2d.drawImage.incomplete.reload.html (1532B)
1 <!DOCTYPE html> 2 <!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> 3 <meta charset="UTF-8"> 4 <title>Canvas test: 2d.drawImage.incomplete.reload</title> 5 <script src="/resources/testharness.js"></script> 6 <script src="/resources/testharnessreport.js"></script> 7 <script src="/html/canvas/resources/canvas-tests.js"></script> 8 <link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css"> 9 <body class="show_output"> 10 11 <h1>2d.drawImage.incomplete.reload</h1> 12 <p class="desc"></p> 13 14 15 <p class="output">Actual output:</p> 16 <canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> 17 <p class="output expectedtext">Expected output:<p><img src="/images/green-100x50.png" class="output expected" id="expected" alt=""> 18 <ul id="d"></ul> 19 <script> 20 var t = async_test(""); 21 _addTest(function(canvas, ctx) { 22 23 ctx.fillStyle = '#0f0'; 24 ctx.fillRect(0, 0, 100, 50); 25 var img = document.getElementById('yellow.png'); 26 img.src = '../images/red.png'; 27 // This triggers the "update the image data" algorithm, 28 // and resets the image to the "unavailable" state. 29 // The image will not go to the "completely available" state 30 // until a fetch task in the networking task source is processed, 31 // so the image must not be fully decodable yet: 32 ctx.drawImage(img, 0, 0); 33 _assertPixelApprox(canvas, 50,25, 0,255,0,255, 2); 34 35 }); 36 </script> 37 <img src="/images/yellow.png" id="yellow.png" class="resource"> 38 <img src="/images/red.png" id="red.png" class="resource">