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disflow_sve.c (11292B)


      1 /*
      2 * Copyright (c) 2024, Alliance for Open Media. All rights reserved.
      3 *
      4 * This source code is subject to the terms of the BSD 2 Clause License and
      5 * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
      6 * was not distributed with this source code in the LICENSE file, you can
      7 * obtain it at www.aomedia.org/license/software. If the Alliance for Open
      8 * Media Patent License 1.0 was not distributed with this source code in the
      9 * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
     10 */
     11 
     12 #include "aom_dsp/flow_estimation/disflow.h"
     13 
     14 #include <arm_neon.h>
     15 #include <arm_sve.h>
     16 #include <math.h>
     17 
     18 #include "aom_dsp/arm/aom_neon_sve_bridge.h"
     19 #include "aom_dsp/arm/mem_neon.h"
     20 #include "aom_dsp/arm/sum_neon.h"
     21 #include "aom_dsp/flow_estimation/arm/disflow_neon.h"
     22 #include "config/aom_config.h"
     23 #include "config/aom_dsp_rtcd.h"
     24 
     25 DECLARE_ALIGNED(16, static const uint16_t, kDeinterleaveTbl[8]) = {
     26  0, 2, 4, 6, 1, 3, 5, 7,
     27 };
     28 
     29 // Compare two regions of width x height pixels, one rooted at position
     30 // (x, y) in src and the other at (x + u, y + v) in ref.
     31 // This function returns the sum of squared pixel differences between
     32 // the two regions.
     33 static inline void compute_flow_error(const uint8_t *src, const uint8_t *ref,
     34                                      int width, int height, int stride, int x,
     35                                      int y, double u, double v, int16_t *dt) {
     36  // Split offset into integer and fractional parts, and compute cubic
     37  // interpolation kernels
     38  const int u_int = (int)floor(u);
     39  const int v_int = (int)floor(v);
     40  const double u_frac = u - floor(u);
     41  const double v_frac = v - floor(v);
     42 
     43  int h_kernel[4];
     44  int v_kernel[4];
     45  get_cubic_kernel_int(u_frac, h_kernel);
     46  get_cubic_kernel_int(v_frac, v_kernel);
     47 
     48  int16_t tmp_[DISFLOW_PATCH_SIZE * (DISFLOW_PATCH_SIZE + 3)];
     49 
     50  // Clamp coordinates so that all pixels we fetch will remain within the
     51  // allocated border region, but allow them to go far enough out that
     52  // the border pixels' values do not change.
     53  // Since we are calculating an 8x8 block, the bottom-right pixel
     54  // in the block has coordinates (x0 + 7, y0 + 7). Then, the cubic
     55  // interpolation has 4 taps, meaning that the output of pixel
     56  // (x_w, y_w) depends on the pixels in the range
     57  // ([x_w - 1, x_w + 2], [y_w - 1, y_w + 2]).
     58  //
     59  // Thus the most extreme coordinates which will be fetched are
     60  // (x0 - 1, y0 - 1) and (x0 + 9, y0 + 9).
     61  const int x0 = clamp(x + u_int, -9, width);
     62  const int y0 = clamp(y + v_int, -9, height);
     63 
     64  // Horizontal convolution.
