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ffmath.h (2073B)


      1 /*
      2 * copyright (c) 2016 Ganesh Ajjanagadde <gajjanag@gmail.com>
      3 *
      4 * This file is part of FFmpeg.
      5 *
      6 * FFmpeg is free software; you can redistribute it and/or
      7 * modify it under the terms of the GNU Lesser General Public
      8 * License as published by the Free Software Foundation; either
      9 * version 2.1 of the License, or (at your option) any later version.
     10 *
     11 * FFmpeg is distributed in the hope that it will be useful,
     12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14 * Lesser General Public License for more details.
     15 *
     16 * You should have received a copy of the GNU Lesser General Public
     17 * License along with FFmpeg; if not, write to the Free Software
     18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     19 */
     20 
     21 /**
     22 * @file
     23 * internal math functions header
     24 */
     25 
     26 #ifndef AVUTIL_FFMATH_H
     27 #define AVUTIL_FFMATH_H
     28 
     29 #include "attributes.h"
     30 #include "libm.h"
     31 
     32 /**
     33 * Compute 10^x for floating point values. Note: this function is by no means
     34 * "correctly rounded", and is meant as a fast, reasonably accurate approximation.
     35 * For instance, maximum relative error for the double precision variant is
     36 * ~ 1e-13 for very small and very large values.
     37 * This is ~2x faster than GNU libm's approach, which is still off by 2ulp on
     38 * some inputs.
     39 * @param x exponent
     40 * @return 10^x
     41 */
     42 static av_always_inline double ff_exp10(double x)
     43 {
     44    return exp2(M_LOG2_10 * x);
     45 }
     46 
     47 static av_always_inline float ff_exp10f(float x)
     48 {
     49    return exp2f(M_LOG2_10 * x);
     50 }
     51 
     52 /**
     53 * Compute x^y for floating point x, y. Note: this function is faster than the
     54 * libm variant due to mainly 2 reasons:
     55 * 1. It does not handle any edge cases. In particular, this is only guaranteed
     56 * to work correctly for x > 0.
     57 * 2. It is not as accurate as a standard nearly "correctly rounded" libm variant.
     58 * @param x base
     59 * @param y exponent
     60 * @return x^y
     61 */
     62 static av_always_inline float ff_fast_powf(float x, float y)
     63 {
     64    return expf(logf(x) * y);
     65 }
     66 
     67 #endif /* AVUTIL_FFMATH_H */