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setting-start-time.html (16097B)


      1 <!DOCTYPE html>
      2 <meta charset=utf-8>
      3 <title>Setting the start time of scroll animation</title>
      4 <link rel="help" href="https://drafts.csswg.org/web-animations/#setting-the-start-time-of-an-animation">
      5 <script src="/resources/testharness.js"></script>
      6 <script src="/resources/testharnessreport.js"></script>
      7 <script src="/web-animations/testcommon.js"></script>
      8 <script src="testcommon.js"></script>
      9 <style>
     10 .scroller {
     11  overflow: auto;
     12  height: 200px;
     13  width: 100px;
     14  will-change: transform;
     15 }
     16 
     17 .contents {
     18  height: 1000px;
     19  width: 100%;
     20 }
     21 </style>
     22 <body>
     23 <div id="log"></div>
     24 <script>
     25 'use strict';
     26 
     27 promise_test(async t => {
     28  const animation = createScrollLinkedAnimation(t);
     29  assert_throws_js(TypeError, () => {
     30    animation.startTime = CSSNumericValue.parse("300");
     31  });
     32  assert_throws_js(TypeError, () => {
     33    animation.startTime = CSSNumericValue.parse("300ms");
     34  });
     35  assert_throws_js(TypeError, () => {
     36    animation.startTime = CSSNumericValue.parse("0.3s");
     37  });
     38 }, 'Setting the start time to an absolute time value throws exception');
     39 
     40 promise_test(async t => {
     41  const animation = createScrollLinkedAnimation(t);
     42  const scroller = animation.timeline.source;
     43  const maxScroll = scroller.scrollHeight - scroller.clientHeight;
     44 
     45  // Wait for new animation frame which allows the timeline to compute new
     46  // current time.
     47  await runAndWaitForFrameUpdate(() => {
     48    scroller.scrollTop = 0.2 * maxScroll;
     49  });
     50 
     51  // So long as a hold time is set, querying the current time will return
     52  // the hold time.
     53 
     54  // Since the start time is unresolved at this point, setting the current time
     55  // will set the hold time
     56  animation.currentTime = CSSNumericValue.parse("30%");
     57  assert_equals(animation.startTime, null, 'The start time stays unresolved');
     58  assert_percents_equal(animation.currentTime, 30,
     59                        'The current time is calculated from the hold time');
     60 
     61  // If we set the start time, however, we should clear the hold time.
     62  animation.startTime = CSSNumericValue.parse("0%");
     63  assert_percents_equal(animation.startTime, 0,
     64                        'The start time is set to the requested value');
     65  assert_percents_equal(animation.currentTime, 20,
     66                        'The current time is calculated from the start time, ' +
     67                        'not the hold time');
     68  // Sanity check
     69  assert_equals(animation.playState, 'running',
     70                'Animation reports it is running after setting a resolved ' +
     71                'start time');
     72 }, 'Setting the start time clears the hold time');
     73 
     74 promise_test(async t => {
     75  const animation = createScrollLinkedAnimation(t);
     76  const scroller = animation.timeline.source;
     77  // Make the scroll timeline inactive.
     78  scroller.style.overflow = 'visible';
     79  // Wait for new animation frame which allows the timeline to compute new
     80  // current time.
     81  await waitForNextFrame();
     82  assert_equals(animation.timeline.currentTime, null,
     83                'Sanity check the timeline is inactive');
     84 
     85  // So long as a hold time is set, querying the current time will return
     86  // the hold time.
     87 
     88  // Since the start time is unresolved at this point, setting the current time
     89  // will set the hold time
     90  animation.currentTime = CSSNumericValue.parse("30%");
     91  assert_equals(animation.startTime, null, 'The start time stays unresolved');
     92  assert_percents_equal(animation.currentTime, 30,
     93                        'The current time is calculated from the hold time');
     94 
     95  // If we set the start time, however, we should clear the hold time.
