webgl2.idl (38449B)
1 // GENERATED CONTENT - DO NOT EDIT 2 // Content was automatically extracted by Reffy into webref 3 // (https://github.com/w3c/webref) 4 // Source: WebGL 2.0 Specification (https://registry.khronos.org/webgl/specs/latest/2.0/) 5 6 typedef long long GLint64; 7 typedef unsigned long long GLuint64; 8 9 [Exposed=(Window,Worker)] 10 interface WebGLQuery : WebGLObject { 11 }; 12 13 [Exposed=(Window,Worker)] 14 interface WebGLSampler : WebGLObject { 15 }; 16 17 [Exposed=(Window,Worker)] 18 interface WebGLSync : WebGLObject { 19 }; 20 21 [Exposed=(Window,Worker)] 22 interface WebGLTransformFeedback : WebGLObject { 23 }; 24 25 [Exposed=(Window,Worker)] 26 interface WebGLVertexArrayObject : WebGLObject { 27 }; 28 29 typedef ([AllowShared] Uint32Array or sequence<GLuint>) Uint32List; 30 31 interface mixin WebGL2RenderingContextBase 32 { 33 const GLenum READ_BUFFER = 0x0C02; 34 const GLenum UNPACK_ROW_LENGTH = 0x0CF2; 35 const GLenum UNPACK_SKIP_ROWS = 0x0CF3; 36 const GLenum UNPACK_SKIP_PIXELS = 0x0CF4; 37 const GLenum PACK_ROW_LENGTH = 0x0D02; 38 const GLenum PACK_SKIP_ROWS = 0x0D03; 39 const GLenum PACK_SKIP_PIXELS = 0x0D04; 40 const GLenum COLOR = 0x1800; 41 const GLenum DEPTH = 0x1801; 42 const GLenum STENCIL = 0x1802; 43 const GLenum RED = 0x1903; 44 const GLenum RGB8 = 0x8051; 45 const GLenum RGB10_A2 = 0x8059; 46 const GLenum TEXTURE_BINDING_3D = 0x806A; 47 const GLenum UNPACK_SKIP_IMAGES = 0x806D; 48 const GLenum UNPACK_IMAGE_HEIGHT = 0x806E; 49 const GLenum TEXTURE_3D = 0x806F; 50 const GLenum TEXTURE_WRAP_R = 0x8072; 51 const GLenum MAX_3D_TEXTURE_SIZE = 0x8073; 52 const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368; 53 const GLenum MAX_ELEMENTS_VERTICES = 0x80E8; 54 const GLenum MAX_ELEMENTS_INDICES = 0x80E9; 55 const GLenum TEXTURE_MIN_LOD = 0x813A; 56 const GLenum TEXTURE_MAX_LOD = 0x813B; 57 const GLenum TEXTURE_BASE_LEVEL = 0x813C; 58 const GLenum TEXTURE_MAX_LEVEL = 0x813D; 59 const GLenum MIN = 0x8007; 60 const GLenum MAX = 0x8008; 61 const GLenum DEPTH_COMPONENT24 = 0x81A6; 62 const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD; 63 const GLenum TEXTURE_COMPARE_MODE = 0x884C; 64 const GLenum TEXTURE_COMPARE_FUNC = 0x884D; 65 const GLenum CURRENT_QUERY = 0x8865; 66 const GLenum QUERY_RESULT = 0x8866; 67 const GLenum QUERY_RESULT_AVAILABLE = 0x8867; 68 const GLenum STREAM_READ = 0x88E1; 69 const GLenum STREAM_COPY = 0x88E2; 70 const GLenum STATIC_READ = 0x88E5; 71 const GLenum STATIC_COPY = 0x88E6; 72 const GLenum DYNAMIC_READ = 0x88E9; 73 const GLenum DYNAMIC_COPY = 0x88EA; 74 const GLenum MAX_DRAW_BUFFERS = 0x8824; 75 const GLenum DRAW_BUFFER0 = 0x8825; 76 const GLenum DRAW_BUFFER1 = 0x8826; 77 const GLenum DRAW_BUFFER2 = 0x8827; 78 const GLenum DRAW_BUFFER3 = 0x8828; 79 const GLenum DRAW_BUFFER4 = 0x8829; 80 const GLenum DRAW_BUFFER5 = 0x882A; 81 const GLenum DRAW_BUFFER6 = 0x882B; 82 const GLenum DRAW_BUFFER7 = 0x882C; 83 const GLenum DRAW_BUFFER8 = 0x882D; 84 const GLenum DRAW_BUFFER9 = 0x882E; 85 const GLenum DRAW_BUFFER10 = 0x882F; 86 const GLenum DRAW_BUFFER11 = 0x8830; 87 const GLenum DRAW_BUFFER12 = 0x8831; 88 const GLenum DRAW_BUFFER13 = 0x8832; 89 const GLenum DRAW_BUFFER14 = 0x8833; 90 const GLenum DRAW_BUFFER15 = 0x8834; 91 const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; 92 const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; 93 const GLenum SAMPLER_3D = 0x8B5F; 94 const GLenum SAMPLER_2D_SHADOW = 0x8B62; 95 const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; 96 const GLenum PIXEL_PACK_BUFFER = 0x88EB; 97 const GLenum PIXEL_UNPACK_BUFFER = 0x88EC; 98 const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED; 99 const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; 100 const GLenum FLOAT_MAT2x3 = 0x8B65; 101 const GLenum FLOAT_MAT2x4 = 0x8B66; 102 const GLenum FLOAT_MAT3x2 = 0x8B67; 103 const GLenum FLOAT_MAT3x4 = 0x8B68; 104 const GLenum FLOAT_MAT4x2 = 0x8B69; 105 const GLenum FLOAT_MAT4x3 = 0x8B6A; 106 const GLenum SRGB = 0x8C40; 107 const GLenum SRGB8 = 0x8C41; 108 const GLenum SRGB8_ALPHA8 = 0x8C43; 109 const GLenum COMPARE_REF_TO_TEXTURE = 0x884E; 110 const GLenum RGBA32F = 0x8814; 111 const GLenum RGB32F = 0x8815; 112 const GLenum RGBA16F = 0x881A; 113 const GLenum RGB16F = 0x881B; 114 const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; 115 const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; 116 const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904; 117 const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905; 118 const GLenum