are incompatible tiles.
- for sub_slice in &mut self.sub_slices {
- for tile in sub_slice.tiles.values_mut() {
- if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::TextureCache { .. }, .. }) = tile.surface {
- tile.surface = None;
- // Invalidate the entire tile to force a redraw.
- tile.invalidate(None, InvalidationReason::CompositorKindChanged);
- }
- }
- }
- }
- }
-
- world_culling_rect
- }
-
- fn can_promote_to_surface(
- &mut self,
- prim_clip_chain: &ClipChainInstance,
- prim_spatial_node_index: SpatialNodeIndex,
- is_root_tile_cache: bool,
- sub_slice_index: usize,
- surface_kind: CompositorSurfaceKind,
- pic_coverage_rect: PictureRect,
- frame_context: &FrameVisibilityContext,
- force: bool,
- ) -> Result<CompositorSurfaceKind, SurfacePromotionFailure> {
- use crate::picture::SurfacePromotionFailure::*;
-
- // Each strategy has different restrictions on whether we can promote
- match surface_kind {
- CompositorSurfaceKind::Overlay => {
- // For now, only support a small (arbitrary) number of compositor surfaces.
- // Non-opaque compositor surfaces require sub-slices, as they are drawn
- // as overlays.
- if sub_slice_index == self.sub_slices.len() - 1 {
- return Err(OverlaySurfaceLimit);
- }
-
- // If a complex clip is being applied to this primitive, it can't be
- // promoted directly to a compositor surface.
- if prim_clip_chain.needs_mask {
- return Err(OverlayNeedsMask);
- }
- }
- CompositorSurfaceKind::Underlay => {
- // If a mask is needed, there are some restrictions.
- if prim_clip_chain.needs_mask {
- // Need an opaque region behind this prim. The opaque region doesn't
- // need to span the entire visible region of the TileCacheInstance,
- // which would set self.backdrop.kind, but that also qualifies.
- if !self.backdrop.opaque_rect.contains_box(&pic_coverage_rect) {
- let result = Err(UnderlayAlphaBackdrop);
- // If we aren't forcing, give up and return Err.
- if !force {
- return result;
- }
-
- // Log this but don't return an error.
- self.report_promotion_failure(result, pic_coverage_rect, true);
- }
-
- // Only one masked underlay allowed.
- if !self.underlays.is_empty() {
- return Err(UnderlaySurfaceLimit);
- }
- }
-
- // Underlays can't appear on top of overlays, because they can't punch
- // through the existing overlay.
- if self.overlay_region.intersects(&pic_coverage_rect) {
- let result = Err(UnderlayIntersectsOverlay);
- // If we aren't forcing, give up and return Err.
- if !force {
- return result;
- }
-
- // Log this but don't return an error.
- self.report_promotion_failure(result, pic_coverage_rect, true);
- }
-
- // Underlay cutouts are difficult to align with compositor surfaces when
- // compositing during low-quality zoom, and the required invalidation
- // whilst zooming would prevent low-quality zoom from working efficiently.
- if frame_context.config.low_quality_pinch_zoom &&
- frame_context.spatial_tree.get_spatial_node(prim_spatial_node_index).is_ancestor_or_self_zooming
- {
- return Err(UnderlayLowQualityZoom);
- }
- }
- CompositorSurfaceKind::Blit => unreachable!(),
- }
-
- // If not on the root picture cache, it has some kind of
- // complex effect (such as a filter, mix-blend-mode or 3d transform).
- if !is_root_tile_cache {
- return Err(NotRootTileCache);
- }
-
- let mapper : SpaceMapper<PicturePixel, WorldPixel> = SpaceMapper::new_with_target(
- frame_context.root_spatial_node_index,
- prim_spatial_node_index,
- frame_context.global_screen_world_rect,
- &frame_context.spatial_tree);
- let transform = mapper.get_transform();
- if !transform.is_2d_scale_translation() {
- let result = Err(ComplexTransform);
- // Unfortunately, ComplexTransform absolutely prevents proper
- // functioning of surface promotion. Treating this as a warning
- // instead of an error will cause a crash in get_relative_scale_offset.
- return result;
- }
-
- if self.slice_flags.contains(SliceFlags::IS_ATOMIC) {
- return Err(SliceAtomic);
- }
-
- Ok(surface_kind)
- }
-
- fn setup_compositor_surfaces_yuv(
- &mut self,
- sub_slice_index: usize,
- prim_info: &mut PrimitiveDependencyInfo,
- flags: PrimitiveFlags,
- local_prim_rect: LayoutRect,
- prim_spatial_node_index: SpatialNodeIndex,
- pic_coverage_rect: PictureRect,
- frame_context: &FrameVisibilityContext,
- image_dependencies: &[ImageDependency;3],
- api_keys: &[ImageKey; 3],
- resource_cache: &mut ResourceCache,
- composite_state: &mut CompositeState,
- gpu_buffer: &mut GpuBufferBuilderF,
- image_rendering: ImageRendering,
- color_depth: ColorDepth,
- color_space: YuvRangedColorSpace,
- format: YuvFormat,
- surface_kind: CompositorSurfaceKind,
- ) -> Result<CompositorSurfaceKind, SurfacePromotionFailure> {
- for &key in api_keys {
- if key != ImageKey::DUMMY {
- // TODO: See comment in setup_compositor_surfaces_rgb.
- resource_cache.request_image(ImageRequest {
- key,
- rendering: image_rendering,
- tile: None,
- },
- gpu_buffer,
- );
- }
- }
-
- self.setup_compositor_surfaces_impl(
- sub_slice_index,
- prim_info,
- flags,
- local_prim_rect,
- prim_spatial_node_index,
- pic_coverage_rect,
- frame_context,
- ExternalSurfaceDependency::Yuv {
- image_dependencies: *image_dependencies,
- color_space,
- format,
- channel_bit_depth: color_depth.bit_depth(),
- },
- api_keys,
- resource_cache,
- composite_state,
- image_rendering,
- true,
- surface_kind,
- )
- }
-
- fn setup_compositor_surfaces_rgb(
- &mut self,
- sub_slice_index: usize,
- prim_info: &mut PrimitiveDependencyInfo,
- flags: PrimitiveFlags,
- local_prim_rect: LayoutRect,
- prim_spatial_node_index: SpatialNodeIndex,
- pic_coverage_rect: PictureRect,
- frame_context: &FrameVisibilityContext,
- image_dependency: ImageDependency,
- api_key: ImageKey,
- resource_cache: &mut ResourceCache,
- composite_state: &mut CompositeState,
- gpu_buffer: &mut GpuBufferBuilderF,
- image_rendering: ImageRendering,
- is_opaque: bool,
- surface_kind: CompositorSurfaceKind,
- ) -> Result<CompositorSurfaceKind, SurfacePromotionFailure> {
- let mut api_keys = [ImageKey::DUMMY; 3];
- api_keys[0] = api_key;
-
- // TODO: The picture compositing code requires images promoted
- // into their own picture cache slices to be requested every
- // frame even if they are not visible. However the image updates
- // are only reached on the prepare pass for visible primitives.
- // So we make sure to trigger an image request when promoting
- // the image here.
- resource_cache.request_image(ImageRequest {
- key: api_key,
- rendering: image_rendering,
- tile: None,
- },
- gpu_buffer,
- );
-
- self.setup_compositor_surfaces_impl(
- sub_slice_index,
- prim_info,
- flags,
- local_prim_rect,
- prim_spatial_node_index,
- pic_coverage_rect,
- frame_context,
- ExternalSurfaceDependency::Rgb {
- image_dependency,
- },
- &api_keys,
- resource_cache,
- composite_state,
- image_rendering,
- is_opaque,
- surface_kind,
- )
- }
-
- // returns false if composition is not available for this surface,
- // and the non-compositor path should be used to draw it instead.
- fn setup_compositor_surfaces_impl(
- &mut self,
- sub_slice_index: usize,
- prim_info: &mut PrimitiveDependencyInfo,
- flags: PrimitiveFlags,
- local_prim_rect: LayoutRect,
- prim_spatial_node_index: SpatialNodeIndex,
- pic_coverage_rect: PictureRect,
- frame_context: &FrameVisibilityContext,
- dependency: ExternalSurfaceDependency,
- api_keys: &[ImageKey; 3],
- resource_cache: &mut ResourceCache,
- composite_state: &mut CompositeState,
- image_rendering: ImageRendering,
- is_opaque: bool,
- surface_kind: CompositorSurfaceKind,
- ) -> Result<CompositorSurfaceKind, SurfacePromotionFailure> {
- use crate::picture::SurfacePromotionFailure::*;
-
- let map_local_to_picture = SpaceMapper::new_with_target(
- self.spatial_node_index,
- prim_spatial_node_index,
- self.local_rect,
- frame_context.spatial_tree,
- );
-
- // Map the primitive local rect into picture space.
- let prim_rect = match map_local_to_picture.map(&local_prim_rect) {
- Some(rect) => rect,
- None => return Ok(surface_kind),
- };
-
- // If the rect is invalid, no need to create dependencies.
- if prim_rect.is_empty() {
- return Ok(surface_kind);
- }
-
- let pic_to_world_mapper = SpaceMapper::new_with_target(
- frame_context.root_spatial_node_index,
- self.spatial_node_index,
- frame_context.global_screen_world_rect,
- frame_context.spatial_tree,
- );
-
- let world_clip_rect = pic_to_world_mapper
- .map(&prim_info.prim_clip_box)
- .expect("bug: unable to map clip to world space");
-
- let is_visible = world_clip_rect.intersects(&frame_context.global_screen_world_rect);
- if !is_visible {
- return Ok(surface_kind);
- }
-
- let prim_offset = ScaleOffset::from_offset(local_prim_rect.min.to_vector().cast_unit());
-
- let local_prim_to_device = get_relative_scale_offset(
- prim_spatial_node_index,
- frame_context.root_spatial_node_index,
- frame_context.spatial_tree,
- );
-
- let normalized_prim_to_device = prim_offset.then(&local_prim_to_device);
-
- let local_to_raster = ScaleOffset::identity();
- let raster_to_device = normalized_prim_to_device;
-
- // If this primitive is an external image, and supports being used
- // directly by a native compositor, then lookup the external image id
- // so we can pass that through.
- let mut external_image_id = if flags.contains(PrimitiveFlags::SUPPORTS_EXTERNAL_COMPOSITOR_SURFACE)
- && image_rendering == ImageRendering::Auto {
- resource_cache.get_image_properties(api_keys[0])
- .and_then(|properties| properties.external_image)
- .and_then(|image| Some(image.id))
- } else {
- None
- };
-
-
- if let CompositorKind::Native { capabilities, .. } = composite_state.compositor_kind {
- if external_image_id.is_some() &&
- !capabilities.supports_external_compositor_surface_negative_scaling &&
- (raster_to_device.scale.x < 0.0 || raster_to_device.scale.y < 0.0) {
- external_image_id = None;
- }
- }
-
- let compositor_transform_index = composite_state.register_transform(
- local_to_raster,
- raster_to_device,
- );
-
- let surface_size = composite_state.get_surface_rect(
- &local_prim_rect,
- &local_prim_rect,
- compositor_transform_index,
- ).size();
-
- let clip_rect = (world_clip_rect * frame_context.global_device_pixel_scale).round();
-
- if surface_size.width >= MAX_COMPOSITOR_SURFACES_SIZE ||
- surface_size.height >= MAX_COMPOSITOR_SURFACES_SIZE {
- return Err(SizeTooLarge);
- }
-
- // When using native compositing, we need to find an existing native surface
- // handle to use, or allocate a new one. For existing native surfaces, we can
- // also determine whether this needs to be updated, depending on whether the
- // image generation(s) of the planes have changed since last composite.
- let (native_surface_id, update_params) = match composite_state.compositor_kind {
- CompositorKind::Draw { .. } | CompositorKind::Layer { .. } => {
- (None, None)
- }
- CompositorKind::Native { .. } => {
- let native_surface_size = surface_size.to_i32();
-
- let key = ExternalNativeSurfaceKey {
- image_keys: *api_keys,
- size: if external_image_id.is_some() { None } else { Some(native_surface_size) },
- };
-
- let native_surface = self.external_native_surface_cache
- .entry(key)
- .or_insert_with(|| {
- // No existing surface, so allocate a new compositor surface.
- let native_surface_id = match external_image_id {
- Some(_external_image) => {
- // If we have a suitable external image, then create an external
- // surface to attach to.
- resource_cache.create_compositor_external_surface(is_opaque)
- }
- None => {
- // Otherwise create a normal compositor surface and a single
- // compositor tile that covers the entire surface.
- let native_surface_id =
- resource_cache.create_compositor_surface(
- DeviceIntPoint::zero(),
- native_surface_size,
- is_opaque,
- );
-
- let tile_id = NativeTileId {
- surface_id: native_surface_id,
- x: 0,
- y: 0,
- };
- resource_cache.create_compositor_tile(tile_id);
-
- native_surface_id
- }
- };
-
- ExternalNativeSurface {
- used_this_frame: true,
- native_surface_id,
- image_dependencies: [ImageDependency::INVALID; 3],
- }
- });
-
- // Mark that the surface is referenced this frame so that the
- // backing native surface handle isn't freed.
- native_surface.used_this_frame = true;
-
- let update_params = match external_image_id {
- Some(external_image) => {
- // If this is an external image surface, then there's no update
- // to be done. Just attach the current external image to the surface
- // and we're done.
- resource_cache.attach_compositor_external_image(
- native_surface.native_surface_id,
- external_image,
- );
- None
- }
- None => {
- // If the image dependencies match, there is no need to update
- // the backing native surface.
- match dependency {
- ExternalSurfaceDependency::Yuv{ image_dependencies, .. } => {
- if image_dependencies == native_surface.image_dependencies {
- None
- } else {
- Some(native_surface_size)
- }
- },
- ExternalSurfaceDependency::Rgb{ image_dependency, .. } => {
- if image_dependency == native_surface.image_dependencies[0] {
- None
- } else {
- Some(native_surface_size)
- }
- },
- }
- }
- };
-
- (Some(native_surface.native_surface_id), update_params)
- }
- };
-
- let descriptor = ExternalSurfaceDescriptor {
- local_surface_size: local_prim_rect.size(),
- local_rect: prim_rect,
- local_clip_rect: prim_info.prim_clip_box,
- dependency,
- image_rendering,
- clip_rect,
- transform_index: compositor_transform_index,
- z_id: ZBufferId::invalid(),
- native_surface_id,
- update_params,
- external_image_id,
- };
-
- // If the surface is opaque, we can draw it an an underlay (which avoids
- // additional sub-slice surfaces, and supports clip masks)
- match surface_kind {
- CompositorSurfaceKind::Underlay => {
- self.underlays.push(descriptor);
- }
- CompositorSurfaceKind::Overlay => {
- // For compositor surfaces, if we didn't find an earlier sub-slice to add to,
- // we know we can append to the current slice.
- assert!(sub_slice_index < self.sub_slices.len() - 1);
- let sub_slice = &mut self.sub_slices[sub_slice_index];
-
- // Each compositor surface allocates a unique z-id
- sub_slice.compositor_surfaces.push(CompositorSurface {
- prohibited_rect: pic_coverage_rect,
- is_opaque,
- descriptor,
- });
-
- // Add the pic_coverage_rect to the overlay region. This prevents
- // future promoted surfaces from becoming underlays if they would
- // intersect with the overlay region.
- self.overlay_region = self.overlay_region.union(&pic_coverage_rect);
- }
- CompositorSurfaceKind::Blit => unreachable!(),
- }
-
- Ok(surface_kind)
- }
-
- /// Push an estimated rect for an off-screen surface during dependency updates. This is
- /// a workaround / hack that allows the picture cache code to know when it should be
- /// processing primitive dependencies as a single atomic unit. In future, we aim to remove
- /// this hack by having the primitive dependencies stored _within_ each owning picture.
- /// This is part of the work required to support child picture caching anyway!
- pub fn push_surface(
- &mut self,
- estimated_local_rect: LayoutRect,
- surface_spatial_node_index: SpatialNodeIndex,
- spatial_tree: &SpatialTree,
- ) {
- // Only need to evaluate sub-slice regions if we have compositor surfaces present
- if self.current_surface_traversal_depth == 0 && self.sub_slices.len() > 1 {
- let map_local_to_picture = SpaceMapper::new_with_target(
- self.spatial_node_index,
- surface_spatial_node_index,
- self.local_rect,
- spatial_tree,
- );
-
- if let Some(pic_rect) = map_local_to_picture.map(&estimated_local_rect) {
- // Find the first sub-slice we can add this primitive to (we want to add
- // prims to the primary surface if possible, so they get subpixel AA).
- for sub_slice in &mut self.sub_slices {
- let mut intersects_prohibited_region = false;
-
- for surface in &mut sub_slice.compositor_surfaces {
- if pic_rect.intersects(&surface.prohibited_rect) {
- surface.prohibited_rect = surface.prohibited_rect.union(&pic_rect);
-
- intersects_prohibited_region = true;
- }
- }
-
- if !intersects_prohibited_region {
- break;
- }
- }
- }
- }
-
- self.current_surface_traversal_depth += 1;
- }
-
- /// Pop an off-screen surface off the stack during dependency updates
- pub fn pop_surface(&mut self) {
- self.current_surface_traversal_depth -= 1;
- }
-
- fn report_promotion_failure(&self,
- result: Result<CompositorSurfaceKind, SurfacePromotionFailure>,
- rect: PictureRect,
- ignored: bool) {
- if !self.debug_flags.contains(DebugFlags::SURFACE_PROMOTION_LOGGING) || result.is_ok() {
- return;
- }
-
- // Report this as a warning.
- // TODO: Find a way to expose this to web authors.
- let outcome = if ignored { "failure ignored" } else { "failed" };
- warn!("Surface promotion of prim at {:?} {outcome} with: {}.", rect, result.unwrap_err());
- }
-
- /// Update the dependencies for each tile for a given primitive instance.
- pub fn update_prim_dependencies(
- &mut self,
- prim_instance: &mut PrimitiveInstance,
- prim_spatial_node_index: SpatialNodeIndex,
- local_prim_rect: LayoutRect,
- frame_context: &FrameVisibilityContext,
- data_stores: &DataStores,
- clip_store: &ClipStore,
- pictures: &[PicturePrimitive],
- resource_cache: &mut ResourceCache,
- color_bindings: &ColorBindingStorage,
- surface_stack: &[(PictureIndex, SurfaceIndex)],
- composite_state: &mut CompositeState,
- gpu_buffer: &mut GpuBufferBuilderF,
- scratch: &mut PrimitiveScratchBuffer,
- is_root_tile_cache: bool,
- surfaces: &mut [SurfaceInfo],
- profile: &mut TransactionProfile,
- ) -> VisibilityState {
- use crate::picture::SurfacePromotionFailure::*;
-
- // This primitive exists on the last element on the current surface stack.
- profile_scope!("update_prim_dependencies");
- let prim_surface_index = surface_stack.last().unwrap().1;
- let prim_clip_chain = &prim_instance.vis.clip_chain;
-
- // If the primitive is directly drawn onto this picture cache surface, then
- // the pic_coverage_rect is in the same space. If not, we need to map it from
- // the intermediate picture space into the picture cache space.
- let on_picture_surface = prim_surface_index == self.surface_index;
- let pic_coverage_rect = if on_picture_surface {
- prim_clip_chain.pic_coverage_rect
- } else {
- // We want to get the rect in the tile cache picture space that this primitive
- // occupies, in order to enable correct invalidation regions. Each surface
- // that exists in the chain between this primitive and the tile cache surface
- // may have an arbitrary inflation factor (for example, in the case of a series
- // of nested blur elements). To account for this, step through the current
- // surface stack, mapping the primitive rect into each picture space, including
- // the inflation factor from each intermediate surface.
- let mut current_pic_coverage_rect = prim_clip_chain.pic_coverage_rect;
- let mut current_spatial_node_index = surfaces[prim_surface_index.0]
- .surface_spatial_node_index;
-
- for (pic_index, surface_index) in surface_stack.iter().rev() {
- let surface = &surfaces[surface_index.0];
- let pic = &pictures[pic_index.0];
-
- let map_local_to_parent = SpaceMapper::new_with_target(
- surface.surface_spatial_node_index,
- current_spatial_node_index,
- surface.unclipped_local_rect,
- frame_context.spatial_tree,
- );
-
- // Map the rect into the parent surface, and inflate if this surface requires
- // it. If the rect can't be mapping (e.g. due to an invalid transform) then
- // just bail out from the dependencies and cull this primitive.
- current_pic_coverage_rect = match map_local_to_parent.map(¤t_pic_coverage_rect) {
- Some(rect) => {
- // TODO(gw): The casts here are a hack. We have some interface inconsistencies
- // between layout/picture rects which don't really work with the
- // current unit system, since sometimes the local rect of a picture
- // is a LayoutRect, and sometimes it's a PictureRect. Consider how
- // we can improve this?
- pic.composite_mode.as_ref().unwrap().get_coverage(
- surface,
- Some(rect.cast_unit()),
- ).cast_unit()
- }
- None => {
- return VisibilityState::Culled;
- }
- };
-
- current_spatial_node_index = surface.surface_spatial_node_index;
- }
-
- current_pic_coverage_rect
- };
-
- // Get the tile coordinates in the picture space.
- let (p0, p1) = self.get_tile_coords_for_rect(&pic_coverage_rect);
-
- // If the primitive is outside the tiling rects, it's known to not
- // be visible.
- if p0.x == p1.x || p0.y == p1.y {
- return VisibilityState::Culled;
- }
-
- // Build the list of resources that this primitive has dependencies on.
- let mut prim_info = PrimitiveDependencyInfo::new(
- prim_instance.uid(),
- pic_coverage_rect,
- );
-
- let mut sub_slice_index = self.sub_slices.len() - 1;
-
- // Only need to evaluate sub-slice regions if we have compositor surfaces present
- if sub_slice_index > 0 {
- // Find the first sub-slice we can add this primitive to (we want to add
- // prims to the primary surface if possible, so they get subpixel AA).
- for (i, sub_slice) in self.sub_slices.iter_mut().enumerate() {
- let mut intersects_prohibited_region = false;
-
- for surface in &mut sub_slice.compositor_surfaces {
- if pic_coverage_rect.intersects(&surface.prohibited_rect) {
- surface.prohibited_rect = surface.prohibited_rect.union(&pic_coverage_rect);
-
- intersects_prohibited_region = true;
- }
- }
-
- if !intersects_prohibited_region {
- sub_slice_index = i;
- break;
- }
- }
- }
-
- // Include the prim spatial node, if differs relative to cache root.
- if prim_spatial_node_index != self.spatial_node_index {
- prim_info.spatial_nodes.push(prim_spatial_node_index);
- }
-
- // If there was a clip chain, add any clip dependencies to the list for this tile.
- let clip_instances = &clip_store
- .clip_node_instances[prim_clip_chain.clips_range.to_range()];
- for clip_instance in clip_instances {
- let clip = &data_stores.clip[clip_instance.handle];
-
- prim_info.clips.push(clip_instance.handle.uid());
-
- // If the clip has the same spatial node, the relative transform
- // will always be the same, so there's no need to depend on it.
- if clip.item.spatial_node_index != self.spatial_node_index
- && !prim_info.spatial_nodes.contains(&clip.item.spatial_node_index) {
- prim_info.spatial_nodes.push(clip.item.spatial_node_index);
- }
- }
-
- // Certain primitives may select themselves to be a backdrop candidate, which is
- // then applied below.
- let mut backdrop_candidate = None;
-
- // For pictures, we don't (yet) know the valid clip rect, so we can't correctly
- // use it to calculate the local bounding rect for the tiles. If we include them
- // then we may calculate a bounding rect that is too large, since it won't include
- // the clip bounds of the picture. Excluding them from the bounding rect here
- // fixes any correctness issues (the clips themselves are considered when we
- // consider the bounds of the primitives that are *children* of the picture),
- // however it does potentially result in some un-necessary invalidations of a
- // tile (in cases where the picture local rect affects the tile, but the clip
- // rect eventually means it doesn't affect that tile).
- // TODO(gw): Get picture clips earlier (during the initial picture traversal
- // pass) so that we can calculate these correctly.
- match prim_instance.kind {
- PrimitiveInstanceKind::Picture { pic_index,.. } => {
- // Pictures can depend on animated opacity bindings.
- let pic = &pictures[pic_index.0];
- if let Some(PictureCompositeMode::Filter(Filter::Opacity(binding, _))) = pic.composite_mode {
- prim_info.opacity_bindings.push(binding.into());
- }
- }
- PrimitiveInstanceKind::Rectangle { data_handle, color_binding_index, .. } => {
- // Rectangles can only form a backdrop candidate if they are known opaque.
- // TODO(gw): We could resolve the opacity binding here, but the common
- // case for background rects is that they don't have animated opacity.
- let PrimitiveTemplateKind::Rectangle { color, .. } = data_stores.prim[data_handle].kind;
- let color = frame_context.scene_properties.resolve_color(&color);
- if color.a >= 1.0 {
- backdrop_candidate = Some(BackdropInfo {
- opaque_rect: pic_coverage_rect,
- spanning_opaque_color: None,
- kind: Some(BackdropKind::Color { color }),
- backdrop_rect: pic_coverage_rect,
- });
- }
-
- if color_binding_index != ColorBindingIndex::INVALID {
- prim_info.color_binding = Some(color_bindings[color_binding_index].into());
- }
- }
- PrimitiveInstanceKind::Image { data_handle, ref mut compositor_surface_kind, .. } => {
- let image_key = &data_stores.image[data_handle];
- let image_data = &image_key.kind;
-
- // For now, assume that for compositor surface purposes, any RGBA image may be
- // translucent. See the comment in `add_prim` in this source file for more
- // details. We'll leave the `is_opaque` code branches here, but disabled, as
- // in future we will want to support this case correctly.
- let mut is_opaque = false;
-
- if let Some(image_properties) = resource_cache.get_image_properties(image_data.key) {
- // For an image to be a possible opaque backdrop, it must:
- // - Have a valid, opaque image descriptor
- // - Not use tiling (since they can fail to draw)
- // - Not having any spacing / padding
- // - Have opaque alpha in the instance (flattened) color
- if image_properties.descriptor.is_opaque() &&
- image_properties.tiling.is_none() &&
- image_data.tile_spacing == LayoutSize::zero() &&
- image_data.color.a >= 1.0 {
- backdrop_candidate = Some(BackdropInfo {
- opaque_rect: pic_coverage_rect,
- spanning_opaque_color: None,
- kind: None,
- backdrop_rect: PictureRect::zero(),
- });
- }
-
- is_opaque = image_properties.descriptor.is_opaque();
- }
-
- let mut promotion_result: Result<CompositorSurfaceKind, SurfacePromotionFailure> = Ok(CompositorSurfaceKind::Blit);
- if image_key.common.flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
- // Only consider promoting Images if all of our YuvImages have been
- // processed (whether they were promoted or not).
- if self.yuv_images_remaining > 0 {
- promotion_result = Err(ImageWaitingOnYuvImage);
- } else {
- promotion_result = self.can_promote_to_surface(prim_clip_chain,
- prim_spatial_node_index,
- is_root_tile_cache,
- sub_slice_index,
- CompositorSurfaceKind::Overlay,
- pic_coverage_rect,
- frame_context,
- false);
- }
-
- // Native OS compositors (DC and CA, at least) support premultiplied alpha
- // only. If we have an image that's not pre-multiplied alpha, we can't promote it.
- if image_data.alpha_type == AlphaType::Alpha {
- promotion_result = Err(NotPremultipliedAlpha);
- }
-
- if let Ok(kind) = promotion_result {
- promotion_result = self.setup_compositor_surfaces_rgb(
- sub_slice_index,
- &mut prim_info,
- image_key.common.flags,
- local_prim_rect,
- prim_spatial_node_index,
- pic_coverage_rect,
- frame_context,
- ImageDependency {
- key: image_data.key,
- generation: resource_cache.get_image_generation(image_data.key),
- },
- image_data.key,
- resource_cache,
- composite_state,
- gpu_buffer,
- image_data.image_rendering,
- is_opaque,
- kind,
- );
- }
- }
-
- if let Ok(kind) = promotion_result {
- *compositor_surface_kind = kind;
-
- if kind == CompositorSurfaceKind::Overlay {
- profile.inc(profiler::COMPOSITOR_SURFACE_OVERLAYS);
- return VisibilityState::Culled;
- }
-
- assert!(kind == CompositorSurfaceKind::Blit, "Image prims should either be overlays or blits.");
- } else {
- // In Err case, we handle as a blit, and proceed.
- self.report_promotion_failure(promotion_result, pic_coverage_rect, false);
- *compositor_surface_kind = CompositorSurfaceKind::Blit;
- }
-
- if image_key.common.flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
- profile.inc(profiler::COMPOSITOR_SURFACE_BLITS);
- }
-
- prim_info.images.push(ImageDependency {
- key: image_data.key,
- generation: resource_cache.get_image_generation(image_data.key),
- });
- }
- PrimitiveInstanceKind::YuvImage { data_handle, ref mut compositor_surface_kind, .. } => {
- let prim_data = &data_stores.yuv_image[data_handle];
-
- let mut promotion_result: Result<CompositorSurfaceKind, SurfacePromotionFailure> = Ok(CompositorSurfaceKind::Blit);
- if prim_data.common.flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
- // Note if this is one of the YuvImages we were considering for
- // surface promotion. We only care for primitives that were added
- // to us, indicated by is_root_tile_cache. Those are the only ones
- // that were added to the TileCacheParams that configured the
- // current scene.
