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lossless_msa.c (13031B)


      1 // Copyright 2016 Google Inc. All Rights Reserved.
      2 //
      3 // Use of this source code is governed by a BSD-style license
      4 // that can be found in the COPYING file in the root of the source
      5 // tree. An additional intellectual property rights grant can be found
      6 // in the file PATENTS. All contributing project authors may
      7 // be found in the AUTHORS file in the root of the source tree.
      8 // -----------------------------------------------------------------------------
      9 //
     10 // MSA variant of methods for lossless decoder
     11 //
     12 // Author: Prashant Patil (prashant.patil@imgtec.com)
     13 
     14 #include "src/dsp/dsp.h"
     15 
     16 #if defined(WEBP_USE_MSA)
     17 
     18 #include "src/dsp/lossless.h"
     19 #include "src/dsp/msa_macro.h"
     20 
     21 //------------------------------------------------------------------------------
     22 // Colorspace conversion functions
     23 
     24 #define CONVERT16_BGRA_XXX(psrc, pdst, m0, m1, m2) do {    \
     25  v16u8 src0, src1, src2, src3, dst0, dst1, dst2;          \
     26  LD_UB4(psrc, 16, src0, src1, src2, src3);                \
     27  VSHF_B2_UB(src0, src1, src1, src2, m0, m1, dst0, dst1);  \
     28  dst2 = VSHF_UB(src2, src3, m2);                          \
     29  ST_UB2(dst0, dst1, pdst, 16);                            \
     30  ST_UB(dst2, pdst + 32);                                  \
     31 } while (0)
     32 
     33 #define CONVERT12_BGRA_XXX(psrc, pdst, m0, m1, m2) do {    \
     34  uint32_t pix_w;                                          \
     35  v16u8 src0, src1, src2, dst0, dst1, dst2;                \
     36  LD_UB3(psrc, 16, src0, src1, src2);                      \
     37  VSHF_B2_UB(src0, src1, src1, src2, m0, m1, dst0, dst1);  \
     38  dst2 = VSHF_UB(src2, src2, m2);                          \
     39  ST_UB2(dst0, dst1, pdst, 16);                            \
     40  pix_w = __msa_copy_s_w((v4i32)dst2, 0);                  \
     41  SW(pix_w, pdst + 32);                                    \
     42 } while (0)
     43 
     44 #define CONVERT8_BGRA_XXX(psrc, pdst, m0, m1) do {         \
     45  uint64_t pix_d;                                          \
     46  v16u8 src0, src1, src2 = { 0 }, dst0, dst1;              \
     47  LD_UB2(psrc, 16, src0, src1);                            \
     48  VSHF_B2_UB(src0, src1, src1, src2, m0, m1, dst0, dst1);  \
     49  ST_UB(dst0, pdst);                                       \
     50  pix_d = __msa_copy_s_d((v2i64)dst1, 0);                  \
     51  SD(pix_d, pdst + 16);                                    \
     52 } while (0)
     53 
     54 #define CONVERT4_BGRA_XXX(psrc, pdst, m) do {       \
     55  const v16u8 src0 = LD_UB(psrc);                   \
     56  const v16u8 dst0 = VSHF_UB(src0, src0, m);        \
     57  uint64_t pix_d = __msa_copy_s_d((v2i64)dst0, 0);  \
     58  uint32_t pix_w = __msa_copy_s_w((v4i32)dst0, 2);  \
     59  SD(pix_d, pdst + 0);                              \
     60  SW(pix_w, pdst + 8);                              \
     61 } while (0)
     62 
     63 #define CONVERT1_BGRA_BGR(psrc, pdst) do {  \
     64  const int32_t b = (psrc)[0];              \
     65  const int32_t g = (psrc)[1];              \
     66  const int32_t r = (psrc)[2];              \
     67  (pdst)[0] = b;                            \
     68  (pdst)[1] = g;                            \
     69  (pdst)[2] = r;                            \
     70 } while (0)
     71 
     72 #define CONVERT1_BGRA_RGB(psrc, pdst) do {  \
     73  const int32_t b = (psrc)[0];              \
     74  const int32_t g = (psrc)[1];              \
     75  const int32_t r = (psrc)[2];              \
     76  (pdst)[0] = r;                            \
     77  (pdst)[1] = g;                            \
