commit 8fb77693c13c433159c6b6612803f8980e1e6a18
parent b3c176a338e03c2200d563810f56a4a42d90a6b4
Author: n0tr1v <n0tr1v@protonmail.com>
Date: Tue, 19 Dec 2023 01:31:51 -0500
cleanup
Diffstat:
1 file changed, 39 insertions(+), 39 deletions(-)
diff --git a/pkg/web/handlers/poker/poker.go b/pkg/web/handlers/poker/poker.go
@@ -104,13 +104,13 @@ func (e PlayerEvent) getAction() PlayerAction {
var PokerInstance = NewPoker()
type Ongoing struct {
- Deck []string
- Players []*PokerPlayer
- Events utils.RWMtx[[]PokerEvent]
+ deck []string
+ players []*PokerPlayer
+ events utils.RWMtx[[]PokerEvent]
LogEvents utils.RWMtx[[]LogEvent]
- WaitTurnEvent utils.RWMtx[PokerWaitTurnEvent]
- AutoActionEvent utils.RWMtx[AutoActionEvent]
- CreatedAt time.Time
+ waitTurnEvent utils.RWMtx[PokerWaitTurnEvent]
+ autoActionEvent utils.RWMtx[AutoActionEvent]
+ createdAt time.Time
mainPot atomic.Uint64
communityCards []string
}
@@ -254,7 +254,7 @@ func (g *PokerGame) sendPlayerEvent(evt PlayerEvent) {
}
func (g *Ongoing) isHeadsUpGame() bool {
- return len(g.Players) == 2 // https://en.wikipedia.org/wiki/Heads-up_poker
+ return len(g.players) == 2 // https://en.wikipedia.org/wiki/Heads-up_poker
}
func (g *Ongoing) getMainPot() (out database.PokerChip) {
@@ -268,7 +268,7 @@ func (g *Ongoing) setMainPot(v database.PokerChip) {
func (g *Ongoing) computeWinners() (winner []gameResult) {
countAlive := 0
var lastAlive *PokerPlayer
- for _, p := range g.Players {
+ for _, p := range g.players {
if !p.Folded.Load() {
countAlive++
lastAlive = p
@@ -281,7 +281,7 @@ func (g *Ongoing) computeWinners() (winner []gameResult) {
}
m := make(map[int32][]*PokerPlayer)
- for _, p := range g.Players {
+ for _, p := range g.players {
if p.Folded.Load() {
continue
}
@@ -335,13 +335,13 @@ func sortGameResults(arr []gameResult) {
}
func (g *Ongoing) addEvent(evts ...PokerEvent) {
- g.Events.With(func(events *[]PokerEvent) {
+ g.events.With(func(events *[]PokerEvent) {
*events = append(*events, evts...)
})
}
func (g *Ongoing) getDeckStr() string {
- return strings.Join(g.Deck, "")
+ return strings.Join(g.deck, "")
}
func (g *Ongoing) GetDeckHash() string {
@@ -352,7 +352,7 @@ func (g *Ongoing) GetDeckHash() string {
// [nil p1 nil nil p2 nil] -> PokerGame.Players
// [p1 p2] -> Ongoing.Players
func (g *Ongoing) getPlayerBySeatIdx(seatIdx int) (*PokerPlayer, int) {
- for idx, p := range g.Players {
+ for idx, p := range g.players {
if p.seatIdx == seatIdx {
return p, idx
}
@@ -361,7 +361,7 @@ func (g *Ongoing) getPlayerBySeatIdx(seatIdx int) (*PokerPlayer, int) {
}
func (g *Ongoing) countCanBetPlayers() (nbCanBet int) {
- for _, p := range g.Players {
+ for _, p := range g.players {
if p.canBet() {
nbCanBet++
}
@@ -370,7 +370,7 @@ func (g *Ongoing) countCanBetPlayers() (nbCanBet int) {
}
func (g *Ongoing) countAlivePlayers() (playerAlive int) {
- for _, p := range g.Players {
+ for _, p := range g.players {
if !p.Folded.Load() {
playerAlive++
}
@@ -379,7 +379,7 @@ func (g *Ongoing) countAlivePlayers() (playerAlive int) {
}
func (g *Ongoing) getPlayer(userID database.UserID) *PokerPlayer {
- for _, p := range g.Players {
+ for _, p := range g.players {
if p.userID == userID {
return p
}
@@ -436,7 +436,7 @@ func isRoundSettled(players []*PokerPlayer) bool {
func (g *PokerGame) incrDealerIdx() (smallBlindIdx, bigBlindIdx int) {
ongoing := g.Ongoing
- nbPlayers := len(ongoing.Players)
+ nbPlayers := len(ongoing.players)
dealerSeatIdx := g.dealerSeatIdx.Load()
var dealerPlayer *PokerPlayer
var dealerIdx int