- if is_root_tile_cache {
- self.yuv_images_remaining -= 1;
- }
-
- // Should we force the promotion of this surface? We'll force it if promotion
- // is necessary for correct color display.
- let force = prim_data.kind.color_depth.bit_depth() > 8;
-
- let promotion_attempts =
- [CompositorSurfaceKind::Overlay, CompositorSurfaceKind::Underlay];
-
- for kind in promotion_attempts {
- // Since this might be an attempt after an earlier error, clear the flag
- // so that we are allowed to report another error.
- promotion_result = self.can_promote_to_surface(
- prim_clip_chain,
- prim_spatial_node_index,
- is_root_tile_cache,
- sub_slice_index,
- kind,
- pic_coverage_rect,
- frame_context,
- force);
- if promotion_result.is_ok() {
- break;
- }
-
- // We couldn't promote, but did we give up because the slice is marked
- // atomic? If that was the reason, and the YuvImage is wide color,
- // failing to promote will flatten the colors and look terrible. Let's
- // ignore the atomic slice restriction in such a case.
- if let Err(SliceAtomic) = promotion_result {
- if prim_data.kind. color_depth != ColorDepth::Color8 {
- // Let's promote with the attempted kind.
- promotion_result = Ok(kind);
- break;
- }
- }
- }
-
- // TODO(gw): When we support RGBA images for external surfaces, we also
- // need to check if opaque (YUV images are implicitly opaque).
-
- // If this primitive is being promoted to a surface, construct an external
- // surface descriptor for use later during batching and compositing. We only
- // add the image keys for this primitive as a dependency if this is _not_
- // a promoted surface, since we don't want the tiles to invalidate when the
- // video content changes, if it's a compositor surface!
- if let Ok(kind) = promotion_result {
- // Build dependency for each YUV plane, with current image generation for
- // later detection of when the composited surface has changed.
- let mut image_dependencies = [ImageDependency::INVALID; 3];
- for (key, dep) in prim_data.kind.yuv_key.iter().cloned().zip(image_dependencies.iter_mut()) {
- *dep = ImageDependency {
- key,
- generation: resource_cache.get_image_generation(key),
- }
- }
-
- promotion_result = self.setup_compositor_surfaces_yuv(
- sub_slice_index,
- &mut prim_info,
- prim_data.common.flags,
- local_prim_rect,
- prim_spatial_node_index,
- pic_coverage_rect,
- frame_context,
- &image_dependencies,
- &prim_data.kind.yuv_key,
- resource_cache,
- composite_state,
- gpu_buffer,
- prim_data.kind.image_rendering,
- prim_data.kind.color_depth,
- prim_data.kind.color_space.with_range(prim_data.kind.color_range),
- prim_data.kind.format,
- kind,
- );
- }
- }
-
- // Store on the YUV primitive instance whether this is a promoted surface.
- // This is used by the batching code to determine whether to draw the
- // image to the content tiles, or just a transparent z-write.
- if let Ok(kind) = promotion_result {
- *compositor_surface_kind = kind;
- if kind == CompositorSurfaceKind::Overlay {
- profile.inc(profiler::COMPOSITOR_SURFACE_OVERLAYS);
- return VisibilityState::Culled;
- }
-
- profile.inc(profiler::COMPOSITOR_SURFACE_UNDERLAYS);
- } else {
- // In Err case, we handle as a blit, and proceed.
- self.report_promotion_failure(promotion_result, pic_coverage_rect, false);
- *compositor_surface_kind = CompositorSurfaceKind::Blit;
- if prim_data.common.flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
- profile.inc(profiler::COMPOSITOR_SURFACE_BLITS);
- }
- }
-
- if *compositor_surface_kind == CompositorSurfaceKind::Blit {
- prim_info.images.extend(
- prim_data.kind.yuv_key.iter().map(|key| {
- ImageDependency {
- key: *key,
- generation: resource_cache.get_image_generation(*key),
- }
- })
- );
- }
- }
- PrimitiveInstanceKind::ImageBorder { data_handle, .. } => {
- let border_data = &data_stores.image_border[data_handle].kind;
- prim_info.images.push(ImageDependency {
- key: border_data.request.key,
- generation: resource_cache.get_image_generation(border_data.request.key),
- });
- }
- PrimitiveInstanceKind::LinearGradient { data_handle, .. }
- | PrimitiveInstanceKind::CachedLinearGradient { data_handle, .. } => {
- let gradient_data = &data_stores.linear_grad[data_handle];
- if gradient_data.stops_opacity.is_opaque
- && gradient_data.tile_spacing == LayoutSize::zero()
- {
- backdrop_candidate = Some(BackdropInfo {
- opaque_rect: pic_coverage_rect,
- spanning_opaque_color: None,
- kind: None,
- backdrop_rect: PictureRect::zero(),
- });
- }
- }
- PrimitiveInstanceKind::ConicGradient { data_handle, .. } => {
- let gradient_data = &data_stores.conic_grad[data_handle];
- if gradient_data.stops_opacity.is_opaque
- && gradient_data.tile_spacing == LayoutSize::zero()
- {
- backdrop_candidate = Some(BackdropInfo {
- opaque_rect: pic_coverage_rect,
- spanning_opaque_color: None,
- kind: None,
- backdrop_rect: PictureRect::zero(),
- });
- }
- }
- PrimitiveInstanceKind::RadialGradient { data_handle, .. } => {
- let gradient_data = &data_stores.radial_grad[data_handle];
- if gradient_data.stops_opacity.is_opaque
- && gradient_data.tile_spacing == LayoutSize::zero()
- {
- backdrop_candidate = Some(BackdropInfo {
- opaque_rect: pic_coverage_rect,
- spanning_opaque_color: None,
- kind: None,
- backdrop_rect: PictureRect::zero(),
- });
- }
- }
- PrimitiveInstanceKind::BackdropCapture { .. } => {}
- PrimitiveInstanceKind::BackdropRender { pic_index, .. } => {
- // If the area that the backdrop covers in the space of the surface it draws on
- // is empty, skip any sub-graph processing. This is not just a performance win,
- // it also ensures that we don't do a deferred dirty test that invalidates a tile
- // even if the tile isn't actually dirty, which can cause panics later in the
- // WR pipeline.
- if !pic_coverage_rect.is_empty() {
- // Mark that we need the sub-graph this render depends on so that
- // we don't skip it during the prepare pass
- scratch.required_sub_graphs.insert(pic_index);
-
- // If this is a sub-graph, register the bounds on any affected tiles
- // so we know how much to expand the content tile by.
- let sub_slice = &mut self.sub_slices[sub_slice_index];
-
- let mut surface_info = Vec::new();
- for (pic_index, surface_index) in surface_stack.iter().rev() {
- let pic = &pictures[pic_index.0];
- surface_info.push((pic.composite_mode.as_ref().unwrap().clone(), *surface_index));
- }
-
- for y in p0.y .. p1.y {
- for x in p0.x .. p1.x {
- let key = TileOffset::new(x, y);
- let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
- tile.sub_graphs.push((pic_coverage_rect, surface_info.clone()));
- }
- }
-
- // For backdrop-filter, we need to check if any of the dirty rects
- // in tiles that are affected by the filter primitive are dirty.
- self.deferred_dirty_tests.push(DeferredDirtyTest {
- tile_rect: TileRect::new(p0, p1),
- prim_rect: pic_coverage_rect,
- });
- }
- }
- PrimitiveInstanceKind::LineDecoration { .. } |
- PrimitiveInstanceKind::NormalBorder { .. } |
- PrimitiveInstanceKind::BoxShadow { .. } |
- PrimitiveInstanceKind::TextRun { .. } => {
- // These don't contribute dependencies
- }
- };
-
- // Calculate the screen rect in local space. When we calculate backdrops, we
- // care only that they cover the visible rect (based off the local clip), and
- // don't have any overlapping prims in the visible rect.
- let visible_local_clip_rect = self.local_clip_rect.intersection(&self.screen_rect_in_pic_space).unwrap_or_default();
- if pic_coverage_rect.intersects(&visible_local_clip_rect) {
- self.found_prims_after_backdrop = true;
- }
-
- // If this primitive considers itself a backdrop candidate, apply further
- // checks to see if it matches all conditions to be a backdrop.
- let mut vis_flags = PrimitiveVisibilityFlags::empty();
- let sub_slice = &mut self.sub_slices[sub_slice_index];
- if let Some(mut backdrop_candidate) = backdrop_candidate {
- // Update whether the surface that this primitive exists on
- // can be considered opaque. Any backdrop kind other than
- // a clear primitive (e.g. color, gradient, image) can be
- // considered.
- match backdrop_candidate.kind {
- Some(BackdropKind::Color { .. }) | None => {
- let surface = &mut surfaces[prim_surface_index.0];
-
- let is_same_coord_system = frame_context.spatial_tree.is_matching_coord_system(
- prim_spatial_node_index,
- surface.surface_spatial_node_index,
- );
-
- // To be an opaque backdrop, it must:
- // - Be the same coordinate system (axis-aligned)
- // - Have no clip mask
- // - Have a rect that covers the surface local rect
- if is_same_coord_system &&
- !prim_clip_chain.needs_mask &&
- prim_clip_chain.pic_coverage_rect.contains_box(&surface.unclipped_local_rect)
- {
- // Note that we use `prim_clip_chain.pic_clip_rect` here rather
- // than `backdrop_candidate.opaque_rect`. The former is in the
- // local space of the surface, the latter is in the local space
- // of the top level tile-cache.
- surface.is_opaque = true;
- }
- }
- }
-
- // Check a number of conditions to see if we can consider this
- // primitive as an opaque backdrop rect. Several of these are conservative
- // checks and could be relaxed in future. However, these checks
- // are quick and capture the common cases of background rects and images.
- // Specifically, we currently require:
- // - The primitive is on the main picture cache surface.
- // - Same coord system as picture cache (ensures rects are axis-aligned).
- // - No clip masks exist.
- let same_coord_system = frame_context.spatial_tree.is_matching_coord_system(
- prim_spatial_node_index,
- self.spatial_node_index,
- );
-
- let is_suitable_backdrop = same_coord_system && on_picture_surface;
-
- if sub_slice_index == 0 &&
- is_suitable_backdrop &&
- sub_slice.compositor_surfaces.is_empty() {
-
- // If the backdrop candidate has a clip-mask, try to extract an opaque inner
- // rect that is safe to use for subpixel rendering
- if prim_clip_chain.needs_mask {
- backdrop_candidate.opaque_rect = clip_store
- .get_inner_rect_for_clip_chain(
- prim_clip_chain,
- &data_stores.clip,
- frame_context.spatial_tree,
- )
- .unwrap_or(PictureRect::zero());
- }
-
- // We set the backdrop opaque_rect here, indicating the coverage area, which
- // is useful for calculate_subpixel_mode. We will only set the backdrop kind
- // if it covers the visible rect.
- if backdrop_candidate.opaque_rect.contains_box(&self.backdrop.opaque_rect) {
- self.backdrop.opaque_rect = backdrop_candidate.opaque_rect;
- }
-
- if let Some(kind) = backdrop_candidate.kind {
- if backdrop_candidate.opaque_rect.contains_box(&visible_local_clip_rect) {
- self.found_prims_after_backdrop = false;
- self.backdrop.kind = Some(kind);
- self.backdrop.backdrop_rect = backdrop_candidate.opaque_rect;
-
- // If we have a color backdrop that spans the entire local rect, mark
- // the visibility flags of the primitive so it is skipped during batching
- // (and also clears any previous primitives). Additionally, update our
- // background color to match the backdrop color, which will ensure that
- // our tiles are cleared to this color.
- let BackdropKind::Color { color } = kind;
- if backdrop_candidate.opaque_rect.contains_box(&self.local_rect) {
- vis_flags |= PrimitiveVisibilityFlags::IS_BACKDROP;
- self.backdrop.spanning_opaque_color = Some(color);
- }
- }
- }
- }
- }
-
- // Record any new spatial nodes in the used list.
- for spatial_node_index in &prim_info.spatial_nodes {
- self.spatial_node_comparer.register_used_transform(
- *spatial_node_index,
- self.frame_id,
- frame_context.spatial_tree,
- );
- }
-
- // Normalize the tile coordinates before adding to tile dependencies.
- // For each affected tile, mark any of the primitive dependencies.
- for y in p0.y .. p1.y {
- for x in p0.x .. p1.x {
- // TODO(gw): Convert to 2d array temporarily to avoid hash lookups per-tile?
- let key = TileOffset::new(x, y);
- let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
-
- tile.add_prim_dependency(&prim_info);
- }
- }
-
- VisibilityState::Visible {
- vis_flags,
- sub_slice_index: SubSliceIndex::new(sub_slice_index),
- }
- }
-
- /// Print debug information about this picture cache to a tree printer.
- fn print(&self) {
- // TODO(gw): This initial implementation is very basic - just printing
- // the picture cache state to stdout. In future, we can
- // make this dump each frame to a file, and produce a report
- // stating which frames had invalidations. This will allow
- // diff'ing the invalidation states in a visual tool.
- let mut pt = PrintTree::new("Picture Cache");
-
- pt.new_level(format!("Slice {:?}", self.slice));
-
- pt.add_item(format!("background_color: {:?}", self.background_color));
-
- for (sub_slice_index, sub_slice) in self.sub_slices.iter().enumerate() {
- pt.new_level(format!("SubSlice {:?}", sub_slice_index));
-
- for y in self.tile_bounds_p0.y .. self.tile_bounds_p1.y {
- for x in self.tile_bounds_p0.x .. self.tile_bounds_p1.x {
- let key = TileOffset::new(x, y);
- let tile = &sub_slice.tiles[&key];
- tile.print(&mut pt);
- }
- }
-
- pt.end_level();
- }
-
- pt.end_level();
- }
-
- fn calculate_subpixel_mode(&self) -> SubpixelMode {
- // We can only consider the full opaque cases if there's no underlays
- if self.underlays.is_empty() {
- let has_opaque_bg_color = self.background_color.map_or(false, |c| c.a >= 1.0);
-
- // If the overall tile cache is known opaque, subpixel AA is allowed everywhere
- if has_opaque_bg_color {
- return SubpixelMode::Allow;
- }
-
- // If the opaque backdrop rect covers the entire tile cache surface,
- // we can allow subpixel AA anywhere, skipping the per-text-run tests
- // later on during primitive preparation.
- if self.backdrop.opaque_rect.contains_box(&self.local_rect) {
- return SubpixelMode::Allow;
- }
- }
-
- // If we didn't find any valid opaque backdrop, no subpixel AA allowed
- if self.backdrop.opaque_rect.is_empty() {
- return SubpixelMode::Deny;
- }
-
- // Calculate a prohibited rect where we won't allow subpixel AA.
- // TODO(gw): This is conservative - it will disallow subpixel AA if there
- // are two underlay surfaces with text placed in between them. That's
- // probably unlikely to be an issue in practice, but maybe we should support
- // an array of prohibted rects?
- let prohibited_rect = self
- .underlays
- .iter()
- .fold(
- PictureRect::zero(),
- |acc, underlay| {
- acc.union(&underlay.local_rect)
- }
- );
-
- // If none of the simple cases above match, we need test where we can support subpixel AA.
- // TODO(gw): In future, it may make sense to have > 1 inclusion rect,
- // but this handles the common cases.
- // TODO(gw): If a text run gets animated such that it's moving in a way that is
- // sometimes intersecting with the video rect, this can result in subpixel
- // AA flicking on/off for that text run. It's probably very rare, but
- // something we should handle in future.
- SubpixelMode::Conditional {
- allowed_rect: self.backdrop.opaque_rect,
- prohibited_rect,
- }
- }
-
- /// Apply any updates after prim dependency updates. This applies
- /// any late tile invalidations, and sets up the dirty rect and
- /// set of tile blits.
- pub fn post_update(
- &mut self,
- frame_context: &FrameVisibilityContext,
- composite_state: &mut CompositeState,
- resource_cache: &mut ResourceCache,
- ) {
- assert!(self.current_surface_traversal_depth == 0);
-
- // TODO: Switch from the root node ot raster space.
- let visibility_node = frame_context.spatial_tree.root_reference_frame_index();
-
- self.dirty_region.reset(visibility_node, self.spatial_node_index);
- self.subpixel_mode = self.calculate_subpixel_mode();
-
- self.transform_index = composite_state.register_transform(
- self.local_to_raster,
- // TODO(gw): Once we support scaling of picture cache tiles during compositing,
- // that transform gets plugged in here!
- self.raster_to_device,
- );
-
- let map_pic_to_world = SpaceMapper::new_with_target(
- frame_context.root_spatial_node_index,
- self.spatial_node_index,
- frame_context.global_screen_world_rect,
- frame_context.spatial_tree,
- );
-
- // A simple GC of the native external surface cache, to remove and free any
- // surfaces that were not referenced during the update_prim_dependencies pass.
- self.external_native_surface_cache.retain(|_, surface| {
- if !surface.used_this_frame {
- // If we removed an external surface, we need to mark the dirty rects as
- // invalid so a full composite occurs on the next frame.
- composite_state.dirty_rects_are_valid = false;
-
- resource_cache.destroy_compositor_surface(surface.native_surface_id);
- }
-
- surface.used_this_frame
- });
-
- let pic_to_world_mapper = SpaceMapper::new_with_target(
- frame_context.root_spatial_node_index,
- self.spatial_node_index,
- frame_context.global_screen_world_rect,
- frame_context.spatial_tree,
- );
-
- let ctx = TileUpdateDirtyContext {
- pic_to_world_mapper,
- global_device_pixel_scale: frame_context.global_device_pixel_scale,
- opacity_bindings: &self.opacity_bindings,
- color_bindings: &self.color_bindings,
- local_rect: self.local_rect,
- invalidate_all: self.invalidate_all_tiles,
- };
-
- let mut state = TileUpdateDirtyState {
- resource_cache,
- composite_state,
- compare_cache: &mut self.compare_cache,
- spatial_node_comparer: &mut self.spatial_node_comparer,
- };
-
- // Step through each tile and invalidate if the dependencies have changed. Determine
- // the current opacity setting and whether it's changed.
- for sub_slice in &mut self.sub_slices {
- for tile in sub_slice.tiles.values_mut() {
- tile.update_dirty_and_valid_rects(&ctx, &mut state, frame_context);
- }
- }
+use crate::gpu_types::{BlurEdgeMode, BrushSegmentGpuData, ImageBrushPrimitiveData};
- // Process any deferred dirty checks
- for sub_slice in &mut self.sub_slices {
- for dirty_test in self.deferred_dirty_tests.drain(..) {
- // Calculate the total dirty rect from all tiles that this primitive affects
- let mut total_dirty_rect = PictureRect::zero();
-
- for y in dirty_test.tile_rect.min.y .. dirty_test.tile_rect.max.y {
- for x in dirty_test.tile_rect.min.x .. dirty_test.tile_rect.max.x {
- let key = TileOffset::new(x, y);
- let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
- total_dirty_rect = total_dirty_rect.union(&tile.local_dirty_rect);
- }
- }
-
- // If that dirty rect intersects with the local rect of the primitive
- // being checked, invalidate that region in all of the affected tiles.
- // TODO(gw): This is somewhat conservative, we could be more clever
- // here and avoid invalidating every tile when this changes.
- // We could also store the dirty rect only when the prim
- // is encountered, so that we don't invalidate if something
- // *after* the query in the rendering order affects invalidation.
- if total_dirty_rect.intersects(&dirty_test.prim_rect) {
- for y in dirty_test.tile_rect.min.y .. dirty_test.tile_rect.max.y {
- for x in dirty_test.tile_rect.min.x .. dirty_test.tile_rect.max.x {
- let key = TileOffset::new(x, y);
- let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
- tile.invalidate(
- Some(dirty_test.prim_rect),
- InvalidationReason::SurfaceContentChanged,
- );
- }
- }
- }
- }
- }
+use plane_split::{Clipper, Polygon};
+use crate::prim_store::{PictureIndex, PrimitiveInstance, PrimitiveInstanceKind};
+use crate::prim_store::PrimitiveScratchBuffer;
+use crate::print_tree::PrintTreePrinter;
+use crate::render_backend::DataStores;
+use crate::render_task_graph::RenderTaskId;
+use crate::render_target::RenderTargetKind;
+use crate::render_task::{BlurTask, RenderTask, RenderTaskLocation, BlurTaskCache};
+use crate::render_task::{StaticRenderTaskSurface, RenderTaskKind};
+use crate::renderer::{BlendMode, GpuBufferAddress};
+use crate::resource_cache::ResourceCache;
+use crate::space::SpaceMapper;
+use crate::scene::SceneProperties;
+use crate::spatial_tree::CoordinateSystemId;
+use crate::surface::{SurfaceDescriptor, SurfaceTileDescriptor, get_surface_rects};
+pub use crate::surface::{SurfaceIndex, SurfaceInfo, SubpixelMode, SurfaceAllocInfo};
+pub use crate::surface::{calculate_screen_uv, calculate_uv_rect_kind};
+use smallvec::SmallVec;
+use std::{mem, u8, u32};
+use std::ops::Range;
+use crate::picture_textures::PictureCacheTextureHandle;
+use crate::util::{MaxRect, Recycler, ScaleOffset};
+use crate::filterdata::FilterDataHandle;
+use crate::tile_cache::{SliceDebugInfo, TileDebugInfo, DirtyTileDebugInfo};
+use crate::tile_cache::{SliceId, TileCacheInstance, TileSurface, NativeSurface};
+use crate::tile_cache::{BackdropKind, BackdropSurface, Tile};
+use crate::tile_cache::{TileKey, SubSliceIndex};
+use crate::invalidation::InvalidationReason;
+use crate::tile_cache::MAX_SURFACE_SIZE;
+use core::time::Duration;
- let mut ctx = TilePostUpdateContext {
- local_clip_rect: self.local_clip_rect,
- backdrop: None,
- current_tile_size: self.current_tile_size,
- z_id: ZBufferId::invalid(),
- underlays: &self.underlays,
- };
+pub use crate::invalidation::DirtyRegion;
+pub use crate::invalidation::dependency::ImageDependency;
+pub use crate::invalidation::quadtree::{TileNode, TileNodeKind};
- let mut state = TilePostUpdateState {
- resource_cache,
- composite_state,
- };
+// Maximum blur radius for blur filter (different than box-shadow blur).
+// Taken from FilterNodeSoftware.cpp in Gecko.
+const MAX_BLUR_RADIUS: f32 = 100.;
- for (i, sub_slice) in self.sub_slices.iter_mut().enumerate().rev() {
- // The backdrop is only relevant for the first sub-slice
- if i == 0 {
- ctx.backdrop = Some(self.backdrop);
- }
+/// Maximum size of a compositor surface.
+pub const MAX_COMPOSITOR_SURFACES_SIZE: f32 = 8192.0;
- for compositor_surface in sub_slice.compositor_surfaces.iter_mut().rev() {
- compositor_surface.descriptor.z_id = state.composite_state.z_generator.next();
- }
+pub fn clamp(value: i32, low: i32, high: i32) -> i32 {
+ value.max(low).min(high)
+}
- ctx.z_id = state.composite_state.z_generator.next();
+pub fn clampf(value: f32, low: f32, high: f32) -> f32 {
+ value.max(low).min(high)
+}
- for tile in sub_slice.tiles.values_mut() {
- tile.post_update(&ctx, &mut state, frame_context);
- }
- }
+/// A descriptor for the kind of texture that a picture cache tile will
+/// be drawn into.
+#[derive(Debug)]
+pub enum SurfaceTextureDescriptor {
+ /// When using the WR compositor, the tile is drawn into an entry
+ /// in the WR texture cache.
+ TextureCache {
+ handle: Option<PictureCacheTextureHandle>,
+ },
+ /// When using an OS compositor, the tile is drawn into a native
+ /// surface identified by arbitrary id.
+ Native {
+ /// The arbitrary id of this tile.
+ id: Option<NativeTileId>,
+ },
+}
- // Assign z-order for each underlay
- for underlay in self.underlays.iter_mut().rev() {
- underlay.z_id = state.composite_state.z_generator.next();
- }
+/// This is the same as a `SurfaceTextureDescriptor` but has been resolved
+/// into a texture cache handle (if appropriate) that can be used by the
+/// batching and compositing code in the renderer.
+#[derive(Clone, Debug, Eq, PartialEq, Hash)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub enum ResolvedSurfaceTexture {
+ TextureCache {
+ /// The texture ID to draw to.
+ texture: TextureSource,
+ },
+ Native {
+ /// The arbitrary id of this tile.
+ id: NativeTileId,
+ /// The size of the tile in device pixels.
+ size: DeviceIntSize,
+ }
+}
- // Register any opaque external compositor surfaces as potential occluders. This
- // is especially useful when viewing video in full-screen mode, as it is
- // able to occlude every background tile (avoiding allocation, rasterizion
- // and compositing).
+impl SurfaceTextureDescriptor {
+ /// Create a resolved surface texture for this descriptor
+ pub fn resolve(
+ &self,
+ resource_cache: &ResourceCache,
+ size: DeviceIntSize,
+ ) -> ResolvedSurfaceTexture {
+ match self {
+ SurfaceTextureDescriptor::TextureCache { handle } => {
+ let texture = resource_cache
+ .picture_textures
+ .get_texture_source(handle.as_ref().unwrap());
- // Register any underlays as occluders where possible
- for underlay in &self.underlays {
- if let Some(world_surface_rect) = underlay.get_occluder_rect(
- &self.local_clip_rect,
- &map_pic_to_world,
- ) {
- composite_state.register_occluder(
- underlay.z_id,
- world_surface_rect,
- self.compositor_clip,
- );
+ ResolvedSurfaceTexture::TextureCache { texture }
}
- }
-
- for sub_slice in &self.sub_slices {
- for compositor_surface in &sub_slice.compositor_surfaces {
- if compositor_surface.is_opaque {
- if let Some(world_surface_rect) = compositor_surface.descriptor.get_occluder_rect(
- &self.local_clip_rect,
- &map_pic_to_world,
- ) {
- composite_state.register_occluder(
- compositor_surface.descriptor.z_id,
- world_surface_rect,
- self.compositor_clip,
- );
- }
+ SurfaceTextureDescriptor::Native { id } => {
+ ResolvedSurfaceTexture::Native {
+ id: id.expect("bug: native surface not allocated"),
+ size,
}
}
}
-
- // Register the opaque region of this tile cache as an occluder, which
- // is used later in the frame to occlude other tiles.
- if !self.backdrop.opaque_rect.is_empty() {
- let z_id_backdrop = composite_state.z_generator.next();
-
- let backdrop_rect = self.backdrop.opaque_rect
- .intersection(&self.local_rect)
- .and_then(|r| {
- r.intersection(&self.local_clip_rect)
- });
-
- if let Some(backdrop_rect) = backdrop_rect {
- let world_backdrop_rect = map_pic_to_world
- .map(&backdrop_rect)
- .expect("bug: unable to map backdrop to world space");
-
- // Since we register the entire backdrop rect, use the opaque z-id for the
- // picture cache slice.
- composite_state.register_occluder(
- z_id_backdrop,
- world_backdrop_rect,
- self.compositor_clip,
- );
- }
- }
}
}
@@ -3506,259 +246,6 @@ impl PictureScratchBuffer {
}
}
-#[derive(Debug, Copy, Clone, PartialEq)]
-#[cfg_attr(feature = "capture", derive(Serialize))]
-#[cfg_attr(feature = "replay", derive(Deserialize))]
-pub struct SurfaceIndex(pub usize);
-
-/// Information about an offscreen surface. For now,
-/// it contains information about the size and coordinate
-/// system of the surface. In the future, it will contain
-/// information about the contents of the surface, which
-/// will allow surfaces to be cached / retained between
-/// frames and display lists.
-pub struct SurfaceInfo {
- /// A local rect defining the size of this surface, in the
- /// coordinate system of the parent surface. This contains
- /// the unclipped bounding rect of child primitives.
- pub unclipped_local_rect: PictureRect,
- /// The local space coverage of child primitives after they are
- /// are clipped to their owning clip-chain.
- pub clipped_local_rect: PictureRect,
- /// The (conservative) valid part of this surface rect. Used
- /// to reduce the size of render target allocation.
- pub clipping_rect: PictureRect,
- /// The rectangle to use for culling and clipping.
- pub culling_rect: VisRect,
- /// Helper structs for mapping local rects in different
- /// coordinate systems into the picture coordinates.
- pub map_local_to_picture: SpaceMapper<LayoutPixel, PicturePixel>,
- /// The positioning node for the surface itself,
- pub surface_spatial_node_index: SpatialNodeIndex,
- /// The rasterization root for this surface.
- pub raster_spatial_node_index: SpatialNodeIndex,
- /// The spatial node for culling and clipping (anything using VisPixel).
- /// TODO: Replace with the raster spatial node.
- pub visibility_spatial_node_index: SpatialNodeIndex,
- /// The device pixel ratio specific to this surface.
- pub device_pixel_scale: DevicePixelScale,
- /// The scale factors of the surface to world transform.
- pub world_scale_factors: (f32, f32),
- /// Local scale factors surface to raster transform
- pub local_scale: (f32, f32),
- /// If true, we know this surface is completely opaque.
- pub is_opaque: bool,
- /// If true, allow snapping on this and child surfaces
- pub allow_snapping: bool,
- /// If true, the scissor rect must be set when drawing this surface
- pub force_scissor_rect: bool,
-}
-
-impl SurfaceInfo {
- pub fn new(
- surface_spatial_node_index: SpatialNodeIndex,
- raster_spatial_node_index: SpatialNodeIndex,
- world_rect: WorldRect,
- spatial_tree: &SpatialTree,
- device_pixel_scale: DevicePixelScale,
- world_scale_factors: (f32, f32),
- local_scale: (f32, f32),
- allow_snapping: bool,
- force_scissor_rect: bool,
- ) -> Self {
- let map_surface_to_world = SpaceMapper::new_with_target(
- spatial_tree.root_reference_frame_index(),
- surface_spatial_node_index,
- world_rect,
- spatial_tree,
- );
-
- let pic_bounds = map_surface_to_world
- .unmap(&map_surface_to_world.bounds)
- .unwrap_or_else(PictureRect::max_rect);
-
- let map_local_to_picture = SpaceMapper::new(
- surface_spatial_node_index,
- pic_bounds,
- );
-
- // TODO: replace the root with raster space.