     65  const uint8_t *ref_start = ref + (y0 - 1) * stride + (x0 - 1);
     66  const int16x4_t h_kernel_s16 = vmovn_s32(vld1q_s32(h_kernel));
     67  const int16x8_t h_filter = vcombine_s16(h_kernel_s16, vdup_n_s16(0));
     68  const uint16x8_t idx = vld1q_u16(kDeinterleaveTbl);
     69 
     70  for (int i = 0; i < DISFLOW_PATCH_SIZE + 3; ++i) {
     71    svuint16_t r0 = svld1ub_u16(svptrue_b16(), ref_start + i * stride + 0);
     72    svuint16_t r1 = svld1ub_u16(svptrue_b16(), ref_start + i * stride + 1);
     73    svuint16_t r2 = svld1ub_u16(svptrue_b16(), ref_start + i * stride + 2);
     74    svuint16_t r3 = svld1ub_u16(svptrue_b16(), ref_start + i * stride + 3);
     75 
     76    int16x8_t s0 = vreinterpretq_s16_u16(svget_neonq_u16(r0));
     77    int16x8_t s1 = vreinterpretq_s16_u16(svget_neonq_u16(r1));
     78    int16x8_t s2 = vreinterpretq_s16_u16(svget_neonq_u16(r2));
     79    int16x8_t s3 = vreinterpretq_s16_u16(svget_neonq_u16(r3));
     80 
     81    int64x2_t sum04 = aom_svdot_lane_s16(vdupq_n_s64(0), s0, h_filter, 0);
     82    int64x2_t sum15 = aom_svdot_lane_s16(vdupq_n_s64(0), s1, h_filter, 0);
     83    int64x2_t sum26 = aom_svdot_lane_s16(vdupq_n_s64(0), s2, h_filter, 0);
     84    int64x2_t sum37 = aom_svdot_lane_s16(vdupq_n_s64(0), s3, h_filter, 0);
     85 
     86    int32x4_t res0 = vcombine_s32(vmovn_s64(sum04), vmovn_s64(sum15));
     87    int32x4_t res1 = vcombine_s32(vmovn_s64(sum26), vmovn_s64(sum37));
     88 
     89    // 6 is the maximum allowable number of extra bits which will avoid
     90    // the intermediate values overflowing an int16_t. The most extreme
     91    // intermediate value occurs when:
     92    // * The input pixels are [0, 255, 255, 0]
     93    // * u_frac = 0.5
     94    // In this case, the un-scaled output is 255 * 1.125 = 286.875.
     95    // As an integer with 6 fractional bits, that is 18360, which fits
     96    // in an int16_t. But with 7 fractional bits it would be 36720,
     97    // which is too large.
     98    int16x8_t res = vcombine_s16(vrshrn_n_s32(res0, DISFLOW_INTERP_BITS - 6),
     99                                 vrshrn_n_s32(res1, DISFLOW_INTERP_BITS - 6));
    100 
    101    res = aom_tbl_s16(res, idx);
    102 
    103    vst1q_s16(tmp_ + i * DISFLOW_PATCH_SIZE, res);
    104  }
    105 
    106  // Vertical convolution.
    107  int16x4_t v_filter = vmovn_s32(vld1q_s32(v_kernel));
    108  int16_t *tmp_start = tmp_ + DISFLOW_PATCH_SIZE;
    109 
    110  for (int i = 0; i < DISFLOW_PATCH_SIZE; ++i) {
    111    int16x8_t t0 = vld1q_s16(tmp_start + (i - 1) * DISFLOW_PATCH_SIZE);
    112    int16x8_t t1 = vld1q_s16(tmp_start + i * DISFLOW_PATCH_SIZE);
    113    int16x8_t t2 = vld1q_s16(tmp_start + (i + 1) * DISFLOW_PATCH_SIZE);
    114    int16x8_t t3 = vld1q_s16(tmp_start + (i + 2) * DISFLOW_PATCH_SIZE);
    115 
    116    int32x4_t sum_lo = vmull_lane_s16(vget_low_s16(t0), v_filter, 0);
    117    sum_lo = vmlal_lane_s16(sum_lo, vget_low_s16(t1), v_filter, 1);
    118    sum_lo = vmlal_lane_s16(sum_lo, vget_low_s16(t2), v_filter, 2);
    119    sum_lo = vmlal_lane_s16(sum_lo, vget_low_s16(t3), v_filter, 3);
    120 
    121    int32x4_t sum_hi = vmull_lane_s16(vget_high_s16(t0), v_filter, 0);
    122    sum_hi = vmlal_lane_s16(sum_hi, vget_high_s16(t1), v_filter, 1);
    123    sum_hi = vmlal_lane_s16(sum_hi, vget_high_s16(t2), v_filter, 2);
    124    sum_hi = vmlal_lane_s16(sum_hi, vget_high_s16(t3), v_filter, 3);
    125 
    126    uint8x8_t s = vld1_u8(src + (i + y) * stride + x);
    127    int16x8_t s_s16 = vreinterpretq_s16_u16(vshll_n_u8(s, 3));
    128 
    129    // This time, we have to round off the 6 extra bits which were kept
    130    // earlier, but we also want to keep DISFLOW_DERIV_SCALE_LOG2 extra bits
    131    // of precision to match the scale of the dx and dy arrays.
