tor-browser

The Tor Browser
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blocker.cc (8064B)


      1 /*
      2 *  Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
      3 *
      4 *  Use of this source code is governed by a BSD-style license
      5 *  that can be found in the LICENSE file in the root of the source
      6 *  tree. An additional intellectual property rights grant can be found
      7 *  in the file PATENTS.  All contributing project authors may
      8 *  be found in the AUTHORS file in the root of the source tree.
      9 */
     10 
     11 #include "modules/audio_coding/codecs/opus/test/blocker.h"
     12 
     13 #include <cstring>
     14 
     15 #include "rtc_base/checks.h"
     16 
     17 namespace {
     18 
     19 // Adds `a` and `b` frame by frame into `result` (basically matrix addition).
     20 void AddFrames(const float* const* a,
     21               size_t a_start_index,
     22               const float* const* b,
     23               int b_start_index,
     24               size_t num_frames,
     25               size_t num_channels,
     26               float* const* result,
     27               size_t result_start_index) {
     28  for (size_t i = 0; i < num_channels; ++i) {
     29    for (size_t j = 0; j < num_frames; ++j) {
     30      result[i][j + result_start_index] =
     31          a[i][j + a_start_index] + b[i][j + b_start_index];
     32    }
     33  }
     34 }
     35 
     36 // Copies `src` into `dst` channel by channel.
     37 void CopyFrames(const float* const* src,
     38                size_t src_start_index,
     39                size_t num_frames,
     40                size_t num_channels,
     41                float* const* dst,
     42                size_t dst_start_index) {
     43  for (size_t i = 0; i < num_channels; ++i) {
     44    memcpy(&dst[i][dst_start_index], &src[i][src_start_index],
     45           num_frames * sizeof(dst[i][dst_start_index]));
     46  }
     47 }
     48 
     49 // Moves `src` into `dst` channel by channel.
     50 void MoveFrames(const float* const* src,
     51                size_t src_start_index,
     52                size_t num_frames,
     53                size_t num_channels,
     54                float* const* dst,
     55                size_t dst_start_index) {
     56  for (size_t i = 0; i < num_channels; ++i) {
     57    memmove(&dst[i][dst_start_index], &src[i][src_start_index],
     58            num_frames * sizeof(dst[i][dst_start_index]));
     59  }
     60 }
     61 
     62 void ZeroOut(float* const* buffer,
     63             size_t starting_idx,
     64             size_t num_frames,
     65             size_t num_channels) {
     66  for (size_t i = 0; i < num_channels; ++i) {
     67    memset(&buffer[i][starting_idx], 0,
     68           num_frames * sizeof(buffer[i][starting_idx]));
     69  }
     70 }
     71 
     72 // Pointwise multiplies each channel of `frames` with `window`. Results are
     73 // stored in `frames`.
     74 void ApplyWindow(const float* window,
     75                 size_t num_frames,
     76                 size_t num_channels,
     77                 float* const* frames) {
     78  for (size_t i = 0; i < num_channels; ++i) {
     79    for (size_t j = 0; j < num_frames; ++j) {
     80      frames[i][j] = frames[i][j] * window[j];
     81    }
     82  }
     83 }
     84 
     85 size_t gcd(size_t a, size_t b) {
     86  size_t tmp;
     87  while (b) {
     88    tmp = a;
     89    a = b;
     90    b = tmp % b;
     91  }
     92  return a;
     93 }
     94 
     95 }  // namespace
     96 
     97 namespace webrtc {
     98 
     99 Blocker::Blocker(size_t chunk_size,
    100                 size_t block_size,
    101                 size_t num_input_channels,
    102                 size_t num_output_channels,
    103                 const float* window,
    104                 size_t shift_amount,
    105                 BlockerCallback* callback)
    106    : chunk_size_(chunk_size),
    107      block_size_(block_size),
    108      num_input_channels_(num_input_channels),
    109      num_output_channels_(num_output_channels),
    110      initial_delay_(block_size_ - gcd(chunk_size, shift_amount)),
    111      frame_offset_(0),
    112      input_buffer_(num_input_channels_, chunk_size_ + initial_delay_),
    113      output_buffer_(chunk_size_ + initial_delay_, num_output_channels_),
    114      input_block_(block_size_, num_input_channels_),
    115      output_block_(block_size_, num_output_channels_),
    116      window_(new float[block_size_]),
    117      shift_amount_(shift_amount),
    118      callback_(callback) {
    119  RTC_CHECK_LE(num_output_channels_, num_input_channels_);
    120  RTC_CHECK_LE(shift_amount_, block_size_);
    121 
    122  memcpy(window_.get(), window, block_size_ * sizeof(*window_.get()));
    123  input_buffer_.MoveReadPositionBackward(initial_delay_);
    124 }
    125 
    126 Blocker::~Blocker() = default;
    127 
    128 // When block_size < chunk_size the input and output buffers look like this:
    129 //
    130 //                      delay*             chunk_size    chunk_size + delay*
    131 //  buffer: <-------------|---------------------|---------------|>
    132 //                _a_              _b_                 _c_
    133 //
    134 // On each call to ProcessChunk():
    135 // 1. New input gets read into sections _b_ and _c_ of the input buffer.
