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predictor_enc.c (46398B)


      1 // Copyright 2016 Google Inc. All Rights Reserved.
      2 //
      3 // Use of this source code is governed by a BSD-style license
      4 // that can be found in the COPYING file in the root of the source
      5 // tree. An additional intellectual property rights grant can be found
      6 // in the file PATENTS. All contributing project authors may
      7 // be found in the AUTHORS file in the root of the source tree.
      8 // -----------------------------------------------------------------------------
      9 //
     10 // Image transform methods for lossless encoder.
     11 //
     12 // Authors: Vikas Arora (vikaas.arora@gmail.com)
     13 //          Jyrki Alakuijala (jyrki@google.com)
     14 //          Urvang Joshi (urvang@google.com)
     15 //          Vincent Rabaud (vrabaud@google.com)
     16 
     17 #include <assert.h>
     18 #include <stdlib.h>
     19 #include <string.h>
     20 
     21 #include "src/dsp/lossless.h"
     22 #include "src/dsp/lossless_common.h"
     23 #include "src/enc/vp8i_enc.h"
     24 #include "src/enc/vp8li_enc.h"
     25 #include "src/utils/utils.h"
     26 #include "src/webp/encode.h"
     27 #include "src/webp/format_constants.h"
     28 #include "src/webp/types.h"
     29 
     30 #define HISTO_SIZE (4 * 256)
     31 static const int64_t kSpatialPredictorBias = 15ll << LOG_2_PRECISION_BITS;
     32 static const int kPredLowEffort = 11;
     33 static const uint32_t kMaskAlpha = 0xff000000;
     34 static const int kNumPredModes = 14;
     35 
     36 // Mostly used to reduce code size + readability
     37 static WEBP_INLINE int GetMin(int a, int b) { return (a > b) ? b : a; }
     38 static WEBP_INLINE int GetMax(int a, int b) { return (a < b) ? b : a; }
     39 
     40 //------------------------------------------------------------------------------
     41 // Methods to calculate Entropy (Shannon).
     42 
     43 // Compute a bias for prediction entropy using a global heuristic to favor
     44 // values closer to 0. Hence the final negative sign.
     45 // 'exp_val' has a scaling factor of 1/100.
     46 static int64_t PredictionCostBias(const uint32_t counts[256], uint64_t weight_0,
     47                                  uint64_t exp_val) {
     48  const int significant_symbols = 256 >> 4;
     49  const uint64_t exp_decay_factor = 6;  // has a scaling factor of 1/10
     50  uint64_t bits = (weight_0 * counts[0]) << LOG_2_PRECISION_BITS;
     51  int i;
     52  exp_val <<= LOG_2_PRECISION_BITS;
     53  for (i = 1; i < significant_symbols; ++i) {
     54    bits += DivRound(exp_val * (counts[i] + counts[256 - i]), 100);
     55    exp_val = DivRound(exp_decay_factor * exp_val, 10);
     56  }
     57  return -DivRound((int64_t)bits, 10);
     58 }
     59 
     60 static int64_t PredictionCostSpatialHistogram(
     61    const uint32_t accumulated[HISTO_SIZE], const uint32_t tile[HISTO_SIZE],
     62    int mode, int left_mode, int above_mode) {
     63  int i;
     64  int64_t retval = 0;
     65  for (i = 0; i < 4; ++i) {
     66    const uint64_t kExpValue = 94;
     67    retval += PredictionCostBias(&tile[i * 256], 1, kExpValue);
     68    // Compute the new cost if 'tile' is added to 'accumulate' but also add the
     69    // cost of the current histogram to guide the spatial predictor selection.
     70    // Basically, favor low entropy, locally and globally.
     71    retval += (int64_t)VP8LCombinedShannonEntropy(&tile[i * 256],
     72                                                  &accumulated[i * 256]);
     73  }
     74  // Favor keeping the areas locally similar.
     75  if (mode == left_mode) retval -= kSpatialPredictorBias;
     76  if (mode == above_mode) retval -= kSpatialPredictorBias;
     77  return retval;
     78 }
     79 
     80 static WEBP_INLINE void UpdateHisto(uint32_t histo_argb[HISTO_SIZE],
     81                                    uint32_t argb) {
     82  ++histo_argb[0 * 256 + (argb >> 24)];
     83  ++histo_argb[1 * 256 + ((argb >> 16) & 0xff)];
     84  ++histo_argb[2 * 256 + ((argb >> 8) & 0xff)];
     85  ++histo_argb[3 * 256 + (argb & 0xff)];
     86 }
     87 
     88 //------------------------------------------------------------------------------
     89 // Spatial transform functions.
     90 
     91 static WEBP_INLINE void PredictBatch(int mode, int x_start, int y,
     92                                     int num_pixels, const uint32_t* current,
     93                                     const uint32_t* upper, uint32_t* out) {
     94  if (x_start == 0) {
     95    if (y == 0) {
     96      // ARGB_BLACK.
     97      VP8LPredictorsSub[0](current, NULL, 1, out);
     98    } else {
     99      // Top one.
    100      VP8LPredictorsSub[2](current, upper, 1, out);
    101    }
    102    ++x_start;
    103    ++out;
    104    --num_pixels;
    105  }
    106  if (y == 0) {
    107    // Left one.
    108    VP8LPredictorsSub[1](current + x_start, NULL, num_pixels, out);
    109  } else {
    110    VP8LPredictorsSub[mode](current + x_start, upper + x_start, num_pixels,
    111                            out);
    112  }
    113 }
    114 
    115 #if (WEBP_NEAR_LOSSLESS == 1)
    116 static int MaxDiffBetweenPixels(uint32_t p1, uint32_t p2) {
    117  const int diff_a = abs((int)(p1 >> 24) - (int)(p2 >> 24));
    118  const int diff_r = abs((int)((p1 >> 16) & 0xff) - (int)((p2 >> 16) & 0xff));
    119  const int diff_g = abs((int)((p1 >> 8) & 0xff) - (int)((p2 >> 8) & 0xff));
    120  const int diff_b = abs((int)(p1 & 0xff) - (int)(p2 & 0xff));
    121  return GetMax(GetMax(diff_a, diff_r), GetMax(diff_g, diff_b));
    122 }
    123 
    124 static int MaxDiffAroundPixel(uint32_t current, uint32_t up, uint32_t down,
    125                              uint32_t left, uint32_t right) {
    126  const int diff_up = MaxDiffBetweenPixels(current, up);
    127  const int diff_down = MaxDiffBetweenPixels(current, down);
    128  const int diff_left = MaxDiffBetweenPixels(current, left);
    129  const int diff_right = MaxDiffBetweenPixels(current, right);
    130  return GetMax(GetMax(diff_up, diff_down), GetMax(diff_left, diff_right));
    131 }
    132 
    133 static uint32_t AddGreenToBlueAndRed(uint32_t argb) {
    134  const uint32_t green = (argb >> 8) & 0xff;
    135  uint32_t red_blue = argb & 0x00ff00ffu;
    136  red_blue += (green << 16) | green;
    137  red_blue &= 0x00ff00ffu;
    138  return (argb & 0xff00ff00u) | red_blue;
    139 }
    140 
    141 static void MaxDiffsForRow(int width, int stride, const uint32_t* const argb,
    142                           uint8_t* const max_diffs, int used_subtract_green) {
    143  uint32_t current, up, down, left, right;
    144  int x;
    145  if (width <= 2) return;
    146  current = argb[0];
    147  right = argb[1];
    148  if (used_subtract_green) {
    149    current = AddGreenToBlueAndRed(current);
    150    right = AddGreenToBlueAndRed(right);
    151  }
    152  // max_diffs[0] and max_diffs[width - 1] are never used.
