dkforest

A forum and chat platform (onion)
git clone https://git.dasho.dev/n0tr1v/dkforest.git
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commit 59c1b8c3c132dd61e73215e55ab85a5b99d3a0e5
parent 7d9cc181832c01db80de1f46f35079c58751c163
Author: n0tr1v <n0tr1v@protonmail.com>
Date:   Sun, 24 Dec 2023 17:10:57 -0500

refactor

Diffstat:
Mpkg/web/handlers/poker/poker.go | 98++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mpkg/web/handlers/poker/poker_test.go | 68++++++++++++++++++++++++++++++++++----------------------------------
2 files changed, 83 insertions(+), 83 deletions(-)

diff --git a/pkg/web/handlers/poker/poker.go b/pkg/web/handlers/poker/poker.go @@ -146,11 +146,11 @@ type ongoingGame struct { deck []string } -type pokerPlayers []*pokerPlayer +type pokerPlayers []*PokerPlayer type seatedPlayers []*seatedPlayer -func (p pokerPlayers) get(userID database.UserID) *pokerPlayer { +func (p pokerPlayers) get(userID database.UserID) *PokerPlayer { for _, player := range p { if player != nil && player.userID == userID { return player @@ -175,9 +175,9 @@ func (p seatedPlayers) resetStatuses() { } func (p seatedPlayers) toPokerPlayers() pokerPlayers { - players := make([]*pokerPlayer, 0) + players := make([]*PokerPlayer, 0) for _, player := range p { - players = append(players, &pokerPlayer{seatedPlayer: player}) + players = append(players, &PokerPlayer{seatedPlayer: player}) } return players } @@ -217,7 +217,7 @@ func (p *seatedPlayer) isEligible(pokerTableMinBet database.PokerChip) bool { return p != nil && p.getCash() >= pokerTableMinBet } -type pokerPlayer struct { +type PokerPlayer struct { *seatedPlayer bet rwmtx.RWMtxUInt64[database.PokerChip] cards rwmtx.RWMtx[[]playerCard] @@ -235,21 +235,21 @@ func (g *PokerGame) IsBet() (out bool) { return } -func (g *PokerGame) IsYourTurn(player *pokerPlayer) (out bool) { +func (g *PokerGame) IsYourTurn(player *PokerPlayer) (out bool) { if g.ongoing != nil { return player.userID == g.ongoing.playerToPlay.Get() } return } -func (g *PokerGame) CanCheck(player *pokerPlayer) (out bool) { +func (g *PokerGame) CanCheck(player *PokerPlayer) (out bool) { if g.ongoing != nil { return player.bet.Get() == g.ongoing.MinBet.Get() } return } -func (g *PokerGame) CanFold(player *pokerPlayer) (out bool) { +func (g *PokerGame) CanFold(player *PokerPlayer) (out bool) { if g.ongoing != nil { return player.bet.Get() < g.ongoing.MinBet.Get() } @@ -270,52 +270,52 @@ func (p *PokerGame) MinRaise() (out database.PokerChip) { return } -func (p *pokerPlayer) GetBet() (out database.PokerChip) { +func (p *PokerPlayer) GetBet() (out database.PokerChip) { return p.bet.Get() } -func (p *pokerPlayer) canBet() bool { +func (p *PokerPlayer) canBet() bool { return !p.folded.Load() && !p.isAllIn() } -func (p *pokerPlayer) isAllIn() bool { +func (p *PokerPlayer) isAllIn() bool { return p.getCash() == 0 } -func (p *pokerPlayer) refundPartialBet(db *database.DkfDB, pokerTableID int64, diff database.PokerChip) { +func (p *PokerPlayer) refundPartialBet(db *database.DkfDB, pokerTableID int64, diff database.PokerChip) { _ = db.PokerTableAccountRefundPartialBet(p.userID, pokerTableID, diff) p.tmp(-diff) } -func (p *pokerPlayer) doBet(db *database.DkfDB, pokerTableID int64, bet database.PokerChip) { +func (p *PokerPlayer) doBet(db *database.DkfDB, pokerTableID int64, bet database.PokerChip) { _ = db.PokerTableAccountBet(p.userID, pokerTableID, bet) p.tmp(bet) } -func (p *pokerPlayer) tmp(diff database.PokerChip) { +func (p *PokerPlayer) tmp(diff database.PokerChip) { p.gameBet += diff p.bet.Incr(diff) p.cash.Incr(-diff) } -func (p *pokerPlayer) gain(db *database.DkfDB, pokerTableID int64, gain database.PokerChip) { +func (p *PokerPlayer) gain(db *database.DkfDB, pokerTableID int64, gain database.PokerChip) { _ = db.PokerTableAccountGain(p.userID, pokerTableID, gain) p.cash.Incr(gain) p.bet.Set(0) } // Reset player's bet to 0 and return the value it had before the reset -func (p *pokerPlayer) resetBet() (old database.PokerChip) { +func (p *PokerPlayer) resetBet() (old database.PokerChip) { // Do not track in database // DB keeps track of what was bet during the whole (1 hand) game return p.bet.Replace(0) } -func (p *pokerPlayer) refundBet(db *database.DkfDB, pokerTableID int64) { +func (p *PokerPlayer) refundBet(db *database.DkfDB, pokerTableID int64) { p.gain(db, pokerTableID, p.GetBet()) } -func (p *pokerPlayer) doBetAndNotif(db *database.DkfDB, pokerTableID int64, bet database.PokerChip, roomTopic string) { +func (p *PokerPlayer) doBetAndNotif(db *database.DkfDB, pokerTableID int64, bet database.PokerChip, roomTopic string) { p.doBet(db, pokerTableID, bet) PokerPubSub.Pub(roomTopic, PlayerBetEvent{PlayerSeatIdx: p.seatIdx, Player: p.username, Bet: bet, TotalBet: p.GetBet(), Cash: p.getCash()}) } @@ -341,7 +341,7 @@ type PokerGame struct { type gameResult struct { handScore int32 - players []*pokerPlayer + players []*PokerPlayer } func (g *PokerGame) GetLogs() (out []LogEvent) { @@ -404,7 +404,7 @@ func (g *ongoingGame) setMainPot(v database.PokerChip) { func (g *ongoingGame) computeWinners() (winner []gameResult) { countAlive := 0 - var lastAlive *pokerPlayer + var lastAlive *PokerPlayer for _, p := range g.players { if !p.folded.Load() { countAlive++ @@ -414,10 +414,10 @@ func (g *ongoingGame) computeWinners() (winner []gameResult) { if countAlive == 0 { return []gameResult{} } else if countAlive == 1 { - return []gameResult{{-1, []*pokerPlayer{lastAlive}}} + return []gameResult{{-1, []*PokerPlayer{lastAlive}}} } - m := make(map[int32][]*pokerPlayer) + m := make(map[int32][]*PokerPlayer) for _, p := range g.players { if p.folded.Load() { continue @@ -444,7 +444,7 @@ func (g *ongoingGame) computeWinners() (winner []gameResult) { } handEvaluation := poker.Evaluate(hand) if _, ok := m[handEvaluation]; !ok { - m[handEvaluation] = make([]*pokerPlayer, 0) + m[handEvaluation] = make([]*PokerPlayer, 0) } m[handEvaluation] = append(m[handEvaluation], p) } @@ -482,7 +482,7 @@ func (g *ongoingGame) GetDeckHash() string { // Get the player index in ongoingGame.Players from a seat index (index in PokerGame.Players) // [nil p1 nil nil p2 nil] -> PokerGame.Players // [p1 p2] -> ongoingGame.Players -func (g *ongoingGame) getPlayerBySeatIdx(seatIdx int) (*pokerPlayer, int) { +func (g *ongoingGame) getPlayerBySeatIdx(seatIdx int) (*PokerPlayer, int) { for idx, p := range g.players { if p.seatIdx == seatIdx { return p, idx @@ -528,7 +528,7 @@ func isSeated(players seatedPlayers, userID database.UserID) bool { return players.get(userID) != nil } -func isRoundSettled(players []*pokerPlayer) bool { +func isRoundSettled(players []*PokerPlayer) bool { type Tmp struct { Bet database.PokerChip AllIn bool @@ -555,7 +555,7 @@ func (g *PokerGame) incrDealerIdx() (smallBlindIdx, bigBlindIdx