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seed_material.h (3689B)


      1 // Copyright 2017 The Abseil Authors.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //      https://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef ABSL_RANDOM_INTERNAL_SEED_MATERIAL_H_
     16 #define ABSL_RANDOM_INTERNAL_SEED_MATERIAL_H_
     17 
     18 #include <cassert>
     19 #include <cstdint>
     20 #include <cstdlib>
     21 #include <string>
     22 #include <vector>
     23 
     24 #include "absl/base/config.h"
     25 #include "absl/random/internal/fast_uniform_bits.h"
     26 #include "absl/types/optional.h"
     27 #include "absl/types/span.h"
     28 
     29 namespace absl {
     30 ABSL_NAMESPACE_BEGIN
     31 namespace random_internal {
     32 
     33 // Returns the number of 32-bit blocks needed to contain the given number of
     34 // bits.
     35 constexpr size_t SeedBitsToBlocks(size_t seed_size) {
     36  return (seed_size + 31) / 32;
     37 }
     38 
     39 // Amount of entropy (measured in bits) used to instantiate a Seed Sequence,
     40 // with which to create a URBG.
     41 constexpr size_t kEntropyBitsNeeded = 256;
     42 
     43 // Amount of entropy (measured in 32-bit blocks) used to instantiate a Seed
     44 // Sequence, with which to create a URBG.
     45 constexpr size_t kEntropyBlocksNeeded =
     46    random_internal::SeedBitsToBlocks(kEntropyBitsNeeded);
     47 
     48 static_assert(kEntropyBlocksNeeded > 0,
     49              "Entropy used to seed URBGs must be nonzero.");
     50 
     51 // Attempts to fill a span of uint32_t-values using an OS-provided source of
     52 // true entropy (eg. /dev/urandom) into an array of uint32_t blocks of data. The
     53 // resulting array may be used to initialize an instance of a class conforming
     54 // to the C++ Standard "Seed Sequence" concept [rand.req.seedseq].
     55 //
     56 // If values.data() == nullptr, the behavior is undefined.
     57 [[nodiscard]]
     58 bool ReadSeedMaterialFromOSEntropy(absl::Span<uint32_t> values);
     59 
     60 // Attempts to fill a span of uint32_t-values using variates generated by an
     61 // existing instance of a class conforming to the C++ Standard "Uniform Random
     62 // Bit Generator" concept [rand.req.urng]. The resulting data may be used to
     63 // initialize an instance of a class conforming to the C++ Standard
     64 // "Seed Sequence" concept [rand.req.seedseq].
     65 //
     66 // If urbg == nullptr or values.data() == nullptr, the behavior is undefined.
     67 template <typename URBG>
     68 [[nodiscard]] bool ReadSeedMaterialFromURBG(URBG* urbg,
     69                                            absl::Span<uint32_t> values) {
     70  random_internal::FastUniformBits<uint32_t> distr;
     71 
     72  assert(urbg != nullptr && values.data() != nullptr);
     73  if (urbg == nullptr || values.data() == nullptr) {
     74    return false;
     75  }
     76 
     77  for (uint32_t& seed_value : values) {
     78    seed_value = distr(*urbg);
     79  }
     80  return true;
     81 }
     82 
     83 // Mixes given sequence of values with into given sequence of seed material.
     84 // Time complexity of this function is O(sequence.size() *
     85 // seed_material.size()).
     86 //
     87 // Algorithm is based on code available at
     88 // https://gist.github.com/imneme/540829265469e673d045
     89 // by Melissa O'Neill.
     90 void MixIntoSeedMaterial(absl::Span<const uint32_t> sequence,
     91                         absl::Span<uint32_t> seed_material);
     92 
     93 // Returns salt value.
     94 //
     95 // Salt is obtained only once and stored in static variable.
     96 //
     97 // May return empty value if obtaining the salt was not possible.
     98 absl::optional<uint32_t> GetSaltMaterial();
     99 
    100 }  // namespace random_internal
    101 ABSL_NAMESPACE_END
    102 }  // namespace absl
    103 
    104 #endif  // ABSL_RANDOM_INTERNAL_SEED_MATERIAL_H_