check-splay.js (12252B)
1 // Copyright 2009 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 // This benchmark is based on a JavaScript log processing module used 29 // by the V8 profiler to generate execution time profiles for runs of 30 // JavaScript applications, and it effectively measures how fast the 31 // JavaScript engine is at allocating nodes and reclaiming the memory 32 // used for old nodes. Because of the way splay trees work, the engine 33 // also has to deal with a lot of changes to the large tree object 34 // graph. 35 36 //var Splay = new BenchmarkSuite('Splay', 126125, [ 37 // new Benchmark("Splay", SplayRun, SplaySetup, SplayTearDown) 38 //]); 39 40 // This is the best random number generator available to mankind ;) 41 var MyMath = { 42 seed: 49734321, 43 random: function() { 44 // Robert Jenkins' 32 bit integer hash function. 45 this.seed = ((this.seed + 0x7ed55d16) + (this.seed << 12)) & 0xffffffff; 46 this.seed = ((this.seed ^ 0xc761c23c) ^ (this.seed >>> 19)) & 0xffffffff; 47 this.seed = ((this.seed + 0x165667b1) + (this.seed << 5)) & 0xffffffff; 48 this.seed = ((this.seed + 0xd3a2646c) ^ (this.seed << 9)) & 0xffffffff; 49 this.seed = ((this.seed + 0xfd7046c5) + (this.seed << 3)) & 0xffffffff; 50 this.seed = ((this.seed ^ 0xb55a4f09) ^ (this.seed >>> 16)) & 0xffffffff; 51 return (this.seed & 0xfffffff) / 0x10000000; 52 }, 53 }; 54 55 // Configuration. 56 var kSplayTreeSize = 8000; 57 var kSplayTreeModifications = 80; 58 var kSplayTreePayloadDepth = 5; 59 60 var splayTree = null; 61 62 63 function GeneratePayloadTree(depth, key) { 64 if (depth == 0) { 65 return { 66 array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ], 67 string : 'String for key ' + key + ' in leaf node' 68 }; 69 } else { 70 return { 71 left: GeneratePayloadTree(depth - 1, key), 72 right: GeneratePayloadTree(depth - 1, key) 73 }; 74 } 75 } 76 77 78 function GenerateKey() { 79 // The benchmark framework guarantees that Math.random is 80 // deterministic; see base.js. 81 // base.js isn't pulled in for jit-tests 82 return MyMath.random(); 83 } 84 85 86 function InsertNewNode() { 87 // Insert new node with a unique key. 88 var key; 89 do { 90 key = GenerateKey(); 91 } while (splayTree.find(key) != null); 92 splayTree.insert(key, GeneratePayloadTree(kSplayTreePayloadDepth, key)); 93 return key; 94 } 95 96 97 function SplaySetup() { 98 splayTree = new SplayTree(); 99 for (var i = 0; i < kSplayTreeSize; i++) InsertNewNode(); 100 } 101 102 103 function SplayTearDown() { 104 // Allow the garbage collector to reclaim the memory 105 // used by the splay tree no matter how we exit the 106 // tear down function. 107 var keys = splayTree.exportKeys(); 108 splayTree = null; 109 110 // Verify that the splay tree has the right size. 111 var length = keys.length; 112 assertEq(length, kSplayTreeSize); 113 114 // Verify that the splay tree has sorted, unique keys. 115 for (var i = 0; i < length - 1; i++) { 116 assertEq(keys[i] < keys[i + 1], true); 117 } 118 } 119 120 121 function SplayRun() { 122 // Replace a few nodes in the splay tree. 123 for (var i = 0; i < kSplayTreeModifications; i++) { 124 var key = InsertNewNode(); 125 var greatest = splayTree.findGreatestLessThan(key); 126 if (greatest == null) splayTree.remove(key); 127 else splayTree.remove(greatest.key); 128 } 129 } 130 131 132 /** 133 * Constructs a Splay tree. A splay tree is a self-balancing binary 134 * search tree with the additional property that recently accessed 135 * elements are quick to access again. It performs basic operations 136 * such as insertion, look-up and removal in O(log(n)) amortized time. 137 * 138 * @constructor 139 */ 140 function SplayTree() { 141 }; 142 143 144 /** 145 * Pointer to the root node of the tree. 146 * 147 * @type {SplayTree.Node} 148 * @private 149 */ 150 SplayTree.prototype.root_ = null; 151 152 153 /** 154 * @return {boolean} Whether the tree is empty. 155 */ 156 SplayTree.prototype.isEmpty = function() { 157 return !this.root_; 158 }; 159 160 161 /** 162 * Inserts a node into the tree with the specified key and value if 163 * the tree does not already contain a node with the specified key. If 164 * the value is inserted, it becomes the root of the tree. 165 * 166 * @param {number} key Key to insert into the tree. 167 * @param {*} value Value to insert into the tree. 168 */ 169 SplayTree.prototype.insert = function(key, value) { 170 if (this.isEmpty()) { 171 this.root_ = new SplayTree.Node(key, value); 172 return; 173 } 174 // Splay on the key to move the last node on the search path for 175 // the key to the root of the tree. 176 this.splay_(key); 177 if (this.root_.key == key) { 178 return; 179 } 180 var node = new SplayTree.Node(key, value); 181 if (key > this.root_.key) { 182 node.left = this.root_; 183 node.right = this.root_.right; 184 this.root_.right = null; 185 } else { 186 node.right = this.root_; 187 node.left = this.root_.left; 188 this.root_.left = null; 189 } 190 this.root_ = node; 191 }; 192 193 194 /** 195 * Removes a node with the specified key from the tree if the tree 196 * contains a node with this key. The removed node is returned. If the 197 * key is not found, an exception is thrown. 