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city.cpp (11287B)


      1 // Copyright (c) 2011 Google, Inc.
      2 //
      3 // Permission is hereby granted, free of charge, to any person obtaining a copy
      4 // of this software and associated documentation files (the "Software"), to deal
      5 // in the Software without restriction, including without limitation the rights
      6 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      7 // copies of the Software, and to permit persons to whom the Software is
      8 // furnished to do so, subject to the following conditions:
      9 //
     10 // The above copyright notice and this permission notice shall be included in
     11 // all copies or substantial portions of the Software.
     12 //
     13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     14 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     15 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     16 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     17 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     18 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     19 // THE SOFTWARE.
     20 //
     21 // CityHash Version 1, by Geoff Pike and Jyrki Alakuijala
     22 //
     23 // This file provides CityHash64() and related functions.
     24 //
     25 // It's probably possible to create even faster hash functions by
     26 // writing a program that systematically explores some of the space of
     27 // possible hash functions, by using SIMD instructions, or by
     28 // compromising on hash quality.
     29 
     30 #include "city.h"
     31 
     32 #include <algorithm>
     33 
     34 using namespace std;
     35 
     36 #if __sparc__
     37 #include <string.h>
     38 static inline uint64 UNALIGNED_LOAD64(const char *p) {
     39  uint64 val;
     40  memcpy(&val, p, sizeof(uint64));
     41  return val;
     42 }
     43 
     44 static inline uint32 UNALIGNED_LOAD32(const char *p) {
     45  uint32 val;
     46  memcpy(&val, p, sizeof(uint32));
     47  return val;
     48 }
     49 #else
     50 #define UNALIGNED_LOAD64(p) (*(const uint64*)(p))
     51 #define UNALIGNED_LOAD32(p) (*(const uint32*)(p))
     52 #endif
     53 
     54 #if !defined(LIKELY)
     55 #if defined(__GNUC__)
     56 #define LIKELY(x) (__builtin_expect(!!(x), 1))
     57 #else
     58 #define LIKELY(x) (x)
     59 #endif
     60 #endif
     61 
     62 // Some primes between 2^63 and 2^64 for various uses.
     63 static const uint64 k0 = 0xc3a5c85c97cb3127;
     64 static const uint64 k1 = 0xb492b66fbe98f273;
     65 static const uint64 k2 = 0x9ae16a3b2f90404f;
     66 static const uint64 k3 = 0xc949d7c7509e6557;
     67 
     68 // Bitwise right rotate.  Normally this will compile to a single
     69 // instruction, especially if the shift is a manifest constant.
     70 static uint64 Rotate(uint64 val, int shift) {
     71  // Avoid shifting by 64: doing so yields an undefined result.
     72  return shift == 0 ? val : ((val >> shift) | (val << (64 - shift)));
     73 }
     74 
     75 // Equivalent to Rotate(), but requires the second arg to be non-zero.
     76 // On x86-64, and probably others, it's possible for this to compile
     77 // to a single instruction if both args are already in registers.
     78 static uint64 RotateByAtLeast1(uint64 val, int shift) {
     79  return (val >> shift) | (val << (64 - shift));
     80 }
     81 
     82 static uint64 ShiftMix(uint64 val) {
     83  return val ^ (val >> 47);
     84 }
     85 
     86 static uint64 HashLen16(uint64 u, uint64 v) {
     87  return Hash128to64(uint128(u, v));
     88 }
     89 
     90 static uint64 HashLen0to16(const char *s, size_t len) {
     91  if (len > 8) {
     92    uint64 a = UNALIGNED_LOAD64(s);
     93    uint64 b = UNALIGNED_LOAD64(s + len - 8);
     94    return HashLen16(a, RotateByAtLeast1(b + len, len)) ^ b;
     95  }
     96  if (len >= 4) {
     97    uint64 a = UNALIGNED_LOAD32(s);
     98    return HashLen16(len + (a << 3), UNALIGNED_LOAD32(s + len - 4));
     99  }
    100  if (len > 0) {
    101    uint8 a = s[0];
    102    uint8 b = s[len >> 1];
    103    uint8 c = s[len - 1];
    104    uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8);
    105    uint32 z = len + (static_cast<uint32>(c) << 2);
    106    return ShiftMix(y * k2 ^ z * k3) * k2;
    107  }
    108  return k2;
    109 }
    110 
    111 // This probably works well for 16-byte strings as well, but it may be overkill
    112 // in that case.
    113 static uint64 HashLen17to32(const char *s, size_t len) {
    114  uint64 a = UNALIGNED_LOAD64(s) * k1;
    115  uint64 b = UNALIGNED_LOAD64(s + 8);
    116  uint64 c = UNALIGNED_LOAD64(s + len - 8) * k2;
    117  uint64 d = UNALIGNED_LOAD64(s + len - 16) * k0;
    118  return HashLen16(Rotate(a - b, 43) + Rotate(c, 30) + d,
    119                   a + Rotate(b ^ k3, 20) - c + len);
    120 }
    121 
    122 // Return a 16-byte hash for 48 bytes.  Quick and dirty.
