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picture_tools_enc.c (8966B)


      1 // Copyright 2014 Google Inc. All Rights Reserved.
      2 //
      3 // Use of this source code is governed by a BSD-style license
      4 // that can be found in the COPYING file in the root of the source
      5 // tree. An additional intellectual property rights grant can be found
      6 // in the file PATENTS. All contributing project authors may
      7 // be found in the AUTHORS file in the root of the source tree.
      8 // -----------------------------------------------------------------------------
      9 //
     10 // WebPPicture tools: alpha handling, etc.
     11 //
     12 // Author: Skal (pascal.massimino@gmail.com)
     13 
     14 #include <assert.h>
     15 #include <stddef.h>
     16 #include <string.h>
     17 
     18 #include "src/dsp/dsp.h"
     19 #include "src/dsp/yuv.h"
     20 #include "src/enc/vp8i_enc.h"
     21 #include "src/webp/encode.h"
     22 #include "src/webp/types.h"
     23 
     24 //------------------------------------------------------------------------------
     25 // Helper: clean up fully transparent area to help compressibility.
     26 
     27 #define SIZE 8
     28 #define SIZE2 (SIZE / 2)
     29 static int IsTransparentARGBArea(const uint32_t* ptr, int stride, int size) {
     30  int y, x;
     31  for (y = 0; y < size; ++y) {
     32    for (x = 0; x < size; ++x) {
     33      if (ptr[x] & 0xff000000u) {
     34        return 0;
     35      }
     36    }
     37    ptr += stride;
     38  }
     39  return 1;
     40 }
     41 
     42 static void Flatten(uint8_t* ptr, int v, int stride, int size) {
     43  int y;
     44  for (y = 0; y < size; ++y) {
     45    memset(ptr, v, size);
     46    ptr += stride;
     47  }
     48 }
     49 
     50 static void FlattenARGB(uint32_t* ptr, uint32_t v, int stride, int size) {
     51  int x, y;
     52  for (y = 0; y < size; ++y) {
     53    for (x = 0; x < size; ++x) ptr[x] = v;
     54    ptr += stride;
     55  }
     56 }
     57 
     58 // Smoothen the luma components of transparent pixels. Return true if the whole
     59 // block is transparent.
     60 static int SmoothenBlock(const uint8_t* a_ptr, int a_stride, uint8_t* y_ptr,
     61                         int y_stride, int width, int height) {
     62  int sum = 0, count = 0;
     63  int x, y;
     64  const uint8_t* alpha_ptr = a_ptr;
     65  uint8_t* luma_ptr = y_ptr;
     66  for (y = 0; y < height; ++y) {
     67    for (x = 0; x < width; ++x) {
     68      if (alpha_ptr[x] != 0) {
     69        ++count;
     70        sum += luma_ptr[x];
     71      }
     72    }
     73    alpha_ptr += a_stride;
     74    luma_ptr += y_stride;
     75  }
     76  if (count > 0 && count < width * height) {
     77    const uint8_t avg_u8 = (uint8_t)(sum / count);
     78    alpha_ptr = a_ptr;
     79    luma_ptr = y_ptr;
     80    for (y = 0; y < height; ++y) {
     81      for (x = 0; x < width; ++x) {
     82        if (alpha_ptr[x] == 0) luma_ptr[x] = avg_u8;
     83      }
     84      alpha_ptr += a_stride;
     85      luma_ptr += y_stride;
     86    }
     87  }
     88  return (count == 0);
     89 }
     90 
     91 void WebPReplaceTransparentPixels(WebPPicture* const pic, uint32_t color) {
     92  if (pic != NULL && pic->use_argb) {
     93    int y = pic->height;
     94    uint32_t* argb = pic->argb;
     95    color &= 0xffffffu;   // force alpha=0
     96    WebPInitAlphaProcessing();
     97    while (y-- > 0) {
     98      WebPAlphaReplace(argb, pic->width, color);
     99      argb += pic->argb_stride;
    100    }
    101  }
    102 }
    103 
    104 void WebPCleanupTransparentArea(WebPPicture* pic) {
    105  int x, y, w, h;
    106  if (pic == NULL) return;
    107  w = pic->width / SIZE;
    108  h = pic->height / SIZE;
    109 
    110  // note: we ignore the left-overs on right/bottom, except for SmoothenBlock().