MAX_VARYING_COMPONENTS = 0x8B4B; 119 const GLenum TEXTURE_2D_ARRAY = 0x8C1A; 120 const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D; 121 const GLenum R11F_G11F_B10F = 0x8C3A; 122 const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; 123 const GLenum RGB9_E5 = 0x8C3D; 124 const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; 125 const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; 126 const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; 127 const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; 128 const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; 129 const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; 130 const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; 131 const GLenum RASTERIZER_DISCARD = 0x8C89; 132 const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; 133 const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; 134 const GLenum INTERLEAVED_ATTRIBS = 0x8C8C; 135 const GLenum SEPARATE_ATTRIBS = 0x8C8D; 136 const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; 137 const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; 138 const GLenum RGBA32UI = 0x8D70; 139 const GLenum RGB32UI = 0x8D71; 140 const GLenum RGBA16UI = 0x8D76; 141 const GLenum RGB16UI = 0x8D77; 142 const GLenum RGBA8UI = 0x8D7C; 143 const GLenum RGB8UI = 0x8D7D; 144 const GLenum RGBA32I = 0x8D82; 145 const GLenum RGB32I = 0x8D83; 146 const GLenum RGBA16I = 0x8D88; 147 const GLenum RGB16I = 0x8D89; 148 const GLenum RGBA8I = 0x8D8E; 149 const GLenum RGB8I = 0x8D8F; 150 const GLenum RED_INTEGER = 0x8D94; 151 const GLenum RGB_INTEGER = 0x8D98; 152 const GLenum RGBA_INTEGER = 0x8D99; 153 const GLenum SAMPLER_2D_ARRAY = 0x8DC1; 154 const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; 155 const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5; 156 const GLenum UNSIGNED_INT_VEC2 = 0x8DC6; 157 const GLenum UNSIGNED_INT_VEC3 = 0x8DC7; 158 const GLenum UNSIGNED_INT_VEC4 = 0x8DC8; 159 const GLenum INT_SAMPLER_2D = 0x8DCA; 160 const GLenum INT_SAMPLER_3D = 0x8DCB; 161 const GLenum INT_SAMPLER_CUBE = 0x8DCC; 162 const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF; 163 const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2; 164 const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3; 165 const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; 166 const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; 167 const GLenum DEPTH_COMPONENT32F = 0x8CAC; 168 const GLenum DEPTH32F_STENCIL8 = 0x8CAD; 169 const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; 170 const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; 171 const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; 172 const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; 173 const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; 174 const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; 175 const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; 176 const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; 177 const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; 178 const GLenum FRAMEBUFFER_DEFAULT = 0x8218; 179 const GLenum UNSIGNED_INT_24_8 = 0x84FA; 180 const GLenum DEPTH24_STENCIL8 = 0x88F0; 181 const GLenum UNSIGNED_NORMALIZED = 0x8C17; 182 const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */ 183 const GLenum READ_FRAMEBUFFER = 0x8CA8; 184 const GLenum DRAW_FRAMEBUFFER = 0x8CA9; 185 const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA; 186 const GLenum RENDERBUFFER_SAMPLES = 0x8CAB; 187 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; 188 const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF; 189 const GLenum COLOR_ATTACHMENT1 = 0x8CE1; 190 const GLenum COLOR_ATTACHMENT2 = 0x8CE2; 191 const GLenum COLOR_ATTACHMENT3 = 0x8CE3; 192 const GLenum COLOR_ATTACHMENT4 = 0x8CE4; 193 const GLenum COLOR_ATTACHMENT5 = 0x8CE5; 194 const GLenum COLOR_ATTACHMENT6 = 0x8CE6; 195 const GLenum COLOR_ATTACHMENT7 = 0x8CE7; 196 const GLenum COLOR_ATTACHMENT8 = 0x8CE8; 197 const GLenum COLOR_ATTACHMENT9 = 0x8CE9; 198 const GLenum COLOR_ATTACHMENT10 = 0x8CEA; 199 const GLenum COLOR_ATTACHMENT11 = 0x8CEB; 200 const GLenum COLOR_ATTACHMENT12 = 0x8CEC; 201 const GLenum COLOR_ATTACHMENT13 = 0x8CED; 202 const GLenum COLOR_ATTACHMENT14 = 0x8CEE; 203 const GLenum COLOR_ATTACHMENT15 = 0x8CEF; 204 const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; 205 const GLenum MAX_SAMPLES = 0x8D57; 206 const GLenum HALF_FLOAT = 0x140B; 207 const GLenum RG = 0x8227; 208 const GLenum RG_INTEGER = 