tor-browser

The Tor Browser
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README (4584B)


      1 # Ogg
      2 
      3 [![Travis Build Status](https://travis-ci.org/xiph/ogg.svg?branch=master)](https://travis-ci.org/xiph/ogg)
      4 [![Jenkins Build Status](https://mf4.xiph.org/jenkins/job/libogg/badge/icon)](https://mf4.xiph.org/jenkins/job/libogg/)
      5 [![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/xiph/ogg?branch=master&svg=true)](https://ci.appveyor.com/project/rillian/ogg)
      6 
      7 Ogg project codecs use the Ogg bitstream format to arrange the raw,
      8 compressed bitstream into a more robust, useful form. For example,
      9 the Ogg bitstream makes seeking, time stamping and error recovery
     10 possible, as well as mixing several sepearate, concurrent media
     11 streams into a single physical bitstream.
     12 
     13 ## What's here ##
     14 This source distribution includes libogg and nothing else. Other modules
     15 (eg, the modules libvorbis, vorbis-tools for the Vorbis music codec,
     16 libtheora for the Theora video codec) contain the codec libraries for
     17 use with Ogg bitstreams.
     18 
     19 Directory:
     20 
     21 - `src` The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format
     22 
     23 - `include` Library API headers
     24 
     25 - `doc` Ogg specification and libogg API documents
     26 
     27 - `win32` Win32 projects and build automation
     28 
     29 ## Contact ##
     30 
     31 The Ogg homepage is located at https://www.xiph.org/ogg/ .
     32 Up to date technical documents, contact information, source code and
     33 pre-built utilities may be found there.
     34 
     35 ## Building ##
     36 
     37 #### Building from tarball distributions ####
     38 
     39     ./configure
     40     make
     41 
     42 and optionally (as root):
     43 
     44     make install
     45 
     46 This will install the Ogg libraries (static and shared) into
     47 /usr/local/lib, includes into /usr/local/include and API
     48 documentation into /usr/local/share/doc.
     49 
     50 #### Building from repository source ####
     51 
     52 A standard svn build should consist of nothing more than:
     53 
     54     ./autogen.sh
     55     ./configure
     56     make
     57 
     58 and as root if desired :
     59 
     60     make install
     61 
     62 #### Building on Windows ####
     63 
     64 Use the project file in the win32 directory. It should compile out of the box.
     65 
     66 #### Cross-compiling from Linux to Windows ####
     67 
     68 It is also possible to cross compile from Linux to windows using the MinGW
     69 cross tools and even to run the test suite under Wine, the Linux/*nix
     70 windows emulator.
     71 
     72 On Debian and Ubuntu systems, these cross compiler tools can be installed
     73 by doing:
     74 
     75     sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine
     76 
     77 Once these tools are installed its possible to compile and test by
     78 executing the following commands, or something similar depending on
     79 your system:
     80 
     81     ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc --build=i586-linux
     82     make
     83     make check
     84 
     85 (Build instructions for Ogg codecs such as vorbis are similar and may
     86 be found in those source modules' README files)
     87 
     88 ## Building with CMake ##
     89 
     90 Ogg supports building using [CMake](http://www.cmake.org/). CMake is a meta build system that generates native projects for each platform.
     91 To generate projects just run cmake replacing `YOUR-PROJECT-GENERATOR` with a proper generator from a list [here](http://www.cmake.org/cmake/help/v3.2/manual/cmake-generators.7.html):
     92 
     93     mkdir build
     94     cd build
     95     cmake -G YOUR-PROJECT-GENERATOR ..
     96 
     97 Note that by default cmake generates projects that will build static libraries.
     98 To generate projects that will build dynamic library use `BUILD_SHARED_LIBS` option like this:
     99 
    100     cmake -G YOUR-PROJECT-GENERATOR -DBUILD_SHARED_LIBS=1 ..
    101 
    102 After projects are generated use them as usual
    103 
    104 #### Building on Windows ####
    105 
    106 Use proper generator for your Visual Studio version like:
    107 
    108     cmake -G "Visual Studio 12 2013" ..
    109 
    110 #### Building on Mac OS X ####
    111 
    112 Use Xcode generator. To build framework run:
    113 
    114     cmake -G Xcode -DBUILD_FRAMEWORK=1 ..
    115 
    116 #### Building on Linux ####
    117 
    118 Use Makefile generator which is default one.
    119 
    120     cmake ..
    121     make
    122 
    123 ## Testing ##
    124 
    125 This package includes a collection of automated tests.
    126 Running them is not part of building nor installation but optional.
    127 
    128 ### Unix-like System or MinGW ###
    129 
    130 If build under automake:
    131 
    132     make check
    133 
    134 If build under CMake:
    135 
    136     make test
    137 
    138 or:
    139 
    140     ctest
    141 
    142 ### Windows with MSBuild ###
    143 
    144 If build with configuration type "Debug", then:
    145 
    146     ctest -C Debug
    147 
    148 If build with configuration type "Release", then:
    149 
    150     ctest -C Release
    151 
    152 ## License ##
    153 
    154 THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.
    155 USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS
    156 GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE
    157 IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.
    158 
    159 THE OggVorbis SOURCE CODE IS COPYRIGHT (C) 1994-2019
    160 by the Xiph.Org Foundation https://www.xiph.org/