     78  (pdst)[2] = b;                            \
     79 } while (0)
     80 
     81 #define TRANSFORM_COLOR_INVERSE_8(src0, src1, dst0, dst1,     \
     82                                  c0, c1, mask0, mask1) do {  \
     83  v8i16 g0, g1, t0, t1, t2, t3;                               \
     84  v4i32 t4, t5;                                               \
     85  VSHF_B2_SH(src0, src0, src1, src1, mask0, mask0, g0, g1);   \
     86  DOTP_SB2_SH(g0, g1, c0, c0, t0, t1);                        \
     87  SRAI_H2_SH(t0, t1, 5);                                      \
     88  t0 = __msa_addv_h(t0, (v8i16)src0);                         \
     89  t1 = __msa_addv_h(t1, (v8i16)src1);                         \
     90  t4 = __msa_srli_w((v4i32)t0, 16);                           \
     91  t5 = __msa_srli_w((v4i32)t1, 16);                           \
     92  DOTP_SB2_SH(t4, t5, c1, c1, t2, t3);                        \
     93  SRAI_H2_SH(t2, t3, 5);                                      \
     94  ADD2(t0, t2, t1, t3, t0, t1);                               \
     95  VSHF_B2_UB(src0, t0, src1, t1, mask1, mask1, dst0, dst1);   \
     96 } while (0)
     97 
     98 #define TRANSFORM_COLOR_INVERSE_4(src, dst, c0, c1, mask0, mask1) do {  \
     99  const v16i8 g0 = VSHF_SB(src, src, mask0);                            \
    100  v8i16 t0 = __msa_dotp_s_h(c0, g0);                                    \
    101  v8i16 t1;                                                             \
    102  v4i32 t2;                                                             \
    103  t0 = SRAI_H(t0, 5);                                                   \
    104  t0 = __msa_addv_h(t0, (v8i16)src);                                    \
    105  t2 = __msa_srli_w((v4i32)t0, 16);                                     \
    106  t1 = __msa_dotp_s_h(c1, (v16i8)t2);                                   \
    107  t1 = SRAI_H(t1, 5);                                                   \
    108  t0 = t0 + t1;                                                         \
    109  dst = VSHF_UB(src, t0, mask1);                                        \
    110 } while (0)
    111 
    112 static void ConvertBGRAToRGBA_MSA(const uint32_t* src,
    113                                  int num_pixels, uint8_t* dst) {
    114  int i;
    115  const uint8_t* ptemp_src = (const uint8_t*)src;
    116  uint8_t* ptemp_dst = (uint8_t*)dst;
    117  v16u8 src0, dst0;
    118  const v16u8 mask = { 2, 1, 0, 3, 6, 5, 4, 7, 10, 9, 8, 11, 14, 13, 12, 15 };
    119 
    120  while (num_pixels >= 8) {
    121    v16u8 src1, dst1;
    122    LD_UB2(ptemp_src, 16, src0, src1);
    123    VSHF_B2_UB(src0, src0, src1, src1, mask, mask, dst0, dst1);
    124    ST_UB2(dst0, dst1, ptemp_dst, 16);
    125    ptemp_src += 32;
    126    ptemp_dst += 32;
    127    num_pixels -= 8;
    128  }
    129  if (num_pixels > 0) {
    130    if (num_pixels >= 4) {
    131      src0 = LD_UB(ptemp_src);
    132      dst0 = VSHF_UB(src0, src0, mask);
    133      ST_UB(dst0, ptemp_dst);
    134      ptemp_src += 16;
    135      ptemp_dst += 16;
    136      num_pixels -= 4;
    137    }
    138    for (i = 0; i < num_pixels; i++) {
    139      const uint8_t b = ptemp_src[2];
    140      const uint8_t g = ptemp_src[1];
    141      const uint8_t r = ptemp_src[0];
    142      const uint8_t a = ptemp_src[3];
    143      ptemp_dst[0] = b;
    144      ptemp_dst[1] = g;
    145      ptemp_dst[2] = r;
    146      ptemp_dst[3] = a;
    147      ptemp_src += 4;
    148      ptemp_dst += 4;
    149    }
    150  }
    151 }
    152 
    153 static void ConvertBGRAToBGR_MSA(const uint32_t* src,
    154                                 int num_pixels, uint8_t* dst) {
    155  const uint8_t* ptemp_src = (const uint8_t*)src;
    156  uint8_t* ptemp_dst = (uint8_t*)dst;
    157  const v16u8 mask0 = { 0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14,