     96  animation.startTime = CSSNumericValue.parse("0%");
     97  assert_percents_equal(animation.startTime, 0,
     98                        'The start time is set to the requested value');
     99  assert_equals(animation.currentTime, null,
    100                'The current time is calculated from the start time, not' +
    101                ' the hold time');
    102  // Sanity check
    103  assert_equals(animation.playState, 'running',
    104                'Animation reports it is running after setting a resolved ' +
    105                'start time');
    106 }, 'Setting the start time clears the hold time when the timeline is inactive');
    107 
    108 promise_test(async t => {
    109  const animation = createScrollLinkedAnimation(t);
    110  const scroller = animation.timeline.source;
    111  const maxScroll = scroller.scrollHeight - scroller.clientHeight;
    112  scroller.scrollTop = 0.2 * maxScroll;
    113 
    114  // Wait for new animation frame which allows the timeline to compute new
    115  // current time.
    116  await waitForNextFrame();
    117 
    118  // Set up a running animation (i.e. both start time and current time
    119  // are resolved).
    120  animation.startTime = CSSNumericValue.parse("5%");
    121  assert_equals(animation.playState, 'running');
    122  assert_percents_equal(animation.startTime, 5,
    123                        'The start time is set to the requested value');
    124  assert_percents_equal(animation.currentTime, 15,
    125                        'Current time is resolved for a running animation');
    126 
    127  // Clear start time
    128  animation.startTime = null;
    129  assert_equals(animation.startTime, null,
    130                'The start time is set to the requested value');
    131  assert_percents_equal(animation.currentTime, 15,
    132                        'Hold time is set after start time is made unresolved');
    133  assert_equals(animation.playState, 'paused',
    134                'Animation reports it is paused after setting an unresolved'
    135                + ' start time');
    136 }, 'Setting an unresolved start time sets the hold time');
    137 
    138 promise_test(async t => {
    139  const animation = createScrollLinkedAnimation(t);
    140  const scroller = animation.timeline.source;
    141  // Make the scroll timeline inactive.
    142  scroller.style.overflow = 'visible';
    143  // Wait for new animation frame which allows the timeline to compute new
    144  // current time.
    145  await waitForNextFrame();
    146  assert_equals(animation.timeline.currentTime, null,
    147                'Sanity check the timeline is inactive');
    148 
    149  // Set up a running animation (i.e. both start time and current time
    150  // are resolved).
    151  animation.startTime = CSSNumericValue.parse("5%");
    152  assert_equals(animation.playState, 'running');
    153  assert_percents_equal(animation.startTime, 5,
    154                        'The start time is set to the requested value');
    155  assert_equals(animation.currentTime, null,
    156                'Current time is unresolved for a running animation when the ' +
    157                'timeline is inactive');
    158 
    159  // Clear start time
    160  animation.startTime = null;
    161  assert_equals(animation.startTime, null,
    162                'The start time is set to the requested value');
    163  assert_equals(animation.currentTime, null,
    164                'Hold time is set to unresolved after start time is made ' +
    165                'unresolved');
    166  assert_equals(animation.playState, 'idle',
    167                'Animation reports it is idle after setting an unresolved'
    168                + ' start time');
    169 }, 'Setting an unresolved start time sets the hold time to unresolved when ' +
    170   'the timeline is inactive');
    171 
    172 promise_test(async t => {
    173  const animation = createScrollLinkedAnimation(t);
    174 
    175  // Wait for new animation frame which allows the timeline to compute new
    176  // current time.
    177  await waitForNextFrame();
    178 
    179  let readyPromiseCallbackCalled = false;
    180  animation.ready.then(() => { readyPromiseCallbackCalled = true; } );
    181 
    182  // Put the animation in the play-pending state
    183  animation.play();
    184 
    185  // Sanity check
    186  assert_true(animation.pending && animation.playState === 'running',
    187              'Animation is in play-pending state');
    188 
    189  // Setting the start time should resolve the 'ready' promise, i.e.
    190  // it should schedule a microtask to run the promise callbacks.
    191  animation.startTime = CSSNumericValue.parse("10%");
    192  assert_percents_equal(animation.startTime, 10,
    193                        'The start time is set to the requested value');
    194  assert_false(readyPromiseCallbackCalled,
    195               'Ready promise callback is not called synchronously');
    196 
    197  // If we schedule another microtask then it should run immediately after
    198  // the ready promise resolution microtask.