    123 // Callers do best to use "random-looking" values for a and b.
    124 static pair<uint64, uint64> WeakHashLen32WithSeeds(
    125    uint64 w, uint64 x, uint64 y, uint64 z, uint64 a, uint64 b) {
    126  a += w;
    127  b = Rotate(b + a + z, 21);
    128  uint64 c = a;
    129  a += x;
    130  a += y;
    131  b += Rotate(a, 44);
    132  return make_pair(a + z, b + c);
    133 }
    134 
    135 // Return a 16-byte hash for s[0] ... s[31], a, and b.  Quick and dirty.
    136 static pair<uint64, uint64> WeakHashLen32WithSeeds(
    137    const char* s, uint64 a, uint64 b) {
    138  return WeakHashLen32WithSeeds(UNALIGNED_LOAD64(s),
    139                                UNALIGNED_LOAD64(s + 8),
    140                                UNALIGNED_LOAD64(s + 16),
    141                                UNALIGNED_LOAD64(s + 24),
    142                                a,
    143                                b);
    144 }
    145 
    146 // Return an 8-byte hash for 33 to 64 bytes.
    147 static uint64 HashLen33to64(const char *s, size_t len) {
    148  uint64 z = UNALIGNED_LOAD64(s + 24);
    149  uint64 a = UNALIGNED_LOAD64(s) + (len + UNALIGNED_LOAD64(s + len - 16)) * k0;
    150  uint64 b = Rotate(a + z, 52);
    151  uint64 c = Rotate(a, 37);
    152  a += UNALIGNED_LOAD64(s + 8);
    153  c += Rotate(a, 7);
    154  a += UNALIGNED_LOAD64(s + 16);
    155  uint64 vf = a + z;
    156  uint64 vs = b + Rotate(a, 31) + c;
    157  a = UNALIGNED_LOAD64(s + 16) + UNALIGNED_LOAD64(s + len - 32);
    158  z = UNALIGNED_LOAD64(s + len - 8);
    159  b = Rotate(a + z, 52);
    160  c = Rotate(a, 37);
    161  a += UNALIGNED_LOAD64(s + len - 24);
    162  c += Rotate(a, 7);
    163  a += UNALIGNED_LOAD64(s + len - 16);
    164  uint64 wf = a + z;
    165  uint64 ws = b + Rotate(a, 31) + c;
    166  uint64 r = ShiftMix((vf + ws) * k2 + (wf + vs) * k0);
    167  return ShiftMix(r * k0 + vs) * k2;
    168 }
    169 
    170 uint64 CityHash64(const char *s, size_t len) {
    171  if (len <= 32) {
    172    if (len <= 16) {
    173      return HashLen0to16(s, len);
    174    } else {
    175      return HashLen17to32(s, len);
    176    }
    177  } else if (len <= 64) {
    178    return HashLen33to64(s, len);
    179  }
    180 
    181  // For strings over 64 bytes we hash the end first, and then as we
    182  // loop we keep 56 bytes of state: v, w, x, y, and z.
    183  uint64 x = UNALIGNED_LOAD64(s);
    184  uint64 y = UNALIGNED_LOAD64(s + len - 16) ^ k1;
    185  uint64 z = UNALIGNED_LOAD64(s + len - 56) ^ k0;
    186  pair<uint64, uint64> v = WeakHashLen32WithSeeds(s + len - 64, len, y);
    187  pair<uint64, uint64> w = WeakHashLen32WithSeeds(s + len - 32, len * k1, k0);
    188  z += ShiftMix(v.second) * k1;
    189  x = Rotate(z + x, 39) * k1;
    190  y = Rotate(y, 33) * k1;
    191 
    192  // Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
    193  len = (len - 1) & ~static_cast<size_t>(63);
    194  do {
    195    x = Rotate(x + y + v.first + UNALIGNED_LOAD64(s + 16), 37) * k1;
    196    y = Rotate(y + v.second + UNALIGNED_LOAD64(s + 48), 42) * k1;
    197    x ^= w.second;
    198    y ^= v.first;
    199    z = Rotate(z ^ w.first, 33);
    200    v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
    201    w = WeakHashLen32WithSeeds(s + 32, z + w.second, y);
    202    std::swap(z, x);
    203    s += 64;
    204    len -= 64;
    205  } while (len != 0);
    206  return HashLen16(HashLen16(v.first, w.first) + ShiftMix(y) * k1 + z,
    207                   HashLen16(v.second, w.second) + x);
    208 }
    209 
    210 uint64 CityHash64WithSeed(const char *s, size_t len, uint64 seed) {
    211  return CityHash64WithSeeds(s, len, k2, seed);
    212 }
    213 
    214 uint64 CityHash64WithSeeds(const char *s, size_t len,
    215                           uint64 seed0, uint64 seed1) {
    216  return HashLen16(CityHash64(s, len) - seed0, seed1);
    217 }
    218 
    219 // A subroutine for CityHash128().  Returns a decent 128-bit hash for strings
    220 // of any length representable in an int.  Based on City and Murmur.