    132    sum_lo = vrshrq_n_s32(sum_lo,
    133                          DISFLOW_INTERP_BITS + 6 - DISFLOW_DERIV_SCALE_LOG2);
    134    sum_hi = vrshrq_n_s32(sum_hi,
    135                          DISFLOW_INTERP_BITS + 6 - DISFLOW_DERIV_SCALE_LOG2);
    136    int32x4_t err_lo = vsubw_s16(sum_lo, vget_low_s16(s_s16));
    137    int32x4_t err_hi = vsubw_s16(sum_hi, vget_high_s16(s_s16));
    138    vst1q_s16(dt + i * DISFLOW_PATCH_SIZE,
    139              vcombine_s16(vmovn_s32(err_lo), vmovn_s32(err_hi)));
    140  }
    141 }
    142 
    143 // Computes the components of the system of equations used to solve for
    144 // a flow vector.
    145 //
    146 // The flow equations are a least-squares system, derived as follows:
    147 //
    148 // For each pixel in the patch, we calculate the current error `dt`,
    149 // and the x and y gradients `dx` and `dy` of the source patch.
    150 // This means that, to first order, the squared error for this pixel is
    151 //
    152 //    (dt + u * dx + v * dy)^2
    153 //
    154 // where (u, v) are the incremental changes to the flow vector.
    155 //
    156 // We then want to find the values of u and v which minimize the sum
    157 // of the squared error across all pixels. Conveniently, this fits exactly
    158 // into the form of a least squares problem, with one equation
    159 //
    160 //   u * dx + v * dy = -dt
    161 //
    162 // for each pixel.
    163 //
    164 // Summing across all pixels in a square window of size DISFLOW_PATCH_SIZE,
    165 // and absorbing the - sign elsewhere, this results in the least squares system
    166 //
    167 //   M = |sum(dx * dx)  sum(dx * dy)|
    168 //       |sum(dx * dy)  sum(dy * dy)|
    169 //
    170 //   b = |sum(dx * dt)|
    171 //       |sum(dy * dt)|
    172 static inline void compute_flow_matrix(const int16_t *dx, int dx_stride,
    173                                       const int16_t *dy, int dy_stride,
    174                                       double *M_inv) {
    175  int64x2_t sum[3] = { vdupq_n_s64(0), vdupq_n_s64(0), vdupq_n_s64(0) };
    176 
    177  for (int i = 0; i < DISFLOW_PATCH_SIZE; i++) {
    178    int16x8_t x = vld1q_s16(dx + i * dx_stride);
    179    int16x8_t y = vld1q_s16(dy + i * dy_stride);
    180 
    181    sum[0] = aom_sdotq_s16(sum[0], x, x);
    182    sum[1] = aom_sdotq_s16(sum[1], x, y);
    183    sum[2] = aom_sdotq_s16(sum[2], y, y);
    184  }
    185 
    186  sum[0] = vpaddq_s64(sum[0], sum[1]);
    187  sum[2] = vpaddq_s64(sum[1], sum[2]);
    188  int32x4_t res = vcombine_s32(vmovn_s64(sum[0]), vmovn_s64(sum[2]));
    189 
    190  // Apply regularization
    191  // We follow the standard regularization method of adding `k * I` before
    192  // inverting. This ensures that the matrix will be invertible.
    193  //
    194  // Setting the regularization strength k to 1 seems to work well here, as
    195  // typical values coming from the other equations are very large (1e5 to
    196  // 1e6, with an upper limit of around 6e7, at the time of writing).
    197  // It also preserves the property that all matrix values are whole numbers,
    198  // which is convenient for integerized SIMD implementation.
