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near_lossless_enc.c (5396B)


      1 // Copyright 2014 Google Inc. All Rights Reserved.
      2 //
      3 // Use of this source code is governed by a BSD-style license
      4 // that can be found in the COPYING file in the root of the source
      5 // tree. An additional intellectual property rights grant can be found
      6 // in the file PATENTS. All contributing project authors may
      7 // be found in the AUTHORS file in the root of the source tree.
      8 // -----------------------------------------------------------------------------
      9 //
     10 // Near-lossless image preprocessing adjusts pixel values to help
     11 // compressibility with a guarantee of maximum deviation between original and
     12 // resulting pixel values.
     13 //
     14 // Author: Jyrki Alakuijala (jyrki@google.com)
     15 // Converted to C by Aleksander Kramarz (akramarz@google.com)
     16 
     17 #include <assert.h>
     18 #include <stdlib.h>
     19 #include <string.h>
     20 
     21 #include "src/dsp/lossless_common.h"
     22 #include "src/webp/types.h"
     23 #include "src/enc/vp8li_enc.h"
     24 #include "src/utils/utils.h"
     25 #include "src/webp/encode.h"
     26 
     27 #if (WEBP_NEAR_LOSSLESS == 1)
     28 
     29 #define MIN_DIM_FOR_NEAR_LOSSLESS 64
     30 #define MAX_LIMIT_BITS             5
     31 
     32 // Quantizes the value up or down to a multiple of 1<<bits (or to 255),
     33 // choosing the closer one, resolving ties using bankers' rounding.
     34 static uint32_t FindClosestDiscretized(uint32_t a, int bits) {
     35  const uint32_t mask = (1u << bits) - 1;
     36  const uint32_t biased = a + (mask >> 1) + ((a >> bits) & 1);
     37  assert(bits > 0);
     38  if (biased > 0xff) return 0xff;
     39  return biased & ~mask;
     40 }
     41 
     42 // Applies FindClosestDiscretized to all channels of pixel.
     43 static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) {
     44  return
     45      (FindClosestDiscretized(a >> 24, bits) << 24) |
     46      (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) |
     47      (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) |
     48      (FindClosestDiscretized(a & 0xff, bits));
     49 }
     50 
     51 // Checks if distance between corresponding channel values of pixels a and b
     52 // is within the given limit.
     53 static int IsNear(uint32_t a, uint32_t b, int limit) {
     54  int k;
     55  for (k = 0; k < 4; ++k) {
     56    const int delta =
     57        (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff);
     58    if (delta >= limit || delta <= -limit) {
     59      return 0;
     60    }
     61  }
     62  return 1;
     63 }
     64 
     65 static int IsSmooth(const uint32_t* const prev_row,
     66                    const uint32_t* const curr_row,
     67                    const uint32_t* const next_row,
     68                    int ix, int limit) {
     69  // Check that all pixels in 4-connected neighborhood are smooth.
     70  return (IsNear(curr_row[ix], curr_row[ix - 1], limit) &&
     71          IsNear(curr_row[ix], curr_row[ix + 1], limit) &&
     72          IsNear(curr_row[ix], prev_row[ix], limit) &&
     73          IsNear(curr_row[ix], next_row[ix], limit));
     74 }
     75 
     76 // Adjusts pixel values of image with given maximum error.
     77 static void NearLossless(int xsize, int ysize, const uint32_t* argb_src,
     78                         int stride, int limit_bits, uint32_t* copy_buffer,
     79                         uint32_t* argb_dst) {
     80  int x, y;
     81  const int limit = 1 << limit_bits;
     82  uint32_t* prev_row = copy_buffer;
     83  uint32_t* curr_row = prev_row + xsize;
     84  uint32_t* next_row = curr_row + xsize;
     85  memcpy(curr_row, argb_src, xsize * sizeof(argb_src[0]));
     86  memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0]));
     87 
     88  for (y = 0; y < ysize; ++y, argb_src += stride, argb_dst += xsize) {
     89    if (y == 0 || y == ysize - 1) {
     90      memcpy(argb_dst, argb_src, xsize * sizeof(argb_src[0]));
     91    } else {
     92      memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0]));
     93      argb_dst[0] = argb_src[0];
     94      argb_dst[xsize - 1] = argb_src[xsize - 1];
     95      for (x = 1; x < xsize - 1; ++x) {
     96        if (IsSmooth(prev_row, curr_row, next_row, x, limit)) {
     97          argb_dst[x] = curr_row[x];
     98        } else {
     99          argb_dst[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits);
    100        }
    101      }
    102    }
    103    {
    104      // Three-way swap.
    105      uint32_t* const temp = prev_row;
    106      prev_row = curr_row;
    107      curr_row = next_row;
    108      next_row = temp;
    109    }
    110  }
    111 }
    112 
    113 int VP8ApplyNearLossless(const WebPPicture* const picture, int quality,
    114                         uint32_t* const argb_dst) {
    115  int i;
    116  const int xsize = picture->width;
    117  const int ysize = picture->height;
    118  const int stride = picture->argb_stride;
    119  uint32_t* const copy_buffer =
    120      (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer));
    121  const int limit_bits = VP8LNearLosslessBits(quality);
    122  assert(argb_dst != NULL);
    123  assert(limit_bits > 0);
    124  assert(limit_bits <= MAX_LIMIT_BITS);
    125  if (copy_buffer == NULL) {
    126    return 0;
    127  }
    128  // For small icon images, don't attempt to apply near-lossless compression.
    129  if ((xsize < MIN_DIM_FOR_NEAR_LOSSLESS &&
    130       ysize < MIN_DIM_FOR_NEAR_LOSSLESS) ||
    131      ysize < 3) {
    132    for (i = 0; i < ysize; ++i) {
    133      memcpy(argb_dst + i * xsize, picture->argb + i * picture->argb_stride,
    134             xsize * sizeof(*argb_dst));
    135    }
    136    WebPSafeFree(copy_buffer);
    137    return 1;
    138  }
    139 
    140  NearLossless(xsize, ysize, picture->argb, stride, limit_bits, copy_buffer,
    141               argb_dst);
    142  for (i = limit_bits - 1; i != 0; --i) {
    143    NearLossless(xsize, ysize, argb_dst, xsize, i, copy_buffer, argb_dst);
    144  }
    145  WebPSafeFree(copy_buffer);
    146  return 1;
    147 }
    148 #else  // (WEBP_NEAR_LOSSLESS == 1)
    149 
    150 // Define a stub to suppress compiler warnings.
    151 extern void VP8LNearLosslessStub(void);
    152 void VP8LNearLosslessStub(void) {}
    153 
    154 #endif  // (WEBP_NEAR_LOSSLESS == 1)