commit 57b0e46cbe45128df1aa929635549ab265bcdd23
parent 4ff4c2f0ae5e91602e9096d58366bf28cbfbd52c
Author: n0tr1v <n0tr1v@protonmail.com>
Date: Thu, 15 Jun 2023 12:14:22 -0700
cleanup
Diffstat:
2 files changed, 17 insertions(+), 35 deletions(-)
diff --git a/pkg/web/handlers/chess.go b/pkg/web/handlers/chess.go
@@ -606,6 +606,15 @@ func ChessGameHandler(c echo.Context) error {
game := g.Game
+ piecesCache1 := make(map[string]chess.Square)
+ pos := game.Positions()[0]
+ for i := 0; i < 64; i++ {
+ sq := chess.Square(i)
+ if pos.Board().Piece(sq) != chess.NoPiece {
+ piecesCache1["piece_"+sq.String()] = sq
+ }
+ }
+
isFlipped := authUser.ID == g.Player2.ID
isSpectator := !g.IsPlayer(authUser.ID)
@@ -720,7 +729,6 @@ Loop:
moves := game.Moves()[:moveIdx]
lastMove := moves[len(moves)-1]
piecesCache := interceptors.InitPiecesCache(moves)
- piecesCache1 := g.PiecesCache1
squareMap := pos.Board().SquareMap()
var bestMove *chess.Move
diff --git a/pkg/web/handlers/interceptors/chess.go b/pkg/web/handlers/interceptors/chess.go
@@ -49,15 +49,14 @@ type ChessPlayer struct {
}
type ChessGame struct {
- DbChessGame *database.ChessGame
- Key string
- Game *chess.Game
- lastUpdated time.Time
- Player1 *ChessPlayer
- Player2 *ChessPlayer
- CreatedAt time.Time
- piecesCache map[chess.Square]string
- PiecesCache1 map[string]chess.Square
+ DbChessGame *database.ChessGame
+ Key string
+ Game *chess.Game
+ lastUpdated time.Time
+ Player1 *ChessPlayer
+ Player2 *ChessPlayer
+ CreatedAt time.Time
+ piecesCache map[chess.Square]string
}
func newChessPlayer(player database.User) *ChessPlayer {
@@ -83,7 +82,6 @@ func newChessGame(gameKey string, player1, player2 database.User, dbChessGame *d
g.Player1 = newChessPlayer(player1)
g.Player2 = newChessPlayer(player2)
g.piecesCache = InitPiecesCache(g.Game.Moves())
- g.PiecesCache1 = InitPiecesCache1(g.Game.Moves())
return g
}
@@ -648,7 +646,6 @@ func (b *Chess) SendMove(gameKey string, userID database.UserID, g *ChessGame, c
}
piecesCache := g.piecesCache
- piecesCache1 := g.PiecesCache1
currentPlayer := player1
opponentPlayer := player2
@@ -716,7 +713,6 @@ func (b *Chess) SendMove(gameKey string, userID database.UserID, g *ChessGame, c
}
updatePiecesCache(piecesCache, mov)
- updatePiecesCache1(piecesCache1, mov)
var checkIDStr string
if mov.HasTag(chess.Check) {
@@ -767,7 +763,6 @@ func (g *ChessGame) MakeMoves(movesStr string, db *database.DkfDB) {
func (g *ChessGame) MoveStr(m string) {
game := g.Game
piecesCache := g.piecesCache
- piecesCache1 := g.PiecesCache1
validMoves := game.Position().ValidMoves()
var mov chess.Move
for _, move := range validMoves {
@@ -779,7 +774,6 @@ func (g *ChessGame) MoveStr(m string) {
}
updatePiecesCache(piecesCache, mov)
- updatePiecesCache1(piecesCache1, mov)
_ = game.MoveStr(m)
}
@@ -809,22 +803,6 @@ func InitPiecesCache(moves []*chess.Move) map[chess.Square]string {
return piecesCache
}
-func InitPiecesCache1(moves []*chess.Move) map[string]chess.Square {
- piecesCache1 := make(map[string]chess.Square)
- game := chess.NewGame()
- pos := game.Position()
- for i := 0; i < 64; i++ {
- sq := chess.Square(i)
- if pos.Board().Piece(sq) != chess.NoPiece {
- piecesCache1["piece_"+sq.String()] = sq
- }
- }
- for _, m := range moves {
- updatePiecesCache1(piecesCache1, *m)
- }
- return piecesCache1
-}
-
func updatePiecesCache(piecesCache map[chess.Square]string, mov chess.Move) {
idStr1 := piecesCache[mov.S1()]
delete(piecesCache, mov.S1())
@@ -850,10 +828,6 @@ func updatePiecesCache(piecesCache map[chess.Square]string, mov chess.Move) {
}
}
-func updatePiecesCache1(piecesCache1 map[string]chess.Square, mov chess.Move) {
- piecesCache1["piece_"+mov.S1().String()] = mov.S2()
-}
-
// Creates a map of pieces on the board and their count
func pieceMap(board *chess.Board) map[chess.Piece]int {
m := board.SquareMap()