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xz_lzma2.h (6112B)


      1 /*
      2 * LZMA2 definitions
      3 *
      4 * Authors: Lasse Collin <lasse.collin@tukaani.org>
      5 *          Igor Pavlov <http://7-zip.org/>
      6 *
      7 * This file has been put into the public domain.
      8 * You can do whatever you want with this file.
      9 */
     10 
     11 #ifndef XZ_LZMA2_H
     12 #define XZ_LZMA2_H
     13 
     14 /* Range coder constants */
     15 #define RC_SHIFT_BITS 8
     16 #define RC_TOP_BITS 24
     17 #define RC_TOP_VALUE (1 << RC_TOP_BITS)
     18 #define RC_BIT_MODEL_TOTAL_BITS 11
     19 #define RC_BIT_MODEL_TOTAL (1 << RC_BIT_MODEL_TOTAL_BITS)
     20 #define RC_MOVE_BITS 5
     21 
     22 /*
     23 * Maximum number of position states. A position state is the lowest pb
     24 * number of bits of the current uncompressed offset. In some places there
     25 * are different sets of probabilities for different position states.
     26 */
     27 #define POS_STATES_MAX (1 << 4)
     28 
     29 /*
     30 * This enum is used to track which LZMA symbols have occurred most recently
     31 * and in which order. This information is used to predict the next symbol.
     32 *
     33 * Symbols:
     34 *  - Literal: One 8-bit byte
     35 *  - Match: Repeat a chunk of data at some distance
     36 *  - Long repeat: Multi-byte match at a recently seen distance
     37 *  - Short repeat: One-byte repeat at a recently seen distance
     38 *
     39 * The symbol names are in from STATE_oldest_older_previous. REP means
     40 * either short or long repeated match, and NONLIT means any non-literal.
     41 */
     42 enum lzma_state {
     43 STATE_LIT_LIT,
     44 STATE_MATCH_LIT_LIT,
     45 STATE_REP_LIT_LIT,
     46 STATE_SHORTREP_LIT_LIT,
     47 STATE_MATCH_LIT,
     48 STATE_REP_LIT,
     49 STATE_SHORTREP_LIT,
     50 STATE_LIT_MATCH,
     51 STATE_LIT_LONGREP,
     52 STATE_LIT_SHORTREP,
     53 STATE_NONLIT_MATCH,
     54 STATE_NONLIT_REP
     55 };
     56 
     57 /* Total number of states */
     58 #define STATES 12
     59 
     60 /* The lowest 7 states indicate that the previous state was a literal. */
     61 #define LIT_STATES 7
     62 
     63 /* Indicate that the latest symbol was a literal. */
     64 static inline void lzma_state_literal(enum lzma_state *state)
     65 {
     66 if (*state <= STATE_SHORTREP_LIT_LIT)
     67 	*state = STATE_LIT_LIT;
     68 else if (*state <= STATE_LIT_SHORTREP)
     69 	*state -= 3;
     70 else
     71 	*state -= 6;
     72 }
     73 
     74 /* Indicate that the latest symbol was a match. */
     75 static inline void lzma_state_match(enum lzma_state *state)
     76 {
     77 *state = *state < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH;
     78 }
     79 
     80 /* Indicate that the latest state was a long repeated match. */
     81 static inline void lzma_state_long_rep(enum lzma_state *state)
     82 {
     83 *state = *state < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP;
     84 }
     85 
     86 /* Indicate that the latest symbol was a short match. */
     87 static inline void lzma_state_short_rep(enum lzma_state *state)
     88 {
     89 *state = *state < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP;
     90 }
     91 
     92 /* Test if the previous symbol was a literal. */
     93 static inline bool lzma_state_is_literal(enum lzma_state state)
     94 {
     95 return state < LIT_STATES;
     96 }
     97 
     98 /* Each literal coder is divided in three sections:
     99 *   - 0x001-0x0FF: Without match byte
    100 *   - 0x101-0x1FF: With match byte; match bit is 0
    101 *   - 0x201-0x2FF: With match byte; match bit is 1
    102 *
    103 * Match byte is used when the previous LZMA symbol was something else than
    104 * a literal (that is, it was some kind of match).