int) { ongoing := g.ongoing nbPlayers := len(ongoing.players) dealerSeatIdx := g.dealerSeatIdx.Load() - var dealerPlayer *pokerPlayer + var dealerPlayer *PokerPlayer var dealerIdx int for { dealerSeatIdx = (dealerSeatIdx + 1) % NbPlayers @@ -752,7 +752,7 @@ type autoAction struct { evt playerEvent } -func foldPlayer(g *PokerGame, p *pokerPlayer) { +func foldPlayer(g *PokerGame, p *PokerPlayer) { roomTopic := g.roomID.Topic() p.folded.Store(true) var firstCardIdx, secondCardIdx int @@ -767,7 +767,7 @@ func foldPlayer(g *PokerGame, p *pokerPlayer) { g.ongoing.events.Append(evt1, evt2) } -func doUnsit(g *PokerGame, p *pokerPlayer, playerAlive *int) int { +func doUnsit(g *PokerGame, p *PokerPlayer, playerAlive *int) int { *playerAlive = g.ongoing.countAlivePlayers() if *playerAlive == 1 { p.countChancesToAction-- @@ -776,7 +776,7 @@ func doUnsit(g *PokerGame, p *pokerPlayer, playerAlive *int) int { return continueGetPlayerEventLoop } -func doTimeout(g *PokerGame, p *pokerPlayer, playerAlive *int) int { +func doTimeout(g *PokerGame, p *PokerPlayer, playerAlive *int) int { pUsername := p.username if p.GetBet() < g.ongoing.MinBet.Get() { foldPlayer(g, p) @@ -795,7 +795,7 @@ func doTimeout(g *PokerGame, p *pokerPlayer, playerAlive *int) int { return breakGetPlayerEventLoop } -func doCheck(g *PokerGame, p *pokerPlayer) int { +func doCheck(g *PokerGame, p *PokerPlayer) int { minBet := g.ongoing.MinBet.Get() if p.GetBet() < minBet { msg := fmt.Sprintf("Need to bet %d", minBet-p.GetBet()) @@ -808,7 +808,7 @@ func doCheck(g *PokerGame, p *pokerPlayer) int { return doNothing } -func doFold(g *PokerGame, p *pokerPlayer, playerAlive *int) int { +func doFold(g *PokerGame, p *PokerPlayer, playerAlive *int) int { roomUserTopic := g.roomID.UserTopic(p.userID) if p.GetBet() == g.ongoing.MinBet.Get() { msg := fmt.Sprintf("Cannot fold if there is no bet; check") @@ -827,8 +827,8 @@ func doFold(g *PokerGame, p *pokerPlayer, playerAlive *int) int { return doNothing } -func doCall(g *PokerGame, p *pokerPlayer, - newlyAllInPlayers *[]*pokerPlayer, lastBetPlayerIdx *int, playerToPlayIdx int) int { +func doCall(g *PokerGame, p *PokerPlayer, + newlyAllInPlayers *[]*PokerPlayer, lastBetPlayerIdx *int, playerToPlayIdx int) int { pUsername := p.username bet := utils.MinInt(g.ongoing.MinBet.Get()-p.GetBet(), p.getCash()) if bet == 0 { @@ -844,8 +844,8 @@ func doCall(g *PokerGame, p *pokerPlayer, return doNothing } -func doAllIn(g *PokerGame, p *pokerPlayer, - newlyAllInPlayers *[]*pokerPlayer, lastBetPlayerIdx *int, playerToPlayIdx int) int { +func doAllIn(g *PokerGame, p *PokerPlayer, + newlyAllInPlayers *[]*PokerPlayer, lastBetPlayerIdx *int, playerToPlayIdx int) int { bet := p.getCash() minBet := g.ongoing.MinBet.Get() if (p.GetBet() + bet) > minBet { @@ -864,14 +864,14 @@ func doAllIn(g *PokerGame, p *pokerPlayer, return doNothing } -func doRaise(g *PokerGame, p *pokerPlayer, - newlyAllInPlayers *[]*pokerPlayer, lastBetPlayerIdx *int, playerToPlayIdx int, evt playerEvent) int { +func doRaise(g *PokerGame, p *PokerPlayer, + newlyAllInPlayers *[]*PokerPlayer, lastBetPlayerIdx *int, playerToPlayIdx int, evt playerEvent) int { evt.Bet = g.ongoing.MinRaise.Get() return doBet(g, p, newlyAllInPlayers, lastBetPlayerIdx, playerToPlayIdx, evt) } -func doBet(g *PokerGame, p *pokerPlayer, - newlyAllInPlayers *[]*pokerPlayer, lastBetPlayerIdx *int, playerToPlayIdx int, evt