- let visibility_spatial_node_index = spatial_tree.root_reference_frame_index();
-
- SurfaceInfo {
- unclipped_local_rect: PictureRect::zero(),
- clipped_local_rect: PictureRect::zero(),
- is_opaque: false,
- clipping_rect: PictureRect::zero(),
- map_local_to_picture,
- raster_spatial_node_index,
- surface_spatial_node_index,
- visibility_spatial_node_index,
- device_pixel_scale,
- world_scale_factors,
- local_scale,
- allow_snapping,
- force_scissor_rect,
- // TODO: At the moment all culling is done in world space but
- // but the plan is to move it to raster space.
- culling_rect: world_rect.cast_unit(),
- }
- }
-
- /// Clamps the blur radius depending on scale factors.
- pub fn clamp_blur_radius(
- &self,
- x_blur_radius: f32,
- y_blur_radius: f32,
- ) -> (f32, f32) {
- // Clamping must occur after scale factors are applied, but scale factors are not applied
- // until later on. To clamp the blur radius, we first apply the scale factors and then clamp
- // and finally revert the scale factors.
-
- let sx_blur_radius = x_blur_radius * self.local_scale.0;
- let sy_blur_radius = y_blur_radius * self.local_scale.1;
-
- let largest_scaled_blur_radius = f32::max(
- sx_blur_radius * self.world_scale_factors.0,
- sy_blur_radius * self.world_scale_factors.1,
- );
-
- if largest_scaled_blur_radius > MAX_BLUR_RADIUS {
- let sf = MAX_BLUR_RADIUS / largest_scaled_blur_radius;
- (x_blur_radius * sf, y_blur_radius * sf)
- } else {
- // Return the original blur radius to avoid any rounding errors
- (x_blur_radius, y_blur_radius)
- }
- }
-
- pub fn update_culling_rect(
- &mut self,
- parent_culling_rect: VisRect,
- composite_mode: &PictureCompositeMode,
- frame_context: &FrameVisibilityContext,
- ) {
- // Set the default culling rect to be the parent, in case we fail
- // any mappings below due to weird perspective or invalid transforms.
- self.culling_rect = parent_culling_rect;
-
- if let PictureCompositeMode::Filter(Filter::Blur { width, height, should_inflate, .. }) = composite_mode {
- if *should_inflate {
- // Space mapping vis <-> picture space
- let map_surface_to_vis = SpaceMapper::new_with_target(
- // TODO: switch from root to raster space.
- frame_context.root_spatial_node_index,
- self.surface_spatial_node_index,
- parent_culling_rect,
- frame_context.spatial_tree,
- );
-
- // Unmap the parent culling rect to surface space. Note that this may be
- // quite conservative in the case of a complex transform, especially perspective.
- if let Some(local_parent_culling_rect) = map_surface_to_vis.unmap(&parent_culling_rect) {
- let (width_factor, height_factor) = self.clamp_blur_radius(*width, *height);
-
- // Inflate by the local-space amount this surface extends.
- let expanded_rect: PictureBox2D = local_parent_culling_rect.inflate(
- width_factor.ceil() * BLUR_SAMPLE_SCALE,
- height_factor.ceil() * BLUR_SAMPLE_SCALE,
- );
-
- // Map back to the expected vis-space culling rect
- if let Some(rect) = map_surface_to_vis.map(&expanded_rect) {
- self.culling_rect = rect;
- }
- }
- }
- }
- }
-
- pub fn map_to_device_rect(
- &self,
- picture_rect: &PictureRect,
- spatial_tree: &SpatialTree,
- ) -> DeviceRect {
- let raster_rect = if self.raster_spatial_node_index != self.surface_spatial_node_index {
- // Currently, the surface's spatial node can be different from its raster node only
- // for surfaces in the root coordinate system for snapping reasons.
- // See `PicturePrimitive::assign_surface`.
- assert_eq!(self.device_pixel_scale.0, 1.0);
- assert_eq!(self.raster_spatial_node_index, spatial_tree.root_reference_frame_index());
-
- let pic_to_raster = SpaceMapper::new_with_target(
- self.raster_spatial_node_index,
- self.surface_spatial_node_index,
- WorldRect::max_rect(),
- spatial_tree,
- );
-
- pic_to_raster.map(&picture_rect).unwrap()
- } else {
- picture_rect.cast_unit()
- };
-
- raster_rect * self.device_pixel_scale
- }
-
- /// Clip and transform a local rect to a device rect suitable for allocating
- /// a child off-screen surface of this surface (e.g. for clip-masks)
- pub fn get_surface_rect(
- &self,
- local_rect: &PictureRect,
- spatial_tree: &SpatialTree,
- ) -> Option<DeviceIntRect> {
- let local_rect = match local_rect.intersection(&self.clipping_rect) {
- Some(rect) => rect,
- None => return None,
- };
-
- let raster_rect = if self.raster_spatial_node_index != self.surface_spatial_node_index {
- assert_eq!(self.device_pixel_scale.0, 1.0);
-
- let local_to_world = SpaceMapper::new_with_target(
- spatial_tree.root_reference_frame_index(),
- self.surface_spatial_node_index,
- WorldRect::max_rect(),
- spatial_tree,
- );
-
- local_to_world.map(&local_rect).unwrap()
- } else {
- // The content should have been culled out earlier.
- assert!(self.device_pixel_scale.0 > 0.0);
-
- local_rect.cast_unit()
- };
-
- let surface_rect = (raster_rect * self.device_pixel_scale).round_out().to_i32();
- if surface_rect.is_empty() {
- // The local_rect computed above may have non-empty size that is very
- // close to zero. Due to limited arithmetic precision, the SpaceMapper
- // might transform the near-zero-sized rect into a zero-sized one.
- return None;
- }
-
- Some(surface_rect)
- }
-}
-
-/// Information from `get_surface_rects` about the allocated size, UV sampling
-/// parameters etc for an off-screen surface
-#[derive(Debug)]
-struct SurfaceAllocInfo {
- task_size: DeviceIntSize,
- needs_scissor_rect: bool,
- clipped: DeviceRect,
- unclipped: DeviceRect,
- // Only used for SVGFEGraph currently, this is the source pixels needed to
- // render the pixels in clipped.
- source: DeviceRect,
- // Only used for SVGFEGraph, this is the same as clipped before rounding.
- clipped_notsnapped: DeviceRect,
- clipped_local: PictureRect,
- uv_rect_kind: UvRectKind,
-}
-
#[derive(Debug)]
#[cfg_attr(feature = "capture", derive(Serialize))]
pub struct RasterConfig {
@@ -6737,16 +3224,6 @@ impl PicturePrimitive {
}
}
-/// In some cases, we need to know the dirty rect of all tiles in order
-/// to correctly invalidate a primitive.
-#[derive(Debug)]
-struct DeferredDirtyTest {
- /// The tile rect that the primitive being checked affects
- tile_rect: TileRect,
- /// The picture-cache local rect of the primitive being checked
- prim_rect: PictureRect,
-}
-
impl CompositeState {
// A helper function to destroy all native surfaces for a given list of tiles
pub fn destroy_native_tiles<'a, I: Iterator<Item = &'a mut Box<Tile>>>(
@@ -6773,7 +3250,7 @@ impl CompositeState {
}
}
-fn get_relative_scale_offset(
+pub fn get_relative_scale_offset(
child_spatial_node_index: SpatialNodeIndex,
parent_spatial_node_index: SpatialNodeIndex,
spatial_tree: &SpatialTree,
@@ -6798,319 +3275,6 @@ fn get_relative_scale_offset(
scale_offset
}
-pub fn calculate_screen_uv(
- p: DevicePoint,
- clipped: DeviceRect,
-) -> DeviceHomogeneousVector {
- // TODO(gw): Switch to a simple mix, no bilerp / homogeneous vec needed anymore
- DeviceHomogeneousVector::new(
- (p.x - clipped.min.x) / (clipped.max.x - clipped.min.x),
- (p.y - clipped.min.y) / (clipped.max.y - clipped.min.y),
- 0.0,
- 1.0,
- )
-}
-
-fn get_surface_rects(
- surface_index: SurfaceIndex,
- composite_mode: &PictureCompositeMode,
- parent_surface_index: SurfaceIndex,
- surfaces: &mut [SurfaceInfo],
- spatial_tree: &SpatialTree,
- max_surface_size: f32,
- force_scissor_rect: bool,
-) -> Option<SurfaceAllocInfo> {
- let parent_surface = &surfaces[parent_surface_index.0];
-
- let local_to_parent = SpaceMapper::new_with_target(
- parent_surface.surface_spatial_node_index,
- surfaces[surface_index.0].surface_spatial_node_index,
- parent_surface.clipping_rect,
- spatial_tree,
- );
-
- let local_clip_rect = local_to_parent
- .unmap(&parent_surface.clipping_rect)
- .unwrap_or(PictureRect::max_rect())
- .cast_unit();
-
- let surface = &mut surfaces[surface_index.0];
-
- let (clipped_local, unclipped_local, source_local) = match composite_mode {
- PictureCompositeMode::SVGFEGraph(ref filters) => {
- // We need to get the primitive rect, and get_coverage_target_svgfe
- // requires the provided rect is in user space (defined in SVG spec)
- // for subregion calculations to work properly
- //
- // Calculate the target rect from source rect, note that this can
- // produce a valid target rect even with an empty source rect in the
- // case of filters like feFlood, feComponentTransfer, feColorMatrix,
- // feImage and feTurbulence which can fill their whole subregion
- // even if given empty SourceGraphic. It can also produce a smaller
- // rect than source if subregions or filter region apply clipping to
- // the intermediate pictures or the final picture.
- let prim_subregion = composite_mode.get_rect(surface, None);
-
- // Clip the prim_subregion by the clip_rect, this will be put into
- // surface_rects.clipped.
- let visible_subregion: LayoutRect =
- prim_subregion.cast_unit()
- .intersection(&local_clip_rect)
- .unwrap_or(PictureRect::zero())
- .cast_unit();
-
- // If the visible_subregion was empty to begin with, or clipped away
- // entirely, then there is nothing to do here, this is the hot path
- // for culling of composited pictures.
- if visible_subregion.is_empty() {
- return None;
- }
-
- // Calculate the subregion for how much of SourceGraphic we may need
- // to produce to satisfy the invalidation rect, then clip it by the
- // original primitive rect because we have no reason to produce any
- // out of bounds pixels; they would just be blank anyway.
- let source_potential_subregion = composite_mode.get_coverage_source_svgfe(
- filters, visible_subregion.cast_unit());
- let source_subregion =
- source_potential_subregion
- .intersection(&surface.unclipped_local_rect.cast_unit())
- .unwrap_or(LayoutRect::zero());
-
- // For some reason, code assumes that the clipped_local rect we make
- // here will enclose the source_subregion, and also be a valid
- // prim_subregion, so we have to union the two rects to meet those
- // expectations. This is an optimization opportunity - figure out
- // how to make just the visible_subregion work here.
- let coverage_subregion = source_subregion.union(&visible_subregion);
-
- (coverage_subregion.cast_unit(), prim_subregion.cast_unit(), source_subregion.cast_unit())
- }
- PictureCompositeMode::Filter(Filter::DropShadows(ref shadows)) => {
- let local_prim_rect = surface.clipped_local_rect;
-
- let mut required_local_rect = local_prim_rect
- .intersection(&local_clip_rect)
- .unwrap_or(PictureRect::zero());
-
- for shadow in shadows {
- let (blur_radius_x, blur_radius_y) = surface.clamp_blur_radius(
- shadow.blur_radius,
- shadow.blur_radius,
- );
- let blur_inflation_x = blur_radius_x * BLUR_SAMPLE_SCALE;
- let blur_inflation_y = blur_radius_y * BLUR_SAMPLE_SCALE;
-
- let local_shadow_rect = local_prim_rect
- .translate(shadow.offset.cast_unit())
- .inflate(blur_inflation_x, blur_inflation_y);
-
- if let Some(clipped_shadow_rect) = local_clip_rect.intersection(&local_shadow_rect) {
- let required_shadow_rect = clipped_shadow_rect.inflate(blur_inflation_x, blur_inflation_y);
-
- let local_clipped_shadow_rect = required_shadow_rect.translate(-shadow.offset.cast_unit());
-
- required_local_rect = required_local_rect.union(&local_clipped_shadow_rect);
- }
- }
-
- let unclipped = composite_mode.get_rect(surface, None);
- let clipped = required_local_rect;
-
- let clipped = match clipped.intersection(&unclipped.cast_unit()) {
- Some(rect) => rect,
- None => return None,
- };
-
- (clipped, unclipped, clipped)
- }
- _ => {
- let surface_origin = surface.clipped_local_rect.min.to_vector().cast_unit();
-
- let normalized_prim_rect = composite_mode
- .get_rect(surface, None)
- .translate(-surface_origin);
-
- let normalized_clip_rect = local_clip_rect
- .cast_unit()
- .translate(-surface_origin);
-
- let norm_clipped_rect = match normalized_prim_rect.intersection(&normalized_clip_rect) {
- Some(rect) => rect,
- None => return None,
- };
-
- let norm_clipped_rect = composite_mode.get_rect(surface, Some(norm_clipped_rect));
-
- let norm_clipped_rect = match norm_clipped_rect.intersection(&normalized_prim_rect) {
- Some(rect) => rect,
- None => return None,
- };
-
- let unclipped = normalized_prim_rect.translate(surface_origin);
- let clipped = norm_clipped_rect.translate(surface_origin);
-
- (clipped.cast_unit(), unclipped.cast_unit(), clipped.cast_unit())
- }
- };
-
- // We need to put the clipped, unclipped and source rects in the chosen
- // raster spatial node if possible, so that it will be rendered at the
- // proper pixel scale with antialiasing, otherwise it would be blurry.
- let (mut clipped, mut unclipped, mut source) = if surface.raster_spatial_node_index != surface.surface_spatial_node_index {
- // Transform surface into the chosen raster spatial node
- assert_eq!(surface.device_pixel_scale.0, 1.0);
-
- let local_to_world = SpaceMapper::new_with_target(
- spatial_tree.root_reference_frame_index(),
- surface.surface_spatial_node_index,
- WorldRect::max_rect(),
- spatial_tree,
- );
-
- let clipped = local_to_world.map(&clipped_local.cast_unit()).unwrap() * surface.device_pixel_scale;
- let unclipped = local_to_world.map(&unclipped_local).unwrap() * surface.device_pixel_scale;
- let source = local_to_world.map(&source_local.cast_unit()).unwrap() * surface.device_pixel_scale;
-
- (clipped, unclipped, source)
- } else {
- // Surface is already in the chosen raster spatial node
- let clipped = clipped_local.cast_unit() * surface.device_pixel_scale;
- let unclipped = unclipped_local.cast_unit() * surface.device_pixel_scale;
- let source = source_local.cast_unit() * surface.device_pixel_scale;
-
- (clipped, unclipped, source)
- };
- let mut clipped_snapped = clipped.round_out();
- let mut source_snapped = source.round_out();
-
- // We need to make sure the surface size does not exceed max_surface_size,
- // if it would exceed it we actually want to keep the surface in its local
- // space and stop worrying about it being a little blurry.
- //
- // Since both clipped and source are subject to the same limit, we can just
- // pick the largest axis from all rects involved.
- //
- // Importantly, surfaces that are exactly at max_surface_size are relatively
- // common for some reason, so we don't want to use a conservative limit.
- //
- // If you change this, test with:
- // ./mach crashtest layout/svg/crashtests/387290-1.svg
- let max_dimension =
- clipped_snapped.width().max(
- clipped_snapped.height().max(
- source_snapped.width().max(
- source_snapped.height()
- ))).ceil();
- if max_dimension > max_surface_size {
- // We have to recalculate max_dimension for the local space we'll be
- // using as we're no longer rasterizing in the parent space
- let max_dimension =
- clipped_local.width().max(
- clipped_local.height().max(
- source_local.width().max(
- source_local.height()
- ))).ceil();
- surface.raster_spatial_node_index = surface.surface_spatial_node_index;
- surface.device_pixel_scale = Scale::new(max_surface_size / max_dimension);
- surface.local_scale = (1.0, 1.0);
-
- let add_markers = profiler::thread_is_being_profiled();
- if add_markers {
- let new_clipped = (clipped_local.cast_unit() * surface.device_pixel_scale).round();
- let new_source = (source_local.cast_unit() * surface.device_pixel_scale).round();
- profiler::add_text_marker("SurfaceSizeLimited",
- format!("Surface for {:?} reduced from raster {:?} (source {:?}) to local {:?} (source {:?})",
- composite_mode.kind(),
- clipped.size(), source.size(),
- new_clipped, new_source).as_str(),
- Duration::from_secs_f32(new_clipped.width() * new_clipped.height() / 1000000000.0));
- }
-
- clipped = clipped_local.cast_unit() * surface.device_pixel_scale;
- unclipped = unclipped_local.cast_unit() * surface.device_pixel_scale;
- source = source_local.cast_unit() * surface.device_pixel_scale;
- clipped_snapped = clipped.round();
- source_snapped = source.round();
- }
-
- let task_size = clipped_snapped.size().to_i32();
- // We must avoid hitting the assert here at all costs because panics here
- // will repeatedly crash the GPU Process, making the whole app unusable,
- // so make sure task_size <= max_surface_size, it's possible that we lose a
- // pixel here if the max_dimension threshold was not optimal.
- // See https://bugzilla.mozilla.org/show_bug.cgi?id=1948939 for more info.
- let task_size = task_size.min(DeviceIntSize::new(max_surface_size as i32, max_surface_size as i32));
- debug_assert!(
- task_size.width <= max_surface_size as i32 &&
- task_size.height <= max_surface_size as i32,
- "task_size {:?} for {:?} must be within max_surface_size {}",
- task_size,
- composite_mode.kind(),
- max_surface_size);
-
- let uv_rect_kind = calculate_uv_rect_kind(
- clipped_snapped,
- unclipped,
- );
-
- // If the task size is zero sized, skip creation and drawing of it
- if task_size.width == 0 || task_size.height == 0 {
- return None;
- }
-
- // If the final clipped surface rect is not the same or larger as the unclipped
- // local rect of the surface, we need to enable scissor rect (which disables
- // merging batches between this and other render tasks allocated to the same
- // render target). This is conservative - we could do better in future by
- // distinguishing between clips that affect the surface itself vs. clips on
- // child primitives that don't affect this.
- let needs_scissor_rect = force_scissor_rect || !clipped_local.contains_box(&surface.unclipped_local_rect);
-
- Some(SurfaceAllocInfo {
- task_size,
- needs_scissor_rect,
- clipped: clipped_snapped,
- unclipped,
- source: source_snapped,
- clipped_notsnapped: clipped,
- clipped_local,
- uv_rect_kind,
- })
-}
-
-pub fn calculate_uv_rect_kind(
- clipped: DeviceRect,
- unclipped: DeviceRect,
-) -> UvRectKind {
- let top_left = calculate_screen_uv(
- unclipped.top_left().cast_unit(),
- clipped,
- );
-
- let top_right = calculate_screen_uv(
- unclipped.top_right().cast_unit(),
- clipped,
- );
-
- let bottom_left = calculate_screen_uv(
- unclipped.bottom_left().cast_unit(),
- clipped,
- );
-
- let bottom_right = calculate_screen_uv(
- unclipped.bottom_right().cast_unit(),
- clipped,
- );
-
- UvRectKind::Quad {
- top_left,
- top_right,
- bottom_left,
- bottom_right,
- }
-}
-
#[test]
fn test_large_surface_scale_1() {
use crate::spatial_tree::{SceneSpatialTree, SpatialTree};
diff --git a/gfx/wr/webrender/src/picture_graph.rs b/gfx/wr/webrender/src/picture_graph.rs
@@ -6,7 +6,7 @@ use crate::frame_builder::FrameBuildingContext;
use crate::internal_types::FastHashMap;
use crate::prim_store::PictureIndex;
use crate::picture::{PicturePrimitive, SurfaceIndex, SurfaceInfo};
-use crate::picture::{TileCacheInstance, SliceId};
+use crate::tile_cache::{TileCacheInstance, SliceId};
use smallvec::SmallVec;
#[derive(Debug)]
diff --git a/gfx/wr/webrender/src/prepare.rs b/gfx/wr/webrender/src/prepare.rs
@@ -23,8 +23,9 @@ use crate::clip::{ClipDataStore, ClipNodeFlags, ClipChainInstance, ClipItemKind}
use crate::frame_builder::{FrameBuildingContext, FrameBuildingState, PictureContext, PictureState};
use crate::gpu_types::{BrushFlags, LinearGradientBrushData};
use crate::internal_types::{FastHashMap, PlaneSplitAnchor, Filter};
-use crate::picture::{ClusterFlags, PictureCompositeMode, PicturePrimitive, SliceId};
-use crate::picture::{PrimitiveList, PrimitiveCluster, SurfaceIndex, TileCacheInstance, SubpixelMode, Picture3DContext};
+use crate::picture::{ClusterFlags, PictureCompositeMode, PicturePrimitive};
+use crate::picture::{PrimitiveList, PrimitiveCluster, SurfaceIndex, SubpixelMode, Picture3DContext};
+use crate::tile_cache::{SliceId, TileCacheInstance};
use crate::prim_store::line_dec::MAX_LINE_DECORATION_RESOLUTION;
use crate::prim_store::*;
use crate::quad;
diff --git a/gfx/wr/webrender/src/render_backend.rs b/gfx/wr/webrender/src/render_backend.rs
@@ -36,7 +36,8 @@ use crate::intern::DataStore;
use crate::internal_types::DebugOutput;
use crate::internal_types::{FastHashMap, FrameId, FrameStamp, RenderedDocument, ResultMsg};
use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
-use crate::picture::{PictureScratchBuffer, SliceId, TileCacheInstance, TileCacheParams, SurfaceInfo, RasterConfig};
+use crate::picture::{PictureScratchBuffer, SurfaceInfo, RasterConfig};
+use crate::tile_cache::{SliceId, TileCacheInstance, TileCacheParams};
use crate::picture::PicturePrimitive;
use crate::prim_store::{PrimitiveScratchBuffer, PrimitiveInstance};
use crate::prim_store::{PrimitiveInstanceKind, PrimTemplateCommonData};
diff --git a/gfx/wr/webrender/src/render_target.rs b/gfx/wr/webrender/src/render_target.rs
@@ -17,7 +17,8 @@ use crate::gpu_types::{BorderInstance, SVGFEFilterInstance, BlurDirection, BlurI
use crate::gpu_types::{TransformPalette, ZBufferIdGenerator, MaskInstance, ClipSpace, BlurEdgeMode};
use crate::gpu_types::{ZBufferId, QuadSegment, PrimitiveInstanceData, TransformPaletteId};
use crate::internal_types::{CacheTextureId, FastHashMap, FilterGraphOp, FrameAllocator, FrameMemory, FrameVec, TextureSource};
-use crate::picture::{SliceId, SurfaceInfo, ResolvedSurfaceTexture, TileCacheInstance};
+use crate::picture::{SurfaceInfo, ResolvedSurfaceTexture};
+use crate::tile_cache::{SliceId, TileCacheInstance};
use crate::quad;
use crate::prim_store::{PrimitiveInstance, PrimitiveStore, PrimitiveScratchBuffer};
use crate::prim_store::gradient::{
diff --git a/gfx/wr/webrender/src/surface.rs b/gfx/wr/webrender/src/surface.rs
@@ -2,24 +2,302 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+//! Contains functionality to help building the render task graph from a series of off-screen
+//! surfaces that are created during the prepare pass, and other surface related types and
+//! helpers.
+
use api::units::*;
+use crate::box_shadow::BLUR_SAMPLE_SCALE;
use crate::command_buffer::{CommandBufferBuilderKind, CommandBufferList, CommandBufferBuilder, CommandBufferIndex};
-use crate::internal_types::FastHashMap;
-use crate::picture::{SurfaceIndex, SurfaceInfo};
+use crate::gpu_types::UvRectKind;
+use crate::internal_types::{FastHashMap, Filter};
+use crate::picture::PictureCompositeMode;
use crate::tile_cache::{TileKey, SubSliceIndex, MAX_COMPOSITOR_SURFACES};
use crate::prim_store::PictureIndex;
+use crate::profiler;
use crate::render_task_graph::{RenderTaskId, RenderTaskGraphBuilder};
use crate::render_target::ResolveOp;
use crate::render_task::{RenderTask, RenderTaskKind, RenderTaskLocation};
-use crate::visibility::{VisibilityState, PrimitiveVisibility};
+use crate::space::SpaceMapper;
+use crate::spatial_tree::{SpatialTree, SpatialNodeIndex};
+use crate::util::MaxRect;
+use crate::visibility::{VisibilityState, PrimitiveVisibility, FrameVisibilityContext};
+use core::time::Duration;
+use euclid::Scale;
+
+
+/// Maximum blur radius for blur filter
+const MAX_BLUR_RADIUS: f32 = 100.;
+
+/// An index into the surface array
+#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SurfaceIndex(pub usize);
+
+/// Specify whether a surface allows subpixel AA text rendering.
+#[derive(Debug, Copy, Clone)]
+pub enum SubpixelMode {
+ /// This surface allows subpixel AA text
+ Allow,
+ /// Subpixel AA text cannot be drawn on this surface
+ Deny,
+ /// Subpixel AA can be drawn on this surface, if not intersecting
+ /// with the excluded regions, and inside the allowed rect.
+ Conditional {
+ allowed_rect: PictureRect,
+ prohibited_rect: PictureRect,
+ },
+}
+
+/// Information about an offscreen surface. For now,
+/// it contains information about the size and coordinate
+/// system of the surface. In the future, it will contain
+/// information about the contents of the surface, which
+/// will allow surfaces to be cached / retained between
+/// frames and display lists.
+pub struct SurfaceInfo {
+ /// A local rect defining the size of this surface, in the
+ /// coordinate system of the parent surface. This contains
+ /// the unclipped bounding rect of child primitives.
+ pub unclipped_local_rect: PictureRect,
+ /// The local space coverage of child primitives after they are
+ /// are clipped to their owning clip-chain.
+ pub clipped_local_rect: PictureRect,
+ /// The (conservative) valid part of this surface rect. Used
+ /// to reduce the size of render target allocation.
+ pub clipping_rect: PictureRect,
+ /// The rectangle to use for culling and clipping.
+ pub culling_rect: VisRect,
+ /// Helper structs for mapping local rects in different
+ /// coordinate systems into the picture coordinates.
+ pub map_local_to_picture: SpaceMapper<LayoutPixel, PicturePixel>,
+ /// The positioning node for the surface itself,
+ pub surface_spatial_node_index: SpatialNodeIndex,
+ /// The rasterization root for this surface.
+ pub raster_spatial_node_index: SpatialNodeIndex,
+ /// The spatial node for culling and clipping (anything using VisPixel).
+ /// TODO: Replace with the raster spatial node.
+ pub visibility_spatial_node_index: SpatialNodeIndex,
+ /// The device pixel ratio specific to this surface.
+ pub device_pixel_scale: DevicePixelScale,
+ /// The scale factors of the surface to world transform.
+ pub world_scale_factors: (f32, f32),
+ /// Local scale factors surface to raster transform
+ pub local_scale: (f32, f32),
+ /// If true, we know this surface is completely opaque.
+ pub is_opaque: bool,
+ /// If true, allow snapping on this and child surfaces
+ pub allow_snapping: bool,
+ /// If true, the scissor rect must be set when drawing this surface
+ pub force_scissor_rect: bool,
+}
+
+impl SurfaceInfo {
+ pub fn new(
+ surface_spatial_node_index: SpatialNodeIndex,
+ raster_spatial_node_index: SpatialNodeIndex,
+ world_rect: WorldRect,
+ spatial_tree: &SpatialTree,
+ device_pixel_scale: DevicePixelScale,
+ world_scale_factors: (f32, f32),
+ local_scale: (f32, f32),
+ allow_snapping: bool,
+ force_scissor_rect: bool,
+ ) -> Self {
+ let map_surface_to_world = SpaceMapper::new_with_target(
+ spatial_tree.root_reference_frame_index(),
+ surface_spatial_node_index,
+ world_rect,
+ spatial_tree,
+ );
+
+ let pic_bounds = map_surface_to_world
+ .unmap(&map_surface_to_world.bounds)
+ .unwrap_or_else(PictureRect::max_rect);
+
+ let map_local_to_picture = SpaceMapper::new(
+ surface_spatial_node_index,
+ pic_bounds,
+ );
+
+ // TODO: replace the root with raster space.
+ let visibility_spatial_node_index = spatial_tree.root_reference_frame_index();
+
+ SurfaceInfo {
+ unclipped_local_rect: PictureRect::zero(),
+ clipped_local_rect: PictureRect::zero(),
+ is_opaque: false,
+ clipping_rect: PictureRect::zero(),
+ map_local_to_picture,
+ raster_spatial_node_index,
+ surface_spatial_node_index,
+ visibility_spatial_node_index,
+ device_pixel_scale,
+ world_scale_factors,
+ local_scale,
+ allow_snapping,
+ force_scissor_rect,
+ // TODO: At the moment all culling is done in world space but
+ // but the plan is to move it to raster space.
