2d.shadow.blur.low-manual.html (1058B)
1 <!DOCTYPE html> 2 <!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> 3 <meta charset="UTF-8"> 4 <title>OffscreenCanvas test: 2d.shadow.blur.low</title> 5 <script src="/resources/testharness.js"></script> 6 <script src="/resources/testharnessreport.js"></script> 7 <script src="/html/canvas/resources/canvas-tests.js"></script> 8 9 <h1>2d.shadow.blur.low</h1> 10 <p class="desc">Shadows look correct for small blurs</p> 11 12 13 <script> 14 var t = async_test("Shadows look correct for small blurs"); 15 var t_pass = t.done.bind(t); 16 var t_fail = t.step_func(function(reason) { 17 throw reason; 18 }); 19 t.step(function() { 20 21 var canvas = new OffscreenCanvas(100, 50); 22 var ctx = canvas.getContext('2d'); 23 24 ctx.fillStyle = '#ff0'; 25 ctx.fillRect(0, 0, 100, 50); 26 ctx.shadowColor = '#00f'; 27 ctx.shadowOffsetY = 25; 28 for (var x = 0; x < 100; ++x) { 29 ctx.save(); 30 ctx.beginPath(); 31 ctx.rect(x, 0, 1, 50); 32 ctx.clip(); 33 ctx.shadowBlur = x; 34 ctx.fillRect(-200, -200, 500, 200); 35 ctx.restore(); 36 } 37 t.done(); 38 39 }); 40 </script>