playerEvent) int { +func doBet(g *PokerGame, p *PokerPlayer, + newlyAllInPlayers *[]*PokerPlayer, lastBetPlayerIdx *int, playerToPlayIdx int, evt playerEvent) int { roomTopic := g.roomID.Topic() roomUserTopic := g.roomID.UserTopic(p.userID) minBet := g.ongoing.MinBet.Get() @@ -935,8 +935,8 @@ func handleAutoActionReceived(g *PokerGame, autoCache map[database.UserID]autoAc return continueGetPlayerEventLoop } -func applyAutoAction(g *PokerGame, p *pokerPlayer, - newlyAllInPlayers *[]*pokerPlayer, +func applyAutoAction(g *PokerGame, p *PokerPlayer, + newlyAllInPlayers *[]*PokerPlayer, lastBetPlayerIdx, playerAlive *int, playerToPlayIdx int, autoAction autoAction, autoCache map[database.UserID]autoAction) (actionResult int) { @@ -951,8 +951,8 @@ func applyAutoAction(g *PokerGame, p *pokerPlayer, return actionResult } -func handlePlayerActionEvent(g *PokerGame, p *pokerPlayer, - newlyAllInPlayers *[]*pokerPlayer, +func handlePlayerActionEvent(g *PokerGame, p *PokerPlayer, + newlyAllInPlayers *[]*PokerPlayer, lastBetPlayerIdx, playerAlive *int, playerToPlayIdx int, evt playerEvent) (actionResult int) { p.lastActionTS = time.Now() @@ -986,7 +986,7 @@ func execBettingRound(g *PokerGame, skip int, minBet database.PokerChip) bool { _, dealerIdx := ongoing.getPlayerBySeatIdx(int(g.dealerSeatIdx.Load())) playerToPlayIdx := (dealerIdx + skip) % len(ongoing.players) lastBetPlayerIdx := -1 - newlyAllInPlayers := make([]*pokerPlayer, 0) + newlyAllInPlayers := make([]*PokerPlayer, 0) autoCache := make(map[database.UserID]autoAction) for _, p := range ongoing.players { @@ -1126,7 +1126,7 @@ func refundUncalledBet(db *database.DkfDB, ongoing *ongoingGame, pokerTableID in if lenPlayers < 2 { return } - newArray := make([]*pokerPlayer, lenPlayers) + newArray := make([]*PokerPlayer, lenPlayers) copy(newArray, ongoing.players) sort.Slice(newArray, func(i, j int) bool { return newArray[i].GetBet() > newArray[j].GetBet() }) firstPlayer := newArray[0] @@ -1242,7 +1242,7 @@ func dealPlayersCards(g *PokerGame, seats []Seat, idx *int) { } } -func computeAllInMaxGain(ongoing *ongoingGame, newlyAllInPlayers []*pokerPlayer, mainPot database.PokerChip) { +func computeAllInMaxGain(ongoing *ongoingGame, newlyAllInPlayers []*PokerPlayer, mainPot database.PokerChip) { for _, p := range newlyAllInPlayers { maxGain := mainPot for _, op := range ongoing.players { @@ -1471,7 +1471,7 @@ func applyGains(g *PokerGame, playersGain []PlayerGain, mainPot, rake database.P } type PlayerGain struct { - Player *pokerPlayer + Player *PokerPlayer Gain database.PokerChip Group int HandStr string @@ -1503,7 +1503,7 @@ func calculateRake(mainPot, pokerTableMinBet database.PokerChip, nbPlayers int) } func processPot(winners []gameResult, mainPot, pokerTableMinBet database.PokerChip, collectRake bool, nbPlayers int) (res []PlayerGain, rake database.PokerChip) { - newPlayerGain := func(player *pokerPlayer, gain database.PokerChip, groupIdx int, handStr string) PlayerGain { + newPlayerGain := func(player *PokerPlayer, gain database.PokerChip, groupIdx int, handStr string) PlayerGain { return PlayerGain{Player: player, Gain: gain, Group: groupIdx, HandStr: handStr} } @@ -1605,7 +1605,7 @@ func cardToPokerCard(name string) string { return r.Replace(name) } -func (g *PokerGame) OngoingPlayer(userID database.UserID) *pokerPlayer { +func (g *PokerGame) OngoingPlayer(userID database.UserID) *PokerPlayer { if g.ongoing != nil { return g.ongoing.players.get(userID) } diff --git a/pkg/web/handlers/poker/poker_test.go b/pkg/web/handlers/poker/poker_test.go @@ -12,12 +12,12 @@ func n(v uint64) utils.RWMtx[database.PokerChip] { } func Test_sortGameResults(t *testing.T) { - p1 := &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p1"}, gameBet: 10} - p2 := &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 20} - p3 := &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p3"}, gameBet: 30} - p4 := &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p4"}, gameBet: 100} + p1 := &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p1"}, gameBet: 10} + p2 := &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 20} + p3 := &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p3"}, gameBet: 30} + p4 := &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p4"}, gameBet: 100} arr := []gameResult{ - {1, []*pokerPlayer{p2, p4, p1, p3}}, + {1, []*PokerPlayer{p2, p4, p1, p3}}, } sortGameResults(arr) assert.Equal(t, database.Username("p1"), arr[0].players[0].username) @@ -27,16 +27,16 @@ func Test_sortGameResults(t *testing.T) { } func Test_processPot(t *testing.T) { - var p1, p2, p3, p4 *pokerPlayer + var p1, p2, p3, p4 *PokerPlayer var arr []gameResult var res []PlayerGain - p1 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p1"}, gameBet: 100, allInMaxGain: 400} - p2 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 200, allInMaxGain: 700} - p3 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p3"}, gameBet: 300, allInMaxGain: 900} - p4 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p4"}, gameBet: 400} + p1 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p1"}, gameBet: 100, allInMaxGain: 400} + p2 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 200, allInMaxGain: 700} + p3 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p3"}, gameBet: 300, allInMaxGain: 900} + p4 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p4"}, gameBet: 400} arr = []gameResult{ - {1, []*pokerPlayer{p2, p4, p1, p3}}, + {1, []*PokerPlayer{p2, p4, p1, p3}}, } sortGameResults(arr) res, _ = processPot(arr, 1000, 20, false, 4) @@ -45,12 +45,12 @@ func Test_processPot(t *testing.T) { assert.Equal(t, database.PokerChip(250), res[2].Gain) assert.Equal(t, database.PokerChip(250), res[3].Gain) - p1 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p1"}, gameBet: 10, allInMaxGain: 40} - p2 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 20, allInMaxGain: 70} - p3 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p3"}, gameBet: 300, allInMaxGain: 630} - p4 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p4"}, gameBet: 400} + p1 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p1"}, gameBet: 10, allInMaxGain: 40} + p2 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 20, allInMaxGain: 70} + p3 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p3"}, gameBet: 300, allInMaxGain: 630} + p4 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p4"}, gameBet: 400} arr = []gameResult{ - {1, []*pokerPlayer{p2, p4, p1, p3}}, + {1, []*PokerPlayer{p2, p4, p1, p3}}, } sortGameResults(arr) res, _ = processPot(arr, 1000, 20, false, 4) @@ -59,11 +59,11 @@ func Test_processPot(t *testing.T) { assert.Equal(t, database.PokerChip(445), res[2].Gain) assert.Equal(t, database.PokerChip(445), res[3].Gain) - p1 