0x8228; 209 const GLenum R8 = 0x8229; 210 const GLenum RG8 = 0x822B; 211 const GLenum R16F = 0x822D; 212 const GLenum R32F = 0x822E; 213 const GLenum RG16F = 0x822F; 214 const GLenum RG32F = 0x8230; 215 const GLenum R8I = 0x8231; 216 const GLenum R8UI = 0x8232; 217 const GLenum R16I = 0x8233; 218 const GLenum R16UI = 0x8234; 219 const GLenum R32I = 0x8235; 220 const GLenum R32UI = 0x8236; 221 const GLenum RG8I = 0x8237; 222 const GLenum RG8UI = 0x8238; 223 const GLenum RG16I = 0x8239; 224 const GLenum RG16UI = 0x823A; 225 const GLenum RG32I = 0x823B; 226 const GLenum RG32UI = 0x823C; 227 const GLenum VERTEX_ARRAY_BINDING = 0x85B5; 228 const GLenum R8_SNORM = 0x8F94; 229 const GLenum RG8_SNORM = 0x8F95; 230 const GLenum RGB8_SNORM = 0x8F96; 231 const GLenum RGBA8_SNORM = 0x8F97; 232 const GLenum SIGNED_NORMALIZED = 0x8F9C; 233 const GLenum COPY_READ_BUFFER = 0x8F36; 234 const GLenum COPY_WRITE_BUFFER = 0x8F37; 235 const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */ 236 const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */ 237 const GLenum UNIFORM_BUFFER = 0x8A11; 238 const GLenum UNIFORM_BUFFER_BINDING = 0x8A28; 239 const GLenum UNIFORM_BUFFER_START = 0x8A29; 240 const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A; 241 const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; 242 const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; 243 const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; 244 const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; 245 const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30; 246 const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; 247 const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; 248 const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; 249 const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36; 250 const GLenum UNIFORM_TYPE = 0x8A37; 251 const GLenum UNIFORM_SIZE = 0x8A38; 252 const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A; 253 const GLenum UNIFORM_OFFSET = 0x8A3B; 254 const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C; 255 const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D; 256 const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E; 257 const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F; 258 const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40; 259 const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; 260 const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; 261 const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; 262 const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; 263 const GLenum INVALID_INDEX = 0xFFFFFFFF; 264 const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; 265 const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; 266 const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111; 267 const GLenum OBJECT_TYPE = 0x9112; 268 const GLenum SYNC_CONDITION = 0x9113; 269 const GLenum SYNC_STATUS = 0x9114; 270 const GLenum SYNC_FLAGS = 0x9115; 271 const GLenum SYNC_FENCE = 0x9116; 272 const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117; 273 const GLenum UNSIGNALED = 0x9118; 274 const GLenum SIGNALED = 0x9119; 275 const GLenum ALREADY_SIGNALED = 0x911A; 276 const GLenum TIMEOUT_EXPIRED = 0x911B; 277 const GLenum CONDITION_SATISFIED = 0x911C; 278 const GLenum WAIT_FAILED = 0x911D; 279 const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001; 280 const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; 281 const GLenum ANY_SAMPLES_PASSED = 0x8C2F; 282 const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; 283 const GLenum SAMPLER_BINDING = 0x8919; 284 const GLenum RGB10_A2UI = 0x906F; 285 const GLenum INT_2_10_10_10_REV = 0x8D9F; 286 const GLenum TRANSFORM_FEEDBACK = 0x8E22; 287 const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23; 288 const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; 289 const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25; 290 const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F; 291 const GLenum MAX_ELEMENT_INDEX = 0x8D6B; 292 const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF; 293 294 const GLint64 TIMEOUT_IGNORED = -1; 295 296 /* WebGL-specific enums */ 297 const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; 298 299 /* Buffer objects */ 300 undefined copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, 301 GLintptr writeOffset, GLsizeiptr size); 302 // MapBufferRange, in particular its read-only and write-only modes, 303 // can not be exposed safely