    199  await Promise.resolve();
    200  assert_true(readyPromiseCallbackCalled,
    201              'Ready promise callback called after setting startTime');
    202 }, 'Setting the start time resolves a pending ready promise');
    203 
    204 promise_test(async t => {
    205  const animation = createScrollLinkedAnimation(t);
    206  const scroller = animation.timeline.source;
    207  // Make the scroll timeline inactive.
    208  scroller.style.overflow = 'visible';
    209  // Wait for new animation frame which allows the timeline to compute new
    210  // current time.
    211  await waitForNextFrame();
    212  assert_equals(animation.timeline.currentTime, null,
    213                'Sanity check the timeline is inactive');
    214 
    215  let readyPromiseCallbackCalled = false;
    216  animation.ready.then(() => { readyPromiseCallbackCalled = true; } );
    217 
    218  // Put the animation in the play-pending state
    219  animation.play();
    220 
    221  // Sanity check
    222  assert_true(animation.pending && animation.playState === 'running',
    223              'Animation is in play-pending state');
    224 
    225  // Setting the start time should resolve the 'ready' promise, i.e.
    226  // it should schedule a microtask to run the promise callbacks.
    227  animation.startTime = CSSNumericValue.parse("10%");
    228  assert_percents_equal(animation.startTime, 10,
    229                        'The start time is set to the requested value');
    230  assert_false(readyPromiseCallbackCalled,
    231               'Ready promise callback is not called synchronously');
    232 
    233  // If we schedule another microtask then it should run immediately after
    234  // the ready promise resolution microtask.
    235  await Promise.resolve();
    236  assert_true(readyPromiseCallbackCalled,
    237              'Ready promise callback called after setting startTime');
    238 }, 'Setting the start time resolves a pending ready promise when the timeline' +
    239   'is inactive');
    240 
    241 promise_test(async t => {
    242  const animation = createScrollLinkedAnimation(t);
    243 
    244  // Wait for new animation frame which allows the timeline to compute new
    245  // current time.
    246  await waitForNextFrame();
    247 
    248  // Put the animation in the play-pending state
    249  animation.play();
    250 
    251  // Sanity check
    252  assert_true(animation.pending, 'Animation is pending');
    253  assert_equals(animation.playState, 'running', 'Animation is play-pending');
    254  assert_equals(animation.startTime, null, 'Start time is unresolved');
    255 
    256  // Setting start time should cancel the pending task.
    257  animation.startTime = null;
    258  assert_false(animation.pending, 'Animation is no longer pending');
    259  assert_equals(animation.playState, 'idle', 'Animation is idle');
    260 }, 'Setting an unresolved start time on a play-pending animation makes it'
    261   + ' idle');
    262 
    263 promise_test(async t => {
    264  const animation = createScrollLinkedAnimation(t);
    265  // Wait for new animation frame which allows the timeline to compute new
    266  // current time.
    267  await waitForNextFrame();
    268 
    269  // Set start time such that the current time is past the end time
    270  animation.startTime = CSSNumericValue.parse("-110%");
    271  assert_percents_equal(animation.startTime, -110,
    272                        'The start time is set to the requested value');
    273  assert_equals(animation.playState, 'finished',
    274                'Seeked to finished state using the startTime');
    275 
    276  // If the 'did seek' flag is true, the current time should be greater than
    277  // the effect end.
    278  assert_greater_than(animation.currentTime.value,
    279                      animation.effect.getComputedTiming().endTime.value,
    280                      'Setting the start time updated the finished state with'
    281                      + ' the \'did seek\' flag set to true');
    282 
    283  // Furthermore, that time should persist if we have correctly updated
    284  // the hold time
    285  const finishedCurrentTime = animation.currentTime;
    286  await waitForNextFrame();
    287  assert_percents_equal(animation.currentTime, finishedCurrentTime,
    288                        'Current time does not change after seeking past the ' +
    289                        'effect end time by setting the current time');
    290 }, 'Setting the start time updates the finished state');
    291 
    292 promise_test(async t => {
    293  const animation = createScrollLinkedAnimation(t);
    294  animation.play();
    295 
    296  await animation.ready;
    297  assert_equals(animation.playState, 'running');
    298 
    299  // Setting the start time updates the finished state. The hold time is not
    300  // constrained by the effect end time.