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p1"}, gameBet: 500} - p2 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 500, allInMaxGain: 1000} + p1 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p1"}, gameBet: 500} + p2 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 500, allInMaxGain: 1000} arr = []gameResult{ - {1, []*pokerPlayer{p2}}, - {2, []*pokerPlayer{p1}}, + {1, []*PokerPlayer{p2}}, + {2, []*PokerPlayer{p1}}, } sortGameResults(arr) res, _ = processPot(arr, 1000, 20, false, 2) @@ -71,14 +71,14 @@ func Test_processPot(t *testing.T) { assert.Equal(t, database.Username("p2"), res[0].Player.username) assert.Equal(t, database.PokerChip(1000), res[0].Gain) - p1 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p1"}, gameBet: 5} - p2 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p2"}, gameBet: 5} - p3 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p3"}, gameBet: 5} - p4 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p4"}, gameBet: 5} + p1 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p1"}, gameBet: 5} + p2 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p2"}, gameBet: 5} + p3 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p3"}, gameBet: 5} + p4 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(1), username: "p4"}, gameBet: 5} //p5 = &PokerPlayer{Cash: 1, GameBet: 3, Folded: true, Username: "p5"} arr = []gameResult{ - {1, []*pokerPlayer{p1, p2, p3}}, - {2, []*pokerPlayer{p4}}, + {1, []*PokerPlayer{p1, p2, p3}}, + {2, []*PokerPlayer{p4}}, } sortGameResults(arr) res, _ = processPot(arr, 23, 20, false, 4) @@ -87,11 +87,11 @@ func Test_processPot(t *testing.T) { assert.Equal(t, database.PokerChip(8), res[1].Gain) assert.Equal(t, database.PokerChip(7), res[2].Gain) - p1 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p1"}, gameBet: 900, allInMaxGain: 1560} - p2 = &pokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 640, allInMaxGain: 1300} + p1 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p1"}, gameBet: 900, allInMaxGain: 1560} + p2 = &PokerPlayer{seatedPlayer: &seatedPlayer{cash: n(0), username: "p2"}, gameBet: 640, allInMaxGain: 1300} arr = []gameResult{ - {1, []*pokerPlayer{p2}}, - {2, []*pokerPlayer{p1}}, + {1, []*PokerPlayer{p2}}, + {2, []*PokerPlayer{p1}}, } sortGameResults(arr) res, _ = processPot(arr, 1560, 20, false, 2) @@ -102,24 +102,24 @@ func Test_processPot(t *testing.T) { func Test_isRoundSettled(t *testing.T) { type args struct { - players []*pokerPlayer + players []*PokerPlayer } tests := []struct { name string args args want bool }{ - {"1", args{players: []*pokerPlayer{ + {"1", args{players: []*PokerPlayer{ {bet: n(10), seatedPlayer: &seatedPlayer{cash: n(0)}}, {bet: n(20), seatedPlayer: &seatedPlayer{cash: n(0)}}, {bet: n(30), seatedPlayer: &seatedPlayer{cash: n(1)}}, {bet: n(30), seatedPlayer: &seatedPlayer{cash: n(1)}}}}, true}, - {"2", args{players: []*pokerPlayer{ + {"2", args{players: []*PokerPlayer{ {bet: n(100), seatedPlayer: &seatedPlayer{cash: n(0)}}, {bet: n(20), seatedPlayer: &seatedPlayer{cash: n(0)}}, {bet: n(30), seatedPlayer: &seatedPlayer{cash: n(1)}}, {bet: n(30), seatedPlayer: &seatedPlayer{cash: n(1)}}}}, false}, - {"3", args{players: []*pokerPlayer{ + {"3", args{players: []*PokerPlayer{ {bet: n(10), seatedPlayer: &seatedPlayer{cash: n(0)}}, {bet: n(200), seatedPlayer: &seatedPlayer{cash: n(0)}}, {bet: n(30), seatedPlayer: &seatedPlayer{cash: n(1)}},