test_scroll_position_restore_after_stop.html (2497B)
1 <!DOCTYPE HTML> 2 <html> 3 <!-- 4 https://bugzilla.mozilla.org/show_bug.cgi?id=1312697 5 --> 6 <head> 7 <meta charset="utf-8"> 8 <title>Test for Bug 1312697</title> 9 <script src="/tests/SimpleTest/SimpleTest.js"></script> 10 <script src="/tests/SimpleTest/paint_listener.js"></script> 11 <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> 12 </head> 13 <body> 14 <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1312697">Mozilla Bug 1312697</a> 15 <p id="display"></p> 16 <script> 17 SimpleTest.waitForExplicitFinish(); 18 19 var loadCount = 0; 20 var childWin = window.open('file_SlowPage.sjs', '_blank'); 21 var targetPos = 0; 22 23 // Called by the page in the child window when it's halfway loaded. 24 function partiallyLoaded() { 25 if (loadCount == 1) { 26 // Halfway through the first reload, stop loading. 27 childWin.stop(); 28 29 // Force a reflow in the stopped state. This triggers the buggy behaviour. 30 var newNode = childWin.document.createElement('p'); 31 newNode.innerHTML = "Added text."; 32 childWin.document.body.insertBefore(newNode, childWin.document.body.childNodes[0]); 33 34 childWin.waitForAllPaintsFlushed(function() { 35 // Since we're only partially loaded, we should not have been able to 36 // reach the target scroll position. 37 ok(childWin.scrollY < targetPos, "Expected page to not be fully loaded"); 38 39 // Now re-load again. Continue reading in fullyLoaded(), the 40 // 'loadCount == 2' case. 41 loadCount++; 42 childWin.location.reload(); 43 }); 44 } 45 } 46 47 // Called by the page in the child window when it's fully loaded. 48 function fullyLoaded() { 49 if (loadCount == 0) { 50 // Scroll to a target position near the end of the page (past the 51 // half-way point.) 52 targetPos = childWin.scrollMaxY - 100; 53 childWin.scrollTo(0, targetPos); 54 childWin.waitForAllPaintsFlushed(function() { 55 ok(childWin.scrollY == targetPos, "Expected page to have scrolled"); 56 57 // Reload the page. 58 loadCount++; 59 childWin.location.reload(); 60 61 // Next, we'll get into partiallyLoaded(). Read on there. 62 }); 63 } else if (loadCount == 2) { 64 // After the second reload is complete, check that the initial target 65 // position was remembered and scrolled to. 66 childWin.waitForAllPaintsFlushed(function() { 67 ok(childWin.scrollY == targetPos, "Expected page to have scrolled to target position"); 68 childWin.close(); 69 SimpleTest.finish(); 70 }); 71 } 72 } 73 74 </script> 75 </body> 76 </html>