    153  for (x = 1; x < width - 1; ++x) {
    154    up = argb[-stride + x];
    155    down = argb[stride + x];
    156    left = current;
    157    current = right;
    158    right = argb[x + 1];
    159    if (used_subtract_green) {
    160      up = AddGreenToBlueAndRed(up);
    161      down = AddGreenToBlueAndRed(down);
    162      right = AddGreenToBlueAndRed(right);
    163    }
    164    max_diffs[x] = MaxDiffAroundPixel(current, up, down, left, right);
    165  }
    166 }
    167 
    168 // Quantize the difference between the actual component value and its prediction
    169 // to a multiple of quantization, working modulo 256, taking care not to cross
    170 // a boundary (inclusive upper limit).
    171 static uint8_t NearLosslessComponent(uint8_t value, uint8_t predict,
    172                                     uint8_t boundary, int quantization) {
    173  const int residual = (value - predict) & 0xff;
    174  const int boundary_residual = (boundary - predict) & 0xff;
    175  const int lower = residual & ~(quantization - 1);
    176  const int upper = lower + quantization;
    177  // Resolve ties towards a value closer to the prediction (i.e. towards lower
    178  // if value comes after prediction and towards upper otherwise).
    179  const int bias = ((boundary - value) & 0xff) < boundary_residual;
    180  if (residual - lower < upper - residual + bias) {
    181    // lower is closer to residual than upper.
    182    if (residual > boundary_residual && lower <= boundary_residual) {
    183      // Halve quantization step to avoid crossing boundary. This midpoint is
    184      // on the same side of boundary as residual because midpoint >= residual
    185      // (since lower is closer than upper) and residual is above the boundary.
    186      return lower + (quantization >> 1);
    187    }
    188    return lower;
    189  } else {
    190    // upper is closer to residual than lower.
    191    if (residual <= boundary_residual && upper > boundary_residual) {
    192      // Halve quantization step to avoid crossing boundary. This midpoint is
    193      // on the same side of boundary as residual because midpoint <= residual
    194      // (since upper is closer than lower) and residual is below the boundary.
    195      return lower + (quantization >> 1);
    196    }
    197    return upper & 0xff;
    198  }
    199 }
    200 
    201 static WEBP_INLINE uint8_t NearLosslessDiff(uint8_t a, uint8_t b) {
    202  return (uint8_t)((((int)(a) - (int)(b))) & 0xff);
    203 }
    204 
    205 // Quantize every component of the difference between the actual pixel value and
    206 // its prediction to a multiple of a quantization (a power of 2, not larger than
    207 // max_quantization which is a power of 2, smaller than max_diff). Take care if
    208 // value and predict have undergone subtract green, which means that red and
    209 // blue are represented as offsets from green.
    210 static uint32_t NearLossless(uint32_t value, uint32_t predict,
    211                             int max_quantization, int max_diff,
    212                             int used_subtract_green) {
    213  int quantization;
    214  uint8_t new_green = 0;
    215  uint8_t green_diff = 0;
    216  uint8_t a, r, g, b;
    217  if (max_diff <= 2) {
    218    return VP8LSubPixels(value, predict);
    219  }
    220  quantization = max_quantization;
    221  while (quantization >= max_diff) {
    222    quantization >>= 1;
    223  }
    224  if ((value >> 24) == 0 || (value >> 24) == 0xff) {
    225    // Preserve transparency of fully transparent or fully opaque pixels.
    226    a = NearLosslessDiff((value >> 24) & 0xff, (predict >> 24) & 0xff);
    227  } else {
    228    a = NearLosslessComponent(value >> 24, predict >> 24, 0xff, quantization);
    229  }
    230  g = NearLosslessComponent((value >> 8) & 0xff, (predict >> 8) & 0xff, 0xff,
    231                            quantization);
    232  if (used_subtract_green) {
    233    // The green offset will be added to red and blue components during decoding
    234    // to obtain the actual red and blue values.
    235    new_green = ((predict >> 8) + g) & 0xff;
    236    // The amount by which green has been adjusted during quantization. It is
    237    // subtracted from red and blue for compensation, to avoid accumulating two
    238    // quantization errors in them.
    239    green_diff = NearLosslessDiff(new_green, (value >> 8) & 0xff);
    240  }
    241  r = NearLosslessComponent(NearLosslessDiff((value >> 16) & 0xff, green_diff),
    242                            (predict >> 16) & 0xff, 0xff - new_green,
    243                            quantization);
    244  b = NearLosslessComponent(NearLosslessDiff(value & 0xff, green_diff),
    245                            predict & 0xff, 0xff - new_green, quantization);
    246  return ((uint32_t)a << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b;
    247 }
    248 #endif  // (WEBP_NEAR_LOSSLESS == 1)
    249 
    250 // Stores the difference between the pixel and its prediction in "out".
    251 // In case of a lossy encoding, updates the source image to avoid propagating
    252 // the deviation further to pixels which depend on the current pixel for their
    253 // predictions.
    254 static WEBP_INLINE void GetResidual(
    255    int width, int height, uint32_t* const upper_row,
    256    uint32_t* const current_row, const uint8_t* const max_diffs, int mode,
    257    int x_start, int x_end, int y, int max_quantization, int exact,
    258    int used_subtract_green, uint32_t* const out) {
    259  if (exact) {
    260    PredictBatch(mode, x_start, y, x_end - x_start, current_row, upper_row,
    261                 out);
    262  } else {
    263    const VP8LPredictorFunc pred_func = VP8LPredictors[mode];
    264    int x;
    265    for (x = x_start; x < x_end; ++x) {
    266      uint32_t predict;
    267      uint32_t residual;
    268      if (y == 0) {
    269        predict = (x == 0) ? ARGB_BLACK : current_row[x - 1];  // Left.
    270      } else if (x == 0) {
    271        predict = upper_row[x];  // Top.