to JavaScript. GetBufferSubData 304 // replaces it for the purpose of fetching data back from the GPU. 305 undefined getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer, 306 optional unsigned long long dstOffset = 0, optional GLuint length = 0); 307 308 /* Framebuffer objects */ 309 undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, 310 GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 311 undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, 312 GLint layer); 313 undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); 314 undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, 315 GLint x, GLint y, GLsizei width, GLsizei height); 316 undefined readBuffer(GLenum src); 317 318 /* Renderbuffer objects */ 319 any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); 320 undefined renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, 321 GLsizei width, GLsizei height); 322 323 /* Texture objects */ 324 undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, 325 GLsizei height); 326 undefined texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, 327 GLsizei height, GLsizei depth); 328 329 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 330 GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset); 331 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 332 GLsizei depth, GLint border, GLenum format, GLenum type, 333 TexImageSource source); // May throw DOMException 334 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 335 GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData); 336 undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 337 GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, 338 unsigned long long srcOffset); 339 340 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 341 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 342 GLintptr pboOffset); 343 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 344 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 345 TexImageSource source); // May throw DOMException 346 undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 347 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 348 [AllowShared] ArrayBufferView? srcData, optional unsigned long long srcOffset = 0); 349 350 undefined copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, 351 GLint x, GLint y, GLsizei width, GLsizei height); 352 353 undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 354 GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset); 355 undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 356 GLsizei height, GLsizei depth, GLint border, [AllowShared] ArrayBufferView srcData, 357 optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0); 358 359 undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 360 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, 361 GLenum format, GLsizei imageSize, GLintptr offset); 362 undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 363 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, 364 GLenum format, [AllowShared] ArrayBufferView srcData, 365 optional unsigned long long srcOffset = 0, 366 optional GLuint srcLengthOverride = 0); 367 368 /* Programs and shaders */ 369 [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name); 370 371 /* Uniforms */ 372 undefined uniform1ui(WebGLUniformLocation? location, GLuint v0); 373 undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); 374 undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); 375 undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 376 377 undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, 378 optional GLuint srcLength = 0); 379 undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, 380 optional GLuint srcLength = 0); 381 undefined uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, 382 optional GLuint srcLength = 0); 383 undefined uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, 384 optional GLuint srcLength = 0); 385 undefined uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 386 optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); 387 undefined uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 388 optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); 389 390 undefined uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 391 optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); 392 undefined uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 393 optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); 394 395 undefined uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 