@@ -547,7 +547,7 @@ func newOngoing(g *PokerGame) *Ongoing {
}
}
})
- return &Ongoing{Deck: generateDeck(), Players: players, WaitTurnEvent: utils.NewRWMtx(PokerWaitTurnEvent{Idx: -1}), CreatedAt: time.Now()}
+ return &Ongoing{deck: generateDeck(), players: players, waitTurnEvent: utils.NewRWMtx(PokerWaitTurnEvent{Idx: -1}), createdAt: time.Now()}
}
func (g *PokerGame) newLogEvent(msg string) {
@@ -564,7 +564,7 @@ func (g *PokerGame) newLogEvent(msg string) {
func showCards(g *PokerGame, seats []Seat) {
ongoing := g.Ongoing
roomTopic := g.roomID.Topic()
- for _, p := range ongoing.Players {
+ for _, p := range ongoing.players {
if !p.Folded.Load() {
var firstCard, secondCard playerCard
p.Cards.RWith(func(pCards *[]playerCard) {
@@ -591,13 +591,13 @@ func showCards(g *PokerGame, seats []Seat) {
func setWaitTurn(g *PokerGame, seatIdx int) {
evt := PokerWaitTurnEvent{Idx: seatIdx, CreatedAt: time.Now()}
PokerPubSub.Pub(g.roomID.Topic(), evt)
- g.Ongoing.WaitTurnEvent.With(func(v *PokerWaitTurnEvent) { *v = evt })
+ g.Ongoing.waitTurnEvent.With(func(v *PokerWaitTurnEvent) { *v = evt })
}
func setAutoAction(g *PokerGame, roomUserTopic, msg string) {
evt := AutoActionEvent{Message: msg}
PokerPubSub.Pub(roomUserTopic, evt)
- g.Ongoing.AutoActionEvent.With(func(v *AutoActionEvent) { *v = evt })
+ g.Ongoing.autoActionEvent.With(func(v *AutoActionEvent) { *v = evt })
}
type PlayerAction int
@@ -849,7 +849,7 @@ func execBettingRound(g *PokerGame, skip int, minBet database.PokerChip) bool {
roomID := g.roomID
roomTopic := roomID.Topic()
_, dealerIdx := ongoing.getPlayerBySeatIdx(int(g.dealerSeatIdx.Load()))
- playerToPlayIdx := (dealerIdx + skip) % len(ongoing.Players)
+ playerToPlayIdx := (dealerIdx + skip) % len(ongoing.players)
lastRaisePlayerIdx := -1
newlyAllInPlayers := make([]*PokerPlayer, 0)
autoCache := make(map[database.UserID]AutoAction)
@@ -868,8 +868,8 @@ RoundIsSettledLoop:
for { // Repeat until the round is settled (all players have equals bet or fold or all-in)
AllPlayersLoop:
for { // Repeat until all players have played
- playerToPlayIdx = (playerToPlayIdx + 1) % len(ongoing.Players)
- p := ongoing.Players[playerToPlayIdx]
+ playerToPlayIdx = (playerToPlayIdx + 1) % len(ongoing.players)
+ p := ongoing.players[playerToPlayIdx]
p.countChancesToAction++
pUserID := p.userID
roomUserTopic := roomID.UserTopic(pUserID)
@@ -932,7 +932,7 @@ RoundIsSettledLoop:
} // End of repeat until we get an event from the player we're interested in
} // End of repeat until all players have played
// All settle when all players have the same bet amount
- if isRoundSettled(ongoing.Players) {
+ if isRoundSettled(ongoing.players) {
break RoundIsSettledLoop
}
} // End of repeat until the round is settled (all players have equals bet or fold or all-in)
@@ -967,15 +967,15 @@ RoundIsSettled:
// Reset all players bets, and return the sum of it
func resetPlayersBet(ongoing *Ongoing) (sum database.PokerChip) {
- for _, p := range ongoing.Players {
+ for _, p := range ongoing.players {
sum += p.resetBet()
}
return
}
func refundUncalledBet(db *database.DkfDB, ongoing *Ongoing, pokerTableID int64, roomTopic string) {
- newArray := make([]*PokerPlayer, len(ongoing.Players))
- copy(newArray, ongoing.Players)
+ newArray := make([]*PokerPlayer, len(ongoing.players))
+ copy(newArray, ongoing.players)
sort.Slice(newArray, func(i, j int) bool { return newArray[i].GetBet() > newArray[j].GetBet() })
firstPlayer := newArray[0]
secondPlayer := newArray[1]
@@ -1022,7 +1022,7 @@ func burnCard(g *PokerGame, idx, burnIdx *int) {
