commit dec7b63644b1bcbd3aa11b101e927a7c2eb6eed7
parent 611216b4aa7a298918e158835746969b8933d30d
Author: n0tr1v <n0tr1v@protonmail.com>
Date: Tue, 5 Dec 2023 17:41:15 -0500
cleanup
Diffstat:
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/pkg/web/handlers/poker.go b/pkg/web/handlers/poker.go
@@ -193,6 +193,7 @@ func (g *PokerGame) Deal(roomID string) {
if evt.Player != p.Username {
continue
}
+ roomUserTopic := "room_" + roomID + "_" + g.Ongoing.Players[i].Username
fmt.Println("GOT FROM", evt.Player, evt)
if evt.Fold {
player.Folded = true
@@ -204,7 +205,6 @@ func (g *PokerGame) Deal(roomID string) {
} else if evt.Check {
if g.Ongoing.Players[i].Bet < minBet {
msg := fmt.Sprintf("Need to bet %d", minBet-g.Ongoing.Players[i].Bet)
- roomUserTopic := "room_" + roomID + "_" + g.Ongoing.Players[i].Username
PokerPubSub.Pub(roomUserTopic, ErrorMsgEvent{Message: msg})
fmt.Println(msg)
continue
@@ -223,7 +223,8 @@ func (g *PokerGame) Deal(roomID string) {
PokerPubSub.Pub(roomTopic, PlayerBetEvent{PlayerIdx: i, Player: p.Username, Bet: bet, TotalBet: g.Ongoing.Players[i].Bet, Cash: g.Ongoing.Players[i].Cash})
} else if evt.Bet > 0 {
if evt.Bet < minBet {
- fmt.Println("BET TOO LOW", evt.Bet, minBet)
+ msg := fmt.Sprintf("Bet (%d) is too low. Must bet at least %d", evt.Bet, minBet)
+ PokerPubSub.Pub(roomUserTopic, ErrorMsgEvent{Message: msg})
continue
}
if evt.Bet > minBet {
@@ -858,7 +859,7 @@ body {
#mainPot { position: absolute; top: 240px; left: 250px; }
#yourCard1 { font-size: 22px; display: inline-block; margin-right: 15px; }
#yourCard2 { font-size: 22px; display: inline-block; }
-#errorMsg { position: absolute; top: 500px; left: 150px; display: block; color: darkred; }
+#errorMsg { position: absolute; top: 500px; left: 150px; color: darkred; }
.timer {
@@ -1056,8 +1057,7 @@ Loop:
continue
} else if evt, ok := payload.(ErrorMsgEvent); ok {
- html := `<style>#errorMsg:before { content: "` + evt.Message + `"; display: block; }</style>`
- send(html)
+ send(`<style>#errorMsg:before { content: "` + evt.Message + `"; }</style>`)
c.Response().Flush()
continue