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seamlessly-updating-the-playback-rate-of-an-animation.html (6388B)


      1 <!doctype html>
      2 <meta charset=utf-8>
      3 <title>Seamlessly updating the playback rate of an animation</title>
      4 <link rel="help"
      5  href="https://drafts.csswg.org/web-animations-1/#seamlessly-updating-the-playback-rate-of-an-animation">
      6 <script src="/resources/testharness.js"></script>
      7 <script src="/resources/testharnessreport.js"></script>
      8 <script src="../../testcommon.js"></script>
      9 <body>
     10 <div id="log"></div>
     11 <script>
     12 'use strict';
     13 
     14 promise_test(async t => {
     15  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
     16  await animation.ready;
     17 
     18  animation.currentTime = 50 * MS_PER_SEC;
     19 
     20  animation.updatePlaybackRate(0.5);
     21  await animation.ready;
     22  // Since the animation is in motion (and we want to test it while it is in
     23  // motion!) we can't assert that the current time == 50s but we can check
     24  // that the current time is NOT re-calculated by simply substituting in the
     25  // new playback rate (i.e. without adjusting the start time). If that were
     26  // the case the currentTime would jump to 25s. So we just test the currentTime
     27  // hasn't gone backwards.
     28  assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC,
     29    'Reducing the playback rate should not change the current time ' +
     30    'of a playing animation');
     31 
     32  animation.updatePlaybackRate(2);
     33  await animation.ready;
     34  // Likewise, we test here that the current time does not jump to 100s as it
     35  // would if we naively applied a playbackRate of 2 without adjusting the
     36  // startTime.
     37  assert_less_than(animation.currentTime, 100 * MS_PER_SEC,
     38    'Increasing the playback rate should not change the current time ' +
     39    'of a playing animation');
     40 }, 'Updating the playback rate maintains the current time');
     41 
     42 promise_test(async t => {
     43  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
     44  await animation.ready;
     45 
     46  assert_false(animation.pending);
     47  animation.updatePlaybackRate(2);
     48  assert_true(animation.pending);
     49 }, 'Updating the playback rate while running makes the animation pending');
     50 
     51 promise_test(async t => {
     52  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
     53  animation.currentTime = 50 * MS_PER_SEC;
     54  assert_true(animation.pending);
     55 
     56  animation.updatePlaybackRate(0.5);
     57 
     58  // Check that the hold time is updated as expected
     59  assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC);
     60 
     61  await animation.ready;
     62 
     63  // As above, check that the currentTime is not calculated by simply
     64  // substituting in the updated playbackRate without updating the startTime.
     65  assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC,
     66    'Reducing the playback rate should not change the current time ' +
     67    'of a play-pending animation');
     68 }, 'Updating the playback rate on a play-pending animation maintains'
     69   + ' the current time');
     70 
     71 promise_test(async t => {
     72  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
     73  animation.currentTime = 50 * MS_PER_SEC;
     74  await animation.ready;
     75 
     76  animation.pause();
     77  animation.updatePlaybackRate(0.5);
     78 
     79  assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC);
     80 }, 'Updating the playback rate on a pause-pending animation maintains'
     81   + ' the current time');
     82 
     83 promise_test(async t => {
     84  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
     85 
     86  animation.updatePlaybackRate(2);
     87  animation.updatePlaybackRate(3);
     88  animation.updatePlaybackRate(4);
     89 
     90  assert_equals(animation.playbackRate, 1);
     91  await animation.ready;
     92 
     93  assert_equals(animation.playbackRate, 4);
     94 }, 'If a pending playback rate is set multiple times, the latest wins');
     95 
     96 test(t => {
     97  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
     98  animation.cancel();
     99 
    100  animation.updatePlaybackRate(2);
    101  assert_equals(animation.playbackRate, 2);
    102  assert_false(animation.pending);
    103 }, 'In the idle state, the playback rate is applied immediately');
    104 
    105 promise_test(async t => {
    106  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
    107  animation.pause();
    108  await animation.ready;
    109 
    110  animation.updatePlaybackRate(2);
    111  assert_equals(animation.playbackRate, 2);
    112  assert_false(animation.pending);
    113 }, 'In the paused state, the playback rate is applied immediately');
    114 
    115 promise_test(async t => {
    116  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
    117  animation.finish();
    118  assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
    119  assert_false(animation.pending);
    120 
    121  animation.updatePlaybackRate(2);
    122  assert_equals(animation.playbackRate, 2);
    123  assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
    124  assert_false(animation.pending);
    125 }, 'Updating the playback rate on a finished animation maintains'
    126   + ' the current time');
    127 
    128 promise_test(async t => {
    129  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
    130  animation.finish();
    131  assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
    132  assert_false(animation.pending);
    133 
    134  animation.updatePlaybackRate(0);
    135  assert_equals(animation.playbackRate, 0);
    136  assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
    137  assert_false(animation.pending);
    138 }, 'Updating the playback rate to zero on a finished animation maintains'
    139   + ' the current time');
    140 
    141 promise_test(async t => {
    142  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
    143  await animation.ready;
    144 
    145  // Get the animation in a state where it has an unresolved current time,
    146  // a resolved start time (so it is not 'idle') and but no pending play task.
    147  animation.timeline = null;
    148  animation.startTime = 0;
    149  assert_equals(animation.currentTime, null);
    150  assert_equals(animation.playState, 'running');
    151 
    152  // Make the effect end infinite.
    153  animation.effect.updateTiming({ endDelay: 1e38 });
    154 
    155  // Now we want to check that when we go to set a negative playback rate we
    156  // don't end up throwing an InvalidStateError (which would happen if we ended
    157  // up applying the auto-rewind behavior).
    158  animation.updatePlaybackRate(-1);
    159 
    160  // Furthermore, we should apply the playback rate immediately since the
    161  // current time is unresolved.
    162  assert_equals(animation.playbackRate, -1,
    163    'We apply the pending playback rate immediately if the current time is ' +
    164    'unresolved');
    165  assert_false(animation.pending);
    166 }, 'Updating the negative playback rate with the unresolved current time and'
    167   + ' a positive infinite associated effect end should not throw an'
    168   + ' exception');
    169 
    170 </script>
    171 </body>