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sample3-inl.h (5375B)


      1 // Copyright 2005, Google Inc.
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     10 //     * Redistributions in binary form must reproduce the above
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     29 
     30 // A sample program demonstrating using Google C++ testing framework.
     31 
     32 #ifndef GOOGLETEST_SAMPLES_SAMPLE3_INL_H_
     33 #define GOOGLETEST_SAMPLES_SAMPLE3_INL_H_
     34 
     35 #include <stddef.h>
     36 
     37 
     38 // Queue is a simple queue implemented as a singled-linked list.
     39 //
     40 // The element type must support copy constructor.
     41 template <typename E>  // E is the element type
     42 class Queue;
     43 
     44 // QueueNode is a node in a Queue, which consists of an element of
     45 // type E and a pointer to the next node.
     46 template <typename E>  // E is the element type
     47 class QueueNode {
     48  friend class Queue<E>;
     49 
     50 public:
     51  // Gets the element in this node.
     52  const E& element() const { return element_; }
     53 
     54  // Gets the next node in the queue.
     55  QueueNode* next() { return next_; }
     56  const QueueNode* next() const { return next_; }
     57 
     58 private:
     59  // Creates a node with a given element value.  The next pointer is
     60  // set to NULL.
     61  explicit QueueNode(const E& an_element)
     62      : element_(an_element), next_(nullptr) {}
     63 
     64  // We disable the default assignment operator and copy c'tor.
     65  const QueueNode& operator = (const QueueNode&);
     66  QueueNode(const QueueNode&);
     67 
     68  E element_;
     69  QueueNode* next_;
     70 };
     71 
     72 template <typename E>  // E is the element type.
     73 class Queue {
     74 public:
     75  // Creates an empty queue.
     76  Queue() : head_(nullptr), last_(nullptr), size_(0) {}
     77 
     78  // D'tor.  Clears the queue.
     79  ~Queue() { Clear(); }
     80 
     81  // Clears the queue.
     82  void Clear() {
     83    if (size_ > 0) {
     84      // 1. Deletes every node.
     85      QueueNode<E>* node = head_;
     86      QueueNode<E>* next = node->next();
     87      for (; ;) {
     88        delete node;
     89        node = next;
     90        if (node == nullptr) break;
     91        next = node->next();
     92      }
     93 
     94      // 2. Resets the member variables.
     95      head_ = last_ = nullptr;
     96      size_ = 0;
     97    }
     98  }
     99 
    100  // Gets the number of elements.
    101  size_t Size() const { return size_; }
    102 
    103  // Gets the first element of the queue, or NULL if the queue is empty.
    104  QueueNode<E>* Head() { return head_; }
    105  const QueueNode<E>* Head() const { return head_; }
    106 
    107  // Gets the last element of the queue, or NULL if the queue is empty.
    108  QueueNode<E>* Last() { return last_; }
    109  const QueueNode<E>* Last() const { return last_; }
    110 
    111  // Adds an element to the end of the queue.  A copy of the element is
    112  // created using the copy constructor, and then stored in the queue.
    113  // Changes made to the element in the queue doesn't affect the source
    114  // object, and vice versa.
    115  void Enqueue(const E& element) {
    116    QueueNode<E>* new_node = new QueueNode<E>(element);
    117 
    118    if (size_ == 0) {
    119      head_ = last_ = new_node;
    120      size_ = 1;
    121    } else {
    122      last_->next_ = new_node;
    123      last_ = new_node;
    124      size_++;
    125    }
    126  }
    127 
    128  // Removes the head of the queue and returns it.  Returns NULL if
    129  // the queue is empty.
    130  E* Dequeue() {
    131    if (size_ == 0) {
    132      return nullptr;
    133    }
    134 
    135    const QueueNode<E>* const old_head = head_;
    136    head_ = head_->next_;
    137    size_--;
    138    if (size_ == 0) {
    139      last_ = nullptr;
    140    }
    141 
    142    E* element = new E(old_head->element());
    143    delete old_head;
    144 
    145    return element;
    146  }
    147 
    148  // Applies a function/functor on each element of the queue, and
    149  // returns the result in a new queue.  The original queue is not
    150  // affected.
    151  template <typename F>
    152  Queue* Map(F function) const {
    153    Queue* new_queue = new Queue();
    154    for (const QueueNode<E>* node = head_; node != nullptr;
    155         node = node->next_) {
    156      new_queue->Enqueue(function(node->element()));
    157    }
    158 
    159    return new_queue;
    160  }
    161 
    162 private:
    163  QueueNode<E>* head_;  // The first node of the queue.
    164  QueueNode<E>* last_;  // The last node of the queue.
    165  size_t size_;  // The number of elements in the queue.
    166 
    167  // We disallow copying a queue.
    168  Queue(const Queue&);
    169  const Queue& operator = (const Queue&);
    170 };
    171 
    172 #endif  // GOOGLETEST_SAMPLES_SAMPLE3_INL_H_