    272      } else {
    273        predict = pred_func(&current_row[x - 1], upper_row + x);
    274      }
    275 #if (WEBP_NEAR_LOSSLESS == 1)
    276      if (max_quantization == 1 || mode == 0 || y == 0 || y == height - 1 ||
    277          x == 0 || x == width - 1) {
    278        residual = VP8LSubPixels(current_row[x], predict);
    279      } else {
    280        residual = NearLossless(current_row[x], predict, max_quantization,
    281                                max_diffs[x], used_subtract_green);
    282        // Update the source image.
    283        current_row[x] = VP8LAddPixels(predict, residual);
    284        // x is never 0 here so we do not need to update upper_row like below.
    285      }
    286 #else
    287      (void)max_diffs;
    288      (void)height;
    289      (void)max_quantization;
    290      (void)used_subtract_green;
    291      residual = VP8LSubPixels(current_row[x], predict);
    292 #endif
    293      if ((current_row[x] & kMaskAlpha) == 0) {
    294        // If alpha is 0, cleanup RGB. We can choose the RGB values of the
    295        // residual for best compression. The prediction of alpha itself can be
    296        // non-zero and must be kept though. We choose RGB of the residual to be
    297        // 0.
    298        residual &= kMaskAlpha;
    299        // Update the source image.
    300        current_row[x] = predict & ~kMaskAlpha;
    301        // The prediction for the rightmost pixel in a row uses the leftmost
    302        // pixel
    303        // in that row as its top-right context pixel. Hence if we change the
    304        // leftmost pixel of current_row, the corresponding change must be
    305        // applied
    306        // to upper_row as well where top-right context is being read from.
    307        if (x == 0 && y != 0) upper_row[width] = current_row[0];
    308      }
    309      out[x - x_start] = residual;
    310    }
    311  }
    312 }
    313 
    314 // Accessors to residual histograms.
    315 static WEBP_INLINE uint32_t* GetHistoArgb(uint32_t* const all_histos,
    316                                          int subsampling_index, int mode) {
    317  return &all_histos[(subsampling_index * kNumPredModes + mode) * HISTO_SIZE];
    318 }
    319 
    320 static WEBP_INLINE const uint32_t* GetHistoArgbConst(
    321    const uint32_t* const all_histos, int subsampling_index, int mode) {
    322  return &all_histos[subsampling_index * kNumPredModes * HISTO_SIZE +
    323                     mode * HISTO_SIZE];
    324 }
    325 
    326 // Accessors to accumulated residual histogram.
    327 static WEBP_INLINE uint32_t* GetAccumulatedHisto(uint32_t* all_accumulated,
    328                                                 int subsampling_index) {
    329  return &all_accumulated[subsampling_index * HISTO_SIZE];
    330 }
    331 
    332 // Find and store the best predictor for a tile at subsampling
    333 // 'subsampling_index'.
    334 static void GetBestPredictorForTile(const uint32_t* const all_argb,
    335                                    int subsampling_index, int tile_x,
    336                                    int tile_y, int tiles_per_row,
    337                                    uint32_t* all_accumulated_argb,
    338                                    uint32_t** const all_modes,
    339                                    uint32_t* const all_pred_histos) {
    340  uint32_t* const accumulated_argb =
    341      GetAccumulatedHisto(all_accumulated_argb, subsampling_index);
    342  uint32_t* const modes = all_modes[subsampling_index];
    343  uint32_t* const pred_histos =
    344      &all_pred_histos[subsampling_index * kNumPredModes];
    345  // Prediction modes of the left and above neighbor tiles.
    346  const int left_mode =
    347      (tile_x > 0) ? (modes[tile_y * tiles_per_row + tile_x - 1] >> 8) & 0xff
    348                   : 0xff;
    349  const int above_mode =
    350      (tile_y > 0) ? (modes[(tile_y - 1) * tiles_per_row + tile_x] >> 8) & 0xff
    351                   : 0xff;
    352  int mode;
    353  int64_t best_diff = WEBP_INT64_MAX;
    354  uint32_t best_mode = 0;
    355  const uint32_t* best_histo =
    356      GetHistoArgbConst(all_argb, /*subsampling_index=*/0, best_mode);
    357  for (mode = 0; mode < kNumPredModes; ++mode) {
    358    const uint32_t* const histo_argb =
    359        GetHistoArgbConst(all_argb, subsampling_index, mode);
    360    const int64_t cur_diff = PredictionCostSpatialHistogram(
    361        accumulated_argb, histo_argb, mode, left_mode, above_mode);
    362 
    363    if (cur_diff < best_diff) {
    364      best_histo = histo_argb;
    365      best_diff = cur_diff;
    366      best_mode = mode;
    367    }
    368  }
    369  // Update the accumulated histogram.
    370  VP8LAddVectorEq(best_histo, accumulated_argb, HISTO_SIZE);
    371  modes[tile_y * tiles_per_row + tile_x] = ARGB_BLACK | (best_mode << 8);
    372  ++pred_histos[best_mode];
    373 }
    374 
    375 // Computes the residuals for the different predictors.
    376 // If max_quantization > 1, assumes that near lossless processing will be
    377 // applied, quantizing residuals to multiples of quantization levels up to
    378 // max_quantization (the actual quantization level depends on smoothness near
    379 // the given pixel).
    380 static void ComputeResidualsForTile(
    381    int width, int height, int tile_x, int tile_y, int min_bits,
    382    uint32_t update_up_to_index, uint32_t* const all_argb,
    383    uint32_t* const argb_scratch, const uint32_t* const argb,
    384    int max_quantization, int exact, int used_subtract_green) {
    385  const int start_x = tile_x << min_bits;
    386  const int start_y = tile_y << min_bits;
    387  const int tile_size = 1 << min_bits;
    388  const int max_y = GetMin(tile_size, height - start_y);
    389  const int max_x = GetMin(tile_size, width - start_x);
    390  // Whether there exist columns just outside the tile.
    391  const int have_left = (start_x > 0);
    392  // Position and size of the strip covering the tile and adjacent columns if
    393  // they exist.
    394  const int context_start_x = start_x - have_left;
    395 #if (WEBP_NEAR_LOSSLESS == 1)
    396  const int context_width = max_x + have_left + (max_x < width - start_x);
    397 #endif
    398  // The width of upper_row and current_row is one pixel larger than image width
    399  // to allow the top right pixel to point to the leftmost pixel of the next row
    400  // when at the right edge.
    401  uint32_t* upper_row = argb_scratch;
    402  uint32_t* current_row = upper_row + width + 1;
    403  uint8_t* const max_diffs = (uint8_t*)(current_row + width + 1);
    404  int mode;
    405  // Need pointers to be able to swap arrays.
    406  uint32_t residuals[1 << MAX_TRANSFORM_BITS];
    407  assert(max_x <= (1 << MAX_TRANSFORM_BITS));
    408  for (mode = 0; mode < kNumPredModes; ++mode) {
    409    int relative_y;
    410    uint32_t* const histo_argb =
    411        GetHistoArgb(all_argb, /*subsampling_index=*/0, mode);
    412    if (start_y > 0) {
    413      // Read the row above the tile which will become the first upper_row.