    105 */
    106 #define LITERAL_CODER_SIZE 0x300
    107 
    108 /* Maximum number of literal coders */
    109 #define LITERAL_CODERS_MAX (1 << 4)
    110 
    111 /* Minimum length of a match is two bytes. */
    112 #define MATCH_LEN_MIN 2
    113 
    114 /* Match length is encoded with 4, 5, or 10 bits.
    115 *
    116 * Length   Bits
    117 *  2-9      4 = Choice=0 + 3 bits
    118 * 10-17     5 = Choice=1 + Choice2=0 + 3 bits
    119 * 18-273   10 = Choice=1 + Choice2=1 + 8 bits
    120 */
    121 #define LEN_LOW_BITS 3
    122 #define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS)
    123 #define LEN_MID_BITS 3
    124 #define LEN_MID_SYMBOLS (1 << LEN_MID_BITS)
    125 #define LEN_HIGH_BITS 8
    126 #define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS)
    127 #define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS)
    128 
    129 /*
    130 * Maximum length of a match is 273 which is a result of the encoding
    131 * described above.
    132 */
    133 #define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1)
    134 
    135 /*
    136 * Different sets of probabilities are used for match distances that have
    137 * very short match length: Lengths of 2, 3, and 4 bytes have a separate
    138 * set of probabilities for each length. The matches with longer length
    139 * use a shared set of probabilities.
    140 */
    141 #define DIST_STATES 4
    142 
    143 /*
    144 * Get the index of the appropriate probability array for decoding
    145 * the distance slot.
    146 */
    147 static inline uint32_t lzma_get_dist_state(uint32_t len)
    148 {
    149 return len < DIST_STATES + MATCH_LEN_MIN
    150 		? len - MATCH_LEN_MIN : DIST_STATES - 1;
    151 }
    152 
    153 /*
    154 * The highest two bits of a 32-bit match distance are encoded using six bits.
    155 * This six-bit value is called a distance slot. This way encoding a 32-bit
    156 * value takes 6-36 bits, larger values taking more bits.
    157 */
    158 #define DIST_SLOT_BITS 6
    159 #define DIST_SLOTS (1 << DIST_SLOT_BITS)
    160 
    161 /* Match distances up to 127 are fully encoded using probabilities. Since
    162 * the highest two bits (distance slot) are always encoded using six bits,
    163 * the distances 0-3 don't need any additional bits to encode, since the
    164 * distance slot itself is the same as the actual distance. DIST_MODEL_START
    165 * indicates the first distance slot where at least one additional bit is
    166 * needed.
    167 */
    168 #define DIST_MODEL_START 4
    169 
    170 /*
    171 * Match distances greater than 127 are encoded in three pieces:
    172 *   - distance slot: the highest two bits
    173 *   - direct bits: 2-26 bits below the highest two bits
    174 *   - alignment bits: four lowest bits
    175 *
    176 * Direct bits don't use any probabilities.
    177 *
    178 * The distance slot value of 14 is for distances 128-191.
    179 */
    180 #define DIST_MODEL_END 14
    181 
    182 /* Distance slots that indicate a distance <= 127. */
    183 #define FULL_DISTANCES_BITS (DIST_MODEL_END / 2)
    184 #define FULL_DISTANCES (1 << FULL_DISTANCES_BITS)
    185 
    186 /*
    187 * For match distances greater than 127, only the highest two bits and the
    188 * lowest four bits (alignment) is encoded using probabilities.
    189 */
    190 #define ALIGN_BITS 4
    191 #define ALIGN_SIZE (1 << ALIGN_BITS)
    192 #define ALIGN_MASK (ALIGN_SIZE - 1)
    193 
    194 /* Total number of all probability variables */
    195 #define PROBS_TOTAL (1846 + LITERAL_CODERS_MAX * LITERAL_CODER_SIZE)
    196 
    197 /*
    198 * LZMA remembers the four most recent match distances. Reusing these
    199 * distances tends to take less space than re-encoding the actual
    200 * distance value.
    201 */
    202 #define REPS 4
    203 
    204 #endif