    111  if (pic->use_argb) {
    112    uint32_t argb_value = 0;
    113    for (y = 0; y < h; ++y) {
    114      int need_reset = 1;
    115      for (x = 0; x < w; ++x) {
    116        const int off = (y * pic->argb_stride + x) * SIZE;
    117        if (IsTransparentARGBArea(pic->argb + off, pic->argb_stride, SIZE)) {
    118          if (need_reset) {
    119            argb_value = pic->argb[off];
    120            need_reset = 0;
    121          }
    122          FlattenARGB(pic->argb + off, argb_value, pic->argb_stride, SIZE);
    123        } else {
    124          need_reset = 1;
    125        }
    126      }
    127    }
    128  } else {
    129    const int width = pic->width;
    130    const int height = pic->height;
    131    const int y_stride = pic->y_stride;
    132    const int uv_stride = pic->uv_stride;
    133    const int a_stride = pic->a_stride;
    134    uint8_t* y_ptr = pic->y;
    135    uint8_t* u_ptr = pic->u;
    136    uint8_t* v_ptr = pic->v;
    137    const uint8_t* a_ptr = pic->a;
    138    int values[3] = { 0 };
    139    if (a_ptr == NULL || y_ptr == NULL || u_ptr == NULL || v_ptr == NULL) {
    140      return;
    141    }
    142    for (y = 0; y + SIZE <= height; y += SIZE) {
    143      int need_reset = 1;
    144      for (x = 0; x + SIZE <= width; x += SIZE) {
    145        if (SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
    146                          SIZE, SIZE)) {
    147          if (need_reset) {
    148            values[0] = y_ptr[x];
    149            values[1] = u_ptr[x >> 1];
    150            values[2] = v_ptr[x >> 1];
    151            need_reset = 0;
    152          }
    153          Flatten(y_ptr + x,        values[0], y_stride,  SIZE);
    154          Flatten(u_ptr + (x >> 1), values[1], uv_stride, SIZE2);
    155          Flatten(v_ptr + (x >> 1), values[2], uv_stride, SIZE2);
    156        } else {
    157          need_reset = 1;
    158        }
    159      }
    160      if (x < width) {
    161        SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
    162                      width - x, SIZE);
    163      }
    164      a_ptr += SIZE * a_stride;
    165      y_ptr += SIZE * y_stride;
    166      u_ptr += SIZE2 * uv_stride;
    167      v_ptr += SIZE2 * uv_stride;
    168    }
    169    if (y < height) {
    170      const int sub_height = height - y;
    171      for (x = 0; x + SIZE <= width; x += SIZE) {
    172        SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
    173                      SIZE, sub_height);
    174      }
    175      if (x < width) {
    176        SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
    177                      width - x, sub_height);
    178      }
    179    }
    180  }
    181 }
    182 
    183 #undef SIZE
    184 #undef SIZE2
    185 
    186 //------------------------------------------------------------------------------
    187 // Blend color and remove transparency info
    188 
    189 #define BLEND(V0, V1, ALPHA) \
    190    ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 256) >> 16)
    191 #define BLEND_10BIT(V0, V1, ALPHA) \
    192    ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 1024) >> 18)
    193 
    194 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
    195  return (0xff000000u | (r << 16) | (g << 8) | b);
    196 }
    197 
    198 void WebPBlendAlpha(WebPPicture* picture, uint32_t background_rgb) {
    199  const int red = (background_rgb >> 16) & 0xff;
    200  const int green = (background_rgb >> 8) & 0xff;
    201  const int blue = (background_rgb >> 0) & 0xff;
    202  int x, y;
    203  if (picture == NULL) return;
    204  if (!picture->use_argb) {
    205    // omit last pixel during u/v loop
    206    const int uv_width = (picture->width >> 1);
    207    const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
    208    // VP8RGBToU/V expects the u/v values summed over four pixels
    209    const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    210    const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    211    const int has_alpha = picture->colorspace & WEBP_CSP_ALPHA_BIT;
    212    uint8_t* y_ptr = picture->y;
    213    uint8_t* u_ptr = picture->u;
    214    uint8_t* v_ptr = picture->v;
    215    uint8_t* a_ptr = picture->a;
    216    if (!has_alpha || a_ptr == NULL) return;    // nothing to do
    217    for (y = 0; y < picture->height; ++y) {
    218      // Luma blending
    219      for (x = 0; x < picture->width; ++x) {
    220        const uint8_t alpha = a_ptr[x];
    221        if (alpha < 0xff) {
    222          y_ptr[x] = BLEND(Y0, y_ptr[x], alpha);
    223        }
    224      }
    225      // Chroma blending every even line
    226      if ((y & 1) == 0) {
    227        uint8_t* const a_ptr2 =
    228            (y + 1 == picture->height) ? a_ptr : a_ptr + picture->a_stride;
    229        for (x = 0; x < uv_width; ++x) {
    230          // Average four alpha values into a single blending weight.
    231          // TODO(skal): might lead to visible contouring. Can we do better?
    232          const uint32_t alpha =
    233              a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
    234              a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
    235          u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
    236          v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
    237        }
    238        if (picture->width & 1) {  // rightmost pixel
    239          const uint32_t alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
    240          u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
    241          v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
    242        }
    243      } else {
    244        u_ptr += picture->uv_stride;
    245        v_ptr += picture->uv_stride;
    246      }
    247      memset(a_ptr, 0xff, picture->width);  // reset alpha value to opaque
    248      a_ptr += picture->a_stride;
    249      y_ptr += picture->y_stride;
    250    }
    251  } else {
    252    uint32_t* argb = picture->argb;
    253    const uint32_t background = MakeARGB32(red, green, blue);
    254    for (y = 0; y < picture->height; ++y) {
    255      for (x = 0; x < picture->width; ++x) {
    256        const int alpha = (argb[x] >> 24) & 0xff;
    257        if (alpha != 0xff) {
    258          if (alpha > 0) {
    259            int r = (argb[x] >> 16) & 0xff;
    260            int g = (argb[x] >>  8) & 0xff;
    261            int b = (argb[x] >>  0) & 0xff;
    262            r = BLEND(red, r, alpha);
    263            g = BLEND(green, g, alpha);
    264            b = BLEND(blue, b, alpha);
    265            argb[x] = MakeARGB32(r, g, b);
    266          } else {
    267            argb[x] = background;
    268          }
    269        }
    270      }
    271      argb += picture->argb_stride;
    272    }
    273  }
    274 }
    275 
    276 #undef BLEND
    277 #undef BLEND_10BIT
    278 
    279 //------------------------------------------------------------------------------