    414      // Include a pixel to the left if it exists; include a pixel to the right
    415      // in all cases (wrapping to the leftmost pixel of the next row if it does
    416      // not exist).
    417      memcpy(current_row + context_start_x,
    418             argb + (start_y - 1) * width + context_start_x,
    419             sizeof(*argb) * (max_x + have_left + 1));
    420    }
    421    for (relative_y = 0; relative_y < max_y; ++relative_y) {
    422      const int y = start_y + relative_y;
    423      int relative_x;
    424      uint32_t* tmp = upper_row;
    425      upper_row = current_row;
    426      current_row = tmp;
    427      // Read current_row. Include a pixel to the left if it exists; include a
    428      // pixel to the right in all cases except at the bottom right corner of
    429      // the image (wrapping to the leftmost pixel of the next row if it does
    430      // not exist in the current row).
    431      memcpy(current_row + context_start_x,
    432             argb + y * width + context_start_x,
    433             sizeof(*argb) * (max_x + have_left + (y + 1 < height)));
    434 #if (WEBP_NEAR_LOSSLESS == 1)
    435      if (max_quantization > 1 && y >= 1 && y + 1 < height) {
    436        MaxDiffsForRow(context_width, width, argb + y * width + context_start_x,
    437                       max_diffs + context_start_x, used_subtract_green);
    438      }
    439 #endif
    440 
    441      GetResidual(width, height, upper_row, current_row, max_diffs, mode,
    442                  start_x, start_x + max_x, y, max_quantization, exact,
    443                  used_subtract_green, residuals);
    444      for (relative_x = 0; relative_x < max_x; ++relative_x) {
    445        UpdateHisto(histo_argb, residuals[relative_x]);
    446      }
    447      if (update_up_to_index > 0) {
    448        uint32_t subsampling_index;
    449        for (subsampling_index = 1; subsampling_index <= update_up_to_index;
    450             ++subsampling_index) {
    451          uint32_t* const super_histo =
    452              GetHistoArgb(all_argb, subsampling_index, mode);
    453          for (relative_x = 0; relative_x < max_x; ++relative_x) {
    454            UpdateHisto(super_histo, residuals[relative_x]);
    455          }
    456        }
    457      }
    458    }
    459  }
    460 }
    461 
    462 // Converts pixels of the image to residuals with respect to predictions.
    463 // If max_quantization > 1, applies near lossless processing, quantizing
    464 // residuals to multiples of quantization levels up to max_quantization
    465 // (the actual quantization level depends on smoothness near the given pixel).
    466 static void CopyImageWithPrediction(int width, int height, int bits,
    467                                    const uint32_t* const modes,
    468                                    uint32_t* const argb_scratch,
    469                                    uint32_t* const argb, int low_effort,
    470                                    int max_quantization, int exact,
    471                                    int used_subtract_green) {
    472  const int tiles_per_row = VP8LSubSampleSize(width, bits);
    473  // The width of upper_row and current_row is one pixel larger than image width
    474  // to allow the top right pixel to point to the leftmost pixel of the next row
    475  // when at the right edge.
    476  uint32_t* upper_row = argb_scratch;
    477  uint32_t* current_row = upper_row + width + 1;
    478  uint8_t* current_max_diffs = (uint8_t*)(current_row + width + 1);
    479 #if (WEBP_NEAR_LOSSLESS == 1)
    480  uint8_t* lower_max_diffs = current_max_diffs + width;
    481 #endif
    482  int y;
    483 
    484  for (y = 0; y < height; ++y) {
    485    int x;
    486    uint32_t* const tmp32 = upper_row;
    487    upper_row = current_row;
    488    current_row = tmp32;
    489    memcpy(current_row, argb + y * width,
    490           sizeof(*argb) * (width + (y + 1 < height)));
    491 
    492    if (low_effort) {
    493      PredictBatch(kPredLowEffort, 0, y, width, current_row, upper_row,
    494                   argb + y * width);
    495    } else {
    496 #if (WEBP_NEAR_LOSSLESS == 1)
    497      if (max_quantization > 1) {
    498        // Compute max_diffs for the lower row now, because that needs the
    499        // contents of argb for the current row, which we will overwrite with
    500        // residuals before proceeding with the next row.
    501        uint8_t* const tmp8 = current_max_diffs;
    502        current_max_diffs = lower_max_diffs;
    503        lower_max_diffs = tmp8;
    504        if (y + 2 < height) {
    505          MaxDiffsForRow(width, width, argb + (y + 1) * width, lower_max_diffs,
    506                         used_subtract_green);
    507        }
    508      }
    509 #endif
    510      for (x = 0; x < width;) {
    511        const int mode =
    512            (modes[(y >> bits) * tiles_per_row + (x >> bits)] >> 8) & 0xff;
    513        int x_end = x + (1 << bits);
    514        if (x_end > width) x_end = width;
    515        GetResidual(width, height, upper_row, current_row, current_max_diffs,
    516                    mode, x, x_end, y, max_quantization, exact,
    517                    used_subtract_green, argb + y * width + x);
    518        x = x_end;
    519      }
    520    }
    521  }
    522 }
    523 
    524 // Checks whether 'image' can be subsampled by finding the biggest power of 2
    525 // squares (defined by 'best_bits') of uniform value it is made out of.
    526 void VP8LOptimizeSampling(uint32_t* const image, int full_width,
    527                          int full_height, int bits, int max_bits,
    528                          int* best_bits_out) {
    529  int width = VP8LSubSampleSize(full_width, bits);
    530  int height = VP8LSubSampleSize(full_height, bits);
    531  int old_width, x, y, square_size;
    532  int best_bits = bits;
    533  *best_bits_out = bits;
    534  // Check rows first.
    535  while (best_bits < max_bits) {
    536    const int new_square_size = 1 << (best_bits + 1 - bits);
    537    int is_good = 1;
    538    square_size = 1 << (best_bits - bits);
    539    for (y = 0; y + square_size < height; y += new_square_size) {
    540      // Check the first lines of consecutive line groups.
    541      if (memcmp(&image[y * width], &image[(y + square_size) * width],
    542                 width * sizeof(*image)) != 0) {
    543        is_good = 0;
    544        break;
    545      }
    546    }
    547    if (is_good) {
    548      ++best_bits;
    549    } else {
    550      break;
    551    }
    552  }
    553  if (best_bits == bits) return;
    554 
    555  // Check columns.
    556  while (best_bits > bits) {
    557    int is_good = 1;
    558    square_size = 1 << (best_bits - bits);
    559    for (y = 0; is_good && y < height; ++y) {
    560      for (x = 0; is_good && x < width; x += square_size) {
    561        int i;
    562        for (i = x + 1; i < GetMin(x + square_size, width); ++i) {
    563          if (image[y * width + i] != image[y * width + x]) {
    564            is_good = 0;
    565            break;
    566          }
    567        }
    568      }
    569    }
    570    if (is_good) {
    571      break;
    572    }
    573    --best_bits;
    574  }
    575  if (best_bits == bits) return;
    576 
    577  // Subsample the image.