    221 static uint128 CityMurmur(const char *s, size_t len, uint128 seed) {
    222  uint64 a = Uint128Low64(seed);
    223  uint64 b = Uint128High64(seed);
    224  uint64 c = 0;
    225  uint64 d = 0;
    226  int l = len - 16;
    227  if (l <= 0) {  // len <= 16
    228    c = b * k1 + HashLen0to16(s, len);
    229    d = Rotate(a + (len >= 8 ? UNALIGNED_LOAD64(s) : c), 32);
    230  } else {  // len > 16
    231    c = HashLen16(UNALIGNED_LOAD64(s + len - 8) + k1, a);
    232    d = HashLen16(b + len, c + UNALIGNED_LOAD64(s + len - 16));
    233    a += d;
    234    do {
    235      a ^= ShiftMix(UNALIGNED_LOAD64(s) * k1) * k1;
    236      a *= k1;
    237      b ^= a;
    238      c ^= ShiftMix(UNALIGNED_LOAD64(s + 8) * k1) * k1;
    239      c *= k1;
    240      d ^= c;
    241      s += 16;
    242      l -= 16;
    243    } while (l > 0);
    244  }
    245  a = HashLen16(a, c);
    246  b = HashLen16(d, b);
    247  return uint128(a ^ b, HashLen16(b, a));
    248 }
    249 
    250 uint128 CityHash128WithSeed(const char *s, size_t len, uint128 seed) {
    251  if (len < 128) {
    252    return CityMurmur(s, len, seed);
    253  }
    254 
    255  // We expect len >= 128 to be the common case.  Keep 56 bytes of state:
    256  // v, w, x, y, and z.
    257  pair<uint64, uint64> v, w;
    258  uint64 x = Uint128Low64(seed);
    259  uint64 y = Uint128High64(seed);
    260  uint64 z = len * k1;
    261  v.first = Rotate(y ^ k1, 49) * k1 + UNALIGNED_LOAD64(s);
    262  v.second = Rotate(v.first, 42) * k1 + UNALIGNED_LOAD64(s + 8);
    263  w.first = Rotate(y + z, 35) * k1 + x;
    264  w.second = Rotate(x + UNALIGNED_LOAD64(s + 88), 53) * k1;
    265 
    266  // This is the same inner loop as CityHash64(), manually unrolled.
    267  do {
    268    x = Rotate(x + y + v.first + UNALIGNED_LOAD64(s + 16), 37) * k1;
    269    y = Rotate(y + v.second + UNALIGNED_LOAD64(s + 48), 42) * k1;
    270    x ^= w.second;
    271    y ^= v.first;
    272    z = Rotate(z ^ w.first, 33);
    273    v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
    274    w = WeakHashLen32WithSeeds(s + 32, z + w.second, y);
    275    std::swap(z, x);
    276    s += 64;
    277    x = Rotate(x + y + v.first + UNALIGNED_LOAD64(s + 16), 37) * k1;
    278    y = Rotate(y + v.second + UNALIGNED_LOAD64(s + 48), 42) * k1;
    279    x ^= w.second;
    280    y ^= v.first;
    281    z = Rotate(z ^ w.first, 33);
    282    v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
    283    w = WeakHashLen32WithSeeds(s + 32, z + w.second, y);
    284    std::swap(z, x);
    285    s += 64;
    286    len -= 128;
    287  } while (LIKELY(len >= 128));
    288  y += Rotate(w.first, 37) * k0 + z;
    289  x += Rotate(v.first + z, 49) * k0;
    290  // If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
    291  for (size_t tail_done = 0; tail_done < len; ) {
    292    tail_done += 32;
    293    y = Rotate(y - x, 42) * k0 + v.second;
    294    w.first += UNALIGNED_LOAD64(s + len - tail_done + 16);
    295    x = Rotate(x, 49) * k0 + w.first;
    296    w.first += v.first;
    297    v = WeakHashLen32WithSeeds(s + len - tail_done, v.first, v.second);
    298  }
    299  // At this point our 48 bytes of state should contain more than
    300  // enough information for a strong 128-bit hash.  We use two
    301  // different 48-byte-to-8-byte hashes to get a 16-byte final result.
    302  x = HashLen16(x, v.first);
    303  y = HashLen16(y, w.first);
    304  return uint128(HashLen16(x + v.second, w.second) + y,
    305                 HashLen16(x + w.second, y + v.second));
    306 }
    307 
    308 uint128 CityHash128(const char *s, size_t len) {
    309  if (len >= 16) {
    310    return CityHash128WithSeed(s + 16,
    311                               len - 16,
    312                               uint128(UNALIGNED_LOAD64(s) ^ k3,
    313                                       UNALIGNED_LOAD64(s + 8)));
    314  } else if (len >= 8) {
    315    return CityHash128WithSeed(NULL,
    316                               0,
    317                               uint128(UNALIGNED_LOAD64(s) ^ (len * k0),
    318                                       UNALIGNED_LOAD64(s + len - 8) ^ k1));
    319  } else {
    320    return CityHash128WithSeed(s, len, uint128(k0, k1));
    321  }
    322 }