splat-x64-ion-codegen.js (1558B)
1 // |jit-test| skip-if: !wasmSimdEnabled() || !hasDisassembler() || wasmCompileMode() != "ion" || !getBuildConfiguration("x64") || getBuildConfiguration("simulator") || isAvxPresent(); include:codegen-x64-test.js 2 3 // Test that there are no extraneous moves or other instructions for splat and 4 // other splat-like operations that can reuse its input for its output and/or 5 // has a specializable code path. See README-codegen.md for general information 6 // about this type of test case. 7 8 codegenTestX64_PTYPE_v128( 9 [['f32x4.splat', 'f32', `shufps \\$0x00, %xmm0, %xmm0`], 10 ['f64x2.splat', 'f64', `movddup %xmm0, %xmm0`]] , {log:true}); 11 12 // Skip these on Win64 because the ABI differs and there's a different parameter 13 // register, this changes not just the name slightly but the binary encoding in 14 // larger ways. 15 16 if (!getBuildConfiguration("windows")) { 17 codegenTestX64_PTYPE_v128( 18 [['v128.load32_splat', 'i32', ` 19 movssl \\(%r15,%rdi,1\\), %xmm0 20 shufps \\$0x00, %xmm0, %xmm0`], 21 ['v128.load64_splat', 'i32', `movddupq \\(%r15,%rdi,1\\), %xmm0`], 22 ['v128.load8x8_s', 'i32', `pmovsxbwq \\(%r15,%rdi,1\\), %xmm0`], 23 ['v128.load8x8_u', 'i32', `pmovzxbwq \\(%r15,%rdi,1\\), %xmm0`], 24 ['v128.load16x4_s', 'i32', `pmovsxwdq \\(%r15,%rdi,1\\), %xmm0`], 25 ['v128.load16x4_u', 'i32', `pmovzxwdq \\(%r15,%rdi,1\\), %xmm0`], 26 ['v128.load32x2_s', 'i32', `pmovsxdqq \\(%r15,%rdi,1\\), %xmm0`], 27 ['v128.load32x2_u', 'i32', `pmovzxdqq \\(%r15,%rdi,1\\), %xmm0`]], 28 {memory:1}); 29 }