    578  old_width = width;
    579  square_size = 1 << (best_bits - bits);
    580  width = VP8LSubSampleSize(full_width, best_bits);
    581  height = VP8LSubSampleSize(full_height, best_bits);
    582  for (y = 0; y < height; ++y) {
    583    for (x = 0; x < width; ++x) {
    584      image[y * width + x] = image[square_size * (y * old_width + x)];
    585    }
    586  }
    587  *best_bits_out = best_bits;
    588 }
    589 
    590 // Computes the best predictor image.
    591 // Finds the best predictors per tile. Once done, finds the best predictor image
    592 // sampling.
    593 // best_bits is set to 0 in case of error.
    594 // The following requires some glossary:
    595 // - a tile is a square of side 2^min_bits pixels.
    596 // - a super-tile of a tile is a square of side 2^bits pixels with bits in
    597 // [min_bits+1, max_bits].
    598 // - the max-tile of a tile is the square of 2^max_bits pixels containing it.
    599 //   If this max-tile crosses the border of an image, it is cropped.
    600 // - tile, super-tiles and max_tile are aligned on powers of 2 in the original
    601 //   image.
    602 // - coordinates for tile, super-tile, max-tile are respectively named
    603 //   tile_x, super_tile_x, max_tile_x at their bit scale.
    604 // - in the max-tile, a tile has local coordinates (local_tile_x, local_tile_y).
    605 // The tiles are processed in the following zigzag order to complete the
    606 // super-tiles as soon as possible:
    607 //   1  2|  5  6
    608 //   3  4|  7  8
    609 // --------------
    610 //   9 10| 13 14
    611 //  11 12| 15 16
    612 // When computing the residuals for a tile, the histogram of the above
    613 // super-tile is updated. If this super-tile is finished, its histogram is used
    614 // to update the histogram of the next super-tile and so on up to the max-tile.
    615 static void GetBestPredictorsAndSubSampling(
    616    int width, int height, const int min_bits, const int max_bits,
    617    uint32_t* const argb_scratch, const uint32_t* const argb,
    618    int max_quantization, int exact, int used_subtract_green,
    619    const WebPPicture* const pic, int percent_range, int* const percent,
    620    uint32_t** const all_modes, int* best_bits, uint32_t** best_mode) {
    621  const uint32_t tiles_per_row = VP8LSubSampleSize(width, min_bits);
    622  const uint32_t tiles_per_col = VP8LSubSampleSize(height, min_bits);
    623  int64_t best_cost;
    624  uint32_t subsampling_index;
    625  const uint32_t max_subsampling_index = max_bits - min_bits;
    626  // Compute the needed memory size for residual histograms, accumulated
    627  // residual histograms and predictor histograms.
    628  const int num_argb = (max_subsampling_index + 1) * kNumPredModes * HISTO_SIZE;
    629  const int num_accumulated_rgb = (max_subsampling_index + 1) * HISTO_SIZE;
    630  const int num_predictors = (max_subsampling_index + 1) * kNumPredModes;
    631  uint32_t* const raw_data = (uint32_t*)WebPSafeCalloc(
    632      num_argb + num_accumulated_rgb + num_predictors, sizeof(uint32_t));
    633  uint32_t* const all_argb = raw_data;
    634  uint32_t* const all_accumulated_argb = all_argb + num_argb;
    635  uint32_t* const all_pred_histos = all_accumulated_argb + num_accumulated_rgb;
    636  const int max_tile_size = 1 << max_subsampling_index;  // in tile size
    637  int percent_start = *percent;
    638  // When using the residuals of a tile for its super-tiles, you can either:
    639  // - use each residual to update the histogram of the super-tile, with a cost
    640  //   of 4 * (1<<n)^2 increment operations (4 for the number of channels, and
    641  //   (1<<n)^2 for the number of pixels in the tile)
    642  // - use the histogram of the tile to update the histogram of the super-tile,
    643  //   with a cost of HISTO_SIZE (1024)
    644  // The first method is therefore faster until n==4. 'update_up_to_index'
    645  // defines the maximum subsampling_index for which the residuals should be
    646  // individually added to the super-tile histogram.
    647  const uint32_t update_up_to_index =
    648      GetMax(GetMin(4, max_bits), min_bits) - min_bits;
    649  // Coordinates in the max-tile in tile units.
    650  uint32_t local_tile_x = 0, local_tile_y = 0;
    651  uint32_t max_tile_x = 0, max_tile_y = 0;
    652  uint32_t tile_x = 0, tile_y = 0;
    653 
    654  *best_bits = 0;
    655  *best_mode = NULL;
    656  if (raw_data == NULL) return;
    657 
    658  while (tile_y < tiles_per_col) {
    659    ComputeResidualsForTile(width, height, tile_x, tile_y, min_bits,
    660                            update_up_to_index, all_argb, argb_scratch, argb,
    661                            max_quantization, exact, used_subtract_green);
    662 
    663    // Update all the super-tiles that are complete.
    664    subsampling_index = 0;
    665    while (1) {
    666      const uint32_t super_tile_x = tile_x >> subsampling_index;
    667      const uint32_t super_tile_y = tile_y >> subsampling_index;
    668      const uint32_t super_tiles_per_row =
    669          VP8LSubSampleSize(width, min_bits + subsampling_index);
    670      GetBestPredictorForTile(all_argb, subsampling_index, super_tile_x,
    671                              super_tile_y, super_tiles_per_row,
    672                              all_accumulated_argb, all_modes, all_pred_histos);
    673      if (subsampling_index == max_subsampling_index) break;
    674 
    675      // Update the following super-tile histogram if it has not been updated
    676      // yet.
    677      ++subsampling_index;
    678      if (subsampling_index > update_up_to_index &&
    679          subsampling_index <= max_subsampling_index) {
    680        VP8LAddVectorEq(
    681            GetHistoArgbConst(all_argb, subsampling_index - 1, /*mode=*/0),
    682            GetHistoArgb(all_argb, subsampling_index, /*mode=*/0),
    683            HISTO_SIZE * kNumPredModes);
    684      }
    685      // Check whether the super-tile is not complete (if the smallest tile
    686      // is not at the end of a line/column or at the beginning of a super-tile
    687      // of size (1 << subsampling_index)).
    688      if (!((tile_x == (tiles_per_row - 1) ||
    689             (local_tile_x + 1) % (1 << subsampling_index) == 0) &&
    690            (tile_y == (tiles_per_col - 1) ||
    691             (local_tile_y + 1) % (1 << subsampling_index) == 0))) {
    692        --subsampling_index;
    693        // subsampling_index now is the index of the last finished super-tile.
    694        break;
    695      }
    696    }
    697    // Reset all the histograms belonging to finished tiles.
