2d.shadow.blur.low-manual.html (1266B)
1 <!DOCTYPE html> 2 <!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> 3 <meta charset="UTF-8"> 4 <title>Canvas test: 2d.shadow.blur.low</title> 5 <script src="/resources/testharness.js"></script> 6 <script src="/resources/testharnessreport.js"></script> 7 <script src="/html/canvas/resources/canvas-tests.js"></script> 8 <link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css"> 9 <body class="show_output"> 10 11 <h1>2d.shadow.blur.low</h1> 12 <p class="desc">Shadows look correct for small blurs</p> 13 14 15 <p class="output">Actual output:</p> 16 <canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> 17 <p class="output expectedtext">Expected output:<p><img src="2d.shadow.blur.low.png" class="output expected" id="expected" alt=""> 18 <ul id="d"></ul> 19 <script> 20 var t = async_test("Shadows look correct for small blurs"); 21 _addTest(function(canvas, ctx) { 22 23 ctx.fillStyle = '#ff0'; 24 ctx.fillRect(0, 0, 100, 50); 25 ctx.shadowColor = '#00f'; 26 ctx.shadowOffsetY = 25; 27 for (var x = 0; x < 100; ++x) { 28 ctx.save(); 29 ctx.beginPath(); 30 ctx.rect(x, 0, 1, 50); 31 ctx.clip(); 32 ctx.shadowBlur = x; 33 ctx.fillRect(-200, -200, 500, 200); 34 ctx.restore(); 35 } 36 37 }); 38 </script>