tor-browser

The Tor Browser
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commit 47a1818c6a30cb6192b2289993cf63c9bb419df7
parent eaa05d03ac167c6364984d22318fb4afe1c0c5d3
Author: Jamie Nicol <jnicol@mozilla.com>
Date:   Thu, 16 Oct 2025 16:04:02 +0000

Bug 1983036 - Pad vertex buffers with space for an extra vertex on Xclipse GPUs. r=gfx-reviewers,nical

On devices with Samsung Xclipse GPUs running Android 15, we see broken
rendering due to attribute data residing at the end of a vertex buffer
not being read correctly. Ensuring we pad the size of vertex buffers
by an additional GL_MAX_VERTEX_ATTRIB_STRIDE bytes (i.e. definitely
enough space for one additional vertex) avoids the issue.

Differential Revision: https://phabricator.services.mozilla.com/D268727

Diffstat:
Mgfx/gl/GLContext.cpp | 11+++++++++++
Mgfx/gl/GLContext.h | 16+++++++++++++++-
2 files changed, 26 insertions(+), 1 deletion(-)

diff --git a/gfx/gl/GLContext.cpp b/gfx/gl/GLContext.cpp @@ -942,6 +942,17 @@ bool GLContext::InitImpl() { mMaxTexOrRbSize = std::min(mMaxTextureSize, mMaxRenderbufferSize); +#ifdef MOZ_WIDGET_ANDROID + if (Renderer() == GLRenderer::SamsungXclipse && jni::GetAPIVersion() == 35) { + // On Samsung Xclipse GPUs on Android 15 attribute values for the final + // vertex in a buffer may be incorrect. Padding the buffer to contain + // enough space for an additional vertex avoids the issue. See bug 1983036. + GLint maxVertexAttribStride; + raw_fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIB_STRIDE, &maxVertexAttribStride); + mVertexBufferExtraPadding = Some(maxVertexAttribStride); + } +#endif + //////////////////////////////////////////////////////////////////////////// // We're ready for final setup. diff --git a/gfx/gl/GLContext.h b/gfx/gl/GLContext.h @@ -899,7 +899,18 @@ class GLContext : public GenericAtomicRefCounted, public SupportsWeakPtr { public: void fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { - raw_fBufferData(target, size, data, usage); + if (WorkAroundDriverBugs() && target == LOCAL_GL_ARRAY_BUFFER && + mVertexBufferExtraPadding) { + // Some drivers require extra padding at the end of array buffers. + // See bug 1983036. + raw_fBufferData(target, size + *mVertexBufferExtraPadding, nullptr, + usage); + if (data) { + fBufferSubData(target, 0, size, data); + } + } else { + raw_fBufferData(target, size, data, usage); + } // bug 744888 if (WorkAroundDriverBugs() && !data && Vendor() == GLVendor::NVIDIA) { @@ -3913,6 +3924,9 @@ class GLContext : public GenericAtomicRefCounted, public SupportsWeakPtr { bool mNeedsTextureSizeChecks = false; bool mNeedsFlushBeforeDeleteFB = false; bool mTextureAllocCrashesOnMapFailure = false; + // Amount of additional padding bytes that must be allocated for + // GL_ARRAY_BUFFER buffers to work around driver bugs. See bug 1983036. + Maybe<GLint> mVertexBufferExtraPadding; const bool mWorkAroundDriverBugs; mutable uint64_t mSyncGLCallCount = 0;