    158                        16, 17, 18, 20 };
    159  const v16u8 mask1 = { 5, 6, 8, 9, 10, 12, 13, 14, 16, 17, 18, 20,
    160                        21, 22, 24, 25 };
    161  const v16u8 mask2 = { 10, 12, 13, 14, 16, 17, 18, 20, 21, 22, 24, 25,
    162                        26, 28, 29, 30 };
    163 
    164  while (num_pixels >= 16) {
    165    CONVERT16_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1, mask2);
    166    ptemp_src += 64;
    167    ptemp_dst += 48;
    168    num_pixels -= 16;
    169  }
    170  if (num_pixels > 0) {
    171    if (num_pixels >= 12) {
    172      CONVERT12_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1, mask2);
    173      ptemp_src += 48;
    174      ptemp_dst += 36;
    175      num_pixels -= 12;
    176    } else if (num_pixels >= 8) {
    177      CONVERT8_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1);
    178      ptemp_src += 32;
    179      ptemp_dst += 24;
    180      num_pixels -= 8;
    181    } else if (num_pixels >= 4) {
    182      CONVERT4_BGRA_XXX(ptemp_src, ptemp_dst, mask0);
    183      ptemp_src += 16;
    184      ptemp_dst += 12;
    185      num_pixels -= 4;
    186    }
    187    if (num_pixels == 3) {
    188      CONVERT1_BGRA_BGR(ptemp_src + 0, ptemp_dst + 0);
    189      CONVERT1_BGRA_BGR(ptemp_src + 4, ptemp_dst + 3);
    190      CONVERT1_BGRA_BGR(ptemp_src + 8, ptemp_dst + 6);
    191    } else if (num_pixels == 2) {
    192      CONVERT1_BGRA_BGR(ptemp_src + 0, ptemp_dst + 0);
    193      CONVERT1_BGRA_BGR(ptemp_src + 4, ptemp_dst + 3);
    194    } else if (num_pixels == 1) {
    195      CONVERT1_BGRA_BGR(ptemp_src, ptemp_dst);
    196    }
    197  }
    198 }
    199 
    200 static void ConvertBGRAToRGB_MSA(const uint32_t* src,
    201                                 int num_pixels, uint8_t* dst) {
    202  const uint8_t* ptemp_src = (const uint8_t*)src;
    203  uint8_t* ptemp_dst = (uint8_t*)dst;
    204  const v16u8 mask0 = { 2, 1, 0, 6, 5, 4, 10, 9, 8, 14, 13, 12,
    205                        18, 17, 16, 22 };
    206  const v16u8 mask1 = { 5, 4, 10, 9, 8, 14, 13, 12, 18, 17, 16, 22,
    207                        21, 20, 26, 25 };
    208  const v16u8 mask2 = { 8, 14, 13, 12, 18, 17, 16, 22, 21, 20, 26, 25,
    209                        24, 30, 29, 28 };
    210 
    211  while (num_pixels >= 16) {
    212    CONVERT16_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1, mask2);
    213    ptemp_src += 64;
    214    ptemp_dst += 48;
    215    num_pixels -= 16;
    216  }
    217  if (num_pixels) {
    218    if (num_pixels >= 12) {
    219      CONVERT12_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1, mask2);
    220      ptemp_src += 48;
    221      ptemp_dst += 36;
    222      num_pixels -= 12;
    223    } else if (num_pixels >= 8) {
    224      CONVERT8_BGRA_XXX(ptemp_src, ptemp_dst, mask0, mask1);
    225      ptemp_src += 32;
    226      ptemp_dst += 24;
    227      num_pixels -= 8;
    228    } else if (num_pixels >= 4) {
    229      CONVERT4_BGRA_XXX(ptemp_src, ptemp_dst, mask0);
    230      ptemp_src += 16;
    231      ptemp_dst += 12;
    232      num_pixels -= 4;
    233    }
    234    if (num_pixels == 3) {
    235      CONVERT1_BGRA_RGB(ptemp_src + 0, ptemp_dst + 0);
    236      CONVERT1_BGRA_RGB(ptemp_src + 4, ptemp_dst + 3);
    237      CONVERT1_BGRA_RGB(ptemp_src + 8, ptemp_dst + 6);
    238    } else if (num_pixels == 2) {
    239      CONVERT1_BGRA_RGB(ptemp_src + 0, ptemp_dst + 0);
    240      CONVERT1_BGRA_RGB(ptemp_src + 4, ptemp_dst + 3);
    241    } else if (num_pixels == 1) {
    242      CONVERT1_BGRA_RGB(ptemp_src, ptemp_dst);
    243    }
    244  }
    245 }
    246 
    247 static void AddGreenToBlueAndRed_MSA(const uint32_t* const src, int num_pixels,
    248                                     uint32_t* dst) {
    249  int i;
    250  const uint8_t* in = (const uint8_t*)src;