+ culling_rect: world_rect.cast_unit(),
+ }
+ }
+
+ /// Clamps the blur radius depending on scale factors.
+ pub fn clamp_blur_radius(
+ &self,
+ x_blur_radius: f32,
+ y_blur_radius: f32,
+ ) -> (f32, f32) {
+ // Clamping must occur after scale factors are applied, but scale factors are not applied
+ // until later on. To clamp the blur radius, we first apply the scale factors and then clamp
+ // and finally revert the scale factors.
+
+ let sx_blur_radius = x_blur_radius * self.local_scale.0;
+ let sy_blur_radius = y_blur_radius * self.local_scale.1;
+
+ let largest_scaled_blur_radius = f32::max(
+ sx_blur_radius * self.world_scale_factors.0,
+ sy_blur_radius * self.world_scale_factors.1,
+ );
+
+ if largest_scaled_blur_radius > MAX_BLUR_RADIUS {
+ let sf = MAX_BLUR_RADIUS / largest_scaled_blur_radius;
+ (x_blur_radius * sf, y_blur_radius * sf)
+ } else {
+ // Return the original blur radius to avoid any rounding errors
+ (x_blur_radius, y_blur_radius)
+ }
+ }
+
+ pub fn update_culling_rect(
+ &mut self,
+ parent_culling_rect: VisRect,
+ composite_mode: &PictureCompositeMode,
+ frame_context: &FrameVisibilityContext,
+ ) {
+ // Set the default culling rect to be the parent, in case we fail
+ // any mappings below due to weird perspective or invalid transforms.
+ self.culling_rect = parent_culling_rect;
+
+ if let PictureCompositeMode::Filter(Filter::Blur { width, height, should_inflate, .. }) = composite_mode {
+ if *should_inflate {
+ // Space mapping vis <-> picture space
+ let map_surface_to_vis = SpaceMapper::new_with_target(
+ // TODO: switch from root to raster space.
+ frame_context.root_spatial_node_index,
+ self.surface_spatial_node_index,
+ parent_culling_rect,
+ frame_context.spatial_tree,
+ );
+
+ // Unmap the parent culling rect to surface space. Note that this may be
+ // quite conservative in the case of a complex transform, especially perspective.
+ if let Some(local_parent_culling_rect) = map_surface_to_vis.unmap(&parent_culling_rect) {
+ let (width_factor, height_factor) = self.clamp_blur_radius(*width, *height);
+
+ // Inflate by the local-space amount this surface extends.
+ let expanded_rect: PictureBox2D = local_parent_culling_rect.inflate(
+ width_factor.ceil() * BLUR_SAMPLE_SCALE,
+ height_factor.ceil() * BLUR_SAMPLE_SCALE,
+ );
+
+ // Map back to the expected vis-space culling rect
+ if let Some(rect) = map_surface_to_vis.map(&expanded_rect) {
+ self.culling_rect = rect;
+ }
+ }
+ }
+ }
+ }
+
+ pub fn map_to_device_rect(
+ &self,
+ picture_rect: &PictureRect,
+ spatial_tree: &SpatialTree,
+ ) -> DeviceRect {
+ let raster_rect = if self.raster_spatial_node_index != self.surface_spatial_node_index {
+ // Currently, the surface's spatial node can be different from its raster node only
+ // for surfaces in the root coordinate system for snapping reasons.
+ // See `PicturePrimitive::assign_surface`.
+ assert_eq!(self.device_pixel_scale.0, 1.0);
+ assert_eq!(self.raster_spatial_node_index, spatial_tree.root_reference_frame_index());
+
+ let pic_to_raster = SpaceMapper::new_with_target(
+ self.raster_spatial_node_index,
+ self.surface_spatial_node_index,
+ WorldRect::max_rect(),
+ spatial_tree,
+ );
+
+ pic_to_raster.map(&picture_rect).unwrap()
+ } else {
+ picture_rect.cast_unit()
+ };
+
+ raster_rect * self.device_pixel_scale
+ }
+
+ /// Clip and transform a local rect to a device rect suitable for allocating
+ /// a child off-screen surface of this surface (e.g. for clip-masks)
+ pub fn get_surface_rect(
+ &self,
+ local_rect: &PictureRect,
+ spatial_tree: &SpatialTree,
+ ) -> Option<DeviceIntRect> {
+ let local_rect = match local_rect.intersection(&self.clipping_rect) {
+ Some(rect) => rect,
+ None => return None,
+ };
+
+ let raster_rect = if self.raster_spatial_node_index != self.surface_spatial_node_index {
+ assert_eq!(self.device_pixel_scale.0, 1.0);
+
+ let local_to_world = SpaceMapper::new_with_target(
+ spatial_tree.root_reference_frame_index(),
+ self.surface_spatial_node_index,
+ WorldRect::max_rect(),
+ spatial_tree,
+ );
+
+ local_to_world.map(&local_rect).unwrap()
+ } else {
+ // The content should have been culled out earlier.
+ assert!(self.device_pixel_scale.0 > 0.0);
+
+ local_rect.cast_unit()
+ };
+
+ let surface_rect = (raster_rect * self.device_pixel_scale).round_out().to_i32();
+ if surface_rect.is_empty() {
+ // The local_rect computed above may have non-empty size that is very
+ // close to zero. Due to limited arithmetic precision, the SpaceMapper
+ // might transform the near-zero-sized rect into a zero-sized one.
+ return None;
+ }
+
+ Some(surface_rect)
+ }
+}
+
+/// Information from `get_surface_rects` about the allocated size, UV sampling
+/// parameters etc for an off-screen surface
+#[derive(Debug)]
+pub struct SurfaceAllocInfo {
+ pub task_size: DeviceIntSize,
+ pub needs_scissor_rect: bool,
+ pub clipped: DeviceRect,
+ pub unclipped: DeviceRect,
+ // Only used for SVGFEGraph currently, this is the source pixels needed to
+ // render the pixels in clipped.
+ pub source: DeviceRect,
+ // Only used for SVGFEGraph, this is the same as clipped before rounding.
+ pub clipped_notsnapped: DeviceRect,
+ pub clipped_local: PictureRect,
+ pub uv_rect_kind: UvRectKind,
+}
-/*
- Contains functionality to help building the render task graph from a series of off-screen
- surfaces that are created during the prepare pass. For now, it maintains existing behavior.
- A future patch will add support for surface sub-graphs, while ensuring the render task
- graph itself is built correctly with dependencies regardless of the surface kind (chained,
- tiled, simple).
- */
// Information about the render task(s) for a given tile
#[cfg_attr(feature = "capture", derive(Serialize))]
@@ -618,3 +896,317 @@ impl SurfaceBuilder {
assert!(self.builder_stack.is_empty());
}
}
+
+
+pub fn calculate_screen_uv(
+ p: DevicePoint,
+ clipped: DeviceRect,
+) -> DeviceHomogeneousVector {
+ // TODO(gw): Switch to a simple mix, no bilerp / homogeneous vec needed anymore
+ DeviceHomogeneousVector::new(
+ (p.x - clipped.min.x) / (clipped.max.x - clipped.min.x),
+ (p.y - clipped.min.y) / (clipped.max.y - clipped.min.y),
+ 0.0,
+ 1.0,
+ )
+}
+
+pub fn get_surface_rects(
+ surface_index: SurfaceIndex,
+ composite_mode: &PictureCompositeMode,
+ parent_surface_index: SurfaceIndex,
+ surfaces: &mut [SurfaceInfo],
+ spatial_tree: &SpatialTree,
+ max_surface_size: f32,
+ force_scissor_rect: bool,
+) -> Option<SurfaceAllocInfo> {
+ let parent_surface = &surfaces[parent_surface_index.0];
+
+ let local_to_parent = SpaceMapper::new_with_target(
+ parent_surface.surface_spatial_node_index,
+ surfaces[surface_index.0].surface_spatial_node_index,
+ parent_surface.clipping_rect,
+ spatial_tree,
+ );
+
+ let local_clip_rect = local_to_parent
+ .unmap(&parent_surface.clipping_rect)
+ .unwrap_or(PictureRect::max_rect())
+ .cast_unit();
+
+ let surface = &mut surfaces[surface_index.0];
+
+ let (clipped_local, unclipped_local, source_local) = match composite_mode {
+ PictureCompositeMode::SVGFEGraph(ref filters) => {
+ // We need to get the primitive rect, and get_coverage_target_svgfe
+ // requires the provided rect is in user space (defined in SVG spec)
+ // for subregion calculations to work properly
+ //
+ // Calculate the target rect from source rect, note that this can
+ // produce a valid target rect even with an empty source rect in the
+ // case of filters like feFlood, feComponentTransfer, feColorMatrix,
+ // feImage and feTurbulence which can fill their whole subregion
+ // even if given empty SourceGraphic. It can also produce a smaller
+ // rect than source if subregions or filter region apply clipping to
+ // the intermediate pictures or the final picture.
+ let prim_subregion = composite_mode.get_rect(surface, None);
+
+ // Clip the prim_subregion by the clip_rect, this will be put into
+ // surface_rects.clipped.
+ let visible_subregion: LayoutRect =
+ prim_subregion.cast_unit()
+ .intersection(&local_clip_rect)
+ .unwrap_or(PictureRect::zero())
+ .cast_unit();
+
+ // If the visible_subregion was empty to begin with, or clipped away
+ // entirely, then there is nothing to do here, this is the hot path
+ // for culling of composited pictures.
+ if visible_subregion.is_empty() {
+ return None;
+ }
+
+ // Calculate the subregion for how much of SourceGraphic we may need
+ // to produce to satisfy the invalidation rect, then clip it by the
+ // original primitive rect because we have no reason to produce any
+ // out of bounds pixels; they would just be blank anyway.
+ let source_potential_subregion = composite_mode.get_coverage_source_svgfe(
+ filters, visible_subregion.cast_unit());
+ let source_subregion =
+ source_potential_subregion
+ .intersection(&surface.unclipped_local_rect.cast_unit())
+ .unwrap_or(LayoutRect::zero());
+
+ // For some reason, code assumes that the clipped_local rect we make
+ // here will enclose the source_subregion, and also be a valid
+ // prim_subregion, so we have to union the two rects to meet those
+ // expectations. This is an optimization opportunity - figure out
+ // how to make just the visible_subregion work here.
+ let coverage_subregion = source_subregion.union(&visible_subregion);
+
+ (coverage_subregion.cast_unit(), prim_subregion.cast_unit(), source_subregion.cast_unit())
+ }
+ PictureCompositeMode::Filter(Filter::DropShadows(ref shadows)) => {
+ let local_prim_rect = surface.clipped_local_rect;
+
+ let mut required_local_rect = local_prim_rect
+ .intersection(&local_clip_rect)
+ .unwrap_or(PictureRect::zero());
+
+ for shadow in shadows {
+ let (blur_radius_x, blur_radius_y) = surface.clamp_blur_radius(
+ shadow.blur_radius,
+ shadow.blur_radius,
+ );
+ let blur_inflation_x = blur_radius_x * BLUR_SAMPLE_SCALE;
+ let blur_inflation_y = blur_radius_y * BLUR_SAMPLE_SCALE;
+
+ let local_shadow_rect = local_prim_rect
+ .translate(shadow.offset.cast_unit())
+ .inflate(blur_inflation_x, blur_inflation_y);
+
+ if let Some(clipped_shadow_rect) = local_clip_rect.intersection(&local_shadow_rect) {
+ let required_shadow_rect = clipped_shadow_rect.inflate(blur_inflation_x, blur_inflation_y);
+
+ let local_clipped_shadow_rect = required_shadow_rect.translate(-shadow.offset.cast_unit());
+
+ required_local_rect = required_local_rect.union(&local_clipped_shadow_rect);
+ }
+ }
+
+ let unclipped = composite_mode.get_rect(surface, None);
+ let clipped = required_local_rect;
+
+ let clipped = match clipped.intersection(&unclipped.cast_unit()) {
+ Some(rect) => rect,
+ None => return None,
+ };
+
+ (clipped, unclipped, clipped)
+ }
+ _ => {
+ let surface_origin = surface.clipped_local_rect.min.to_vector().cast_unit();
+
+ let normalized_prim_rect = composite_mode
+ .get_rect(surface, None)
+ .translate(-surface_origin);
+
+ let normalized_clip_rect = local_clip_rect
+ .cast_unit()
+ .translate(-surface_origin);
+
+ let norm_clipped_rect = match normalized_prim_rect.intersection(&normalized_clip_rect) {
+ Some(rect) => rect,
+ None => return None,
+ };
+
+ let norm_clipped_rect = composite_mode.get_rect(surface, Some(norm_clipped_rect));
+
+ let norm_clipped_rect = match norm_clipped_rect.intersection(&normalized_prim_rect) {
+ Some(rect) => rect,
+ None => return None,
+ };
+
+ let unclipped = normalized_prim_rect.translate(surface_origin);
+ let clipped = norm_clipped_rect.translate(surface_origin);
+
+ (clipped.cast_unit(), unclipped.cast_unit(), clipped.cast_unit())
+ }
+ };
+
+ // We need to put the clipped, unclipped and source rects in the chosen
+ // raster spatial node if possible, so that it will be rendered at the
+ // proper pixel scale with antialiasing, otherwise it would be blurry.
+ let (mut clipped, mut unclipped, mut source) = if surface.raster_spatial_node_index != surface.surface_spatial_node_index {
+ // Transform surface into the chosen raster spatial node
+ assert_eq!(surface.device_pixel_scale.0, 1.0);
+
+ let local_to_world = SpaceMapper::new_with_target(
+ spatial_tree.root_reference_frame_index(),
+ surface.surface_spatial_node_index,
+ WorldRect::max_rect(),
+ spatial_tree,
+ );
+
+ let clipped = local_to_world.map(&clipped_local.cast_unit()).unwrap() * surface.device_pixel_scale;
+ let unclipped = local_to_world.map(&unclipped_local).unwrap() * surface.device_pixel_scale;
+ let source = local_to_world.map(&source_local.cast_unit()).unwrap() * surface.device_pixel_scale;
+
+ (clipped, unclipped, source)
+ } else {
+ // Surface is already in the chosen raster spatial node
+ let clipped = clipped_local.cast_unit() * surface.device_pixel_scale;
+ let unclipped = unclipped_local.cast_unit() * surface.device_pixel_scale;
+ let source = source_local.cast_unit() * surface.device_pixel_scale;
+
+ (clipped, unclipped, source)
+ };
+ let mut clipped_snapped = clipped.round_out();
+ let mut source_snapped = source.round_out();
+
+ // We need to make sure the surface size does not exceed max_surface_size,
+ // if it would exceed it we actually want to keep the surface in its local
+ // space and stop worrying about it being a little blurry.
+ //
+ // Since both clipped and source are subject to the same limit, we can just
+ // pick the largest axis from all rects involved.
+ //
+ // Importantly, surfaces that are exactly at max_surface_size are relatively
+ // common for some reason, so we don't want to use a conservative limit.
+ //
+ // If you change this, test with:
+ // ./mach crashtest layout/svg/crashtests/387290-1.svg
+ let max_dimension =
+ clipped_snapped.width().max(
+ clipped_snapped.height().max(
+ source_snapped.width().max(
+ source_snapped.height()
+ ))).ceil();
+ if max_dimension > max_surface_size {
+ // We have to recalculate max_dimension for the local space we'll be
+ // using as we're no longer rasterizing in the parent space
+ let max_dimension =
+ clipped_local.width().max(
+ clipped_local.height().max(
+ source_local.width().max(
+ source_local.height()
+ ))).ceil();
+ surface.raster_spatial_node_index = surface.surface_spatial_node_index;
+ surface.device_pixel_scale = Scale::new(max_surface_size / max_dimension);
+ surface.local_scale = (1.0, 1.0);
+
+ let add_markers = profiler::thread_is_being_profiled();
+ if add_markers {
+ let new_clipped = (clipped_local.cast_unit() * surface.device_pixel_scale).round();
+ let new_source = (source_local.cast_unit() * surface.device_pixel_scale).round();
+ profiler::add_text_marker("SurfaceSizeLimited",
+ format!("Surface for {:?} reduced from raster {:?} (source {:?}) to local {:?} (source {:?})",
+ composite_mode.kind(),
+ clipped.size(), source.size(),
+ new_clipped, new_source).as_str(),
+ Duration::from_secs_f32(new_clipped.width() * new_clipped.height() / 1000000000.0));
+ }
+
+ clipped = clipped_local.cast_unit() * surface.device_pixel_scale;
+ unclipped = unclipped_local.cast_unit() * surface.device_pixel_scale;
+ source = source_local.cast_unit() * surface.device_pixel_scale;
+ clipped_snapped = clipped.round();
+ source_snapped = source.round();
+ }
+
+ let task_size = clipped_snapped.size().to_i32();
+ // We must avoid hitting the assert here at all costs because panics here
+ // will repeatedly crash the GPU Process, making the whole app unusable,
+ // so make sure task_size <= max_surface_size, it's possible that we lose a
+ // pixel here if the max_dimension threshold was not optimal.
+ // See https://bugzilla.mozilla.org/show_bug.cgi?id=1948939 for more info.
+ let task_size = task_size.min(DeviceIntSize::new(max_surface_size as i32, max_surface_size as i32));
+ debug_assert!(
+ task_size.width <= max_surface_size as i32 &&
+ task_size.height <= max_surface_size as i32,
+ "task_size {:?} for {:?} must be within max_surface_size {}",
+ task_size,
+ composite_mode.kind(),
+ max_surface_size);
+
+ let uv_rect_kind = calculate_uv_rect_kind(
+ clipped_snapped,
+ unclipped,
+ );
+
+ // If the task size is zero sized, skip creation and drawing of it
+ if task_size.width == 0 || task_size.height == 0 {
+ return None;
+ }
+
+ // If the final clipped surface rect is not the same or larger as the unclipped
+ // local rect of the surface, we need to enable scissor rect (which disables
+ // merging batches between this and other render tasks allocated to the same
+ // render target). This is conservative - we could do better in future by
+ // distinguishing between clips that affect the surface itself vs. clips on
+ // child primitives that don't affect this.
+ let needs_scissor_rect = force_scissor_rect || !clipped_local.contains_box(&surface.unclipped_local_rect);
+
+ Some(SurfaceAllocInfo {
+ task_size,
+ needs_scissor_rect,
+ clipped: clipped_snapped,
+ unclipped,
+ source: source_snapped,
+ clipped_notsnapped: clipped,
+ clipped_local,
+ uv_rect_kind,
+ })
+}
+
+pub fn calculate_uv_rect_kind(
+ clipped: DeviceRect,
+ unclipped: DeviceRect,
+) -> UvRectKind {
+ let top_left = calculate_screen_uv(
+ unclipped.top_left().cast_unit(),
+ clipped,
+ );
+
+ let top_right = calculate_screen_uv(
+ unclipped.top_right().cast_unit(),
+ clipped,
+ );
+
+ let bottom_left = calculate_screen_uv(
+ unclipped.bottom_left().cast_unit(),
+ clipped,
+ );
+
+ let bottom_right = calculate_screen_uv(
+ unclipped.bottom_right().cast_unit(),
+ clipped,
+ );
+
+ UvRectKind::Quad {
+ top_left,
+ top_right,
+ bottom_left,
+ bottom_right,
+ }
+}
diff --git a/gfx/wr/webrender/src/tile_cache/mod.rs b/gfx/wr/webrender/src/tile_cache/mod.rs
@@ -12,11 +12,43 @@
// Existing tile cache slice builder (was previously tile_cache.rs)
pub mod slice_builder;
+use api::{AlphaType, BorderRadius, ClipMode, ColorF, ColorDepth, DebugFlags, ImageKey, ImageRendering};
+use api::{PropertyBindingId, PrimitiveFlags, YuvFormat, YuvRangedColorSpace};
use api::units::*;
+use crate::clip::{ClipNodeId, ClipLeafId, ClipItemKind, ClipSpaceConversion, ClipChainInstance, ClipStore};
+use crate::composite::{CompositorKind, CompositeState, CompositorSurfaceKind, ExternalSurfaceDescriptor};
+use crate::composite::{ExternalSurfaceDependency, NativeSurfaceId, NativeTileId};
+use crate::composite::{CompositorClipIndex, CompositorTransformIndex};
+use crate::composite::{CompositeTileDescriptor, CompositeTile};
+use crate::gpu_types::ZBufferId;
use crate::intern::ItemUid;
-use crate::internal_types::FrameId;
-use peek_poke::PeekPoke;
-use std::{marker, u32};
+use crate::internal_types::{FastHashMap, FrameId, Filter};
+use crate::invalidation::{InvalidationReason, DirtyRegion, PrimitiveCompareResult, quadtree::TileNode};
+use crate::invalidation::dependency::{PrimitiveComparer, PrimitiveDependency, ImageDependency};
+use crate::invalidation::dependency::{SpatialNodeComparer, PrimitiveComparisonKey};
+use crate::invalidation::dependency::{OpacityBindingInfo, ColorBindingInfo, OpacityBinding, ColorBinding};
+use crate::picture::{SurfaceTextureDescriptor, PictureCompositeMode, SurfaceIndex, clamp, clampf};
+use crate::picture::{get_relative_scale_offset, PicturePrimitive};
+use crate::picture::MAX_COMPOSITOR_SURFACES_SIZE;
+use crate::prim_store::{PrimitiveInstance, PrimitiveInstanceKind, PrimitiveScratchBuffer, PictureIndex};
+use crate::prim_store::{ColorBindingStorage, ColorBindingIndex, PrimitiveTemplateKind};
+use crate::print_tree::{PrintTreePrinter, PrintTree};
+use crate::{profiler, render_backend::DataStores};
+use crate::profiler::TransactionProfile;
+use crate::renderer::GpuBufferBuilderF;
+use crate::resource_cache::{ResourceCache, ImageRequest};
+use crate::scene_building::SliceFlags;
+use crate::space::SpaceMapper;
+use crate::spatial_tree::{SpatialNodeIndex, SpatialTree};
+use crate::surface::{SubpixelMode, SurfaceInfo};
+use crate::util::{ScaleOffset, MatrixHelpers, MaxRect};
+use crate::visibility::{FrameVisibilityContext, FrameVisibilityState, VisibilityState, PrimitiveVisibilityFlags};
+use euclid::approxeq::ApproxEq;
+use euclid::Box2D;
+use peek_poke::{PeekPoke, poke_into_vec, ensure_red_zone};
+use smallvec::SmallVec;
+use std::fmt::{Display, Error, Formatter};
+use std::{marker, mem, u32};
use std::sync::atomic::{AtomicUsize, Ordering};
pub use self::slice_builder::{
@@ -233,3 +265,3245 @@ impl TileDescriptor {
self.dep_data.clear();
}
}
+
+
+/// The key that identifies a tile cache instance. For now, it's simple the index of
+/// the slice as it was created during scene building.
+#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SliceId(usize);
+
+impl SliceId {
+ pub fn new(index: usize) -> Self {
+ SliceId(index)
+ }
+}
+
+/// Information that is required to reuse or create a new tile cache. Created
+/// during scene building and passed to the render backend / frame builder.
+pub struct TileCacheParams {
+ // The current debug flags for the system.
+ pub debug_flags: DebugFlags,
+ // Index of the slice (also effectively the key of the tile cache, though we use SliceId where that matters)
+ pub slice: usize,
+ // Flags describing content of this cache (e.g. scrollbars)
+ pub slice_flags: SliceFlags,
+ // The anchoring spatial node / scroll root
+ pub spatial_node_index: SpatialNodeIndex,
+ // The space in which visibility/invalidation/clipping computations are done.
+ pub visibility_node_index: SpatialNodeIndex,
+ // Optional background color of this tilecache. If present, can be used as an optimization
+ // to enable opaque blending and/or subpixel AA in more places.
+ pub background_color: Option<ColorF>,
+ // Node in the clip-tree that defines where we exclude clips from child prims
+ pub shared_clip_node_id: ClipNodeId,
+ // Clip leaf that is used to build the clip-chain for this tile cache.
+ pub shared_clip_leaf_id: Option<ClipLeafId>,
+ // Virtual surface sizes are always square, so this represents both the width and height
+ pub virtual_surface_size: i32,
+ // The number of Image surfaces that are being requested for this tile cache.
+ // This is only a suggestion - the tile cache will clamp this as a reasonable number
+ // and only promote a limited number of surfaces.
+ pub image_surface_count: usize,
+ // The number of YuvImage surfaces that are being requested for this tile cache.
+ // This is only a suggestion - the tile cache will clamp this as a reasonable number
+ // and only promote a limited number of surfaces.
+ pub yuv_image_surface_count: usize,
+}
+
+/// The backing surface for this tile.
+#[derive(Debug)]
+pub enum TileSurface {
+ Texture {
+ /// Descriptor for the surface that this tile draws into.
+ descriptor: SurfaceTextureDescriptor,
+ },
+ Color {
+ color: ColorF,
+ },
+}
+
+impl TileSurface {
+ pub fn kind(&self) -> &'static str {
+ match *self {
+ TileSurface::Color { .. } => "Color",
+ TileSurface::Texture { .. } => "Texture",
+ }
+ }
+}
+
+/// Information about a cached tile.
+pub struct Tile {
+ /// The grid position of this tile within the picture cache
+ pub tile_offset: TileOffset,
+ /// The current world rect of this tile.
+ pub world_tile_rect: WorldRect,
+ /// The current local rect of this tile.
+ pub local_tile_rect: PictureRect,
+ /// The picture space dirty rect for this tile.
+ pub local_dirty_rect: PictureRect,
+ /// The device space dirty rect for this tile.
+ /// TODO(gw): We have multiple dirty rects available due to the quadtree above. In future,
+ /// expose these as multiple dirty rects, which will help in some cases.
+ pub device_dirty_rect: DeviceRect,
+ /// World space rect that contains valid pixels region of this tile.
+ pub world_valid_rect: WorldRect,
+ /// Device space rect that contains valid pixels region of this tile.
+ pub device_valid_rect: DeviceRect,
+ /// Uniquely describes the content of this tile, in a way that can be
+ /// (reasonably) efficiently hashed and compared.
+ pub current_descriptor: TileDescriptor,
+ /// The content descriptor for this tile from the previous frame.
+ pub prev_descriptor: TileDescriptor,
+ /// Handle to the backing surface for this tile.
+ pub surface: Option<TileSurface>,
+ /// If true, this tile is marked valid, and the existing texture
+ /// cache handle can be used. Tiles are invalidated during the
+ /// build_dirty_regions method.
+ pub is_valid: bool,
+ /// If true, this tile intersects with the currently visible screen
+ /// rect, and will be drawn.
+ pub is_visible: bool,
+ /// The tile id is stable between display lists and / or frames,
+ /// if the tile is retained. Useful for debugging tile evictions.
+ pub id: TileId,
+ /// If true, the tile was determined to be opaque, which means blending
+ /// can be disabled when drawing it.
+ pub is_opaque: bool,
+ /// Root node of the quadtree dirty rect tracker.
+ pub root: TileNode,
+ /// The last rendered background color on this tile.
+ background_color: Option<ColorF>,
+ /// The first reason the tile was invalidated this frame.
+ invalidation_reason: Option<InvalidationReason>,
+ /// The local space valid rect for all primitives that affect this tile.
+ pub local_valid_rect: PictureBox2D,
+ /// z-buffer id for this tile
+ pub z_id: ZBufferId,
+ pub sub_graphs: Vec<(PictureRect, Vec<(PictureCompositeMode, SurfaceIndex)>)>,
+}
+
+impl Tile {
+ /// Construct a new, invalid tile.
+ fn new(tile_offset: TileOffset) -> Self {
+ let id = TileId(crate::tile_cache::next_tile_id());
+
+ Tile {
+ tile_offset,
+ local_tile_rect: PictureRect::zero(),
+ world_tile_rect: WorldRect::zero(),
+ world_valid_rect: WorldRect::zero(),
+ device_valid_rect: DeviceRect::zero(),
+ local_dirty_rect: PictureRect::zero(),
+ device_dirty_rect: DeviceRect::zero(),
+ surface: None,
+ current_descriptor: TileDescriptor::new(),
+ prev_descriptor: TileDescriptor::new(),
+ is_valid: false,
+ is_visible: false,
+ id,
+ is_opaque: false,
+ root: TileNode::new_leaf(Vec::new()),
+ background_color: None,
+ invalidation_reason: None,
+ local_valid_rect: PictureBox2D::zero(),
+ z_id: ZBufferId::invalid(),
+ sub_graphs: Vec::new(),
+ }
+ }
+
+ /// Print debug information about this tile to a tree printer.
+ fn print(&self, pt: &mut dyn PrintTreePrinter) {
+ pt.new_level(format!("Tile {:?}", self.id));
+ pt.add_item(format!("local_tile_rect: {:?}", self.local_tile_rect));
+ pt.add_item(format!("background_color: {:?}", self.background_color));
+ pt.add_item(format!("invalidation_reason: {:?}", self.invalidation_reason));
+ self.current_descriptor.print(pt);
+ pt.end_level();
+ }
+
+ /// Check if the content of the previous and current tile descriptors match
+ fn update_dirty_rects(
+ &mut self,
+ ctx: &TileUpdateDirtyContext,
+ state: &mut TileUpdateDirtyState,
+ invalidation_reason: &mut Option<InvalidationReason>,
+ frame_context: &FrameVisibilityContext,
+ ) -> PictureRect {
+ let mut prim_comparer = PrimitiveComparer::new(
+ &self.prev_descriptor,
+ &self.current_descriptor,
+ state.resource_cache,
+ state.spatial_node_comparer,
+ ctx.opacity_bindings,
+ ctx.color_bindings,
+ );
+
+ let mut dirty_rect = PictureBox2D::zero();
+ self.root.update_dirty_rects(
+ &self.prev_descriptor.prims,
+ &self.current_descriptor.prims,
+ &mut prim_comparer,
+ &mut dirty_rect,
+ state.compare_cache,
+ invalidation_reason,
+ frame_context,
+ );
+
+ dirty_rect
+ }
+
+ /// Invalidate a tile based on change in content. This
+ /// must be called even if the tile is not currently
+ /// visible on screen. We might be able to improve this
+ /// later by changing how ComparableVec is used.