    698    memset(all_argb, 0,
    699           HISTO_SIZE * kNumPredModes * (subsampling_index + 1) *
    700               sizeof(*all_argb));
    701 
    702    if (subsampling_index == max_subsampling_index) {
    703      // If a new max-tile is started.
    704      if (tile_x == (tiles_per_row - 1)) {
    705        max_tile_x = 0;
    706        ++max_tile_y;
    707      } else {
    708        ++max_tile_x;
    709      }
    710      local_tile_x = 0;
    711      local_tile_y = 0;
    712    } else {
    713      // Proceed with the Z traversal.
    714      uint32_t coord_x = local_tile_x >> subsampling_index;
    715      uint32_t coord_y = local_tile_y >> subsampling_index;
    716      if (tile_x == (tiles_per_row - 1) && coord_x % 2 == 0) {
    717        ++coord_y;
    718      } else {
    719        if (coord_x % 2 == 0) {
    720          ++coord_x;
    721        } else {
    722          // Z traversal.
    723          ++coord_y;
    724          --coord_x;
    725        }
    726      }
    727      local_tile_x = coord_x << subsampling_index;
    728      local_tile_y = coord_y << subsampling_index;
    729    }
    730    tile_x = max_tile_x * max_tile_size + local_tile_x;
    731    tile_y = max_tile_y * max_tile_size + local_tile_y;
    732 
    733    if (tile_x == 0 &&
    734        !WebPReportProgress(
    735            pic, percent_start + percent_range * tile_y / tiles_per_col,
    736            percent)) {
    737      WebPSafeFree(raw_data);
    738      return;
    739    }
    740  }
    741 
    742  // Figure out the best sampling.
    743  best_cost = WEBP_INT64_MAX;
    744  for (subsampling_index = 0; subsampling_index <= max_subsampling_index;
    745       ++subsampling_index) {
    746    int plane;
    747    const uint32_t* const accumulated =
    748        GetAccumulatedHisto(all_accumulated_argb, subsampling_index);
    749    int64_t cost = VP8LShannonEntropy(
    750        &all_pred_histos[subsampling_index * kNumPredModes], kNumPredModes);
    751    for (plane = 0; plane < 4; ++plane) {
    752      cost += VP8LShannonEntropy(&accumulated[plane * 256], 256);
    753    }
    754    if (cost < best_cost) {
    755      best_cost = cost;
    756      *best_bits = min_bits + subsampling_index;
    757      *best_mode = all_modes[subsampling_index];
    758    }
    759  }
    760 
    761  WebPSafeFree(raw_data);
    762 
    763  VP8LOptimizeSampling(*best_mode, width, height, *best_bits,
    764                       MAX_TRANSFORM_BITS, best_bits);
    765 }
    766 
    767 // Finds the best predictor for each tile, and converts the image to residuals
    768 // with respect to predictions. If near_lossless_quality < 100, applies
    769 // near lossless processing, shaving off more bits of residuals for lower
    770 // qualities.
    771 int VP8LResidualImage(int width, int height, int min_bits, int max_bits,
    772                      int low_effort, uint32_t* const argb,
    773                      uint32_t* const argb_scratch, uint32_t* const image,
    774                      int near_lossless_quality, int exact,
    775                      int used_subtract_green, const WebPPicture* const pic,
    776                      int percent_range, int* const percent,
    777                      int* const best_bits) {
    778  int percent_start = *percent;
    779  const int max_quantization = 1 << VP8LNearLosslessBits(near_lossless_quality);
    780  if (low_effort) {
    781    const int tiles_per_row = VP8LSubSampleSize(width, max_bits);
    782    const int tiles_per_col = VP8LSubSampleSize(height, max_bits);
    783    int i;
    784    for (i = 0; i < tiles_per_row * tiles_per_col; ++i) {
    785      image[i] = ARGB_BLACK | (kPredLowEffort << 8);
    786    }
    787    *best_bits = max_bits;
    788  } else {
    789    // Allocate data to try all samplings from min_bits to max_bits.
    790    int bits;
    791    uint32_t sum_num_pixels = 0u;
    792    uint32_t *modes_raw, *best_mode;
    793    uint32_t* modes[MAX_TRANSFORM_BITS + 1];
    794    uint32_t num_pixels[MAX_TRANSFORM_BITS + 1];
    795    for (bits = min_bits; bits <= max_bits; ++bits) {
    796      const int tiles_per_row = VP8LSubSampleSize(width, bits);
    797      const int tiles_per_col = VP8LSubSampleSize(height, bits);
    798      num_pixels[bits] = tiles_per_row * tiles_per_col;
    799      sum_num_pixels += num_pixels[bits];
    800    }
    801    modes_raw = (uint32_t*)WebPSafeMalloc(sum_num_pixels, sizeof(*modes_raw));
    802    if (modes_raw == NULL) return 0;
    803    // Have modes point to the right global memory modes_raw.
    804    modes[min_bits] = modes_raw;
    805    for (bits = min_bits + 1; bits <= max_bits; ++bits) {
    806      modes[bits] = modes[bits - 1] + num_pixels[bits - 1];
    807    }
    808    // Find the best sampling.
    809    GetBestPredictorsAndSubSampling(
    810        width, height, min_bits, max_bits, argb_scratch, argb, max_quantization,
    811        exact, used_subtract_green, pic, percent_range, percent,
    812        &modes[min_bits], best_bits, &best_mode);
    813    if (*best_bits == 0) {
    814      WebPSafeFree(modes_raw);
    815      return 0;
    816    }
    817    // Keep the best predictor image.
    818    memcpy(image, best_mode,
    819           VP8LSubSampleSize(width, *best_bits) *
    820               VP8LSubSampleSize(height, *best_bits) * sizeof(*image));
    821    WebPSafeFree(modes_raw);
    822  }
    823 
    824  CopyImageWithPrediction(width, height, *best_bits, image, argb_scratch, argb,
    825                          low_effort, max_quantization, exact,
    826                          used_subtract_green);
    827  return WebPReportProgress(pic, percent_start + percent_range, percent);
    828 }
    829 
    830 //------------------------------------------------------------------------------
    831 // Color transform functions.
    832 
    833 static WEBP_INLINE void MultipliersClear(VP8LMultipliers* const m) {
    834  m->green_to_red = 0;
    835  m->green_to_blue = 0;
    836  m->red_to_blue = 0;
    837 }
    838 
    839 static WEBP_INLINE void ColorCodeToMultipliers(uint32_t color_code,
    840                                               VP8LMultipliers* const m) {
    841  m->green_to_red  = (color_code >>  0) & 0xff;
    842  m->green_to_blue = (color_code >>  8) & 0xff;
    843  m->red_to_blue   = (color_code >> 16) & 0xff;
    844 }
    845 
    846 static WEBP_INLINE uint32_t MultipliersToColorCode(
    847    const VP8LMultipliers* const m) {
    848  return 0xff000000u |
    849         ((uint32_t)(m->red_to_blue) << 16) |
    850         ((uint32_t)(m->green_to_blue) << 8) |
    851         m->green_to_red;
    852 }
    853 
    854 static int64_t PredictionCostCrossColor(const uint32_t accumulated[256],
    855                                        const uint32_t counts[256]) {
    856  // Favor low entropy, locally and globally.