    251  uint8_t* out = (uint8_t*)dst;
    252  v16u8 src0, dst0, tmp0;
    253  const v16u8 mask = { 1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255,
    254                       13, 255, 13, 255 };
    255 
    256  while (num_pixels >= 8) {
    257    v16u8 src1, dst1, tmp1;
    258    LD_UB2(in, 16, src0, src1);
    259    VSHF_B2_UB(src0, src1, src1, src0, mask, mask, tmp0, tmp1);
    260    ADD2(src0, tmp0, src1, tmp1, dst0, dst1);
    261    ST_UB2(dst0, dst1, out, 16);
    262    in += 32;
    263    out += 32;
    264    num_pixels -= 8;
    265  }
    266  if (num_pixels > 0) {
    267    if (num_pixels >= 4) {
    268      src0 = LD_UB(in);
    269      tmp0 = VSHF_UB(src0, src0, mask);
    270      dst0 = src0 + tmp0;
    271      ST_UB(dst0, out);
    272      in += 16;
    273      out += 16;
    274      num_pixels -= 4;
    275    }
    276    for (i = 0; i < num_pixels; i++) {
    277      const uint8_t b = in[0];
    278      const uint8_t g = in[1];
    279      const uint8_t r = in[2];
    280      out[0] = (b + g) & 0xff;
    281      out[1] = g;
    282      out[2] = (r + g) & 0xff;
    283      out[4] = in[4];
    284      out += 4;
    285    }
    286  }
    287 }
    288 
    289 static void TransformColorInverse_MSA(const VP8LMultipliers* const m,
    290                                      const uint32_t* src, int num_pixels,
    291                                      uint32_t* dst) {
    292  v16u8 src0, dst0;
    293  const v16i8 g2br = (v16i8)__msa_fill_w(m->green_to_blue |
    294                                         (m->green_to_red << 16));
    295  const v16i8 r2b = (v16i8)__msa_fill_w(m->red_to_blue);
    296  const v16u8 mask0 = { 1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255,
    297                        13, 255, 13, 255 };
    298  const v16u8 mask1 = { 16, 1, 18, 3, 20, 5, 22, 7, 24, 9, 26, 11,
    299                        28, 13, 30, 15 };
    300 
    301  while (num_pixels >= 8) {
    302    v16u8 src1, dst1;
    303    LD_UB2(src, 4, src0, src1);
    304    TRANSFORM_COLOR_INVERSE_8(src0, src1, dst0, dst1, g2br, r2b, mask0, mask1);
    305    ST_UB2(dst0, dst1, dst, 4);
    306    src += 8;
    307    dst += 8;
    308    num_pixels -= 8;
    309  }
    310  if (num_pixels > 0) {
    311    if (num_pixels >= 4) {
    312      src0 = LD_UB(src);
    313      TRANSFORM_COLOR_INVERSE_4(src0, dst0, g2br, r2b, mask0, mask1);
    314      ST_UB(dst0, dst);
    315      src += 4;
    316      dst += 4;
    317      num_pixels -= 4;
    318    }
    319    if (num_pixels > 0) {
    320      src0 = LD_UB(src);
    321      TRANSFORM_COLOR_INVERSE_4(src0, dst0, g2br, r2b, mask0, mask1);
    322      if (num_pixels == 3) {
    323        const uint64_t pix_d = __msa_copy_s_d((v2i64)dst0, 0);
    324        const uint32_t pix_w = __msa_copy_s_w((v4i32)dst0, 2);
    325        SD(pix_d, dst + 0);
    326        SW(pix_w, dst + 2);
    327      } else if (num_pixels == 2) {
    328        const uint64_t pix_d = __msa_copy_s_d((v2i64)dst0, 0);
    329        SD(pix_d, dst);
    330      } else {
    331        const uint32_t pix_w = __msa_copy_s_w((v4i32)dst0, 0);
    332        SW(pix_w, dst);
    333      }
    334    }
    335  }
    336 }
    337 
    338 //------------------------------------------------------------------------------
    339 // Entry point
    340 
    341 extern void VP8LDspInitMSA(void);
    342 
    343 WEBP_TSAN_IGNORE_FUNCTION void VP8LDspInitMSA(void) {
    344  VP8LConvertBGRAToRGBA = ConvertBGRAToRGBA_MSA;
    345  VP8LConvertBGRAToBGR = ConvertBGRAToBGR_MSA;
    346  VP8LConvertBGRAToRGB = ConvertBGRAToRGB_MSA;
    347 
    348  VP8LAddGreenToBlueAndRed = AddGreenToBlueAndRed_MSA;
    349  VP8LTransformColorInverse = TransformColorInverse_MSA;
    350 }
    351 
    352 #else  // !WEBP_USE_MSA
    353 
    354 WEBP_DSP_INIT_STUB(VP8LDspInitMSA)
    355 
    356 #endif  // WEBP_USE_MSA