+ fn update_content_validity(
+ &mut self,
+ ctx: &TileUpdateDirtyContext,
+ state: &mut TileUpdateDirtyState,
+ frame_context: &FrameVisibilityContext,
+ ) {
+ // Check if the contents of the primitives, clips, and
+ // other dependencies are the same.
+ state.compare_cache.clear();
+ let mut invalidation_reason = None;
+ let dirty_rect = self.update_dirty_rects(
+ ctx,
+ state,
+ &mut invalidation_reason,
+ frame_context,
+ );
+ if !dirty_rect.is_empty() {
+ self.invalidate(
+ Some(dirty_rect),
+ invalidation_reason.expect("bug: no invalidation_reason"),
+ );
+ }
+ if ctx.invalidate_all {
+ self.invalidate(None, InvalidationReason::ScaleChanged);
+ }
+ // TODO(gw): We can avoid invalidating the whole tile in some cases here,
+ // but it should be a fairly rare invalidation case.
+ if self.current_descriptor.local_valid_rect != self.prev_descriptor.local_valid_rect {
+ self.invalidate(None, InvalidationReason::ValidRectChanged);
+ state.composite_state.dirty_rects_are_valid = false;
+ }
+ }
+
+ /// Invalidate this tile. If `invalidation_rect` is None, the entire
+ /// tile is invalidated.
+ pub fn invalidate(
+ &mut self,
+ invalidation_rect: Option<PictureRect>,
+ reason: InvalidationReason,
+ ) {
+ self.is_valid = false;
+
+ match invalidation_rect {
+ Some(rect) => {
+ self.local_dirty_rect = self.local_dirty_rect.union(&rect);
+ }
+ None => {
+ self.local_dirty_rect = self.local_tile_rect;
+ }
+ }
+
+ if self.invalidation_reason.is_none() {
+ self.invalidation_reason = Some(reason);
+ }
+ }
+
+ /// Called during pre_update of a tile cache instance. Allows the
+ /// tile to setup state before primitive dependency calculations.
+ fn pre_update(
+ &mut self,
+ ctx: &TilePreUpdateContext,
+ ) {
+ self.local_tile_rect = PictureRect::new(
+ PicturePoint::new(
+ self.tile_offset.x as f32 * ctx.tile_size.width,
+ self.tile_offset.y as f32 * ctx.tile_size.height,
+ ),
+ PicturePoint::new(
+ (self.tile_offset.x + 1) as f32 * ctx.tile_size.width,
+ (self.tile_offset.y + 1) as f32 * ctx.tile_size.height,
+ ),
+ );
+ // TODO(gw): This is a hack / fix for Box2D::union in euclid not working with
+ // zero sized rect accumulation. Once that lands, we'll revert this
+ // to be zero.
+ self.local_valid_rect = PictureBox2D::new(
+ PicturePoint::new( 1.0e32, 1.0e32),
+ PicturePoint::new(-1.0e32, -1.0e32),
+ );
+ self.invalidation_reason = None;
+ self.sub_graphs.clear();
+
+ self.world_tile_rect = ctx.pic_to_world_mapper
+ .map(&self.local_tile_rect)
+ .expect("bug: map local tile rect");
+
+ // Check if this tile is currently on screen.
+ self.is_visible = self.world_tile_rect.intersects(&ctx.global_screen_world_rect);
+
+ // If the tile isn't visible, early exit, skipping the normal set up to
+ // validate dependencies. Instead, we will only compare the current tile
+ // dependencies the next time it comes into view.
+ if !self.is_visible {
+ return;
+ }
+
+ if ctx.background_color != self.background_color {
+ self.invalidate(None, InvalidationReason::BackgroundColor);
+ self.background_color = ctx.background_color;
+ }
+
+ // Clear any dependencies so that when we rebuild them we
+ // can compare if the tile has the same content.
+ mem::swap(
+ &mut self.current_descriptor,
+ &mut self.prev_descriptor,
+ );
+ self.current_descriptor.clear();
+ self.root.clear(self.local_tile_rect);
+
+ // Since this tile is determined to be visible, it will get updated
+ // dependencies, so update the frame id we are storing dependencies for.
+ self.current_descriptor.last_updated_frame_id = ctx.frame_id;
+ }
+
+ /// Add dependencies for a given primitive to this tile.
+ fn add_prim_dependency(
+ &mut self,
+ info: &PrimitiveDependencyInfo,
+ ) {
+ // If this tile isn't currently visible, we don't want to update the dependencies
+ // for this tile, as an optimization, since it won't be drawn anyway.
+ if !self.is_visible {
+ return;
+ }
+
+ // Incorporate the bounding rect of the primitive in the local valid rect
+ // for this tile. This is used to minimize the size of the scissor rect
+ // during rasterization and the draw rect during composition of partial tiles.
+ self.local_valid_rect = self.local_valid_rect.union(&info.prim_clip_box);
+
+ // TODO(gw): The prim_clip_rect can be impacted by the clip rect of the display port,
+ // which can cause invalidations when a new display list with changed
+ // display port is received. To work around this, clamp the prim clip rect
+ // to the tile boundaries - if the clip hasn't affected the tile, then the
+ // changed clip can't affect the content of the primitive on this tile.
+ // In future, we could consider supplying the display port clip from Gecko
+ // in a different way (e.g. as a scroll frame clip) which still provides
+ // the desired clip for checkerboarding, but doesn't require this extra
+ // work below.
+
+ // TODO(gw): This is a hot part of the code - we could probably optimize further by:
+ // - Using min/max instead of clamps below (if we guarantee the rects are well formed)
+
+ let tile_p0 = self.local_tile_rect.min;
+ let tile_p1 = self.local_tile_rect.max;
+
+ let prim_clip_box = PictureBox2D::new(
+ PicturePoint::new(
+ clampf(info.prim_clip_box.min.x, tile_p0.x, tile_p1.x),
+ clampf(info.prim_clip_box.min.y, tile_p0.y, tile_p1.y),
+ ),
+ PicturePoint::new(
+ clampf(info.prim_clip_box.max.x, tile_p0.x, tile_p1.x),
+ clampf(info.prim_clip_box.max.y, tile_p0.y, tile_p1.y),
+ ),
+ );
+
+ // Update the tile descriptor, used for tile comparison during scene swaps.
+ let prim_index = PrimitiveDependencyIndex(self.current_descriptor.prims.len() as u32);
+
+ // Encode the deps for this primitive in the `dep_data` byte buffer
+ let dep_offset = self.current_descriptor.dep_data.len() as u32;
+ let mut dep_count = 0;
+
+ for clip in &info.clips {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::Clip {
+ clip: *clip,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ for spatial_node_index in &info.spatial_nodes {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::SpatialNode {
+ index: *spatial_node_index,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ for image in &info.images {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::Image {
+ image: *image,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ for binding in &info.opacity_bindings {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::OpacityBinding {
+ binding: *binding,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ if let Some(ref binding) = info.color_binding {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::ColorBinding {
+ binding: *binding,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ self.current_descriptor.prims.push(PrimitiveDescriptor {
+ prim_uid: info.prim_uid,
+ prim_clip_box,
+ dep_offset,
+ dep_count,
+ });
+
+ // Add this primitive to the dirty rect quadtree.
+ self.root.add_prim(prim_index, &info.prim_clip_box);
+ }
+
+ /// Called during tile cache instance post_update. Allows invalidation and dirty
+ /// rect calculation after primitive dependencies have been updated.
+ fn update_dirty_and_valid_rects(
+ &mut self,
+ ctx: &TileUpdateDirtyContext,
+ state: &mut TileUpdateDirtyState,
+ frame_context: &FrameVisibilityContext,
+ ) {
+ // Ensure peek-poke constraint is met, that `dep_data` is large enough
+ ensure_red_zone::<PrimitiveDependency>(&mut self.current_descriptor.dep_data);
+
+ // Register the frame id of this tile with the spatial node comparer, to ensure
+ // that it doesn't GC any spatial nodes from the comparer that are referenced
+ // by this tile. Must be done before we early exit below, so that we retain
+ // spatial node info even for tiles that are currently not visible.
+ state.spatial_node_comparer.retain_for_frame(self.current_descriptor.last_updated_frame_id);
+
+ // If tile is not visible, just early out from here - we don't update dependencies
+ // so don't want to invalidate, merge, split etc. The tile won't need to be drawn
+ // (and thus updated / invalidated) until it is on screen again.
+ if !self.is_visible {
+ return;
+ }
+
+ // Calculate the overall valid rect for this tile.
+ self.current_descriptor.local_valid_rect = self.local_valid_rect;
+
+ // TODO(gw): In theory, the local tile rect should always have an
+ // intersection with the overall picture rect. In practice,
+ // due to some accuracy issues with how fract_offset (and
+ // fp accuracy) are used in the calling method, this isn't
+ // always true. In this case, it's safe to set the local
+ // valid rect to zero, which means it will be clipped out
+ // and not affect the scene. In future, we should fix the
+ // accuracy issue above, so that this assumption holds, but
+ // it shouldn't have any noticeable effect on performance
+ // or memory usage (textures should never get allocated).
+ self.current_descriptor.local_valid_rect = self.local_tile_rect
+ .intersection(&ctx.local_rect)
+ .and_then(|r| r.intersection(&self.current_descriptor.local_valid_rect))
+ .unwrap_or_else(PictureRect::zero);
+
+ // The device_valid_rect is referenced during `update_content_validity` so it
+ // must be updated here first.
+ self.world_valid_rect = ctx.pic_to_world_mapper
+ .map(&self.current_descriptor.local_valid_rect)
+ .expect("bug: map local valid rect");
+
+ // The device rect is guaranteed to be aligned on a device pixel - the round
+ // is just to deal with float accuracy. However, the valid rect is not
+ // always aligned to a device pixel. To handle this, round out to get all
+ // required pixels, and intersect with the tile device rect.
+ let device_rect = (self.world_tile_rect * ctx.global_device_pixel_scale).round();
+ self.device_valid_rect = (self.world_valid_rect * ctx.global_device_pixel_scale)
+ .round_out()
+ .intersection(&device_rect)
+ .unwrap_or_else(DeviceRect::zero);
+
+ // Invalidate the tile based on the content changing.
+ self.update_content_validity(ctx, state, frame_context);
+ }
+
+ /// Called during tile cache instance post_update. Allows invalidation and dirty
+ /// rect calculation after primitive dependencies have been updated.
+ fn post_update(
+ &mut self,
+ ctx: &TilePostUpdateContext,
+ state: &mut TilePostUpdateState,
+ frame_context: &FrameVisibilityContext,
+ ) {
+ // If tile is not visible, just early out from here - we don't update dependencies
+ // so don't want to invalidate, merge, split etc. The tile won't need to be drawn
+ // (and thus updated / invalidated) until it is on screen again.
+ if !self.is_visible {
+ return;
+ }
+
+ // If there are no primitives there is no need to draw or cache it.
+ // Bug 1719232 - The final device valid rect does not always describe a non-empty
+ // region. Cull the tile as a workaround.
+ if self.current_descriptor.prims.is_empty() || self.device_valid_rect.is_empty() {
+ // If there is a native compositor surface allocated for this (now empty) tile
+ // it must be freed here, otherwise the stale tile with previous contents will
+ // be composited. If the tile subsequently gets new primitives added to it, the
+ // surface will be re-allocated when it's added to the composite draw list.
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { mut id, .. }, .. }) = self.surface.take() {
+ if let Some(id) = id.take() {
+ state.resource_cache.destroy_compositor_tile(id);
+ }
+ }
+
+ self.is_visible = false;
+ return;
+ }
+
+ // Check if this tile can be considered opaque. Opacity state must be updated only
+ // after all early out checks have been performed. Otherwise, we might miss updating
+ // the native surface next time this tile becomes visible.
+ let clipped_rect = self.current_descriptor.local_valid_rect
+ .intersection(&ctx.local_clip_rect)
+ .unwrap_or_else(PictureRect::zero);
+
+ let has_opaque_bg_color = self.background_color.map_or(false, |c| c.a >= 1.0);
+ let has_opaque_backdrop = ctx.backdrop.map_or(false, |b| b.opaque_rect.contains_box(&clipped_rect));
+ let mut is_opaque = has_opaque_bg_color || has_opaque_backdrop;
+
+ // If this tile intersects with any underlay surfaces, we need to consider it
+ // translucent, since it will contain an alpha cutout
+ for underlay in ctx.underlays {
+ if clipped_rect.intersects(&underlay.local_rect) {
+ is_opaque = false;
+ break;
+ }
+ }
+
+ // Set the correct z_id for this tile
+ self.z_id = ctx.z_id;
+
+ if is_opaque != self.is_opaque {
+ // If opacity changed, the native compositor surface and all tiles get invalidated.
+ // (this does nothing if not using native compositor mode).
+ // TODO(gw): This property probably changes very rarely, so it is OK to invalidate
+ // everything in this case. If it turns out that this isn't true, we could
+ // consider other options, such as per-tile opacity (natively supported
+ // on CoreAnimation, and supported if backed by non-virtual surfaces in
+ // DirectComposition).
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = self.surface {
+ if let Some(id) = id.take() {
+ state.resource_cache.destroy_compositor_tile(id);
+ }
+ }
+
+ // Invalidate the entire tile to force a redraw.
+ self.invalidate(None, InvalidationReason::SurfaceOpacityChanged);
+ self.is_opaque = is_opaque;
+ }
+
+ // Check if the selected composite mode supports dirty rect updates. For Draw composite
+ // mode, we can always update the content with smaller dirty rects, unless there is a
+ // driver bug to workaround. For native composite mode, we can only use dirty rects if
+ // the compositor supports partial surface updates.
+ let (supports_dirty_rects, supports_simple_prims) = match state.composite_state.compositor_kind {
+ CompositorKind::Draw { .. } | CompositorKind::Layer { .. } => {
+ (frame_context.config.gpu_supports_render_target_partial_update, true)
+ }
+ CompositorKind::Native { capabilities, .. } => {
+ (capabilities.max_update_rects > 0, false)
+ }
+ };
+
+ // TODO(gw): Consider using smaller tiles and/or tile splits for
+ // native compositors that don't support dirty rects.
+ if supports_dirty_rects {
+ // Only allow splitting for normal content sized tiles
+ if ctx.current_tile_size == state.resource_cache.picture_textures.default_tile_size() {
+ let max_split_level = 3;
+
+ // Consider splitting / merging dirty regions
+ self.root.maybe_merge_or_split(
+ 0,
+ &self.current_descriptor.prims,
+ max_split_level,
+ );
+ }
+ }
+
+ // The dirty rect will be set correctly by now. If the underlying platform
+ // doesn't support partial updates, and this tile isn't valid, force the dirty
+ // rect to be the size of the entire tile.
+ if !self.is_valid && !supports_dirty_rects {
+ self.local_dirty_rect = self.local_tile_rect;
+ }
+
+ // See if this tile is a simple color, in which case we can just draw
+ // it as a rect, and avoid allocating a texture surface and drawing it.
+ // TODO(gw): Initial native compositor interface doesn't support simple
+ // color tiles. We can definitely support this in DC, so this
+ // should be added as a follow up.
+ let is_simple_prim =
+ ctx.backdrop.map_or(false, |b| b.kind.is_some()) &&
+ self.current_descriptor.prims.len() == 1 &&
+ self.is_opaque &&
+ supports_simple_prims;
+
+ // Set up the backing surface for this tile.
+ let surface = if is_simple_prim {
+ // If we determine the tile can be represented by a color, set the
+ // surface unconditionally (this will drop any previously used
+ // texture cache backing surface).
+ match ctx.backdrop.unwrap().kind {
+ Some(BackdropKind::Color { color }) => {
+ TileSurface::Color {
+ color,
+ }
+ }
+ None => {
+ // This should be prevented by the is_simple_prim check above.
+ unreachable!();
+ }
+ }
+ } else {
+ // If this tile will be backed by a surface, we want to retain
+ // the texture handle from the previous frame, if possible. If
+ // the tile was previously a color, or not set, then just set
+ // up a new texture cache handle.
+ match self.surface.take() {
+ Some(TileSurface::Texture { descriptor }) => {
+ // Reuse the existing descriptor and vis mask
+ TileSurface::Texture {
+ descriptor,
+ }
+ }
+ Some(TileSurface::Color { .. }) | None => {
+ // This is the case where we are constructing a tile surface that
+ // involves drawing to a texture. Create the correct surface
+ // descriptor depending on the compositing mode that will read
+ // the output.
+ let descriptor = match state.composite_state.compositor_kind {
+ CompositorKind::Draw { .. } | CompositorKind::Layer { .. } => {
+ // For a texture cache entry, create an invalid handle that
+ // will be allocated when update_picture_cache is called.
+ SurfaceTextureDescriptor::TextureCache {
+ handle: None,
+ }
+ }
+ CompositorKind::Native { .. } => {
+ // Create a native surface surface descriptor, but don't allocate
+ // a surface yet. The surface is allocated *after* occlusion
+ // culling occurs, so that only visible tiles allocate GPU memory.
+ SurfaceTextureDescriptor::Native {
+ id: None,
+ }
+ }
+ };
+
+ TileSurface::Texture {
+ descriptor,
+ }
+ }
+ }
+ };
+
+ // Store the current surface backing info for use during batching.
+ self.surface = Some(surface);
+ }
+}
+
+// TODO(gw): Tidy this up by:
+// - Add an Other variant for things like opaque gradient backdrops
+#[derive(Debug, Copy, Clone)]
+pub enum BackdropKind {
+ Color {
+ color: ColorF,
+ },
+}
+
+/// Stores information about the calculated opaque backdrop of this slice.
+#[derive(Debug, Copy, Clone)]
+pub struct BackdropInfo {
+ /// The picture space rectangle that is known to be opaque. This is used
+ /// to determine where subpixel AA can be used, and where alpha blending
+ /// can be disabled.
+ pub opaque_rect: PictureRect,
+ /// If the backdrop covers the entire slice with an opaque color, this
+ /// will be set and can be used as a clear color for the slice's tiles.
+ pub spanning_opaque_color: Option<ColorF>,
+ /// Kind of the backdrop
+ pub kind: Option<BackdropKind>,
+ /// The picture space rectangle of the backdrop, if kind is set.
+ pub backdrop_rect: PictureRect,
+}
+
+impl BackdropInfo {
+ fn empty() -> Self {
+ BackdropInfo {
+ opaque_rect: PictureRect::zero(),
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ }
+ }
+}
+
+/// Represents the native surfaces created for a picture cache, if using
+/// a native compositor. An opaque and alpha surface is always created,
+/// but tiles are added to a surface based on current opacity. If the
+/// calculated opacity of a tile changes, the tile is invalidated and
+/// attached to a different native surface. This means that we don't
+/// need to invalidate the entire surface if only some tiles are changing
+/// opacity. It also means we can take advantage of opaque tiles on cache
+/// slices where only some of the tiles are opaque. There is an assumption
+/// that creating a native surface is cheap, and only when a tile is added
+/// to a surface is there a significant cost. This assumption holds true
+/// for the current native compositor implementations on Windows and Mac.
+pub struct NativeSurface {
+ /// Native surface for opaque tiles
+ pub opaque: NativeSurfaceId,
+ /// Native surface for alpha tiles
+ pub alpha: NativeSurfaceId,
+}
+
+/// Hash key for an external native compositor surface
+#[derive(PartialEq, Eq, Hash)]
+pub struct ExternalNativeSurfaceKey {
+ /// The YUV/RGB image keys that are used to draw this surface.
+ pub image_keys: [ImageKey; 3],
+ /// If this is not an 'external' compositor surface created via
+ /// Compositor::create_external_surface, this is set to the
+ /// current device size of the surface.
+ pub size: Option<DeviceIntSize>,
+}
+
+/// Information about a native compositor surface cached between frames.
+pub struct ExternalNativeSurface {
+ /// If true, the surface was used this frame. Used for a simple form
+ /// of GC to remove old surfaces.
+ pub used_this_frame: bool,
+ /// The native compositor surface handle
+ pub native_surface_id: NativeSurfaceId,
+ /// List of image keys, and current image generations, that are drawn in this surface.
+ /// The image generations are used to check if the compositor surface is dirty and
+ /// needs to be updated.
+ pub image_dependencies: [ImageDependency; 3],
+}
+
+/// Wrapper struct around an external surface descriptor with a little more information
+/// that the picture caching code needs.
+pub struct CompositorSurface {
+ // External surface descriptor used by compositing logic
+ pub descriptor: ExternalSurfaceDescriptor,
+ // The compositor surface rect + any intersecting prims. Later prims that intersect
+ // with this must be added to the next sub-slice.
+ prohibited_rect: PictureRect,
+ // If the compositor surface content is opaque.
+ pub is_opaque: bool,
+}
+
+pub struct BackdropSurface {
+ pub id: NativeSurfaceId,
+ pub color: ColorF,
+ pub device_rect: DeviceRect,
+}
+
+/// In some cases, we need to know the dirty rect of all tiles in order
+/// to correctly invalidate a primitive.
+#[derive(Debug)]
+pub struct DeferredDirtyTest {
+ /// The tile rect that the primitive being checked affects
+ pub tile_rect: TileRect,
+ /// The picture-cache local rect of the primitive being checked
+ pub prim_rect: PictureRect,
+}
+
+/// Represents a cache of tiles that make up a picture primitives.
+pub struct TileCacheInstance {
+ // The current debug flags for the system.
+ pub debug_flags: DebugFlags,
+ /// Index of the tile cache / slice for this frame builder. It's determined
+ /// by the setup_picture_caching method during flattening, which splits the
+ /// picture tree into multiple slices. It's used as a simple input to the tile
+ /// keys. It does mean we invalidate tiles if a new layer gets inserted / removed
+ /// between display lists - this seems very unlikely to occur on most pages, but
+ /// can be revisited if we ever notice that.
+ pub slice: usize,
+ /// Propagated information about the slice
+ pub slice_flags: SliceFlags,
+ /// The currently selected tile size to use for this cache
+ pub current_tile_size: DeviceIntSize,
+ /// The list of sub-slices in this tile cache
+ pub sub_slices: Vec<SubSlice>,
+ /// The positioning node for this tile cache.
+ pub spatial_node_index: SpatialNodeIndex,
+ /// The coordinate space to do visibility/clipping/invalidation in.
+ pub visibility_node_index: SpatialNodeIndex,
+ /// List of opacity bindings, with some extra information
+ /// about whether they changed since last frame.
+ opacity_bindings: FastHashMap<PropertyBindingId, OpacityBindingInfo>,
+ /// Switch back and forth between old and new bindings hashmaps to avoid re-allocating.
+ old_opacity_bindings: FastHashMap<PropertyBindingId, OpacityBindingInfo>,
+ /// A helper to compare transforms between previous and current frame.
+ spatial_node_comparer: SpatialNodeComparer,
+ /// List of color bindings, with some extra information
+ /// about whether they changed since last frame.
+ color_bindings: FastHashMap<PropertyBindingId, ColorBindingInfo>,
+ /// Switch back and forth between old and new bindings hashmaps to avoid re-allocating.
+ old_color_bindings: FastHashMap<PropertyBindingId, ColorBindingInfo>,
+ /// The current dirty region tracker for this picture.
+ pub dirty_region: DirtyRegion,
+ /// Current size of tiles in picture units.
+ tile_size: PictureSize,
+ /// Tile coords of the currently allocated grid.
+ tile_rect: TileRect,
+ /// Pre-calculated versions of the tile_rect above, used to speed up the
+ /// calculations in get_tile_coords_for_rect.
+ tile_bounds_p0: TileOffset,
+ tile_bounds_p1: TileOffset,
+ /// Local rect (unclipped) of the picture this cache covers.
+ pub local_rect: PictureRect,
+ /// The local clip rect, from the shared clips of this picture.
+ pub local_clip_rect: PictureRect,
+ /// Registered clip in CompositeState for this picture cache
+ pub compositor_clip: Option<CompositorClipIndex>,
+ /// The screen rect, transformed to local picture space.
+ pub screen_rect_in_pic_space: PictureRect,
+ /// The surface index that this tile cache will be drawn into.
+ surface_index: SurfaceIndex,
+ /// The background color from the renderer. If this is set opaque, we know it's
+ /// fine to clear the tiles to this and allow subpixel text on the first slice.
+ pub background_color: Option<ColorF>,
+ /// Information about the calculated backdrop content of this cache.
+ pub backdrop: BackdropInfo,
+ /// The allowed subpixel mode for this surface, which depends on the detected
+ /// opacity of the background.
+ pub subpixel_mode: SubpixelMode,
+ // Node in the clip-tree that defines where we exclude clips from child prims
+ pub shared_clip_node_id: ClipNodeId,
+ // Clip leaf that is used to build the clip-chain for this tile cache.
+ pub shared_clip_leaf_id: Option<ClipLeafId>,
+ /// The number of frames until this cache next evaluates what tile size to use.
+ /// If a picture rect size is regularly changing just around a size threshold,
+ /// we don't want to constantly invalidate and reallocate different tile size
+ /// configuration each frame.
+ frames_until_size_eval: usize,
+ /// For DirectComposition, virtual surfaces don't support negative coordinates. However,
+ /// picture cache tile coordinates can be negative. To handle this, we apply an offset
+ /// to each tile in DirectComposition. We want to change this as little as possible,
+ /// to avoid invalidating tiles. However, if we have a picture cache tile coordinate
+ /// which is outside the virtual surface bounds, we must change this to allow
+ /// correct remapping of the coordinates passed to BeginDraw in DC.
+ pub virtual_offset: DeviceIntPoint,
+ /// keep around the hash map used as compare_cache to avoid reallocating it each
+ /// frame.
+ compare_cache: FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>,
+ /// The currently considered tile size override. Used to check if we should
+ /// re-evaluate tile size, even if the frame timer hasn't expired.
+ tile_size_override: Option<DeviceIntSize>,
+ /// A cache of compositor surfaces that are retained between frames
+ pub external_native_surface_cache: FastHashMap<ExternalNativeSurfaceKey, ExternalNativeSurface>,
+ /// Current frame ID of this tile cache instance. Used for book-keeping / garbage collecting
+ frame_id: FrameId,
+ /// Registered transform in CompositeState for this picture cache
+ pub transform_index: CompositorTransformIndex,
+ /// Current transform mapping local picture space to compositor surface raster space
+ local_to_raster: ScaleOffset,
+ /// Current transform mapping compositor surface raster space to final device space
+ raster_to_device: ScaleOffset,
+ /// If true, we need to invalidate all tiles during `post_update`
+ invalidate_all_tiles: bool,
+ /// The current raster scale for tiles in this cache
+ pub current_raster_scale: f32,
+ /// Depth of off-screen surfaces that are currently pushed during dependency updates
+ current_surface_traversal_depth: usize,
+ /// A list of extra dirty invalidation tests that can only be checked once we
+ /// know the dirty rect of all tiles
+ deferred_dirty_tests: Vec<DeferredDirtyTest>,
+ /// Is there a backdrop associated with this cache
+ pub found_prims_after_backdrop: bool,
+ pub backdrop_surface: Option<BackdropSurface>,
+ /// List of underlay compositor surfaces that exist in this picture cache
+ pub underlays: Vec<ExternalSurfaceDescriptor>,
+ /// "Region" (actually a spanning rect) containing all overlay promoted surfaces
+ pub overlay_region: PictureRect,
+ /// The number YuvImage prims in this cache, provided in our TileCacheParams.
+ pub yuv_images_count: usize,
+ /// The remaining number of YuvImage prims we will see this frame. We prioritize
+ /// promoting these before promoting any Image prims.
+ pub yuv_images_remaining: usize,
+}
+
+impl TileCacheInstance {
+ pub fn new(params: TileCacheParams) -> Self {
+ // Determine how many sub-slices we need. Clamp to an arbitrary limit to ensure
+ // we don't create a huge number of OS compositor tiles and sub-slices.
