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setting-the-start-time-of-an-animation.html (12942B)


      1 <!DOCTYPE html>
      2 <meta charset=utf-8>
      3 <title>Setting the start time of an animation</title>
      4 <link rel="help" href="https://drafts.csswg.org/web-animations/#setting-the-start-time-of-an-animation">
      5 <script src="/resources/testharness.js"></script>
      6 <script src="/resources/testharnessreport.js"></script>
      7 <script src="../../testcommon.js"></script>
      8 <script src="../../resources/timing-override.js"></script>
      9 <body>
     10 <div id="log"></div>
     11 <script>
     12 'use strict';
     13 
     14 promise_test(async t => {
     15  const animation =
     16    new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
     17                  null);
     18 
     19  assert_throws_js(TypeError, () => {
     20    animation.startTime = CSSNumericValue.parse("30%");
     21  });
     22  assert_throws_js(TypeError, () => {
     23    animation.startTime = CSSNumericValue.parse("30deg");
     24  });
     25 
     26  animation.startTime = 2000;
     27  assert_equals(animation.startTime, 2000, "Set start time using double");
     28 
     29  animation.startTime = CSSNumericValue.parse("3000");
     30  assert_equals(animation.startTime, 3000, "Set start time using " +
     31    "CSSNumericValue number value");
     32 
     33  animation.startTime = CSSNumericValue.parse("4000ms");
     34  assert_equals(animation.startTime, 4000, "Set start time using " +
     35    "CSSNumericValue milliseconds value");
     36 
     37  animation.startTime = CSSNumericValue.parse("50s");
     38  assert_equals(animation.startTime, 50000, "Set start time using " +
     39    "CSSNumericValue seconds value");
     40 }, 'Validate different value types that can be used to set start time');
     41 
     42 test(t => {
     43  // It should only be possible to set *either* the start time or the current
     44  // time for an animation that does not have an active timeline.
     45 
     46  const animation =
     47    new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
     48                  null);
     49 
     50  assert_equals(animation.currentTime, null, 'Intial current time');
     51  assert_equals(animation.startTime, null, 'Intial start time');
     52 
     53  animation.currentTime = 1000;
     54  assert_equals(animation.currentTime, 1000,
     55                'Setting the current time succeeds');
     56  assert_equals(animation.startTime, null,
     57                'Start time remains null after setting current time');
     58 
     59  animation.startTime = 1000;
     60  assert_equals(animation.startTime, 1000,
     61                'Setting the start time succeeds');
     62  assert_equals(animation.currentTime, null,
     63                'Setting the start time clears the current time');
     64 
     65  animation.startTime = null;
     66  assert_equals(animation.startTime, null,
     67                'Setting the start time to an unresolved time succeeds');
     68  assert_equals(animation.currentTime, null, 'The current time is unaffected');
     69 
     70 }, 'Setting the start time of an animation without an active timeline');
     71 
     72 test(t => {
     73  // Setting an unresolved start time on an animation without an active
     74  // timeline should not clear the current time.
     75 
     76  const animation =
     77    new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
     78                  null);
     79 
     80  assert_equals(animation.currentTime, null, 'Intial current time');
     81  assert_equals(animation.startTime, null, 'Intial start time');
     82 
     83  animation.currentTime = 1000;
     84  assert_equals(animation.currentTime, 1000,
     85                'Setting the current time succeeds');
     86  assert_equals(animation.startTime, null,
     87                'Start time remains null after setting current time');
     88 
     89  animation.startTime = null;
     90  assert_equals(animation.startTime, null, 'Start time remains unresolved');
     91  assert_equals(animation.currentTime, 1000, 'Current time is unaffected');
     92 
     93 }, 'Setting an unresolved start time an animation without an active timeline'
     94   + ' does not clear the current time');
     95 
     96 test(t => {
     97  const animation =
     98    new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
     99                  document.timeline);
    100 
    101  // So long as a hold time is set, querying the current time will return
    102  // the hold time.
    103 
    104  // Since the start time is unresolved at this point, setting the current time
    105  // will set the hold time
    106  animation.currentTime = 1000;
    107  assert_equals(animation.currentTime, 1000,
    108                'The current time is calculated from the hold time');
    109 
    110  // If we set the start time, however, we should clear the hold time.