    199 
    200  double M0 = (double)vgetq_lane_s32(res, 0) + 1;
    201  double M1 = (double)vgetq_lane_s32(res, 1);
    202  double M2 = (double)vgetq_lane_s32(res, 2);
    203  double M3 = (double)vgetq_lane_s32(res, 3) + 1;
    204 
    205  // Invert matrix M.
    206  double det = (M0 * M3) - (M1 * M2);
    207  assert(det >= 1);
    208  const double det_inv = 1 / det;
    209 
    210  M_inv[0] = M3 * det_inv;
    211  M_inv[1] = -M1 * det_inv;
    212  M_inv[2] = -M2 * det_inv;
    213  M_inv[3] = M0 * det_inv;
    214 }
    215 
    216 static inline void compute_flow_vector(const int16_t *dx, int dx_stride,
    217                                       const int16_t *dy, int dy_stride,
    218                                       const int16_t *dt, int dt_stride,
    219                                       int *b) {
    220  int64x2_t b_s64[2] = { vdupq_n_s64(0), vdupq_n_s64(0) };
    221 
    222  for (int i = 0; i < DISFLOW_PATCH_SIZE; i++) {
    223    int16x8_t dx16 = vld1q_s16(dx + i * dx_stride);
    224    int16x8_t dy16 = vld1q_s16(dy + i * dy_stride);
    225    int16x8_t dt16 = vld1q_s16(dt + i * dt_stride);
    226 
    227    b_s64[0] = aom_sdotq_s16(b_s64[0], dx16, dt16);
    228    b_s64[1] = aom_sdotq_s16(b_s64[1], dy16, dt16);
    229  }
    230 
    231  b_s64[0] = vpaddq_s64(b_s64[0], b_s64[1]);
    232  vst1_s32(b, vmovn_s64(b_s64[0]));
    233 }
    234 
    235 void aom_compute_flow_at_point_sve(const uint8_t *src, const uint8_t *ref,
    236                                   int x, int y, int width, int height,
    237                                   int stride, double *u, double *v) {
    238  double M_inv[4];
    239  int b[2];
    240  int16_t dt[DISFLOW_PATCH_SIZE * DISFLOW_PATCH_SIZE];
    241  int16_t dx[DISFLOW_PATCH_SIZE * DISFLOW_PATCH_SIZE];
    242  int16_t dy[DISFLOW_PATCH_SIZE * DISFLOW_PATCH_SIZE];
    243 
    244  // Compute gradients within this patch
    245  const uint8_t *src_patch = &src[y * stride + x];
    246  sobel_filter_x(src_patch, stride, dx, DISFLOW_PATCH_SIZE);
    247  sobel_filter_y(src_patch, stride, dy, DISFLOW_PATCH_SIZE);
    248 
    249  compute_flow_matrix(dx, DISFLOW_PATCH_SIZE, dy, DISFLOW_PATCH_SIZE, M_inv);
    250 
    251  for (int itr = 0; itr < DISFLOW_MAX_ITR; itr++) {
    252    compute_flow_error(src, ref, width, height, stride, x, y, *u, *v, dt);
    253    compute_flow_vector(dx, DISFLOW_PATCH_SIZE, dy, DISFLOW_PATCH_SIZE, dt,
    254                        DISFLOW_PATCH_SIZE, b);
    255 
    256    // Solve flow equations to find a better estimate for the flow vector
    257    // at this point
    258    const double step_u = M_inv[0] * b[0] + M_inv[1] * b[1];
    259    const double step_v = M_inv[2] * b[0] + M_inv[3] * b[1];
    260    *u += fclamp(step_u * DISFLOW_STEP_SIZE, -2, 2);
    261    *v += fclamp(step_v * DISFLOW_STEP_SIZE, -2, 2);
    262 
    263    if (fabs(step_u) + fabs(step_v) < DISFLOW_STEP_SIZE_THRESOLD) {
    264      // Stop iteration when we're close to convergence
    265      break;
    266    }
    267  }
    268 }