+ let sub_slice_count = (params.image_surface_count + params.yuv_image_surface_count).min(MAX_COMPOSITOR_SURFACES) + 1;
+
+ let mut sub_slices = Vec::with_capacity(sub_slice_count);
+ for _ in 0 .. sub_slice_count {
+ sub_slices.push(SubSlice::new());
+ }
+
+ TileCacheInstance {
+ debug_flags: params.debug_flags,
+ slice: params.slice,
+ slice_flags: params.slice_flags,
+ spatial_node_index: params.spatial_node_index,
+ visibility_node_index: params.visibility_node_index,
+ sub_slices,
+ opacity_bindings: FastHashMap::default(),
+ old_opacity_bindings: FastHashMap::default(),
+ spatial_node_comparer: SpatialNodeComparer::new(),
+ color_bindings: FastHashMap::default(),
+ old_color_bindings: FastHashMap::default(),
+ dirty_region: DirtyRegion::new(params.visibility_node_index, params.spatial_node_index),
+ tile_size: PictureSize::zero(),
+ tile_rect: TileRect::zero(),
+ tile_bounds_p0: TileOffset::zero(),
+ tile_bounds_p1: TileOffset::zero(),
+ local_rect: PictureRect::zero(),
+ local_clip_rect: PictureRect::zero(),
+ compositor_clip: None,
+ screen_rect_in_pic_space: PictureRect::zero(),
+ surface_index: SurfaceIndex(0),
+ background_color: params.background_color,
+ backdrop: BackdropInfo::empty(),
+ subpixel_mode: SubpixelMode::Allow,
+ shared_clip_node_id: params.shared_clip_node_id,
+ shared_clip_leaf_id: params.shared_clip_leaf_id,
+ current_tile_size: DeviceIntSize::zero(),
+ frames_until_size_eval: 0,
+ // Default to centering the virtual offset in the middle of the DC virtual surface
+ virtual_offset: DeviceIntPoint::new(
+ params.virtual_surface_size / 2,
+ params.virtual_surface_size / 2,
+ ),
+ compare_cache: FastHashMap::default(),
+ tile_size_override: None,
+ external_native_surface_cache: FastHashMap::default(),
+ frame_id: FrameId::INVALID,
+ transform_index: CompositorTransformIndex::INVALID,
+ raster_to_device: ScaleOffset::identity(),
+ local_to_raster: ScaleOffset::identity(),
+ invalidate_all_tiles: true,
+ current_raster_scale: 1.0,
+ current_surface_traversal_depth: 0,
+ deferred_dirty_tests: Vec::new(),
+ found_prims_after_backdrop: false,
+ backdrop_surface: None,
+ underlays: Vec::new(),
+ overlay_region: PictureRect::zero(),
+ yuv_images_count: params.yuv_image_surface_count,
+ yuv_images_remaining: 0,
+ }
+ }
+
+ /// Return the total number of tiles allocated by this tile cache
+ pub fn tile_count(&self) -> usize {
+ self.tile_rect.area() as usize * self.sub_slices.len()
+ }
+
+ /// Trims memory held by the tile cache, such as native surfaces.
+ pub fn memory_pressure(&mut self, resource_cache: &mut ResourceCache) {
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
+ // Reseting the id to None with take() ensures that a new
+ // tile will be allocated during the next frame build.
+ if let Some(id) = id.take() {
+ resource_cache.destroy_compositor_tile(id);
+ }
+ }
+ }
+ if let Some(native_surface) = sub_slice.native_surface.take() {
+ resource_cache.destroy_compositor_surface(native_surface.opaque);
+ resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+ }
+
+ /// Reset this tile cache with the updated parameters from a new scene
+ /// that has arrived. This allows the tile cache to be retained across
+ /// new scenes.
+ pub fn prepare_for_new_scene(
+ &mut self,
+ params: TileCacheParams,
+ resource_cache: &mut ResourceCache,
+ ) {
+ // We should only receive updated state for matching slice key
+ assert_eq!(self.slice, params.slice);
+
+ // Determine how many sub-slices we need, based on how many compositor surface prims are
+ // in the supplied primitive list.
+ let required_sub_slice_count = (params.image_surface_count + params.yuv_image_surface_count).min(MAX_COMPOSITOR_SURFACES) + 1;
+
+ if self.sub_slices.len() != required_sub_slice_count {
+ self.tile_rect = TileRect::zero();
+
+ if self.sub_slices.len() > required_sub_slice_count {
+ let old_sub_slices = self.sub_slices.split_off(required_sub_slice_count);
+
+ for mut sub_slice in old_sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
+ if let Some(id) = id.take() {
+ resource_cache.destroy_compositor_tile(id);
+ }
+ }
+ }
+
+ if let Some(native_surface) = sub_slice.native_surface {
+ resource_cache.destroy_compositor_surface(native_surface.opaque);
+ resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+ } else {
+ while self.sub_slices.len() < required_sub_slice_count {
+ self.sub_slices.push(SubSlice::new());
+ }
+ }
+ }
+
+ // Store the parameters from the scene builder for this slice. Other
+ // params in the tile cache are retained and reused, or are always
+ // updated during pre/post_update.
+ self.slice_flags = params.slice_flags;
+ self.spatial_node_index = params.spatial_node_index;
+ self.background_color = params.background_color;
+ self.shared_clip_leaf_id = params.shared_clip_leaf_id;
+ self.shared_clip_node_id = params.shared_clip_node_id;
+
+ // Since the slice flags may have changed, ensure we re-evaluate the
+ // appropriate tile size for this cache next update.
+ self.frames_until_size_eval = 0;
+
+ // Update the number of YuvImage prims we have in the scene.
+ self.yuv_images_count = params.yuv_image_surface_count;
+ }
+
+ /// Destroy any manually managed resources before this picture cache is
+ /// destroyed, such as native compositor surfaces.
+ pub fn destroy(
+ self,
+ resource_cache: &mut ResourceCache,
+ ) {
+ for sub_slice in self.sub_slices {
+ if let Some(native_surface) = sub_slice.native_surface {
+ resource_cache.destroy_compositor_surface(native_surface.opaque);
+ resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+
+ for (_, external_surface) in self.external_native_surface_cache {
+ resource_cache.destroy_compositor_surface(external_surface.native_surface_id)
+ }
+
+ if let Some(backdrop_surface) = &self.backdrop_surface {
+ resource_cache.destroy_compositor_surface(backdrop_surface.id);
+ }
+ }
+
+ /// Get the tile coordinates for a given rectangle.
+ fn get_tile_coords_for_rect(
+ &self,
+ rect: &PictureRect,
+ ) -> (TileOffset, TileOffset) {
+ // Get the tile coordinates in the picture space.
+ let mut p0 = TileOffset::new(
+ (rect.min.x / self.tile_size.width).floor() as i32,
+ (rect.min.y / self.tile_size.height).floor() as i32,
+ );
+
+ let mut p1 = TileOffset::new(
+ (rect.max.x / self.tile_size.width).ceil() as i32,
+ (rect.max.y / self.tile_size.height).ceil() as i32,
+ );
+
+ // Clamp the tile coordinates here to avoid looping over irrelevant tiles later on.
+ p0.x = clamp(p0.x, self.tile_bounds_p0.x, self.tile_bounds_p1.x);
+ p0.y = clamp(p0.y, self.tile_bounds_p0.y, self.tile_bounds_p1.y);
+ p1.x = clamp(p1.x, self.tile_bounds_p0.x, self.tile_bounds_p1.x);
+ p1.y = clamp(p1.y, self.tile_bounds_p0.y, self.tile_bounds_p1.y);
+
+ (p0, p1)
+ }
+
+ /// Update transforms, opacity, color bindings and tile rects.
+ pub fn pre_update(
+ &mut self,
+ surface_index: SurfaceIndex,
+ frame_context: &FrameVisibilityContext,
+ frame_state: &mut FrameVisibilityState,
+ ) -> WorldRect {
+ let surface = &frame_state.surfaces[surface_index.0];
+ let pic_rect = surface.unclipped_local_rect;
+
+ self.surface_index = surface_index;
+ self.local_rect = pic_rect;
+ self.local_clip_rect = PictureRect::max_rect();
+ self.deferred_dirty_tests.clear();
+ self.underlays.clear();
+ self.overlay_region = PictureRect::zero();
+ self.yuv_images_remaining = self.yuv_images_count;
+
+ for sub_slice in &mut self.sub_slices {
+ sub_slice.reset();
+ }
+
+ // Reset the opaque rect + subpixel mode, as they are calculated
+ // during the prim dependency checks.
+ self.backdrop = BackdropInfo::empty();
+
+ // Calculate the screen rect in picture space, for later comparison against
+ // backdrops, and prims potentially covering backdrops.
+ let pic_to_world_mapper = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ self.spatial_node_index,
+ frame_context.global_screen_world_rect,
+ frame_context.spatial_tree,
+ );
+ self.screen_rect_in_pic_space = pic_to_world_mapper
+ .unmap(&frame_context.global_screen_world_rect)
+ .expect("unable to unmap screen rect");
+
+ let pic_to_vis_mapper = SpaceMapper::new_with_target(
+ // TODO: use the raster node instead of the root node.
+ frame_context.root_spatial_node_index,
+ self.spatial_node_index,
+ surface.culling_rect,
+ frame_context.spatial_tree,
+ );
+
+ // If there is a valid set of shared clips, build a clip chain instance for this,
+ // which will provide a local clip rect. This is useful for establishing things
+ // like whether the backdrop rect supplied by Gecko can be considered opaque.
+ if let Some(shared_clip_leaf_id) = self.shared_clip_leaf_id {
+ let map_local_to_picture = SpaceMapper::new(
+ self.spatial_node_index,
+ pic_rect,
+ );
+
+ frame_state.clip_store.set_active_clips(
+ self.spatial_node_index,
+ map_local_to_picture.ref_spatial_node_index,
+ surface.visibility_spatial_node_index,
+ shared_clip_leaf_id,
+ frame_context.spatial_tree,
+ &mut frame_state.data_stores.clip,
+ &frame_state.clip_tree,
+ );
+
+ let clip_chain_instance = frame_state.clip_store.build_clip_chain_instance(
+ pic_rect.cast_unit(),
+ &map_local_to_picture,
+ &pic_to_vis_mapper,
+ frame_context.spatial_tree,
+ &mut frame_state.frame_gpu_data.f32,
+ frame_state.resource_cache,
+ frame_context.global_device_pixel_scale,
+ &surface.culling_rect,
+ &mut frame_state.data_stores.clip,
+ frame_state.rg_builder,
+ true,
+ );
+
+ // Ensure that if the entire picture cache is clipped out, the local
+ // clip rect is zero. This makes sure we don't register any occluders
+ // that are actually off-screen.
+ self.local_clip_rect = PictureRect::zero();
+ self.compositor_clip = None;
+
+ if let Some(clip_chain) = clip_chain_instance {
+ self.local_clip_rect = clip_chain.pic_coverage_rect;
+ self.compositor_clip = None;
+
+ if clip_chain.needs_mask {
+ for i in 0 .. clip_chain.clips_range.count {
+ let clip_instance = frame_state
+ .clip_store
+ .get_instance_from_range(&clip_chain.clips_range, i);
+ let clip_node = &frame_state.data_stores.clip[clip_instance.handle];
+
+ match clip_node.item.kind {
+ ClipItemKind::RoundedRectangle { rect, radius, mode } => {
+ assert_eq!(mode, ClipMode::Clip);
+
+ // Map the clip in to device space. We know from the shared
+ // clip creation logic it's in root coord system, so only a
+ // 2d axis-aligned transform can apply. For example, in the
+ // case of a pinch-zoom effect.
+ let map = ClipSpaceConversion::new(
+ frame_context.root_spatial_node_index,
+ clip_node.item.spatial_node_index,
+ frame_context.root_spatial_node_index,
+ frame_context.spatial_tree,
+ );
+
+ let (rect, radius) = match map {
+ ClipSpaceConversion::Local => {
+ (rect.cast_unit(), radius)
+ }
+ ClipSpaceConversion::ScaleOffset(scale_offset) => {
+ (
+ scale_offset.map_rect(&rect),
+ BorderRadius {
+ top_left: scale_offset.map_size(&radius.top_left),
+ top_right: scale_offset.map_size(&radius.top_right),
+ bottom_left: scale_offset.map_size(&radius.bottom_left),
+ bottom_right: scale_offset.map_size(&radius.bottom_right),
+ },
+ )
+ }
+ ClipSpaceConversion::Transform(..) => {
+ unreachable!();
+ }
+ };
+
+ self.compositor_clip = Some(frame_state.composite_state.register_clip(
+ rect,
+ radius,
+ ));
+
+ break;
+ }
+ _ => {
+ // The logic to check for shared clips excludes other mask
+ // clip types (box-shadow, image-mask) and ensures that the
+ // clip is in the root coord system (so rect clips can't
+ // produce a mask).
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Advance the current frame ID counter for this picture cache (must be done
+ // after any retained prev state is taken above).
+ self.frame_id.advance();
+
+ // Notify the spatial node comparer that a new frame has started, and the
+ // current reference spatial node for this tile cache.
+ self.spatial_node_comparer.next_frame(self.spatial_node_index);
+
+ // At the start of the frame, step through each current compositor surface
+ // and mark it as unused. Later, this is used to free old compositor surfaces.
+ // TODO(gw): In future, we might make this more sophisticated - for example,
+ // retaining them for >1 frame if unused, or retaining them in some
+ // kind of pool to reduce future allocations.
+ for external_native_surface in self.external_native_surface_cache.values_mut() {
+ external_native_surface.used_this_frame = false;
+ }
+
+ // Only evaluate what tile size to use fairly infrequently, so that we don't end
+ // up constantly invalidating and reallocating tiles if the picture rect size is
+ // changing near a threshold value.
+ if self.frames_until_size_eval == 0 ||
+ self.tile_size_override != frame_context.config.tile_size_override {
+
+ // Work out what size tile is appropriate for this picture cache.
+ let desired_tile_size = match frame_context.config.tile_size_override {
+ Some(tile_size_override) => {
+ tile_size_override
+ }
+ None => {
+ if self.slice_flags.contains(SliceFlags::IS_SCROLLBAR) {
+ if pic_rect.width() <= pic_rect.height() {
+ TILE_SIZE_SCROLLBAR_VERTICAL
+ } else {
+ TILE_SIZE_SCROLLBAR_HORIZONTAL
+ }
+ } else {
+ frame_state.resource_cache.picture_textures.default_tile_size()
+ }
+ }
+ };
+
+ // If the desired tile size has changed, then invalidate and drop any
+ // existing tiles.
+ if desired_tile_size != self.current_tile_size {
+ for sub_slice in &mut self.sub_slices {
+ // Destroy any native surfaces on the tiles that will be dropped due
+ // to resizing.
+ if let Some(native_surface) = sub_slice.native_surface.take() {
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.opaque);
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ sub_slice.tiles.clear();
+ }
+ self.tile_rect = TileRect::zero();
+ self.current_tile_size = desired_tile_size;
+ }
+
+ // Reset counter until next evaluating the desired tile size. This is an
+ // arbitrary value.
+ self.frames_until_size_eval = 120;
+ self.tile_size_override = frame_context.config.tile_size_override;
+ }
+
+ // Get the complete scale-offset from local space to device space
+ let local_to_device = get_relative_scale_offset(
+ self.spatial_node_index,
+ frame_context.root_spatial_node_index,
+ frame_context.spatial_tree,
+ );
+
+ // Get the compositor transform, which depends on pinch-zoom mode
+ let mut raster_to_device = local_to_device;
+
+ if frame_context.config.low_quality_pinch_zoom {
+ raster_to_device.scale.x /= self.current_raster_scale;
+ raster_to_device.scale.y /= self.current_raster_scale;
+ } else {
+ raster_to_device.scale.x = 1.0;
+ raster_to_device.scale.y = 1.0;
+ }
+
+ // Use that compositor transform to calculate a relative local to surface
+ let local_to_raster = local_to_device.then(&raster_to_device.inverse());
+
+ const EPSILON: f32 = 0.001;
+ let compositor_translation_changed =
+ !raster_to_device.offset.x.approx_eq_eps(&self.raster_to_device.offset.x, &EPSILON) ||
+ !raster_to_device.offset.y.approx_eq_eps(&self.raster_to_device.offset.y, &EPSILON);
+ let compositor_scale_changed =
+ !raster_to_device.scale.x.approx_eq_eps(&self.raster_to_device.scale.x, &EPSILON) ||
+ !raster_to_device.scale.y.approx_eq_eps(&self.raster_to_device.scale.y, &EPSILON);
+ let surface_scale_changed =
+ !local_to_raster.scale.x.approx_eq_eps(&self.local_to_raster.scale.x, &EPSILON) ||
+ !local_to_raster.scale.y.approx_eq_eps(&self.local_to_raster.scale.y, &EPSILON);
+
+ if compositor_translation_changed ||
+ compositor_scale_changed ||
+ surface_scale_changed ||
+ frame_context.config.force_invalidation {
+ frame_state.composite_state.dirty_rects_are_valid = false;
+ }
+
+ self.raster_to_device = raster_to_device;
+ self.local_to_raster = local_to_raster;
+ self.invalidate_all_tiles = surface_scale_changed || frame_context.config.force_invalidation;
+
+ // Do a hacky diff of opacity binding values from the last frame. This is
+ // used later on during tile invalidation tests.
+ let current_properties = frame_context.scene_properties.float_properties();
+ mem::swap(&mut self.opacity_bindings, &mut self.old_opacity_bindings);
+
+ self.opacity_bindings.clear();
+ for (id, value) in current_properties {
+ let changed = match self.old_opacity_bindings.get(id) {
+ Some(old_property) => !old_property.value.approx_eq(value),
+ None => true,
+ };
+ self.opacity_bindings.insert(*id, OpacityBindingInfo {
+ value: *value,
+ changed,
+ });
+ }
+
+ // Do a hacky diff of color binding values from the last frame. This is
+ // used later on during tile invalidation tests.
+ let current_properties = frame_context.scene_properties.color_properties();
+ mem::swap(&mut self.color_bindings, &mut self.old_color_bindings);
+
+ self.color_bindings.clear();
+ for (id, value) in current_properties {
+ let changed = match self.old_color_bindings.get(id) {
+ Some(old_property) => old_property.value != (*value).into(),
+ None => true,
+ };
+ self.color_bindings.insert(*id, ColorBindingInfo {
+ value: (*value).into(),
+ changed,
+ });
+ }
+
+ let world_tile_size = WorldSize::new(
+ self.current_tile_size.width as f32 / frame_context.global_device_pixel_scale.0,
+ self.current_tile_size.height as f32 / frame_context.global_device_pixel_scale.0,
+ );
+
+ self.tile_size = PictureSize::new(
+ world_tile_size.width / self.local_to_raster.scale.x,
+ world_tile_size.height / self.local_to_raster.scale.y,
+ );
+
+ // Inflate the needed rect a bit, so that we retain tiles that we have drawn
+ // but have just recently gone off-screen. This means that we avoid re-drawing
+ // tiles if the user is scrolling up and down small amounts, at the cost of
+ // a bit of extra texture memory.
+ let desired_rect_in_pic_space = self.screen_rect_in_pic_space
+ .inflate(0.0, 1.0 * self.tile_size.height);
+
+ let needed_rect_in_pic_space = desired_rect_in_pic_space
+ .intersection(&pic_rect)
+ .unwrap_or_else(Box2D::zero);
+
+ let p0 = needed_rect_in_pic_space.min;
+ let p1 = needed_rect_in_pic_space.max;
+
+ let x0 = (p0.x / self.tile_size.width).floor() as i32;
+ let x1 = (p1.x / self.tile_size.width).ceil() as i32;
+
+ let y0 = (p0.y / self.tile_size.height).floor() as i32;
+ let y1 = (p1.y / self.tile_size.height).ceil() as i32;
+
+ let new_tile_rect = TileRect {
+ min: TileOffset::new(x0, y0),
+ max: TileOffset::new(x1, y1),
+ };
+
+ // Determine whether the current bounds of the tile grid will exceed the
+ // bounds of the DC virtual surface, taking into account the current
+ // virtual offset. If so, we need to invalidate all tiles, and set up
+ // a new virtual offset, centered around the current tile grid.
+
+ let virtual_surface_size = frame_context.config.compositor_kind.get_virtual_surface_size();
+ // We only need to invalidate in this case if the underlying platform
+ // uses virtual surfaces.
+ if virtual_surface_size > 0 {
+ // Get the extremities of the tile grid after virtual offset is applied
+ let tx0 = self.virtual_offset.x + x0 * self.current_tile_size.width;
+ let ty0 = self.virtual_offset.y + y0 * self.current_tile_size.height;
+ let tx1 = self.virtual_offset.x + (x1+1) * self.current_tile_size.width;
+ let ty1 = self.virtual_offset.y + (y1+1) * self.current_tile_size.height;
+
+ let need_new_virtual_offset = tx0 < 0 ||
+ ty0 < 0 ||
+ tx1 >= virtual_surface_size ||
+ ty1 >= virtual_surface_size;
+
+ if need_new_virtual_offset {
+ // Calculate a new virtual offset, centered around the middle of the
+ // current tile grid. This means we won't need to invalidate and get
+ // a new offset for a long time!
+ self.virtual_offset = DeviceIntPoint::new(
+ (virtual_surface_size/2) - ((x0 + x1) / 2) * self.current_tile_size.width,
+ (virtual_surface_size/2) - ((y0 + y1) / 2) * self.current_tile_size.height,
+ );
+
+ // Invalidate all native tile surfaces. They will be re-allocated next time
+ // they are scheduled to be rasterized.
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
+ if let Some(id) = id.take() {
+ frame_state.resource_cache.destroy_compositor_tile(id);
+ tile.surface = None;
+ // Invalidate the entire tile to force a redraw.
+ // TODO(gw): Add a new invalidation reason for virtual offset changing
+ tile.invalidate(None, InvalidationReason::CompositorKindChanged);
+ }
+ }
+ }
+
+ // Destroy the native virtual surfaces. They will be re-allocated next time a tile
+ // that references them is scheduled to draw.
+ if let Some(native_surface) = sub_slice.native_surface.take() {
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.opaque);
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+ }
+ }
+
+ // Rebuild the tile grid if the picture cache rect has changed.
+ if new_tile_rect != self.tile_rect {
+ for sub_slice in &mut self.sub_slices {
+ let mut old_tiles = sub_slice.resize(new_tile_rect);
+
+ // When old tiles that remain after the loop, dirty rects are not valid.
+ if !old_tiles.is_empty() {
+ frame_state.composite_state.dirty_rects_are_valid = false;
+ }
+
+ // Any old tiles that remain after the loop above are going to be dropped. For
+ // simple composite mode, the texture cache handle will expire and be collected
+ // by the texture cache. For native compositor mode, we need to explicitly
+ // invoke a callback to the client to destroy that surface.
+ frame_state.composite_state.destroy_native_tiles(
+ old_tiles.values_mut(),
+ frame_state.resource_cache,
+ );
+ }
+ }
+
+ // This is duplicated information from tile_rect, but cached here to avoid
+ // redundant calculations during get_tile_coords_for_rect
+ self.tile_bounds_p0 = TileOffset::new(x0, y0);
+ self.tile_bounds_p1 = TileOffset::new(x1, y1);
+ self.tile_rect = new_tile_rect;
+
+ let mut world_culling_rect = WorldRect::zero();
+
+ let mut ctx = TilePreUpdateContext {
+ pic_to_world_mapper,
+ background_color: self.background_color,
+ global_screen_world_rect: frame_context.global_screen_world_rect,
+ tile_size: self.tile_size,
+ frame_id: self.frame_id,
+ };
+
+ // Pre-update each tile
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ tile.pre_update(&ctx);
+
+ // Only include the tiles that are currently in view into the world culling
+ // rect. This is a very important optimization for a couple of reasons:
+ // (1) Primitives that intersect with tiles in the grid that are not currently
+ // visible can be skipped from primitive preparation, clip chain building
+ // and tile dependency updates.
+ // (2) When we need to allocate an off-screen surface for a child picture (for
+ // example a CSS filter) we clip the size of the GPU surface to the world
+ // culling rect below (to ensure we draw enough of it to be sampled by any
+ // tiles that reference it). Making the world culling rect only affected
+ // by visible tiles (rather than the entire virtual tile display port) can
+ // result in allocating _much_ smaller GPU surfaces for cases where the
+ // true off-screen surface size is very large.
+ if tile.is_visible {
+ world_culling_rect = world_culling_rect.union(&tile.world_tile_rect);
+ }
+ }
+
+ // The background color can only be applied to the first sub-slice.
+ ctx.background_color = None;
+ }
+
+ // If compositor mode is changed, need to drop all incompatible tiles.
+ match frame_context.config.compositor_kind {
+ CompositorKind::Draw { .. } | CompositorKind::Layer { .. } => {
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
+ if let Some(id) = id.take() {
+ frame_state.resource_cache.destroy_compositor_tile(id);
+ }
+ tile.surface = None;
+ // Invalidate the entire tile to force a redraw.
+ tile.invalidate(None, InvalidationReason::CompositorKindChanged);
+ }
+ }
+
+ if let Some(native_surface) = sub_slice.native_surface.take() {
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.opaque);
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+
+ for (_, external_surface) in self.external_native_surface_cache.drain() {
+ frame_state.resource_cache.destroy_compositor_surface(external_surface.native_surface_id)
+ }
+ }
+ CompositorKind::Native { .. } => {
+ // This could hit even when compositor mode is not changed,
+ // then we need to check if there are incompatible tiles.
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::TextureCache { .. }, .. }) = tile.surface {
+ tile.surface = None;
+ // Invalidate the entire tile to force a redraw.
+ tile.invalidate(None, InvalidationReason::CompositorKindChanged);
+ }
+ }
+ }
+ }
+ }
+
+ world_culling_rect
+ }
+
+ fn can_promote_to_surface(
+ &mut self,
+ prim_clip_chain: &ClipChainInstance,
+ prim_spatial_node_index: SpatialNodeIndex,
+ is_root_tile_cache: bool,
+ sub_slice_index: usize,
+ surface_kind: CompositorSurfaceKind,
+ pic_coverage_rect: PictureRect,
+ frame_context: &FrameVisibilityContext,
+ force: bool,
+ ) -> Result<CompositorSurfaceKind, SurfacePromotionFailure> {
+ use SurfacePromotionFailure::*;
+
+ // Each strategy has different restrictions on whether we can promote
+ match surface_kind {
+ CompositorSurfaceKind::Overlay => {
+ // For now, only support a small (arbitrary) number of compositor surfaces.
+ // Non-opaque compositor surfaces require sub-slices, as they are drawn
+ // as overlays.
+ if sub_slice_index == self.sub_slices.len() - 1 {
+ return Err(OverlaySurfaceLimit);
+ }
+
+ // If a complex clip is being applied to this primitive, it can't be
+ // promoted directly to a compositor surface.
+ if prim_clip_chain.needs_mask {
+ return Err(OverlayNeedsMask);
+ }
+ }
+ CompositorSurfaceKind::Underlay => {
+ // If a mask is needed, there are some restrictions.
+ if prim_clip_chain.needs_mask {
+ // Need an opaque region behind this prim. The opaque region doesn't
+ // need to span the entire visible region of the TileCacheInstance,
+ // which would set self.backdrop.kind, but that also qualifies.
+ if !self.backdrop.opaque_rect.contains_box(&pic_coverage_rect) {
+ let result = Err(UnderlayAlphaBackdrop);
+ // If we aren't forcing, give up and return Err.
+ if !force {
+ return result;
+ }
+
+ // Log this but don't return an error.
+ self.report_promotion_failure(result, pic_coverage_rect, true);
+ }
+
+ // Only one masked underlay allowed.
+ if !self.underlays.is_empty() {
+ return Err(UnderlaySurfaceLimit);
+ }
+ }
+
+ // Underlays can't appear on top of overlays, because they can't punch
+ // through the existing overlay.
+ if self.overlay_region.intersects(&pic_coverage_rect) {
+ let result = Err(UnderlayIntersectsOverlay);
+ // If we aren't forcing, give up and return Err.
+ if !force {
+ return result;
+ }
+
+ // Log this but don't return an error.
+ self.report_promotion_failure(result, pic_coverage_rect, true);
+ }
+
+ // Underlay cutouts are difficult to align with compositor surfaces when
+ // compositing during low-quality zoom, and the required invalidation
+ // whilst zooming would prevent low-quality zoom from working efficiently.
+ if frame_context.config.low_quality_pinch_zoom &&
+ frame_context.spatial_tree.get_spatial_node(prim_spatial_node_index).is_ancestor_or_self_zooming
+ {
+ return Err(UnderlayLowQualityZoom);
+ }
+ }
+ CompositorSurfaceKind::Blit => unreachable!(),
+ }
+
+ // If not on the root picture cache, it has some kind of
+ // complex effect (such as a filter, mix-blend-mode or 3d transform).
+ if !is_root_tile_cache {
+ return Err(NotRootTileCache);
+ }
+
+ let mapper : SpaceMapper<PicturePixel, WorldPixel> = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ prim_spatial_node_index,
+ frame_context.global_screen_world_rect,
+ &frame_context.spatial_tree);
+ let transform = mapper.get_transform();
+ if !transform.is_2d_scale_translation() {
+ let result = Err(ComplexTransform);
+ // Unfortunately, ComplexTransform absolutely prevents proper
+ // functioning of surface promotion. Treating this as a warning
+ // instead of an error will cause a crash in get_relative_scale_offset.
+ return result;
+ }
+
+ if self.slice_flags.contains(SliceFlags::IS_ATOMIC) {
+ return Err(SliceAtomic);
+ }
+
+ Ok(surface_kind)
+ }
+
+ fn setup_compositor_surfaces_yuv(
+ &mut self,
+ sub_slice_index: usize,
+ prim_info: &mut PrimitiveDependencyInfo,
+ flags: PrimitiveFlags,
+ local_prim_rect: LayoutRect,
+ prim_spatial_node_index: SpatialNodeIndex,
+ pic_coverage_rect: PictureRect,
+ frame_context: &FrameVisibilityContext,
+ image_dependencies: &[ImageDependency;3],
+ api_keys: &[ImageKey; 3],
+ resource_cache: &mut ResourceCache,
+ composite_state: &mut CompositeState,
+ gpu_buffer: &mut GpuBufferBuilderF,
+ image_rendering: ImageRendering,
+ color_depth: ColorDepth,
+ color_space: YuvRangedColorSpace,
+ format: YuvFormat,
+ surface_kind: CompositorSurfaceKind,
+ ) -> Result<CompositorSurfaceKind, SurfacePromotionFailure> {
+ for &key in api_keys {
+ if key != ImageKey::DUMMY {
+ // TODO: See comment in setup_compositor_surfaces_rgb.