    301  animation.startTime = CSSNumericValue.parse("-110%");
    302  assert_equals(animation.playState, 'finished');
    303 
    304  assert_percents_equal(animation.currentTime, 110);
    305 }, 'Setting the start time on a running animation updates the play state');
    306 
    307 promise_test(async t => {
    308  const animation = createScrollLinkedAnimation(t);
    309  animation.play();
    310  await animation.ready;
    311 
    312  // Setting the start time updates the finished state. The hold time is not
    313  // constrained by the normal range of the animation time.
    314  animation.currentTime = CSSNumericValue.parse("100%");
    315  assert_equals(animation.playState, 'finished', 'Animation is finished');
    316  animation.playbackRate = -1;
    317  assert_equals(animation.playState, 'running', 'Animation is running');
    318  animation.startTime = CSSNumericValue.parse("-200%");
    319  assert_equals(animation.playState, 'finished', 'Animation is finished');
    320  assert_percents_equal(animation.currentTime, -200);
    321 }, 'Setting the start time on a reverse running animation updates the play '
    322   + 'state');
    323 
    324 promise_test(async t => {
    325  const animation = createScrollLinkedAnimation(t);
    326  let readyPromiseCallbackCalled = false;
    327  animation.ready.then(() => { readyPromiseCallbackCalled = true; } );
    328  animation.pause();
    329 
    330  // Sanity check
    331  assert_true(animation.pending && animation.playState === 'paused',
    332              'Animation is in pause-pending state');
    333 
    334  // Setting the start time should resolve the 'ready' promise although
    335  // the resolution callbacks when be run in a separate microtask.
    336  animation.startTime = null;
    337  assert_false(readyPromiseCallbackCalled,
    338               'Ready promise callback is not called synchronously');
    339 
    340  await Promise.resolve();
    341  assert_true(readyPromiseCallbackCalled,
    342              'Ready promise callback called after setting startTime');
    343 }, 'Setting the start time resolves a pending pause task');
    344 
    345 promise_test(async t => {
    346  const anim = createScrollLinkedAnimation(t);
    347  // Wait for new animation frame which allows the timeline to compute new
    348  // current time.
    349  await waitForNextFrame();
    350  anim.play();
    351 
    352  // We should be play-pending now
    353  assert_true(anim.pending);
    354  assert_equals(anim.playState, 'running');
    355 
    356  // Apply a pending playback rate
    357  anim.updatePlaybackRate(2);
    358  assert_equals(anim.playbackRate, 1);
    359  assert_true(anim.pending);
    360 
    361  // Setting the start time should apply the pending playback rate
    362  anim.startTime = CSSNumericValue.parse(
    363    anim.timeline.currentTime.value - 2500 + "%");
    364  assert_equals(anim.playbackRate, 2);
    365  assert_false(anim.pending);
    366 
    367  // Sanity check that the start time is preserved and current time is
    368  // calculated using the new playback rate
    369  assert_percents_equal(anim.startTime,
    370                        anim.timeline.currentTime.value - 2500);
    371  assert_percents_equal(anim.currentTime, 5000);
    372 }, 'Setting the start time of a play-pending animation applies a pending '
    373   + 'playback rate');
    374 
    375 promise_test(async t => {
    376  const anim = createScrollLinkedAnimation(t);
    377  anim.play();
    378  await anim.ready;
    379 
    380  // We should be running now
    381  assert_false(anim.pending);
    382  assert_equals(anim.playState, 'running');
    383 
    384  // Apply a pending playback rate
    385  anim.updatePlaybackRate(2);
    386  assert_equals(anim.playbackRate, 1);
    387  assert_true(anim.pending);
    388 
    389  // Setting the start time should apply the pending playback rate
    390  anim.startTime =  CSSNumericValue.parse(
    391    anim.timeline.currentTime.value - 25 + "%");
    392  assert_equals(anim.playbackRate, 2);
    393  assert_false(anim.pending);
    394 
    395  // Sanity check that the start time is preserved and current time is
    396  // calculated using the new playback rate
    397  assert_percents_equal(anim.startTime,
    398                        anim.timeline.currentTime.value - 25);
    399  assert_percents_equal(anim.currentTime, 50);
    400 }, 'Setting the start time of a playing animation applies a pending playback '
    401   + 'rate');
    402 </script>
    403 </body>