396 optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); 397 undefined uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 398 optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); 399 400 /* Vertex attribs */ 401 undefined vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); 402 undefined vertexAttribI4iv(GLuint index, Int32List values); 403 undefined vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 404 undefined vertexAttribI4uiv(GLuint index, Uint32List values); 405 undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); 406 407 /* Writing to the drawing buffer */ 408 undefined vertexAttribDivisor(GLuint index, GLuint divisor); 409 undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 410 undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount); 411 undefined drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset); 412 413 /* Multiple Render Targets */ 414 undefined drawBuffers(sequence<GLenum> buffers); 415 416 undefined clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, 417 optional unsigned long long srcOffset = 0); 418 undefined clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, 419 optional unsigned long long srcOffset = 0); 420 undefined clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, 421 optional unsigned long long srcOffset = 0); 422 423 undefined clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 424 425 /* Query Objects */ 426 WebGLQuery createQuery(); 427 undefined deleteQuery(WebGLQuery? query); 428 [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query); 429 undefined beginQuery(GLenum target, WebGLQuery query); 430 undefined endQuery(GLenum target); 431 WebGLQuery? getQuery(GLenum target, GLenum pname); 432 any getQueryParameter(WebGLQuery query, GLenum pname); 433 434 /* Sampler Objects */ 435 WebGLSampler createSampler(); 436 undefined deleteSampler(WebGLSampler? sampler); 437 [WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler); 438 undefined bindSampler(GLuint unit, WebGLSampler? sampler); 439 undefined samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param); 440 undefined samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param); 441 any getSamplerParameter(WebGLSampler sampler, GLenum pname); 442 443 /* Sync objects */ 444 WebGLSync? fenceSync(GLenum condition, GLbitfield flags); 445 [WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync); 446 undefined deleteSync(WebGLSync? sync); 447 GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout); 448 undefined waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout); 449 any getSyncParameter(WebGLSync sync, GLenum pname); 450 451 /* Transform Feedback */ 452 WebGLTransformFeedback createTransformFeedback(); 453 undefined deleteTransformFeedback(WebGLTransformFeedback? tf); 454 [WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf); 455 undefined bindTransformFeedback (GLenum target, WebGLTransformFeedback? tf); 456 undefined beginTransformFeedback(GLenum primitiveMode); 457 undefined endTransformFeedback(); 458 undefined transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode); 459 WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index); 460 undefined pauseTransformFeedback(); 461 undefined resumeTransformFeedback(); 462 463 /* Uniform Buffer Objects and Transform Feedback Buffers */ 464 undefined bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer); 465 undefined bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size); 466 any getIndexedParameter(GLenum target, GLuint index); 467 sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames); 468 any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname); 469 GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName); 470 any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname); 471 DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex); 472 undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 473 474 /* Vertex Array Objects */ 475 WebGLVertexArrayObject createVertexArray(); 476 undefined deleteVertexArray(WebGLVertexArrayObject? vertexArray); 477 [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); 478 undefined bindVertexArray(WebGLVertexArrayObject? array); 479 }; 480 481 interface mixin WebGL2RenderingContextOverloads 482 { 483 // WebGL1: 484 undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage); 485 undefined bufferData(GLenum target, AllowSharedBufferSource? srcData, GLenum usage); 486 undefined bufferSubData(GLenum target, GLintptr dstByteOffset, AllowSharedBufferSource