+ resource_cache.request_image(ImageRequest {
+ key,
+ rendering: image_rendering,
+ tile: None,
+ },
+ gpu_buffer,
+ );
+ }
+ }
+
+ self.setup_compositor_surfaces_impl(
+ sub_slice_index,
+ prim_info,
+ flags,
+ local_prim_rect,
+ prim_spatial_node_index,
+ pic_coverage_rect,
+ frame_context,
+ ExternalSurfaceDependency::Yuv {
+ image_dependencies: *image_dependencies,
+ color_space,
+ format,
+ channel_bit_depth: color_depth.bit_depth(),
+ },
+ api_keys,
+ resource_cache,
+ composite_state,
+ image_rendering,
+ true,
+ surface_kind,
+ )
+ }
+
+ fn setup_compositor_surfaces_rgb(
+ &mut self,
+ sub_slice_index: usize,
+ prim_info: &mut PrimitiveDependencyInfo,
+ flags: PrimitiveFlags,
+ local_prim_rect: LayoutRect,
+ prim_spatial_node_index: SpatialNodeIndex,
+ pic_coverage_rect: PictureRect,
+ frame_context: &FrameVisibilityContext,
+ image_dependency: ImageDependency,
+ api_key: ImageKey,
+ resource_cache: &mut ResourceCache,
+ composite_state: &mut CompositeState,
+ gpu_buffer: &mut GpuBufferBuilderF,
+ image_rendering: ImageRendering,
+ is_opaque: bool,
+ surface_kind: CompositorSurfaceKind,
+ ) -> Result<CompositorSurfaceKind, SurfacePromotionFailure> {
+ let mut api_keys = [ImageKey::DUMMY; 3];
+ api_keys[0] = api_key;
+
+ // TODO: The picture compositing code requires images promoted
+ // into their own picture cache slices to be requested every
+ // frame even if they are not visible. However the image updates
+ // are only reached on the prepare pass for visible primitives.
+ // So we make sure to trigger an image request when promoting
+ // the image here.
+ resource_cache.request_image(ImageRequest {
+ key: api_key,
+ rendering: image_rendering,
+ tile: None,
+ },
+ gpu_buffer,
+ );
+
+ self.setup_compositor_surfaces_impl(
+ sub_slice_index,
+ prim_info,
+ flags,
+ local_prim_rect,
+ prim_spatial_node_index,
+ pic_coverage_rect,
+ frame_context,
+ ExternalSurfaceDependency::Rgb {
+ image_dependency,
+ },
+ &api_keys,
+ resource_cache,
+ composite_state,
+ image_rendering,
+ is_opaque,
+ surface_kind,
+ )
+ }
+
+ // returns false if composition is not available for this surface,
+ // and the non-compositor path should be used to draw it instead.
+ fn setup_compositor_surfaces_impl(
+ &mut self,
+ sub_slice_index: usize,
+ prim_info: &mut PrimitiveDependencyInfo,
+ flags: PrimitiveFlags,
+ local_prim_rect: LayoutRect,
+ prim_spatial_node_index: SpatialNodeIndex,
+ pic_coverage_rect: PictureRect,
+ frame_context: &FrameVisibilityContext,
+ dependency: ExternalSurfaceDependency,
+ api_keys: &[ImageKey; 3],
+ resource_cache: &mut ResourceCache,
+ composite_state: &mut CompositeState,
+ image_rendering: ImageRendering,
+ is_opaque: bool,
+ surface_kind: CompositorSurfaceKind,
+ ) -> Result<CompositorSurfaceKind, SurfacePromotionFailure> {
+ use SurfacePromotionFailure::*;
+
+ let map_local_to_picture = SpaceMapper::new_with_target(
+ self.spatial_node_index,
+ prim_spatial_node_index,
+ self.local_rect,
+ frame_context.spatial_tree,
+ );
+
+ // Map the primitive local rect into picture space.
+ let prim_rect = match map_local_to_picture.map(&local_prim_rect) {
+ Some(rect) => rect,
+ None => return Ok(surface_kind),
+ };
+
+ // If the rect is invalid, no need to create dependencies.
+ if prim_rect.is_empty() {
+ return Ok(surface_kind);
+ }
+
+ let pic_to_world_mapper = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ self.spatial_node_index,
+ frame_context.global_screen_world_rect,
+ frame_context.spatial_tree,
+ );
+
+ let world_clip_rect = pic_to_world_mapper
+ .map(&prim_info.prim_clip_box)
+ .expect("bug: unable to map clip to world space");
+
+ let is_visible = world_clip_rect.intersects(&frame_context.global_screen_world_rect);
+ if !is_visible {
+ return Ok(surface_kind);
+ }
+
+ let prim_offset = ScaleOffset::from_offset(local_prim_rect.min.to_vector().cast_unit());
+
+ let local_prim_to_device = get_relative_scale_offset(
+ prim_spatial_node_index,
+ frame_context.root_spatial_node_index,
+ frame_context.spatial_tree,
+ );
+
+ let normalized_prim_to_device = prim_offset.then(&local_prim_to_device);
+
+ let local_to_raster = ScaleOffset::identity();
+ let raster_to_device = normalized_prim_to_device;
+
+ // If this primitive is an external image, and supports being used
+ // directly by a native compositor, then lookup the external image id
+ // so we can pass that through.
+ let mut external_image_id = if flags.contains(PrimitiveFlags::SUPPORTS_EXTERNAL_COMPOSITOR_SURFACE)
+ && image_rendering == ImageRendering::Auto {
+ resource_cache.get_image_properties(api_keys[0])
+ .and_then(|properties| properties.external_image)
+ .and_then(|image| Some(image.id))
+ } else {
+ None
+ };
+
+
+ if let CompositorKind::Native { capabilities, .. } = composite_state.compositor_kind {
+ if external_image_id.is_some() &&
+ !capabilities.supports_external_compositor_surface_negative_scaling &&
+ (raster_to_device.scale.x < 0.0 || raster_to_device.scale.y < 0.0) {
+ external_image_id = None;
+ }
+ }
+
+ let compositor_transform_index = composite_state.register_transform(
+ local_to_raster,
+ raster_to_device,
+ );
+
+ let surface_size = composite_state.get_surface_rect(
+ &local_prim_rect,
+ &local_prim_rect,
+ compositor_transform_index,
+ ).size();
+
+ let clip_rect = (world_clip_rect * frame_context.global_device_pixel_scale).round();
+
+ if surface_size.width >= MAX_COMPOSITOR_SURFACES_SIZE ||
+ surface_size.height >= MAX_COMPOSITOR_SURFACES_SIZE {
+ return Err(SizeTooLarge);
+ }
+
+ // When using native compositing, we need to find an existing native surface
+ // handle to use, or allocate a new one. For existing native surfaces, we can
+ // also determine whether this needs to be updated, depending on whether the
+ // image generation(s) of the planes have changed since last composite.
+ let (native_surface_id, update_params) = match composite_state.compositor_kind {
+ CompositorKind::Draw { .. } | CompositorKind::Layer { .. } => {
+ (None, None)
+ }
+ CompositorKind::Native { .. } => {
+ let native_surface_size = surface_size.to_i32();
+
+ let key = ExternalNativeSurfaceKey {
+ image_keys: *api_keys,
+ size: if external_image_id.is_some() { None } else { Some(native_surface_size) },
+ };
+
+ let native_surface = self.external_native_surface_cache
+ .entry(key)
+ .or_insert_with(|| {
+ // No existing surface, so allocate a new compositor surface.
+ let native_surface_id = match external_image_id {
+ Some(_external_image) => {
+ // If we have a suitable external image, then create an external
+ // surface to attach to.
+ resource_cache.create_compositor_external_surface(is_opaque)
+ }
+ None => {
+ // Otherwise create a normal compositor surface and a single
+ // compositor tile that covers the entire surface.
+ let native_surface_id =
+ resource_cache.create_compositor_surface(
+ DeviceIntPoint::zero(),
+ native_surface_size,
+ is_opaque,
+ );
+
+ let tile_id = NativeTileId {
+ surface_id: native_surface_id,
+ x: 0,
+ y: 0,
+ };
+ resource_cache.create_compositor_tile(tile_id);
+
+ native_surface_id
+ }
+ };
+
+ ExternalNativeSurface {
+ used_this_frame: true,
+ native_surface_id,
+ image_dependencies: [ImageDependency::INVALID; 3],
+ }
+ });
+
+ // Mark that the surface is referenced this frame so that the
+ // backing native surface handle isn't freed.
+ native_surface.used_this_frame = true;
+
+ let update_params = match external_image_id {
+ Some(external_image) => {
+ // If this is an external image surface, then there's no update
+ // to be done. Just attach the current external image to the surface
+ // and we're done.
+ resource_cache.attach_compositor_external_image(
+ native_surface.native_surface_id,
+ external_image,
+ );
+ None
+ }
+ None => {
+ // If the image dependencies match, there is no need to update
+ // the backing native surface.
+ match dependency {
+ ExternalSurfaceDependency::Yuv{ image_dependencies, .. } => {
+ if image_dependencies == native_surface.image_dependencies {
+ None
+ } else {
+ Some(native_surface_size)
+ }
+ },
+ ExternalSurfaceDependency::Rgb{ image_dependency, .. } => {
+ if image_dependency == native_surface.image_dependencies[0] {
+ None
+ } else {
+ Some(native_surface_size)
+ }
+ },
+ }
+ }
+ };
+
+ (Some(native_surface.native_surface_id), update_params)
+ }
+ };
+
+ let descriptor = ExternalSurfaceDescriptor {
+ local_surface_size: local_prim_rect.size(),
+ local_rect: prim_rect,
+ local_clip_rect: prim_info.prim_clip_box,
+ dependency,
+ image_rendering,
+ clip_rect,
+ transform_index: compositor_transform_index,
+ z_id: ZBufferId::invalid(),
+ native_surface_id,
+ update_params,
+ external_image_id,
+ };
+
+ // If the surface is opaque, we can draw it an an underlay (which avoids
+ // additional sub-slice surfaces, and supports clip masks)
+ match surface_kind {
+ CompositorSurfaceKind::Underlay => {
+ self.underlays.push(descriptor);
+ }
+ CompositorSurfaceKind::Overlay => {
+ // For compositor surfaces, if we didn't find an earlier sub-slice to add to,
+ // we know we can append to the current slice.
+ assert!(sub_slice_index < self.sub_slices.len() - 1);
+ let sub_slice = &mut self.sub_slices[sub_slice_index];
+
+ // Each compositor surface allocates a unique z-id
+ sub_slice.compositor_surfaces.push(CompositorSurface {
+ prohibited_rect: pic_coverage_rect,
+ is_opaque,
+ descriptor,
+ });
+
+ // Add the pic_coverage_rect to the overlay region. This prevents
+ // future promoted surfaces from becoming underlays if they would
+ // intersect with the overlay region.
+ self.overlay_region = self.overlay_region.union(&pic_coverage_rect);
+ }
+ CompositorSurfaceKind::Blit => unreachable!(),
+ }
+
+ Ok(surface_kind)
+ }
+
+ /// Push an estimated rect for an off-screen surface during dependency updates. This is
+ /// a workaround / hack that allows the picture cache code to know when it should be
+ /// processing primitive dependencies as a single atomic unit. In future, we aim to remove
+ /// this hack by having the primitive dependencies stored _within_ each owning picture.
+ /// This is part of the work required to support child picture caching anyway!
+ pub fn push_surface(
+ &mut self,
+ estimated_local_rect: LayoutRect,
+ surface_spatial_node_index: SpatialNodeIndex,
+ spatial_tree: &SpatialTree,
+ ) {
+ // Only need to evaluate sub-slice regions if we have compositor surfaces present
+ if self.current_surface_traversal_depth == 0 && self.sub_slices.len() > 1 {
+ let map_local_to_picture = SpaceMapper::new_with_target(
+ self.spatial_node_index,
+ surface_spatial_node_index,
+ self.local_rect,
+ spatial_tree,
+ );
+
+ if let Some(pic_rect) = map_local_to_picture.map(&estimated_local_rect) {
+ // Find the first sub-slice we can add this primitive to (we want to add
+ // prims to the primary surface if possible, so they get subpixel AA).
+ for sub_slice in &mut self.sub_slices {
+ let mut intersects_prohibited_region = false;
+
+ for surface in &mut sub_slice.compositor_surfaces {
+ if pic_rect.intersects(&surface.prohibited_rect) {
+ surface.prohibited_rect = surface.prohibited_rect.union(&pic_rect);
+
+ intersects_prohibited_region = true;
+ }
+ }
+
+ if !intersects_prohibited_region {
+ break;
+ }
+ }
+ }
+ }
+
+ self.current_surface_traversal_depth += 1;
+ }
+
+ /// Pop an off-screen surface off the stack during dependency updates
+ pub fn pop_surface(&mut self) {
+ self.current_surface_traversal_depth -= 1;
+ }
+
+ fn report_promotion_failure(&self,
+ result: Result<CompositorSurfaceKind, SurfacePromotionFailure>,
+ rect: PictureRect,
+ ignored: bool) {
+ if !self.debug_flags.contains(DebugFlags::SURFACE_PROMOTION_LOGGING) || result.is_ok() {
+ return;
+ }
+
+ // Report this as a warning.
+ // TODO: Find a way to expose this to web authors.
+ let outcome = if ignored { "failure ignored" } else { "failed" };
+ warn!("Surface promotion of prim at {:?} {outcome} with: {}.", rect, result.unwrap_err());
+ }
+
+ /// Update the dependencies for each tile for a given primitive instance.
+ pub fn update_prim_dependencies(
+ &mut self,
+ prim_instance: &mut PrimitiveInstance,
+ prim_spatial_node_index: SpatialNodeIndex,
+ local_prim_rect: LayoutRect,
+ frame_context: &FrameVisibilityContext,
+ data_stores: &DataStores,
+ clip_store: &ClipStore,
+ pictures: &[PicturePrimitive],
+ resource_cache: &mut ResourceCache,
+ color_bindings: &ColorBindingStorage,
+ surface_stack: &[(PictureIndex, SurfaceIndex)],
+ composite_state: &mut CompositeState,
+ gpu_buffer: &mut GpuBufferBuilderF,
+ scratch: &mut PrimitiveScratchBuffer,
+ is_root_tile_cache: bool,
+ surfaces: &mut [SurfaceInfo],
+ profile: &mut TransactionProfile,
+ ) -> VisibilityState {
+ use SurfacePromotionFailure::*;
+
+ // This primitive exists on the last element on the current surface stack.
+ profile_scope!("update_prim_dependencies");
+ let prim_surface_index = surface_stack.last().unwrap().1;
+ let prim_clip_chain = &prim_instance.vis.clip_chain;
+
+ // If the primitive is directly drawn onto this picture cache surface, then
+ // the pic_coverage_rect is in the same space. If not, we need to map it from
+ // the intermediate picture space into the picture cache space.
+ let on_picture_surface = prim_surface_index == self.surface_index;
+ let pic_coverage_rect = if on_picture_surface {
+ prim_clip_chain.pic_coverage_rect
+ } else {
+ // We want to get the rect in the tile cache picture space that this primitive
+ // occupies, in order to enable correct invalidation regions. Each surface
+ // that exists in the chain between this primitive and the tile cache surface
+ // may have an arbitrary inflation factor (for example, in the case of a series
+ // of nested blur elements). To account for this, step through the current
+ // surface stack, mapping the primitive rect into each picture space, including
+ // the inflation factor from each intermediate surface.
+ let mut current_pic_coverage_rect = prim_clip_chain.pic_coverage_rect;
+ let mut current_spatial_node_index = surfaces[prim_surface_index.0]
+ .surface_spatial_node_index;
+
+ for (pic_index, surface_index) in surface_stack.iter().rev() {
+ let surface = &surfaces[surface_index.0];
+ let pic = &pictures[pic_index.0];
+
+ let map_local_to_parent = SpaceMapper::new_with_target(
+ surface.surface_spatial_node_index,
+ current_spatial_node_index,
+ surface.unclipped_local_rect,
+ frame_context.spatial_tree,
+ );
+
+ // Map the rect into the parent surface, and inflate if this surface requires
+ // it. If the rect can't be mapping (e.g. due to an invalid transform) then
+ // just bail out from the dependencies and cull this primitive.
+ current_pic_coverage_rect = match map_local_to_parent.map(¤t_pic_coverage_rect) {
+ Some(rect) => {
+ // TODO(gw): The casts here are a hack. We have some interface inconsistencies
+ // between layout/picture rects which don't really work with the
+ // current unit system, since sometimes the local rect of a picture
+ // is a LayoutRect, and sometimes it's a PictureRect. Consider how
+ // we can improve this?
+ pic.composite_mode.as_ref().unwrap().get_coverage(
+ surface,
+ Some(rect.cast_unit()),
+ ).cast_unit()
+ }
+ None => {
+ return VisibilityState::Culled;
+ }
+ };
+
+ current_spatial_node_index = surface.surface_spatial_node_index;
+ }
+
+ current_pic_coverage_rect
+ };
+
+ // Get the tile coordinates in the picture space.
+ let (p0, p1) = self.get_tile_coords_for_rect(&pic_coverage_rect);
+
+ // If the primitive is outside the tiling rects, it's known to not
+ // be visible.
+ if p0.x == p1.x || p0.y == p1.y {
+ return VisibilityState::Culled;
+ }
+
+ // Build the list of resources that this primitive has dependencies on.
+ let mut prim_info = PrimitiveDependencyInfo::new(
+ prim_instance.uid(),
+ pic_coverage_rect,
+ );
+
+ let mut sub_slice_index = self.sub_slices.len() - 1;
+
+ // Only need to evaluate sub-slice regions if we have compositor surfaces present
+ if sub_slice_index > 0 {
+ // Find the first sub-slice we can add this primitive to (we want to add
+ // prims to the primary surface if possible, so they get subpixel AA).
+ for (i, sub_slice) in self.sub_slices.iter_mut().enumerate() {
+ let mut intersects_prohibited_region = false;
+
+ for surface in &mut sub_slice.compositor_surfaces {
+ if pic_coverage_rect.intersects(&surface.prohibited_rect) {
+ surface.prohibited_rect = surface.prohibited_rect.union(&pic_coverage_rect);
+
+ intersects_prohibited_region = true;
+ }
+ }
+
+ if !intersects_prohibited_region {
+ sub_slice_index = i;
+ break;
+ }
+ }
+ }
+
+ // Include the prim spatial node, if differs relative to cache root.
+ if prim_spatial_node_index != self.spatial_node_index {
+ prim_info.spatial_nodes.push(prim_spatial_node_index);
+ }
+
+ // If there was a clip chain, add any clip dependencies to the list for this tile.
+ let clip_instances = &clip_store
+ .clip_node_instances[prim_clip_chain.clips_range.to_range()];
+ for clip_instance in clip_instances {
+ let clip = &data_stores.clip[clip_instance.handle];
+
+ prim_info.clips.push(clip_instance.handle.uid());
+
+ // If the clip has the same spatial node, the relative transform
+ // will always be the same, so there's no need to depend on it.
+ if clip.item.spatial_node_index != self.spatial_node_index
+ && !prim_info.spatial_nodes.contains(&clip.item.spatial_node_index) {
+ prim_info.spatial_nodes.push(clip.item.spatial_node_index);
+ }
+ }
+
+ // Certain primitives may select themselves to be a backdrop candidate, which is
+ // then applied below.
+ let mut backdrop_candidate = None;
+
+ // For pictures, we don't (yet) know the valid clip rect, so we can't correctly
+ // use it to calculate the local bounding rect for the tiles. If we include them
+ // then we may calculate a bounding rect that is too large, since it won't include
+ // the clip bounds of the picture. Excluding them from the bounding rect here
+ // fixes any correctness issues (the clips themselves are considered when we
+ // consider the bounds of the primitives that are *children* of the picture),
+ // however it does potentially result in some un-necessary invalidations of a
+ // tile (in cases where the picture local rect affects the tile, but the clip
+ // rect eventually means it doesn't affect that tile).
+ // TODO(gw): Get picture clips earlier (during the initial picture traversal
+ // pass) so that we can calculate these correctly.
+ match prim_instance.kind {
+ PrimitiveInstanceKind::Picture { pic_index,.. } => {
+ // Pictures can depend on animated opacity bindings.
+ let pic = &pictures[pic_index.0];
+ if let Some(PictureCompositeMode::Filter(Filter::Opacity(binding, _))) = pic.composite_mode {
+ prim_info.opacity_bindings.push(binding.into());
+ }
+ }
+ PrimitiveInstanceKind::Rectangle { data_handle, color_binding_index, .. } => {
+ // Rectangles can only form a backdrop candidate if they are known opaque.
+ // TODO(gw): We could resolve the opacity binding here, but the common
+ // case for background rects is that they don't have animated opacity.
+ let PrimitiveTemplateKind::Rectangle { color, .. } = data_stores.prim[data_handle].kind;
+ let color = frame_context.scene_properties.resolve_color(&color);
+ if color.a >= 1.0 {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: Some(BackdropKind::Color { color }),
+ backdrop_rect: pic_coverage_rect,
+ });
+ }
+
+ if color_binding_index != ColorBindingIndex::INVALID {
+ prim_info.color_binding = Some(color_bindings[color_binding_index].into());
+ }
+ }
+ PrimitiveInstanceKind::Image { data_handle, ref mut compositor_surface_kind, .. } => {
+ let image_key = &data_stores.image[data_handle];
+ let image_data = &image_key.kind;
+
+ // For now, assume that for compositor surface purposes, any RGBA image may be
+ // translucent. See the comment in `add_prim` in this source file for more
+ // details. We'll leave the `is_opaque` code branches here, but disabled, as
+ // in future we will want to support this case correctly.
+ let mut is_opaque = false;
+
+ if let Some(image_properties) = resource_cache.get_image_properties(image_data.key) {
+ // For an image to be a possible opaque backdrop, it must:
+ // - Have a valid, opaque image descriptor
+ // - Not use tiling (since they can fail to draw)
+ // - Not having any spacing / padding
+ // - Have opaque alpha in the instance (flattened) color
+ if image_properties.descriptor.is_opaque() &&
+ image_properties.tiling.is_none() &&
+ image_data.tile_spacing == LayoutSize::zero() &&
+ image_data.color.a >= 1.0 {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ });
+ }
+
+ is_opaque = image_properties.descriptor.is_opaque();
+ }
+
+ let mut promotion_result: Result<CompositorSurfaceKind, SurfacePromotionFailure> = Ok(CompositorSurfaceKind::Blit);
+ if image_key.common.flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
+ // Only consider promoting Images if all of our YuvImages have been
+ // processed (whether they were promoted or not).
+ if self.yuv_images_remaining > 0 {
+ promotion_result = Err(ImageWaitingOnYuvImage);
+ } else {
+ promotion_result = self.can_promote_to_surface(prim_clip_chain,
+ prim_spatial_node_index,
+ is_root_tile_cache,
+ sub_slice_index,
+ CompositorSurfaceKind::Overlay,
+ pic_coverage_rect,
+ frame_context,
+ false);
+ }
+
+ // Native OS compositors (DC and CA, at least) support premultiplied alpha
+ // only. If we have an image that's not pre-multiplied alpha, we can't promote it.
+ if image_data.alpha_type == AlphaType::Alpha {
+ promotion_result = Err(NotPremultipliedAlpha);
+ }
+
+ if let Ok(kind) = promotion_result {
+ promotion_result = self.setup_compositor_surfaces_rgb(
+ sub_slice_index,
+ &mut prim_info,
+ image_key.common.flags,
+ local_prim_rect,
+ prim_spatial_node_index,
+ pic_coverage_rect,
+ frame_context,
+ ImageDependency {
+ key: image_data.key,
+ generation: resource_cache.get_image_generation(image_data.key),
+ },
+ image_data.key,
+ resource_cache,
+ composite_state,
+ gpu_buffer,
+ image_data.image_rendering,
+ is_opaque,
+ kind,
+ );
+ }
+ }
+
+ if let Ok(kind) = promotion_result {
+ *compositor_surface_kind = kind;
+
+ if kind == CompositorSurfaceKind::Overlay {
+ profile.inc(profiler::COMPOSITOR_SURFACE_OVERLAYS);
+ return VisibilityState::Culled;
+ }
+
+ assert!(kind == CompositorSurfaceKind::Blit, "Image prims should either be overlays or blits.");
+ } else {
+ // In Err case, we handle as a blit, and proceed.
+ self.report_promotion_failure(promotion_result, pic_coverage_rect, false);
+ *compositor_surface_kind = CompositorSurfaceKind::Blit;
+ }
+
+ if image_key.common.flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
+ profile.inc(profiler::COMPOSITOR_SURFACE_BLITS);
+ }
+
+ prim_info.images.push(ImageDependency {
+ key: image_data.key,
+ generation: resource_cache.get_image_generation(image_data.key),
+ });
+ }
+ PrimitiveInstanceKind::YuvImage { data_handle, ref mut compositor_surface_kind, .. } => {
+ let prim_data = &data_stores.yuv_image[data_handle];
+
+ let mut promotion_result: Result<CompositorSurfaceKind, SurfacePromotionFailure> = Ok(CompositorSurfaceKind::Blit);
+ if prim_data.common.flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
+ // Note if this is one of the YuvImages we were considering for
+ // surface promotion. We only care for primitives that were added
+ // to us, indicated by is_root_tile_cache. Those are the only ones
+ // that were added to the TileCacheParams that configured the
+ // current scene.
+ if is_root_tile_cache {
+ self.yuv_images_remaining -= 1;
+ }
+
+ // Should we force the promotion of this surface? We'll force it if promotion
+ // is necessary for correct color display.
+ let force = prim_data.kind.color_depth.bit_depth() > 8;
+
+ let promotion_attempts =
+ [CompositorSurfaceKind::Overlay, CompositorSurfaceKind::Underlay];
+
+ for kind in promotion_attempts {
+ // Since this might be an attempt after an earlier error, clear the flag
+ // so that we are allowed to report another error.
+ promotion_result = self.can_promote_to_surface(
+ prim_clip_chain,
+ prim_spatial_node_index,
+ is_root_tile_cache,
+ sub_slice_index,
+ kind,
+ pic_coverage_rect,
+ frame_context,
+ force);
+ if promotion_result.is_ok() {
+ break;
+ }
+
+ // We couldn't promote, but did we give up because the slice is marked
+ // atomic? If that was the reason, and the YuvImage is wide color,
+ // failing to promote will flatten the colors and look terrible. Let's
+ // ignore the atomic slice restriction in such a case.
+ if let Err(SliceAtomic) = promotion_result {
+ if prim_data.kind. color_depth != ColorDepth::Color8 {
+ // Let's promote with the attempted kind.
+ promotion_result = Ok(kind);
+ break;
+ }
+ }
+ }
+
+ // TODO(gw): When we support RGBA images for external surfaces, we also
+ // need to check if opaque (YUV images are implicitly opaque).
+
+ // If this primitive is being promoted to a surface, construct an external
+ // surface descriptor for use later during batching and compositing. We only
+ // add the image keys for this primitive as a dependency if this is _not_
+ // a promoted surface, since we don't want the tiles to invalidate when the
+ // video content changes, if it's a compositor surface!
+ if let Ok(kind) = promotion_result {
+ // Build dependency for each YUV plane, with current image generation for
+ // later detection of when the composited surface has changed.
+ let mut image_dependencies = [ImageDependency::INVALID; 3];
+ for (key, dep) in prim_data.kind.yuv_key.iter().cloned().zip(image_dependencies.iter_mut()) {
+ *dep = ImageDependency {
+ key,
+ generation: resource_cache.get_image_generation(key),
+ }
+ }
+
+ promotion_result = self.setup_compositor_surfaces_yuv(
+ sub_slice_index,
+ &mut prim_info,
+ prim_data.common.flags,
+ local_prim_rect,
+ prim_spatial_node_index,
+ pic_coverage_rect,
+ frame_context,
+ &image_dependencies,
+ &prim_data.kind.yuv_key,
+ resource_cache,
+ composite_state,
+ gpu_buffer,
+ prim_data.kind.image_rendering,
+ prim_data.kind.color_depth,
+ prim_data.kind.color_space.with_range(prim_data.kind.color_range),
+ prim_data.kind.format,
+ kind,
+ );
+ }
+ }
+
+ // Store on the YUV primitive instance whether this is a promoted surface.
+ // This is used by the batching code to determine whether to draw the
+ // image to the content tiles, or just a transparent z-write.
+ if let Ok(kind) = promotion_result {
+ *compositor_surface_kind = kind;
+ if kind == CompositorSurfaceKind::Overlay {
+ profile.inc(profiler::COMPOSITOR_SURFACE_OVERLAYS);
+ return VisibilityState::Culled;
+ }
+
+ profile.inc(profiler::COMPOSITOR_SURFACE_UNDERLAYS);
+ } else {
+ // In Err case, we handle as a blit, and proceed.
