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discrete_distribution.cc (3544B)


      1 // Copyright 2017 The Abseil Authors.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //      https://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #include "absl/random/discrete_distribution.h"
     16 
     17 #include <cassert>
     18 #include <cmath>
     19 #include <cstddef>
     20 #include <iterator>
     21 #include <numeric>
     22 #include <utility>
     23 #include <vector>
     24 
     25 #include "absl/base/config.h"
     26 
     27 namespace absl {
     28 ABSL_NAMESPACE_BEGIN
     29 namespace random_internal {
     30 
     31 // Initializes the distribution table for Walker's Aliasing algorithm, described
     32 // in Knuth, Vol 2. as well as in https://en.wikipedia.org/wiki/Alias_method
     33 std::vector<std::pair<double, size_t>> InitDiscreteDistribution(
     34    std::vector<double>* probabilities) {
     35  // The empty-case should already be handled by the constructor.
     36  assert(probabilities);
     37  assert(!probabilities->empty());
     38 
     39  // Step 1. Normalize the input probabilities to 1.0.
     40  double sum = std::accumulate(std::begin(*probabilities),
     41                               std::end(*probabilities), 0.0);
     42  if (std::fabs(sum - 1.0) > 1e-6) {
     43    // Scale `probabilities` only when the sum is too far from 1.0.  Scaling
     44    // unconditionally will alter the probabilities slightly.
     45    for (double& item : *probabilities) {
     46      item = item / sum;
     47    }
     48  }
     49 
     50  // Step 2. At this point `probabilities` is set to the conditional
     51  // probabilities of each element which sum to 1.0, to within reasonable error.
     52  // These values are used to construct the proportional probability tables for
     53  // the selection phases of Walker's Aliasing algorithm.
     54  //
     55  // To construct the table, pick an element which is under-full (i.e., an
     56  // element for which `(*probabilities)[i] < 1.0/n`), and pair it with an
     57  // element which is over-full (i.e., an element for which
     58  // `(*probabilities)[i] > 1.0/n`). The smaller value can always be retired.
     59  // The larger may still be greater than 1.0/n, or may now be less than 1.0/n,
     60  // and put back onto the appropriate collection.
     61  const size_t n = probabilities->size();
     62  std::vector<std::pair<double, size_t>> q;
     63  q.reserve(n);
     64 
     65  std::vector<size_t> over;
     66  std::vector<size_t> under;
     67  size_t idx = 0;
     68  for (const double item : *probabilities) {
     69    assert(item >= 0);
     70    const double v = item * n;
     71    q.emplace_back(v, 0);
     72    if (v < 1.0) {
     73      under.push_back(idx++);
     74    } else {
     75      over.push_back(idx++);
     76    }
     77  }
     78  while (!over.empty() && !under.empty()) {
     79    auto lo = under.back();
     80    under.pop_back();
     81    auto hi = over.back();
     82    over.pop_back();
     83 
     84    q[lo].second = hi;
     85    const double r = q[hi].first - (1.0 - q[lo].first);
     86    q[hi].first = r;
     87    if (r < 1.0) {
     88      under.push_back(hi);
     89    } else {
     90      over.push_back(hi);
     91    }
     92  }
     93 
     94  // Due to rounding errors, there may be un-paired elements in either
     95  // collection; these should all be values near 1.0.  For these values, set `q`
     96  // to 1.0 and set the alternate to the identity.
     97  for (auto i : over) {
     98    q[i] = {1.0, i};
     99  }
    100  for (auto i : under) {
    101    q[i] = {1.0, i};
    102  }
    103  return q;
    104 }
    105 
    106 }  // namespace random_internal
    107 ABSL_NAMESPACE_END
    108 }  // namespace absl