    857  // Favor small absolute values for PredictionCostSpatial
    858  static const uint64_t kExpValue = 240;
    859  return (int64_t)VP8LCombinedShannonEntropy(counts, accumulated) +
    860         PredictionCostBias(counts, 3, kExpValue);
    861 }
    862 
    863 static int64_t GetPredictionCostCrossColorRed(
    864    const uint32_t* argb, int stride, int tile_width, int tile_height,
    865    VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_red,
    866    const uint32_t accumulated_red_histo[256]) {
    867  uint32_t histo[256] = { 0 };
    868  int64_t cur_diff;
    869 
    870  VP8LCollectColorRedTransforms(argb, stride, tile_width, tile_height,
    871                                green_to_red, histo);
    872 
    873  cur_diff = PredictionCostCrossColor(accumulated_red_histo, histo);
    874  if ((uint8_t)green_to_red == prev_x.green_to_red) {
    875    // favor keeping the areas locally similar
    876    cur_diff -= 3ll << LOG_2_PRECISION_BITS;
    877  }
    878  if ((uint8_t)green_to_red == prev_y.green_to_red) {
    879    // favor keeping the areas locally similar
    880    cur_diff -= 3ll << LOG_2_PRECISION_BITS;
    881  }
    882  if (green_to_red == 0) {
    883    cur_diff -= 3ll << LOG_2_PRECISION_BITS;
    884  }
    885  return cur_diff;
    886 }
    887 
    888 static void GetBestGreenToRed(const uint32_t* argb, int stride, int tile_width,
    889                              int tile_height, VP8LMultipliers prev_x,
    890                              VP8LMultipliers prev_y, int quality,
    891                              const uint32_t accumulated_red_histo[256],
    892                              VP8LMultipliers* const best_tx) {
    893  const int kMaxIters = 4 + ((7 * quality) >> 8);  // in range [4..6]
    894  int green_to_red_best = 0;
    895  int iter, offset;
    896  int64_t best_diff = GetPredictionCostCrossColorRed(
    897      argb, stride, tile_width, tile_height, prev_x, prev_y, green_to_red_best,
    898      accumulated_red_histo);
    899  for (iter = 0; iter < kMaxIters; ++iter) {
    900    // ColorTransformDelta is a 3.5 bit fixed point, so 32 is equal to
    901    // one in color computation. Having initial delta here as 1 is sufficient
    902    // to explore the range of (-2, 2).
    903    const int delta = 32 >> iter;
    904    // Try a negative and a positive delta from the best known value.
    905    for (offset = -delta; offset <= delta; offset += 2 * delta) {
    906      const int green_to_red_cur = offset + green_to_red_best;
    907      const int64_t cur_diff = GetPredictionCostCrossColorRed(
    908          argb, stride, tile_width, tile_height, prev_x, prev_y,
    909          green_to_red_cur, accumulated_red_histo);
    910      if (cur_diff < best_diff) {
    911        best_diff = cur_diff;
    912        green_to_red_best = green_to_red_cur;
    913      }
    914    }
    915  }
    916  best_tx->green_to_red = (green_to_red_best & 0xff);
    917 }
    918 
    919 static int64_t GetPredictionCostCrossColorBlue(
    920    const uint32_t* argb, int stride, int tile_width, int tile_height,
    921    VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_blue,
    922    int red_to_blue, const uint32_t accumulated_blue_histo[256]) {
    923  uint32_t histo[256] = { 0 };
    924  int64_t cur_diff;
    925 
    926  VP8LCollectColorBlueTransforms(argb, stride, tile_width, tile_height,
    927                                 green_to_blue, red_to_blue, histo);
    928 
    929  cur_diff = PredictionCostCrossColor(accumulated_blue_histo, histo);
    930  if ((uint8_t)green_to_blue == prev_x.green_to_blue) {
    931    // favor keeping the areas locally similar
    932    cur_diff -= 3ll << LOG_2_PRECISION_BITS;
    933  }
    934  if ((uint8_t)green_to_blue == prev_y.green_to_blue) {
    935    // favor keeping the areas locally similar
    936    cur_diff -= 3ll << LOG_2_PRECISION_BITS;
    937  }
    938  if ((uint8_t)red_to_blue == prev_x.red_to_blue) {
    939    // favor keeping the areas locally similar
    940    cur_diff -= 3ll << LOG_2_PRECISION_BITS;
    941  }
    942  if ((uint8_t)red_to_blue == prev_y.red_to_blue) {
    943    // favor keeping the areas locally similar
    944    cur_diff -= 3ll << LOG_2_PRECISION_BITS;
    945  }
    946  if (green_to_blue == 0) {
    947    cur_diff -= 3ll << LOG_2_PRECISION_BITS;
    948  }
    949  if (red_to_blue == 0) {
    950    cur_diff -= 3ll << LOG_2_PRECISION_BITS;
    951  }
    952  return cur_diff;
    953 }
    954 
    955 #define kGreenRedToBlueNumAxis 8
    956 #define kGreenRedToBlueMaxIters 7
    957 static void GetBestGreenRedToBlue(const uint32_t* argb, int stride,
    958                                  int tile_width, int tile_height,
    959                                  VP8LMultipliers prev_x,
    960                                  VP8LMultipliers prev_y, int quality,
    961                                  const uint32_t accumulated_blue_histo[256],
    962                                  VP8LMultipliers* const best_tx) {
    963  const int8_t offset[kGreenRedToBlueNumAxis][2] =
    964      {{0, -1}, {0, 1}, {-1, 0}, {1, 0}, {-1, -1}, {-1, 1}, {1, -1}, {1, 1}};
    965  const int8_t delta_lut[kGreenRedToBlueMaxIters] = { 16, 16, 8, 4, 2, 2, 2 };
    966  const int iters =
    967      (quality < 25) ? 1 : (quality > 50) ? kGreenRedToBlueMaxIters : 4;
    968  int green_to_blue_best = 0;
    969  int red_to_blue_best = 0;
    970  int iter;
    971  // Initial value at origin:
    972  int64_t best_diff = GetPredictionCostCrossColorBlue(
    973      argb, stride, tile_width, tile_height, prev_x, prev_y, green_to_blue_best,
    974      red_to_blue_best, accumulated_blue_histo);
    975  for (iter = 0; iter < iters; ++iter) {
    976    const int delta = delta_lut[iter];
    977    int axis;
    978    for (axis = 0; axis < kGreenRedToBlueNumAxis; ++axis) {
    979      const int green_to_blue_cur =
    980          offset[axis][0] * delta + green_to_blue_best;
    981      const int red_to_blue_cur = offset[axis][1] * delta + red_to_blue_best;
    982      const int64_t cur_diff = GetPredictionCostCrossColorBlue(
    983          argb, stride, tile_width, tile_height, prev_x, prev_y,
    984          green_to_blue_cur, red_to_blue_cur, accumulated_blue_histo);
    985      if (cur_diff < best_diff) {
    986        best_diff = cur_diff;
    987        green_to_blue_best = green_to_blue_cur;
    988        red_to_blue_best = red_to_blue_cur;
    989      }
    990      if (quality < 25 && iter == 4) {
    991        // Only axis aligned diffs for lower quality.