    111  animation.startTime = document.timeline.currentTime - 2000;
    112  assert_time_equals_literal(animation.currentTime, 2000,
    113                             'The current time is calculated from the start'
    114                             + ' time, not the hold time');
    115 
    116  // Sanity check
    117  assert_equals(animation.playState, 'running',
    118                'Animation reports it is running after setting a resolved'
    119                + ' start time');
    120 }, 'Setting the start time clears the hold time');
    121 
    122 test(t => {
    123  const animation =
    124    new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
    125                  document.timeline);
    126 
    127  // Set up a running animation (i.e. both start time and current time
    128  // are resolved).
    129  animation.startTime = document.timeline.currentTime - 1000;
    130  assert_equals(animation.playState, 'running');
    131  assert_time_equals_literal(animation.currentTime, 1000,
    132                             'Current time is resolved for a running animation');
    133 
    134  // Clear start time
    135  animation.startTime = null;
    136  assert_time_equals_literal(animation.currentTime, 1000,
    137                             'Hold time is set after start time is made'
    138                             + ' unresolved');
    139  assert_equals(animation.playState, 'paused',
    140                'Animation reports it is paused after setting an unresolved'
    141                + ' start time');
    142 }, 'Setting an unresolved start time sets the hold time');
    143 
    144 promise_test(async t => {
    145  const animation =
    146    new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
    147                  document.timeline);
    148 
    149  let readyPromiseCallbackCalled = false;
    150  animation.ready.then(() => { readyPromiseCallbackCalled = true; } );
    151 
    152  // Put the animation in the play-pending state
    153  animation.play();
    154 
    155  // Sanity check
    156  assert_true(animation.pending && animation.playState === 'running',
    157              'Animation is in play-pending state');
    158 
    159  // Setting the start time should resolve the 'ready' promise, i.e.
    160  // it should schedule a microtask to run the promise callbacks.
    161  animation.startTime = document.timeline.currentTime;
    162  assert_false(readyPromiseCallbackCalled,
    163               'Ready promise callback is not called synchronously');
    164 
    165  // If we schedule another microtask then it should run immediately after
    166  // the ready promise resolution microtask.
    167  await Promise.resolve();
    168  assert_true(readyPromiseCallbackCalled,
    169              'Ready promise callback called after setting startTime');
    170 }, 'Setting the start time resolves a pending ready promise');
    171 
    172 promise_test(async t => {
    173  const animation =
    174    new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
    175                  document.timeline);
    176 
    177  let readyPromiseCallbackCalled = false;
    178  animation.ready.then(() => { readyPromiseCallbackCalled = true; } );
    179 
    180  // Put the animation in the pause-pending state
    181  animation.startTime = document.timeline.currentTime;
    182  animation.pause();
    183 
    184  // Sanity check
    185  assert_true(animation.pending && animation.playState === 'paused',
    186              'Animation is in pause-pending state');
    187 
    188  // Setting the start time should resolve the 'ready' promise although
    189  // the resolution callbacks when be run in a separate microtask.
    190  animation.startTime = null;
    191  assert_false(readyPromiseCallbackCalled,
    192               'Ready promise callback is not called synchronously');
    193 
    194  await Promise.resolve();
    195  assert_true(readyPromiseCallbackCalled,
    196              'Ready promise callback called after setting startTime');
    197 }, 'Setting the start time resolves a pending pause task');
    198 
    199 promise_test(async t => {
    200  const animation =
    201    new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
    202                  document.timeline);
    203 
    204  // Put the animation in the play-pending state
    205  animation.play();
    206 
    207  // Sanity check
    208  assert_true(animation.pending, 'Animation is pending');
    209  assert_equals(animation.playState, 'running',
    210                'Animation is play-pending');
    211  assert_equals(animation.startTime, null, 'Start time is null');
    212 
    213  // Even though the startTime is already null, setting it to the same value
    214  // should still cancel the pending task.
    215  animation.startTime = null;
    216  assert_false(animation.pending, 'Animation is no longer pending');
    217  assert_equals(animation.playState, 'paused', 'Animation is paused');
    218 }, 'Setting an unresolved start time on a play-pending animation makes it'
    219   + ' paused');
    220 
    221 promise_test(async t => {
    222  const animation =
    223    new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
    224                  document.timeline);
    225 
    226  // Set start time such that the current time is past the end time
    227  animation.startTime = document.timeline.currentTime
    228                        - 110 * MS_PER_SEC;
    229  assert_equals(animation.playState, 'finished',
    230                'Seeked to finished state using the startTime');
    231 
    232  // If the 'did seek' flag is true, the current time should be greater than
    233  // the effect end.