+ self.report_promotion_failure(promotion_result, pic_coverage_rect, false);
+ *compositor_surface_kind = CompositorSurfaceKind::Blit;
+ if prim_data.common.flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
+ profile.inc(profiler::COMPOSITOR_SURFACE_BLITS);
+ }
+ }
+
+ if *compositor_surface_kind == CompositorSurfaceKind::Blit {
+ prim_info.images.extend(
+ prim_data.kind.yuv_key.iter().map(|key| {
+ ImageDependency {
+ key: *key,
+ generation: resource_cache.get_image_generation(*key),
+ }
+ })
+ );
+ }
+ }
+ PrimitiveInstanceKind::ImageBorder { data_handle, .. } => {
+ let border_data = &data_stores.image_border[data_handle].kind;
+ prim_info.images.push(ImageDependency {
+ key: border_data.request.key,
+ generation: resource_cache.get_image_generation(border_data.request.key),
+ });
+ }
+ PrimitiveInstanceKind::LinearGradient { data_handle, .. }
+ | PrimitiveInstanceKind::CachedLinearGradient { data_handle, .. } => {
+ let gradient_data = &data_stores.linear_grad[data_handle];
+ if gradient_data.stops_opacity.is_opaque
+ && gradient_data.tile_spacing == LayoutSize::zero()
+ {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ });
+ }
+ }
+ PrimitiveInstanceKind::ConicGradient { data_handle, .. } => {
+ let gradient_data = &data_stores.conic_grad[data_handle];
+ if gradient_data.stops_opacity.is_opaque
+ && gradient_data.tile_spacing == LayoutSize::zero()
+ {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ });
+ }
+ }
+ PrimitiveInstanceKind::RadialGradient { data_handle, .. } => {
+ let gradient_data = &data_stores.radial_grad[data_handle];
+ if gradient_data.stops_opacity.is_opaque
+ && gradient_data.tile_spacing == LayoutSize::zero()
+ {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ });
+ }
+ }
+ PrimitiveInstanceKind::BackdropCapture { .. } => {}
+ PrimitiveInstanceKind::BackdropRender { pic_index, .. } => {
+ // If the area that the backdrop covers in the space of the surface it draws on
+ // is empty, skip any sub-graph processing. This is not just a performance win,
+ // it also ensures that we don't do a deferred dirty test that invalidates a tile
+ // even if the tile isn't actually dirty, which can cause panics later in the
+ // WR pipeline.
+ if !pic_coverage_rect.is_empty() {
+ // Mark that we need the sub-graph this render depends on so that
+ // we don't skip it during the prepare pass
+ scratch.required_sub_graphs.insert(pic_index);
+
+ // If this is a sub-graph, register the bounds on any affected tiles
+ // so we know how much to expand the content tile by.
+ let sub_slice = &mut self.sub_slices[sub_slice_index];
+
+ let mut surface_info = Vec::new();
+ for (pic_index, surface_index) in surface_stack.iter().rev() {
+ let pic = &pictures[pic_index.0];
+ surface_info.push((pic.composite_mode.as_ref().unwrap().clone(), *surface_index));
+ }
+
+ for y in p0.y .. p1.y {
+ for x in p0.x .. p1.x {
+ let key = TileOffset::new(x, y);
+ let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
+ tile.sub_graphs.push((pic_coverage_rect, surface_info.clone()));
+ }
+ }
+
+ // For backdrop-filter, we need to check if any of the dirty rects
+ // in tiles that are affected by the filter primitive are dirty.
+ self.deferred_dirty_tests.push(DeferredDirtyTest {
+ tile_rect: TileRect::new(p0, p1),
+ prim_rect: pic_coverage_rect,
+ });
+ }
+ }
+ PrimitiveInstanceKind::LineDecoration { .. } |
+ PrimitiveInstanceKind::NormalBorder { .. } |
+ PrimitiveInstanceKind::BoxShadow { .. } |
+ PrimitiveInstanceKind::TextRun { .. } => {
+ // These don't contribute dependencies
+ }
+ };
+
+ // Calculate the screen rect in local space. When we calculate backdrops, we
+ // care only that they cover the visible rect (based off the local clip), and
+ // don't have any overlapping prims in the visible rect.
+ let visible_local_clip_rect = self.local_clip_rect.intersection(&self.screen_rect_in_pic_space).unwrap_or_default();
+ if pic_coverage_rect.intersects(&visible_local_clip_rect) {
+ self.found_prims_after_backdrop = true;
+ }
+
+ // If this primitive considers itself a backdrop candidate, apply further
+ // checks to see if it matches all conditions to be a backdrop.
+ let mut vis_flags = PrimitiveVisibilityFlags::empty();
+ let sub_slice = &mut self.sub_slices[sub_slice_index];
+ if let Some(mut backdrop_candidate) = backdrop_candidate {
+ // Update whether the surface that this primitive exists on
+ // can be considered opaque. Any backdrop kind other than
+ // a clear primitive (e.g. color, gradient, image) can be
+ // considered.
+ match backdrop_candidate.kind {
+ Some(BackdropKind::Color { .. }) | None => {
+ let surface = &mut surfaces[prim_surface_index.0];
+
+ let is_same_coord_system = frame_context.spatial_tree.is_matching_coord_system(
+ prim_spatial_node_index,
+ surface.surface_spatial_node_index,
+ );
+
+ // To be an opaque backdrop, it must:
+ // - Be the same coordinate system (axis-aligned)
+ // - Have no clip mask
+ // - Have a rect that covers the surface local rect
+ if is_same_coord_system &&
+ !prim_clip_chain.needs_mask &&
+ prim_clip_chain.pic_coverage_rect.contains_box(&surface.unclipped_local_rect)
+ {
+ // Note that we use `prim_clip_chain.pic_clip_rect` here rather
+ // than `backdrop_candidate.opaque_rect`. The former is in the
+ // local space of the surface, the latter is in the local space
+ // of the top level tile-cache.
+ surface.is_opaque = true;
+ }
+ }
+ }
+
+ // Check a number of conditions to see if we can consider this
+ // primitive as an opaque backdrop rect. Several of these are conservative
+ // checks and could be relaxed in future. However, these checks
+ // are quick and capture the common cases of background rects and images.
+ // Specifically, we currently require:
+ // - The primitive is on the main picture cache surface.
+ // - Same coord system as picture cache (ensures rects are axis-aligned).
+ // - No clip masks exist.
+ let same_coord_system = frame_context.spatial_tree.is_matching_coord_system(
+ prim_spatial_node_index,
+ self.spatial_node_index,
+ );
+
+ let is_suitable_backdrop = same_coord_system && on_picture_surface;
+
+ if sub_slice_index == 0 &&
+ is_suitable_backdrop &&
+ sub_slice.compositor_surfaces.is_empty() {
+
+ // If the backdrop candidate has a clip-mask, try to extract an opaque inner
+ // rect that is safe to use for subpixel rendering
+ if prim_clip_chain.needs_mask {
+ backdrop_candidate.opaque_rect = clip_store
+ .get_inner_rect_for_clip_chain(
+ prim_clip_chain,
+ &data_stores.clip,
+ frame_context.spatial_tree,
+ )
+ .unwrap_or(PictureRect::zero());
+ }
+
+ // We set the backdrop opaque_rect here, indicating the coverage area, which
+ // is useful for calculate_subpixel_mode. We will only set the backdrop kind
+ // if it covers the visible rect.
+ if backdrop_candidate.opaque_rect.contains_box(&self.backdrop.opaque_rect) {
+ self.backdrop.opaque_rect = backdrop_candidate.opaque_rect;
+ }
+
+ if let Some(kind) = backdrop_candidate.kind {
+ if backdrop_candidate.opaque_rect.contains_box(&visible_local_clip_rect) {
+ self.found_prims_after_backdrop = false;
+ self.backdrop.kind = Some(kind);
+ self.backdrop.backdrop_rect = backdrop_candidate.opaque_rect;
+
+ // If we have a color backdrop that spans the entire local rect, mark
+ // the visibility flags of the primitive so it is skipped during batching
+ // (and also clears any previous primitives). Additionally, update our
+ // background color to match the backdrop color, which will ensure that
+ // our tiles are cleared to this color.
+ let BackdropKind::Color { color } = kind;
+ if backdrop_candidate.opaque_rect.contains_box(&self.local_rect) {
+ vis_flags |= PrimitiveVisibilityFlags::IS_BACKDROP;
+ self.backdrop.spanning_opaque_color = Some(color);
+ }
+ }
+ }
+ }
+ }
+
+ // Record any new spatial nodes in the used list.
+ for spatial_node_index in &prim_info.spatial_nodes {
+ self.spatial_node_comparer.register_used_transform(
+ *spatial_node_index,
+ self.frame_id,
+ frame_context.spatial_tree,
+ );
+ }
+
+ // Normalize the tile coordinates before adding to tile dependencies.
+ // For each affected tile, mark any of the primitive dependencies.
+ for y in p0.y .. p1.y {
+ for x in p0.x .. p1.x {
+ // TODO(gw): Convert to 2d array temporarily to avoid hash lookups per-tile?
+ let key = TileOffset::new(x, y);
+ let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
+
+ tile.add_prim_dependency(&prim_info);
+ }
+ }
+
+ VisibilityState::Visible {
+ vis_flags,
+ sub_slice_index: SubSliceIndex::new(sub_slice_index),
+ }
+ }
+
+ /// Print debug information about this picture cache to a tree printer.
+ pub fn print(&self) {
+ // TODO(gw): This initial implementation is very basic - just printing
+ // the picture cache state to stdout. In future, we can
+ // make this dump each frame to a file, and produce a report
+ // stating which frames had invalidations. This will allow
+ // diff'ing the invalidation states in a visual tool.
+ let mut pt = PrintTree::new("Picture Cache");
+
+ pt.new_level(format!("Slice {:?}", self.slice));
+
+ pt.add_item(format!("background_color: {:?}", self.background_color));
+
+ for (sub_slice_index, sub_slice) in self.sub_slices.iter().enumerate() {
+ pt.new_level(format!("SubSlice {:?}", sub_slice_index));
+
+ for y in self.tile_bounds_p0.y .. self.tile_bounds_p1.y {
+ for x in self.tile_bounds_p0.x .. self.tile_bounds_p1.x {
+ let key = TileOffset::new(x, y);
+ let tile = &sub_slice.tiles[&key];
+ tile.print(&mut pt);
+ }
+ }
+
+ pt.end_level();
+ }
+
+ pt.end_level();
+ }
+
+ fn calculate_subpixel_mode(&self) -> SubpixelMode {
+ // We can only consider the full opaque cases if there's no underlays
+ if self.underlays.is_empty() {
+ let has_opaque_bg_color = self.background_color.map_or(false, |c| c.a >= 1.0);
+
+ // If the overall tile cache is known opaque, subpixel AA is allowed everywhere
+ if has_opaque_bg_color {
+ return SubpixelMode::Allow;
+ }
+
+ // If the opaque backdrop rect covers the entire tile cache surface,
+ // we can allow subpixel AA anywhere, skipping the per-text-run tests
+ // later on during primitive preparation.
+ if self.backdrop.opaque_rect.contains_box(&self.local_rect) {
+ return SubpixelMode::Allow;
+ }
+ }
+
+ // If we didn't find any valid opaque backdrop, no subpixel AA allowed
+ if self.backdrop.opaque_rect.is_empty() {
+ return SubpixelMode::Deny;
+ }
+
+ // Calculate a prohibited rect where we won't allow subpixel AA.
+ // TODO(gw): This is conservative - it will disallow subpixel AA if there
+ // are two underlay surfaces with text placed in between them. That's
+ // probably unlikely to be an issue in practice, but maybe we should support
+ // an array of prohibted rects?
+ let prohibited_rect = self
+ .underlays
+ .iter()
+ .fold(
+ PictureRect::zero(),
+ |acc, underlay| {
+ acc.union(&underlay.local_rect)
+ }
+ );
+
+ // If none of the simple cases above match, we need test where we can support subpixel AA.
+ // TODO(gw): In future, it may make sense to have > 1 inclusion rect,
+ // but this handles the common cases.
+ // TODO(gw): If a text run gets animated such that it's moving in a way that is
+ // sometimes intersecting with the video rect, this can result in subpixel
+ // AA flicking on/off for that text run. It's probably very rare, but
+ // something we should handle in future.
+ SubpixelMode::Conditional {
+ allowed_rect: self.backdrop.opaque_rect,
+ prohibited_rect,
+ }
+ }
+
+ /// Apply any updates after prim dependency updates. This applies
+ /// any late tile invalidations, and sets up the dirty rect and
+ /// set of tile blits.
+ pub fn post_update(
+ &mut self,
+ frame_context: &FrameVisibilityContext,
+ composite_state: &mut CompositeState,
+ resource_cache: &mut ResourceCache,
+ ) {
+ assert!(self.current_surface_traversal_depth == 0);
+
+ // TODO: Switch from the root node ot raster space.
+ let visibility_node = frame_context.spatial_tree.root_reference_frame_index();
+
+ self.dirty_region.reset(visibility_node, self.spatial_node_index);
+ self.subpixel_mode = self.calculate_subpixel_mode();
+
+ self.transform_index = composite_state.register_transform(
+ self.local_to_raster,
+ // TODO(gw): Once we support scaling of picture cache tiles during compositing,
+ // that transform gets plugged in here!
+ self.raster_to_device,
+ );
+
+ let map_pic_to_world = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ self.spatial_node_index,
+ frame_context.global_screen_world_rect,
+ frame_context.spatial_tree,
+ );
+
+ // A simple GC of the native external surface cache, to remove and free any
+ // surfaces that were not referenced during the update_prim_dependencies pass.
+ self.external_native_surface_cache.retain(|_, surface| {
+ if !surface.used_this_frame {
+ // If we removed an external surface, we need to mark the dirty rects as
+ // invalid so a full composite occurs on the next frame.
+ composite_state.dirty_rects_are_valid = false;
+
+ resource_cache.destroy_compositor_surface(surface.native_surface_id);
+ }
+
+ surface.used_this_frame
+ });
+
+ let pic_to_world_mapper = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ self.spatial_node_index,
+ frame_context.global_screen_world_rect,
+ frame_context.spatial_tree,
+ );
+
+ let ctx = TileUpdateDirtyContext {
+ pic_to_world_mapper,
+ global_device_pixel_scale: frame_context.global_device_pixel_scale,
+ opacity_bindings: &self.opacity_bindings,
+ color_bindings: &self.color_bindings,
+ local_rect: self.local_rect,
+ invalidate_all: self.invalidate_all_tiles,
+ };
+
+ let mut state = TileUpdateDirtyState {
+ resource_cache,
+ composite_state,
+ compare_cache: &mut self.compare_cache,
+ spatial_node_comparer: &mut self.spatial_node_comparer,
+ };
+
+ // Step through each tile and invalidate if the dependencies have changed. Determine
+ // the current opacity setting and whether it's changed.
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ tile.update_dirty_and_valid_rects(&ctx, &mut state, frame_context);
+ }
+ }
+
+ // Process any deferred dirty checks
+ for sub_slice in &mut self.sub_slices {
+ for dirty_test in self.deferred_dirty_tests.drain(..) {
+ // Calculate the total dirty rect from all tiles that this primitive affects
+ let mut total_dirty_rect = PictureRect::zero();
+
+ for y in dirty_test.tile_rect.min.y .. dirty_test.tile_rect.max.y {
+ for x in dirty_test.tile_rect.min.x .. dirty_test.tile_rect.max.x {
+ let key = TileOffset::new(x, y);
+ let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
+ total_dirty_rect = total_dirty_rect.union(&tile.local_dirty_rect);
+ }
+ }
+
+ // If that dirty rect intersects with the local rect of the primitive
+ // being checked, invalidate that region in all of the affected tiles.
+ // TODO(gw): This is somewhat conservative, we could be more clever
+ // here and avoid invalidating every tile when this changes.
+ // We could also store the dirty rect only when the prim
+ // is encountered, so that we don't invalidate if something
+ // *after* the query in the rendering order affects invalidation.
+ if total_dirty_rect.intersects(&dirty_test.prim_rect) {
+ for y in dirty_test.tile_rect.min.y .. dirty_test.tile_rect.max.y {
+ for x in dirty_test.tile_rect.min.x .. dirty_test.tile_rect.max.x {
+ let key = TileOffset::new(x, y);
+ let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
+ tile.invalidate(
+ Some(dirty_test.prim_rect),
+ InvalidationReason::SurfaceContentChanged,
+ );
+ }
+ }
+ }
+ }
+ }
+
+ let mut ctx = TilePostUpdateContext {
+ local_clip_rect: self.local_clip_rect,
+ backdrop: None,
+ current_tile_size: self.current_tile_size,
+ z_id: ZBufferId::invalid(),
+ underlays: &self.underlays,
+ };
+
+ let mut state = TilePostUpdateState {
+ resource_cache,
+ composite_state,
+ };
+
+ for (i, sub_slice) in self.sub_slices.iter_mut().enumerate().rev() {
+ // The backdrop is only relevant for the first sub-slice
+ if i == 0 {
+ ctx.backdrop = Some(self.backdrop);
+ }
+
+ for compositor_surface in sub_slice.compositor_surfaces.iter_mut().rev() {
+ compositor_surface.descriptor.z_id = state.composite_state.z_generator.next();
+ }
+
+ ctx.z_id = state.composite_state.z_generator.next();
+
+ for tile in sub_slice.tiles.values_mut() {
+ tile.post_update(&ctx, &mut state, frame_context);
+ }
+ }
+
+ // Assign z-order for each underlay
+ for underlay in self.underlays.iter_mut().rev() {
+ underlay.z_id = state.composite_state.z_generator.next();
+ }
+
+ // Register any opaque external compositor surfaces as potential occluders. This
+ // is especially useful when viewing video in full-screen mode, as it is
+ // able to occlude every background tile (avoiding allocation, rasterizion
+ // and compositing).
+
+ // Register any underlays as occluders where possible
+ for underlay in &self.underlays {
+ if let Some(world_surface_rect) = underlay.get_occluder_rect(
+ &self.local_clip_rect,
+ &map_pic_to_world,
+ ) {
+ composite_state.register_occluder(
+ underlay.z_id,
+ world_surface_rect,
+ self.compositor_clip,
+ );
+ }
+ }
+
+ for sub_slice in &self.sub_slices {
+ for compositor_surface in &sub_slice.compositor_surfaces {
+ if compositor_surface.is_opaque {
+ if let Some(world_surface_rect) = compositor_surface.descriptor.get_occluder_rect(
+ &self.local_clip_rect,
+ &map_pic_to_world,
+ ) {
+ composite_state.register_occluder(
+ compositor_surface.descriptor.z_id,
+ world_surface_rect,
+ self.compositor_clip,
+ );
+ }
+ }
+ }
+ }
+
+ // Register the opaque region of this tile cache as an occluder, which
+ // is used later in the frame to occlude other tiles.
+ if !self.backdrop.opaque_rect.is_empty() {
+ let z_id_backdrop = composite_state.z_generator.next();
+
+ let backdrop_rect = self.backdrop.opaque_rect
+ .intersection(&self.local_rect)
+ .and_then(|r| {
+ r.intersection(&self.local_clip_rect)
+ });
+
+ if let Some(backdrop_rect) = backdrop_rect {
+ let world_backdrop_rect = map_pic_to_world
+ .map(&backdrop_rect)
+ .expect("bug: unable to map backdrop to world space");
+
+ // Since we register the entire backdrop rect, use the opaque z-id for the
+ // picture cache slice.
+ composite_state.register_occluder(
+ z_id_backdrop,
+ world_backdrop_rect,
+ self.compositor_clip,
+ );
+ }
+ }
+ }
+}
+
+
+/// A SubSlice represents a potentially overlapping set of tiles within a picture cache. Most
+/// picture cache instances will have only a single sub-slice. The exception to this is when
+/// a picture cache has compositor surfaces, in which case sub slices are used to interleave
+/// content under or order the compositor surface(s).
+pub struct SubSlice {
+ /// Hash of tiles present in this picture.
+ pub tiles: FastHashMap<TileOffset, Box<Tile>>,
+ /// The allocated compositor surfaces for this picture cache. May be None if
+ /// not using native compositor, or if the surface was destroyed and needs
+ /// to be reallocated next time this surface contains valid tiles.
+ pub native_surface: Option<NativeSurface>,
+ /// List of compositor surfaces that have been promoted from primitives
+ /// in this tile cache.
+ pub compositor_surfaces: Vec<CompositorSurface>,
+ /// List of visible tiles to be composited for this subslice
+ pub composite_tiles: Vec<CompositeTile>,
+ /// Compositor descriptors of visible, opaque tiles (used by composite_state.push_surface)
+ pub opaque_tile_descriptors: Vec<CompositeTileDescriptor>,
+ /// Compositor descriptors of visible, alpha tiles (used by composite_state.push_surface)
+ pub alpha_tile_descriptors: Vec<CompositeTileDescriptor>,
+}
+
+impl SubSlice {
+ /// Construct a new sub-slice
+ fn new() -> Self {
+ SubSlice {
+ tiles: FastHashMap::default(),
+ native_surface: None,
+ compositor_surfaces: Vec::new(),
+ composite_tiles: Vec::new(),
+ opaque_tile_descriptors: Vec::new(),
+ alpha_tile_descriptors: Vec::new(),
+ }
+ }
+
+ /// Reset the list of compositor surfaces that follow this sub-slice.
+ /// Built per-frame, since APZ may change whether an image is suitable to be a compositor surface.
+ fn reset(&mut self) {
+ self.compositor_surfaces.clear();
+ self.composite_tiles.clear();
+ self.opaque_tile_descriptors.clear();
+ self.alpha_tile_descriptors.clear();
+ }
+
+ /// Resize the tile grid to match a new tile bounds
+ fn resize(&mut self, new_tile_rect: TileRect) -> FastHashMap<TileOffset, Box<Tile>> {
+ let mut old_tiles = mem::replace(&mut self.tiles, FastHashMap::default());
+ self.tiles.reserve(new_tile_rect.area() as usize);
+
+ for y in new_tile_rect.min.y .. new_tile_rect.max.y {
+ for x in new_tile_rect.min.x .. new_tile_rect.max.x {
+ let key = TileOffset::new(x, y);
+ let tile = old_tiles
+ .remove(&key)
+ .unwrap_or_else(|| {
+ Box::new(Tile::new(key))
+ });
+ self.tiles.insert(key, tile);
+ }
+ }
+
+ old_tiles
+ }
+}
+
+#[derive(Clone, Copy)]
+enum SurfacePromotionFailure {
+ ImageWaitingOnYuvImage,
+ NotPremultipliedAlpha,
+ OverlaySurfaceLimit,
+ OverlayNeedsMask,
+ UnderlayAlphaBackdrop,
+ UnderlaySurfaceLimit,
+ UnderlayIntersectsOverlay,
+ UnderlayLowQualityZoom,
+ NotRootTileCache,
+ ComplexTransform,
+ SliceAtomic,
+ SizeTooLarge,
+}
+
+impl Display for SurfacePromotionFailure {
+ fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
+ write!(
+ f,
+ "{}",
+ match *self {
+ SurfacePromotionFailure::ImageWaitingOnYuvImage => "Image prim waiting for all YuvImage prims to be considered for promotion",
+ SurfacePromotionFailure::NotPremultipliedAlpha => "does not use premultiplied alpha",
+ SurfacePromotionFailure::OverlaySurfaceLimit => "hit the overlay surface limit",
+ SurfacePromotionFailure::OverlayNeedsMask => "overlay not allowed for prim with mask",
+ SurfacePromotionFailure::UnderlayAlphaBackdrop => "underlay requires an opaque backdrop",
+ SurfacePromotionFailure::UnderlaySurfaceLimit => "hit the underlay surface limit",
+ SurfacePromotionFailure::UnderlayIntersectsOverlay => "underlay intersects already-promoted overlay",
+ SurfacePromotionFailure::UnderlayLowQualityZoom => "underlay not allowed during low-quality pinch zoom",
+ SurfacePromotionFailure::NotRootTileCache => "is not on a root tile cache",
+ SurfacePromotionFailure::ComplexTransform => "has a complex transform",
+ SurfacePromotionFailure::SliceAtomic => "slice is atomic",
+ SurfacePromotionFailure::SizeTooLarge => "surface is too large for compositor",
+ }.to_owned()
+ )
+ }
+}
+
+// Immutable context passed to picture cache tiles during pre_update
+struct TilePreUpdateContext {
+ /// Maps from picture cache coords -> world space coords.
+ pic_to_world_mapper: SpaceMapper<PicturePixel, WorldPixel>,
+
+ /// The optional background color of the picture cache instance
+ background_color: Option<ColorF>,
+
+ /// The visible part of the screen in world coords.
+ global_screen_world_rect: WorldRect,
+
+ /// Current size of tiles in picture units.
+ tile_size: PictureSize,
+
+ /// The current frame id for this picture cache
+ frame_id: FrameId,
+}
+
+// Immutable context passed to picture cache tiles during update_dirty_and_valid_rects
+struct TileUpdateDirtyContext<'a> {
+ /// Maps from picture cache coords -> world space coords.
+ pic_to_world_mapper: SpaceMapper<PicturePixel, WorldPixel>,
+
+ /// Global scale factor from world -> device pixels.
+ global_device_pixel_scale: DevicePixelScale,
+
+ /// Information about opacity bindings from the picture cache.
+ opacity_bindings: &'a FastHashMap<PropertyBindingId, OpacityBindingInfo>,
+
+ /// Information about color bindings from the picture cache.
+ color_bindings: &'a FastHashMap<PropertyBindingId, ColorBindingInfo>,
+
+ /// The local rect of the overall picture cache
+ local_rect: PictureRect,
+
+ /// If true, the scale factor of the root transform for this picture
+ /// cache changed, so we need to invalidate the tile and re-render.
+ invalidate_all: bool,
+}
+
+// Mutable state passed to picture cache tiles during update_dirty_and_valid_rects
+struct TileUpdateDirtyState<'a> {
+ /// Allow access to the texture cache for requesting tiles
+ resource_cache: &'a mut ResourceCache,
+
+ /// Current configuration and setup for compositing all the picture cache tiles in renderer.
+ composite_state: &'a mut CompositeState,
+
+ /// A cache of comparison results to avoid re-computation during invalidation.
+ compare_cache: &'a mut FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>,
+
+ /// Information about transform node differences from last frame.
+ spatial_node_comparer: &'a mut SpatialNodeComparer,
+}
+
+// Immutable context passed to picture cache tiles during post_update
+struct TilePostUpdateContext<'a> {
+ /// The local clip rect (in picture space) of the entire picture cache
+ local_clip_rect: PictureRect,
+
+ /// The calculated backdrop information for this cache instance.
+ backdrop: Option<BackdropInfo>,
+
+ /// Current size in device pixels of tiles for this cache
+ current_tile_size: DeviceIntSize,
+
+ /// Pre-allocated z-id to assign to tiles during post_update.
+ z_id: ZBufferId,
+
+ /// The list of compositor underlays for this picture cache
+ underlays: &'a [ExternalSurfaceDescriptor],
+}
+
+// Mutable state passed to picture cache tiles during post_update
+struct TilePostUpdateState<'a> {
+ /// Allow access to the texture cache for requesting tiles
+ resource_cache: &'a mut ResourceCache,
+
+ /// Current configuration and setup for compositing all the picture cache tiles in renderer.
+ composite_state: &'a mut CompositeState,
+}
+
+/// Information about the dependencies of a single primitive instance.
+struct PrimitiveDependencyInfo {
+ /// Unique content identifier of the primitive.
+ prim_uid: ItemUid,
+
+ /// The (conservative) clipped area in picture space this primitive occupies.
+ prim_clip_box: PictureBox2D,
+
+ /// Image keys this primitive depends on.
+ images: SmallVec<[ImageDependency; 8]>,
+
+ /// Opacity bindings this primitive depends on.
+ opacity_bindings: SmallVec<[OpacityBinding; 4]>,
+
+ /// Color binding this primitive depends on.
+ color_binding: Option<ColorBinding>,
+
+ /// Clips that this primitive depends on.
+ clips: SmallVec<[ItemUid; 8]>,
+
+ /// Spatial nodes references by the clip dependencies of this primitive.
+ spatial_nodes: SmallVec<[SpatialNodeIndex; 4]>,
+}
+
+impl PrimitiveDependencyInfo {
+ /// Construct dependency info for a new primitive.
+ fn new(
+ prim_uid: ItemUid,
+ prim_clip_box: PictureBox2D,
+ ) -> Self {
+ PrimitiveDependencyInfo {
+ prim_uid,
+ images: SmallVec::new(),
+ opacity_bindings: SmallVec::new(),
+ color_binding: None,
+ prim_clip_box,
+ clips: SmallVec::new(),
+ spatial_nodes: SmallVec::new(),
+ }
+ }
+}
diff --git a/gfx/wr/webrender/src/tile_cache/slice_builder.rs b/gfx/wr/webrender/src/tile_cache/slice_builder.rs
@@ -7,8 +7,8 @@ use api::units::*;
use crate::clip::{ClipItemKeyKind, ClipNodeId, ClipTreeBuilder};
use crate::frame_builder::FrameBuilderConfig;
use crate::internal_types::FastHashMap;
-use crate::picture::{PrimitiveList, PictureCompositeMode, PicturePrimitive, SliceId};
-use crate::picture::{Picture3DContext, TileCacheParams, PictureFlags};
+use crate::picture::{PrimitiveList, PictureCompositeMode, PicturePrimitive, Picture3DContext, PictureFlags};
+use crate::tile_cache::{SliceId, TileCacheParams};
use crate::prim_store::{PrimitiveInstance, PrimitiveStore, PictureIndex};
use crate::scene_building::SliceFlags;
use crate::scene_builder_thread::Interners;
diff --git a/gfx/wr/webrender/src/visibility.rs b/gfx/wr/webrender/src/visibility.rs
@@ -17,7 +17,8 @@ use crate::renderer::GpuBufferBuilder;
use crate::spatial_tree::{SpatialTree, SpatialNodeIndex};
use crate::clip::{ClipChainInstance, ClipTree};
use crate::frame_builder::FrameBuilderConfig;
-use crate::picture::{PictureCompositeMode, ClusterFlags, SurfaceInfo, TileCacheInstance};
+use crate::picture::{PictureCompositeMode, ClusterFlags, SurfaceInfo};
+use crate::tile_cache::TileCacheInstance;
use crate::picture::{SurfaceIndex, RasterConfig};
use crate::tile_cache::SubSliceIndex;
use crate::prim_store::{ClipTaskIndex, PictureIndex, PrimitiveInstanceKind};