    992        break;  // next iter.
    993      }
    994    }
    995    if (delta == 2 && green_to_blue_best == 0 && red_to_blue_best == 0) {
    996      // Further iterations would not help.
    997      break;  // out of iter-loop.
    998    }
    999  }
   1000  best_tx->green_to_blue = green_to_blue_best & 0xff;
   1001  best_tx->red_to_blue = red_to_blue_best & 0xff;
   1002 }
   1003 #undef kGreenRedToBlueMaxIters
   1004 #undef kGreenRedToBlueNumAxis
   1005 
   1006 static VP8LMultipliers GetBestColorTransformForTile(
   1007    int tile_x, int tile_y, int bits, VP8LMultipliers prev_x,
   1008    VP8LMultipliers prev_y, int quality, int xsize, int ysize,
   1009    const uint32_t accumulated_red_histo[256],
   1010    const uint32_t accumulated_blue_histo[256], const uint32_t* const argb) {
   1011  const int max_tile_size = 1 << bits;
   1012  const int tile_y_offset = tile_y * max_tile_size;
   1013  const int tile_x_offset = tile_x * max_tile_size;
   1014  const int all_x_max = GetMin(tile_x_offset + max_tile_size, xsize);
   1015  const int all_y_max = GetMin(tile_y_offset + max_tile_size, ysize);
   1016  const int tile_width = all_x_max - tile_x_offset;
   1017  const int tile_height = all_y_max - tile_y_offset;
   1018  const uint32_t* const tile_argb = argb + tile_y_offset * xsize
   1019                                  + tile_x_offset;
   1020  VP8LMultipliers best_tx;
   1021  MultipliersClear(&best_tx);
   1022 
   1023  GetBestGreenToRed(tile_argb, xsize, tile_width, tile_height,
   1024                    prev_x, prev_y, quality, accumulated_red_histo, &best_tx);
   1025  GetBestGreenRedToBlue(tile_argb, xsize, tile_width, tile_height,
   1026                        prev_x, prev_y, quality, accumulated_blue_histo,
   1027                        &best_tx);
   1028  return best_tx;
   1029 }
   1030 
   1031 static void CopyTileWithColorTransform(int xsize, int ysize,
   1032                                       int tile_x, int tile_y,
   1033                                       int max_tile_size,
   1034                                       VP8LMultipliers color_transform,
   1035                                       uint32_t* argb) {
   1036  const int xscan = GetMin(max_tile_size, xsize - tile_x);
   1037  int yscan = GetMin(max_tile_size, ysize - tile_y);
   1038  argb += tile_y * xsize + tile_x;
   1039  while (yscan-- > 0) {
   1040    VP8LTransformColor(&color_transform, argb, xscan);
   1041    argb += xsize;
   1042  }
   1043 }
   1044 
   1045 int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
   1046                            uint32_t* const argb, uint32_t* image,
   1047                            const WebPPicture* const pic, int percent_range,
   1048                            int* const percent, int* const best_bits) {
   1049  const int max_tile_size = 1 << bits;
   1050  const int tile_xsize = VP8LSubSampleSize(width, bits);
   1051  const int tile_ysize = VP8LSubSampleSize(height, bits);
   1052  int percent_start = *percent;
   1053  uint32_t accumulated_red_histo[256] = { 0 };
   1054  uint32_t accumulated_blue_histo[256] = { 0 };
   1055  int tile_x, tile_y;
   1056  VP8LMultipliers prev_x, prev_y;
   1057  MultipliersClear(&prev_y);
   1058  MultipliersClear(&prev_x);
   1059  for (tile_y = 0; tile_y < tile_ysize; ++tile_y) {
   1060    for (tile_x = 0; tile_x < tile_xsize; ++tile_x) {
   1061      int y;
   1062      const int tile_x_offset = tile_x * max_tile_size;
   1063      const int tile_y_offset = tile_y * max_tile_size;
   1064      const int all_x_max = GetMin(tile_x_offset + max_tile_size, width);
   1065      const int all_y_max = GetMin(tile_y_offset + max_tile_size, height);
   1066      const int offset = tile_y * tile_xsize + tile_x;
   1067      if (tile_y != 0) {
   1068        ColorCodeToMultipliers(image[offset - tile_xsize], &prev_y);
   1069      }
   1070      prev_x = GetBestColorTransformForTile(tile_x, tile_y, bits,
   1071                                            prev_x, prev_y,
   1072                                            quality, width, height,
   1073                                            accumulated_red_histo,
   1074                                            accumulated_blue_histo,
   1075                                            argb);
   1076      image[offset] = MultipliersToColorCode(&prev_x);
   1077      CopyTileWithColorTransform(width, height, tile_x_offset, tile_y_offset,
   1078                                 max_tile_size, prev_x, argb);
   1079 
   1080      // Gather accumulated histogram data.
   1081      for (y = tile_y_offset; y < all_y_max; ++y) {
   1082        int ix = y * width + tile_x_offset;
   1083        const int ix_end = ix + all_x_max - tile_x_offset;
   1084        for (; ix < ix_end; ++ix) {
   1085          const uint32_t pix = argb[ix];
   1086          if (ix >= 2 &&
   1087              pix == argb[ix - 2] &&
   1088              pix == argb[ix - 1]) {
   1089            continue;  // repeated pixels are handled by backward references
   1090          }
   1091          if (ix >= width + 2 &&
   1092              argb[ix - 2] == argb[ix - width - 2] &&
   1093              argb[ix - 1] == argb[ix - width - 1] &&
   1094              pix == argb[ix - width]) {
   1095            continue;  // repeated pixels are handled by backward references
   1096          }
   1097          ++accumulated_red_histo[(pix >> 16) & 0xff];
   1098          ++accumulated_blue_histo[(pix >> 0) & 0xff];
   1099        }
   1100      }
   1101    }
   1102    if (!WebPReportProgress(
   1103            pic, percent_start + percent_range * tile_y / tile_ysize,
   1104            percent)) {
   1105      return 0;
   1106    }
   1107  }
   1108  VP8LOptimizeSampling(image, width, height, bits, MAX_TRANSFORM_BITS,
   1109                       best_bits);
   1110  return 1;
   1111 }