    234  assert_greater_than(animation.currentTime,
    235                      animation.effect.getComputedTiming().endTime,
    236                      'Setting the start time updated the finished state with'
    237                      + ' the \'did seek\' flag set to true');
    238 
    239  // Furthermore, that time should persist if we have correctly updated
    240  // the hold time
    241  const finishedCurrentTime = animation.currentTime;
    242  await waitForAnimationFrames(1);
    243  assert_equals(animation.currentTime, finishedCurrentTime,
    244                'Current time does not change after seeking past the effect'
    245                + ' end time by setting the current time');
    246 }, 'Setting the start time updates the finished state');
    247 
    248 promise_test(async t => {
    249  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
    250 
    251  // We should be play-pending now
    252  assert_true(anim.pending);
    253  assert_equals(anim.playState, 'running');
    254 
    255  // Apply a pending playback rate
    256  anim.updatePlaybackRate(2);
    257  assert_equals(anim.playbackRate, 1);
    258  assert_true(anim.pending);
    259 
    260  // Setting the start time should apply the pending playback rate
    261  anim.startTime = anim.timeline.currentTime - 25 * MS_PER_SEC;
    262  assert_equals(anim.playbackRate, 2);
    263  assert_false(anim.pending);
    264 
    265  // Sanity check that the start time is preserved and current time is
    266  // calculated using the new playback rate
    267  assert_times_equal(anim.startTime,
    268                     anim.timeline.currentTime - 25 * MS_PER_SEC);
    269  assert_time_equals_literal(anim.currentTime, 50 * MS_PER_SEC);
    270 }, 'Setting the start time of a play-pending animation applies a pending playback rate');
    271 
    272 promise_test(async t => {
    273  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
    274  await anim.ready;
    275 
    276  // We should be running now
    277  assert_false(anim.pending);
    278  assert_equals(anim.playState, 'running');
    279 
    280  // Apply a pending playback rate
    281  anim.updatePlaybackRate(2);
    282  assert_equals(anim.playbackRate, 1);
    283  assert_true(anim.pending);
    284 
    285  // Setting the start time should apply the pending playback rate
    286  anim.startTime = anim.timeline.currentTime - 25 * MS_PER_SEC;
    287  assert_equals(anim.playbackRate, 2);
    288  assert_false(anim.pending);
    289 
    290  // Sanity check that the start time is preserved and current time is
    291  // calculated using the new playback rate
    292  assert_times_equal(anim.startTime,
    293                     anim.timeline.currentTime - 25 * MS_PER_SEC);
    294  assert_time_equals_literal(parseInt(anim.currentTime.toPrecision(5), 10), 50 * MS_PER_SEC);
    295 }, 'Setting the start time of a playing animation applies a pending playback rate');
    296 
    297 promise_test(async t => {
    298  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
    299  await anim.ready;
    300  assert_equals(anim.playState, 'running');
    301 
    302  // Setting the start time updates the finished state. The hold time is not
    303  // constrained by the effect end time.
    304  anim.startTime = -200 * MS_PER_SEC;
    305  assert_equals(anim.playState, 'finished');
    306 
    307  assert_times_equal(anim.currentTime,
    308                     document.timeline.currentTime + 200 * MS_PER_SEC);
    309 }, 'Setting the start time on a running animation updates the play state');
    310 
    311 promise_test(async t => {
    312  const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
    313  await anim.ready;
    314 
    315  // Setting the start time updates the finished state. The hold time is not
    316  // constrained by the normal range of the animation time.
    317  anim.currentTime = 100 * MS_PER_SEC;
    318  assert_equals(anim.playState, 'finished');
    319  anim.playbackRate = -1;
    320  assert_equals(anim.playState, 'running');
    321  anim.startTime = -200 * MS_PER_SEC;
    322  assert_equals(anim.playState, 'finished');
    323  assert_times_equal(anim.currentTime,
    324                     -document.timeline.currentTime - 200 * MS_PER_SEC);
    325 }, 'Setting the start time on a reverse running animation updates the play '
    326   + 'state');
    327 </script>
    328 </body>