    136 // 2. We block starting from frame_offset.
    137 // 3. We block until we reach a block `bl` that doesn't contain any frames
    138 //    from sections _a_ or _b_ of the input buffer.
    139 // 4. We window the current block, fire the callback for processing, window
    140 //    again, and overlap/add to the output buffer.
    141 // 5. We copy sections _a_ and _b_ of the output buffer into output.
    142 // 6. For both the input and the output buffers, we copy section _c_ into
    143 //    section _a_.
    144 // 7. We set the new frame_offset to be the difference between the first frame
    145 //    of `bl` and the border between sections _b_ and _c_.
    146 //
    147 // When block_size > chunk_size the input and output buffers look like this:
    148 //
    149 //                   chunk_size               delay*       chunk_size + delay*
    150 //  buffer: <-------------|---------------------|---------------|>
    151 //                _a_              _b_                 _c_
    152 //
    153 // On each call to ProcessChunk():
    154 // The procedure is the same as above, except for:
    155 // 1. New input gets read into section _c_ of the input buffer.
    156 // 3. We block until we reach a block `bl` that doesn't contain any frames
    157 //    from section _a_ of the input buffer.
    158 // 5. We copy section _a_ of the output buffer into output.
    159 // 6. For both the input and the output buffers, we copy sections _b_ and _c_
    160 //    into section _a_ and _b_.
    161 // 7. We set the new frame_offset to be the difference between the first frame
    162 //    of `bl` and the border between sections _a_ and _b_.
    163 //
    164 // * delay here refers to inintial_delay_
    165 //
    166 // TODO(claguna): Look at using ring buffers to eliminate some copies.
    167 void Blocker::ProcessChunk(const float* const* input,
    168                           size_t chunk_size,
    169                           size_t num_input_channels,
    170                           size_t num_output_channels,
    171                           float* const* output) {
    172  RTC_CHECK_EQ(chunk_size, chunk_size_);
    173  RTC_CHECK_EQ(num_input_channels, num_input_channels_);
    174  RTC_CHECK_EQ(num_output_channels, num_output_channels_);
    175 
    176  input_buffer_.Write(input, num_input_channels, chunk_size_);
    177  size_t first_frame_in_block = frame_offset_;
    178 
    179  // Loop through blocks.
    180  while (first_frame_in_block < chunk_size_) {
    181    input_buffer_.Read(input_block_.channels(), num_input_channels,
    182                       block_size_);
    183    input_buffer_.MoveReadPositionBackward(block_size_ - shift_amount_);
    184 
    185    ApplyWindow(window_.get(), block_size_, num_input_channels_,
    186                input_block_.channels());
    187    callback_->ProcessBlock(input_block_.channels(), block_size_,
    188                            num_input_channels_, num_output_channels_,
    189                            output_block_.channels());
    190    ApplyWindow(window_.get(), block_size_, num_output_channels_,
    191                output_block_.channels());
    192 
    193    AddFrames(output_buffer_.channels(), first_frame_in_block,
    194              output_block_.channels(), 0, block_size_, num_output_channels_,
    195              output_buffer_.channels(), first_frame_in_block);
    196 
    197    first_frame_in_block += shift_amount_;
    198  }
    199 
    200  // Copy output buffer to output
    201  CopyFrames(output_buffer_.channels(), 0, chunk_size_, num_output_channels_,
    202             output, 0);
    203 
    204  // Copy output buffer [chunk_size_, chunk_size_ + initial_delay]
    205  // to output buffer [0, initial_delay], zero the rest.
    206  MoveFrames(output_buffer_.channels(), chunk_size, initial_delay_,
    207             num_output_channels_, output_buffer_.channels(), 0);
    208  ZeroOut(output_buffer_.channels(), initial_delay_, chunk_size_,
    209          num_output_channels_);
    210 
    211  // Calculate new starting frames.
    212  frame_offset_ = first_frame_in_block - chunk_size_;
    213 }
    214 
    215 }  // namespace webrtc