2d.reset.after-rasterization.html (930B)
1 <!DOCTYPE html> 2 <!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> 3 <meta charset="UTF-8"> 4 <link rel="match" href="2d.reset.after-rasterization-expected.html"> 5 <title>Canvas test: 2d.reset.after-rasterization</title> 6 <h1>2d.reset.after-rasterization</h1> 7 <p class="desc">Reset after rasterizing a frame discards frame content.</p> 8 <canvas id="canvas" width="100" height="50"> 9 <p class="fallback">FAIL (fallback content)</p> 10 </canvas> 11 <script> 12 const canvas = new OffscreenCanvas(100, 50); 13 const ctx = canvas.getContext('2d'); 14 15 ctx.fillStyle = 'rgba(255, 0, 0, 1)'; 16 ctx.fillRect(0, 0, 100, 50); 17 18 ctx.getImageData(0, 0, 1, 1); // Force previous draw calls to be rendered. 19 ctx.reset(); 20 21 ctx.fillStyle = 'rgba(0, 255, 0, 0.5)'; 22 ctx.fillRect(0, 0, 100, 25); 23 24 const outputCanvas = document.getElementById("canvas"); 25 outputCanvas.getContext('2d').drawImage(canvas, 0, 0); 26 </script>