func dealCard(g *PokerGame, idx *int, dealCardIdx int) {
ongoing := g.Ongoing
- card := ongoing.Deck[*idx]
+ card := ongoing.deck[*idx]
*idx++
evt := PokerEvent{
ID: "card" + itoa(*idx),
@@ -1043,7 +1043,7 @@ func dealPlayersCards(g *PokerGame, seats []Seat, idx *int) {
roomTopic := roomID.Topic()
var card string
for cardIdx := 1; cardIdx <= NbCardsPerPlayer; cardIdx++ {
- for _, p := range ongoing.Players {
+ for _, p := range ongoing.players {
pUserID := p.userID
if !p.canBet() {
continue
@@ -1051,7 +1051,7 @@ func dealPlayersCards(g *PokerGame, seats []Seat, idx *int) {
roomUserTopic := roomID.UserTopic(pUserID)
seatData := seats[p.seatIdx]
time.Sleep(time.Second)
- card = ongoing.Deck[*idx]
+ card = ongoing.deck[*idx]
*idx++
left := seatData.Left
top := seatData.Top
@@ -1090,7 +1090,7 @@ func dealPlayersCards(g *PokerGame, seats []Seat, idx *int) {
func computeAllInMaxGain(ongoing *Ongoing, newlyAllInPlayers []*PokerPlayer, mainPot database.PokerChip) {
for _, p := range newlyAllInPlayers {
maxGain := mainPot
- for _, op := range ongoing.Players {
+ for _, op := range ongoing.players {
maxGain += utils.MinInt(op.GetBet(), p.GetBet())
}
p.AllInMaxGain = maxGain
@@ -1190,7 +1190,7 @@ END:
winners := ongoing.computeWinners()
mainPot := ongoing.getMainPot()
- playersGain, rake := processPot(winners, mainPot, bigBlindBet, collectRake, len(ongoing.Players))
+ playersGain, rake := processPot(winners, mainPot, bigBlindBet, collectRake, len(ongoing.players))
winnersStr, winnerHand := applyGains(g, playersGain, mainPot, rake)
ongoing.setMainPot(0)
@@ -1216,7 +1216,7 @@ func applyBigBlindBet(g *PokerGame, bigBlindBet database.PokerChip, bbIdx int) {
}
func applyBlindBet(g *PokerGame, playerIdx int, bet database.PokerChip, name string) {
- p := g.Ongoing.Players[playerIdx]
+ p := g.Ongoing.players[playerIdx]
p.doBetAndNotif(g.db, g.pokerTableID, bet, g.roomID.Topic())
g.newLogEvent(fmt.Sprintf("%s %s %d", p.username, name, bet))
}
@@ -1245,7 +1245,7 @@ func playerShouldBeBooted(p *seatedPlayer, ongoing *Ongoing, pokerTableMinBet da
if !pIsEligible {
return true
}
- if p.lastActionTS.Before(ongoing.CreatedAt) {
+ if p.lastActionTS.Before(ongoing.createdAt) {
// If the player was playing the game, must be booted if he had the chance to make actions and did not.
// If the player was not playing the game, must be booted if he's not eligible to play the next one.
op := ongoing.getPlayer(p.userID)
@@ -1280,13 +1280,13 @@ func applyGains(g *PokerGame, playersGain []PlayerGain, mainPot, rake database.P
winnersStr += el.Player.username.String() + " "
el.Player.gain(tx, pokerTableID, el.Gain)
}
- for _, op := range ongoing.Players {
+ for _, op := range ongoing.players {
op.gain(tx, pokerTableID, 0)
}
} else if nbPlayersGain == 0 {
// No winners, refund bets
- for _, op := range ongoing.Players {
+ for _, op := range ongoing.players {
op.refundBet(tx, pokerTableID)
}
}
@@ -1588,14 +1588,14 @@ func BuildBaseHtml(g *PokerGame, authUser *database.User) (html string) {
if ongoing != nil {
- ongoing.WaitTurnEvent.RWith(func(v *PokerWaitTurnEvent) {
+ ongoing.waitTurnEvent.RWith(func(v *PokerWaitTurnEvent) {
html += drawCountDownStyle(*v)
})
- ongoing.AutoActionEvent.RWith(func(v *AutoActionEvent) {
+ ongoing.autoActionEvent.RWith(func(v *AutoActionEvent) {
html += drawAutoActionMsgEvent(*v)
})
- ongoing.Events.RWith(func(v *[]PokerEvent) {
+ ongoing.events.RWith(func(v *[]PokerEvent) {
for _, evt := range *v {
if evt.UserID == 0 {
html += getPokerEventHtml(evt, "0s")