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lock.h (4913B)


      1 // Copyright 2011 The Chromium Authors
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_SYNCHRONIZATION_LOCK_H_
      6 #define BASE_SYNCHRONIZATION_LOCK_H_
      7 
      8 #include "base/base_export.h"
      9 #include "base/dcheck_is_on.h"
     10 #include "base/synchronization/lock_impl.h"
     11 #include "base/thread_annotations.h"
     12 #include "build/build_config.h"
     13 
     14 #if DCHECK_IS_ON()
     15 #include "base/threading/platform_thread_ref.h"
     16 #endif
     17 
     18 namespace base {
     19 
     20 // A convenient wrapper for an OS specific critical section.  The only real
     21 // intelligence in this class is in debug mode for the support for the
     22 // AssertAcquired() method.
     23 class LOCKABLE BASE_EXPORT Lock {
     24 public:
     25 #if !DCHECK_IS_ON()
     26  // Optimized wrapper implementation
     27  Lock() : lock_() {}
     28 
     29  Lock(const Lock&) = delete;
     30  Lock& operator=(const Lock&) = delete;
     31 
     32  ~Lock() {}
     33 
     34  void Acquire() EXCLUSIVE_LOCK_FUNCTION() { lock_.Lock(); }
     35  void Release() UNLOCK_FUNCTION() { lock_.Unlock(); }
     36 
     37  // If the lock is not held, take it and return true. If the lock is already
     38  // held by another thread, immediately return false. This must not be called
     39  // by a thread already holding the lock (what happens is undefined and an
     40  // assertion may fail).
     41  bool Try() EXCLUSIVE_TRYLOCK_FUNCTION(true) { return lock_.Try(); }
     42 
     43  // Null implementation if not debug.
     44  void AssertAcquired() const ASSERT_EXCLUSIVE_LOCK() {}
     45  void AssertNotHeld() const {}
     46 #else
     47  Lock();
     48  ~Lock();
     49 
     50  // NOTE: We do not permit recursive locks and will commonly fire a DCHECK() if
     51  // a thread attempts to acquire the lock a second time (while already holding
     52  // it).
     53  void Acquire() EXCLUSIVE_LOCK_FUNCTION() {
     54    lock_.Lock();
     55    CheckUnheldAndMark();
     56  }
     57  void Release() UNLOCK_FUNCTION() {
     58    CheckHeldAndUnmark();
     59    lock_.Unlock();
     60  }
     61 
     62  bool Try() EXCLUSIVE_TRYLOCK_FUNCTION(true) {
     63    bool rv = lock_.Try();
     64    if (rv) {
     65      CheckUnheldAndMark();
     66    }
     67    return rv;
     68  }
     69 
     70  void AssertAcquired() const ASSERT_EXCLUSIVE_LOCK();
     71  void AssertNotHeld() const;
     72 #endif  // DCHECK_IS_ON()
     73 
     74  // Whether Lock mitigates priority inversion when used from different thread
     75  // priorities.
     76  static bool HandlesMultipleThreadPriorities() {
     77 #if BUILDFLAG(IS_WIN)
     78    // Windows mitigates priority inversion by randomly boosting the priority of
     79    // ready threads.
     80    // https://msdn.microsoft.com/library/windows/desktop/ms684831.aspx
     81    return true;
     82 #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
     83    // POSIX mitigates priority inversion by setting the priority of a thread
     84    // holding a Lock to the maximum priority of any other thread waiting on it.
     85    return internal::LockImpl::PriorityInheritanceAvailable();
     86 #else
     87 #error Unsupported platform
     88 #endif
     89  }
     90 
     91  // Both Windows and POSIX implementations of ConditionVariable need to be
     92  // able to see our lock and tweak our debugging counters, as they release and
     93  // acquire locks inside of their condition variable APIs.
     94  friend class ConditionVariable;
     95 
     96 private:
     97 #if DCHECK_IS_ON()
     98  // Members and routines taking care of locks assertions.
     99  // Note that this checks for recursive locks and allows them
    100  // if the variable is set.  This is allowed by the underlying implementation
    101  // on windows but not on Posix, so we're doing unneeded checks on Posix.
    102  // It's worth it to share the code.
    103  void CheckHeldAndUnmark();
    104  void CheckUnheldAndMark();
    105 
    106  // All private data is implicitly protected by lock_.
    107  // Be VERY careful to only access members under that lock.
    108  base::PlatformThreadRef owning_thread_ref_;
    109 #endif  // DCHECK_IS_ON()
    110 
    111  // Platform specific underlying lock implementation.
    112  internal::LockImpl lock_;
    113 };
    114 
    115 // A helper class that acquires the given Lock while the AutoLock is in scope.
    116 using AutoLock = internal::BasicAutoLock<Lock>;
    117 
    118 // A helper class that tries to acquire the given Lock while the AutoTryLock is
    119 // in scope.
    120 using AutoTryLock = internal::BasicAutoTryLock<Lock>;
    121 
    122 // AutoUnlock is a helper that will Release() the |lock| argument in the
    123 // constructor, and re-Acquire() it in the destructor.
    124 using AutoUnlock = internal::BasicAutoUnlock<Lock>;
    125 
    126 // Like AutoLock but is a no-op when the provided Lock* is null. Inspired from
    127 // absl::MutexLockMaybe. Use this instead of absl::optional<base::AutoLock> to
    128 // get around -Wthread-safety-analysis warnings for conditional locking.
    129 using AutoLockMaybe = internal::BasicAutoLockMaybe<Lock>;
    130 
    131 // Like AutoLock but permits Release() of its mutex before destruction.
    132 // Release() may be called at most once. Inspired from
    133 // absl::ReleasableMutexLock. Use this instead of absl::optional<base::AutoLock>
    134 // to get around -Wthread-safety-analysis warnings for AutoLocks that are
    135 // explicitly released early (prefer proper scoping to this).
    136 using ReleasableAutoLock = internal::BasicReleasableAutoLock<Lock>;
    137 
    138 }  // namespace base
    139 
    140 #endif  // BASE_SYNCHRONIZATION_LOCK_H_