srcData); 487 // WebGL2: 488 undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, unsigned long long srcOffset, 489 optional GLuint length = 0); 490 undefined bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData, 491 unsigned long long srcOffset, optional GLuint length = 0); 492 493 // WebGL1 legacy entrypoints: 494 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 495 GLsizei width, GLsizei height, GLint border, GLenum format, 496 GLenum type, [AllowShared] ArrayBufferView? pixels); 497 undefined texImage2D(GLenum target, GLint level, GLint internalformat, 498 GLenum format, GLenum type, TexImageSource source); // May throw DOMException 499 500 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 501 GLsizei width, GLsizei height, 502 GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); 503 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 504 GLenum format, GLenum type, TexImageSource source); // May throw DOMException 505 506 // WebGL2 entrypoints: 507 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 508 GLint border, GLenum format, GLenum type, GLintptr pboOffset); 509 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 510 GLint border, GLenum format, GLenum type, 511 TexImageSource source); // May throw DOMException 512 undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 513 GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, 514 unsigned long long srcOffset); 515 516 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 517 GLsizei height, GLenum format, GLenum type, GLintptr pboOffset); 518 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 519 GLsizei height, GLenum format, GLenum type, 520 TexImageSource source); // May throw DOMException 521 undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 522 GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, 523 unsigned long long srcOffset); 524 525 undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 526 GLsizei height, GLint border, GLsizei imageSize, GLintptr offset); 527 undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, 528 GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData, 529 optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0); 530 531 undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 532 GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset); 533 undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 534 GLsizei width, GLsizei height, GLenum format, 535 [AllowShared] ArrayBufferView srcData, 536 optional unsigned long long srcOffset = 0, 537 optional GLuint srcLengthOverride = 0); 538 539 undefined uniform1fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, 540 optional GLuint srcLength = 0); 541 undefined uniform2fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, 542 optional GLuint srcLength = 0); 543 undefined uniform3fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, 544 optional GLuint srcLength = 0); 545 undefined uniform4fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, 546 optional GLuint srcLength = 0); 547 548 undefined uniform1iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, 549 optional GLuint srcLength = 0); 550 undefined uniform2iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, 551 optional GLuint srcLength = 0); 552 undefined uniform3iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, 553 optional GLuint srcLength = 0); 554 undefined uniform4iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, 555 optional GLuint srcLength = 0); 556 557 undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 558 optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); 559 undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 560 optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); 561 undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, 562 optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0); 563 564 /* Reading back pixels */ 565 // WebGL1: 566 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 567 [AllowShared] ArrayBufferView? dstData); 568 // WebGL2: 569 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 570 GLintptr offset); 571 undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 572 [AllowShared] ArrayBufferView dstData, unsigned long long dstOffset); 573 }; 574 575 [Exposed=(Window,Worker)] 576 interface WebGL2RenderingContext 577 { 578 }; 579 WebGL2RenderingContext includes WebGLRenderingContextBase; 580 WebGL2RenderingContext includes WebGL2RenderingContextBase; 581 WebGL2RenderingContext includes WebGL2RenderingContextOverloads;