2d.path.isPointInPath.winding.worker.js (1676B)
1 // DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. 2 // OffscreenCanvas test in a worker:2d.path.isPointInPath.winding 3 // Description:isPointInPath() uses the non-zero winding number rule 4 // Note: 5 6 importScripts("/resources/testharness.js"); 7 importScripts("/html/canvas/resources/canvas-tests.js"); 8 9 var t = async_test("isPointInPath() uses the non-zero winding number rule"); 10 var t_pass = t.done.bind(t); 11 var t_fail = t.step_func(function(reason) { 12 throw reason; 13 }); 14 t.step(function() { 15 16 var canvas = new OffscreenCanvas(100, 50); 17 var ctx = canvas.getContext('2d'); 18 19 // Create a square ring, using opposite windings to make a hole in the centre 20 ctx.moveTo(0, 0); 21 ctx.lineTo(50, 0); 22 ctx.lineTo(50, 50); 23 ctx.lineTo(0, 50); 24 ctx.lineTo(0, 0); 25 ctx.lineTo(10, 10); 26 ctx.lineTo(10, 40); 27 ctx.lineTo(40, 40); 28 ctx.lineTo(40, 10); 29 ctx.lineTo(10, 10); 30 31 _assertSame(ctx.isPointInPath(5, 5), true, "ctx.isPointInPath(5, 5)", "true"); 32 _assertSame(ctx.isPointInPath(25, 5), true, "ctx.isPointInPath(25, 5)", "true"); 33 _assertSame(ctx.isPointInPath(45, 5), true, "ctx.isPointInPath(45, 5)", "true"); 34 _assertSame(ctx.isPointInPath(5, 25), true, "ctx.isPointInPath(5, 25)", "true"); 35 _assertSame(ctx.isPointInPath(25, 25), false, "ctx.isPointInPath(25, 25)", "false"); 36 _assertSame(ctx.isPointInPath(45, 25), true, "ctx.isPointInPath(45, 25)", "true"); 37 _assertSame(ctx.isPointInPath(5, 45), true, "ctx.isPointInPath(5, 45)", "true"); 38 _assertSame(ctx.isPointInPath(25, 45), true, "ctx.isPointInPath(25, 45)", "true"); 39 _assertSame(ctx.isPointInPath(45, 45), true, "ctx.isPointInPath(45, 45)", "true"); 40 t.done(); 41 }); 42 done();