198 * 199 * @param {number} key Key to find and remove from the tree. 200 * @return {SplayTree.Node} The removed node. 201 */ 202 SplayTree.prototype.remove = function(key) { 203 if (this.isEmpty()) { 204 throw Error('Key not found: ' + key); 205 } 206 this.splay_(key); 207 if (this.root_.key != key) { 208 throw Error('Key not found: ' + key); 209 } 210 var removed = this.root_; 211 if (!this.root_.left) { 212 this.root_ = this.root_.right; 213 } else { 214 var right = this.root_.right; 215 this.root_ = this.root_.left; 216 // Splay to make sure that the new root has an empty right child. 217 this.splay_(key); 218 // Insert the original right child as the right child of the new 219 // root. 220 this.root_.right = right; 221 } 222 return removed; 223 }; 224 225 226 /** 227 * Returns the node having the specified key or null if the tree doesn't contain 228 * a node with the specified key. 229 * 230 * @param {number} key Key to find in the tree. 231 * @return {SplayTree.Node} Node having the specified key. 232 */ 233 SplayTree.prototype.find = function(key) { 234 if (this.isEmpty()) { 235 return null; 236 } 237 this.splay_(key); 238 return this.root_.key == key ? this.root_ : null; 239 }; 240 241 242 /** 243 * @return {SplayTree.Node} Node having the maximum key value that 244 * is less or equal to the specified key value. 245 */ 246 SplayTree.prototype.findGreatestLessThan = function(key) { 247 if (this.isEmpty()) { 248 return null; 249 } 250 // Splay on the key to move the node with the given key or the last 251 // node on the search path to the top of the tree. 252 this.splay_(key); 253 // Now the result is either the root node or the greatest node in 254 // the left subtree. 255 if (this.root_.key <= key) { 256 return this.root_; 257 } else if (this.root_.left) { 258 return this.findMax(this.root_.left); 259 } else { 260 return null; 261 } 262 }; 263 264 265 /** 266 * @return {Array<*>} An array containing all the keys of tree's nodes. 267 */ 268 SplayTree.prototype.exportKeys = function() { 269 var result = []; 270 if (!this.isEmpty()) { 271 this.root_.traverse_(function(node) { result.push(node.key); }); 272 } 273 return result; 274 }; 275 276 277 /** 278 * Perform the splay operation for the given key. Moves the node with 279 * the given key to the top of the tree. If no node has the given 280 * key, the last node on the search path is moved to the top of the 281 * tree. This is the simplified top-down splaying algorithm from: 282 * "Self-adjusting Binary Search Trees" by Sleator and Tarjan 283 * 284 * @param {number} key Key to splay the tree on. 285 * @private 286 */ 287 SplayTree.prototype.splay_ = function(key) { 288 if (this.isEmpty()) { 289 return; 290 } 291 // Create a dummy node. The use of the dummy node is a bit 292 // counter-intuitive: The right child of the dummy node will hold 293 // the L tree of the algorithm. The left child of the dummy node 294 // will hold the R tree of the algorithm. Using a dummy node, left 295 // and right will always be nodes and we avoid special cases. 296 var dummy, left, right; 297 dummy = left = right = new SplayTree.Node(null, null); 298 var current = this.root_; 299 while (true) { 300 if (key < current.key) { 301 if (!current.left) { 302 break; 303 } 304 if (key < current.left.key) { 305 // Rotate right. 306 var tmp = current.left; 307 current.left = tmp.right; 308 tmp.right = current; 309 current = tmp; 310 if (!current.left) { 311 break; 312 } 313 } 314 // Link right. 315 right.left = current; 316 right = current; 317 current = current.left; 318 } else if (key > current.key) { 319 if (!current.right) { 320 break; 321 } 322 if (key > current.right.key) { 323 // Rotate left. 324 var tmp = current.right; 325 current.right = tmp.left; 326 tmp.left = current; 327 current = tmp; 328 if (!current.right) { 329 break; 330 } 331 } 332 // Link left. 333 left.right = current; 334 left = current; 335 current = current.right; 336 } else { 337 break; 338 } 339 } 340 // Assemble. 341 left.right = current.left; 342 right.left = current.right; 343 current.left = dummy.right; 344 current.right = dummy.left; 345 this.root_ = current; 346 }; 347 348 349 /** 350 * Constructs a Splay tree node. 351 * 352 * @param {number} key Key. 353 * @param {*} value Value. 354 */ 355 SplayTree.Node = function(key, value) { 356 this.key = key; 357 this.value = value; 358 }; 359 360 361 /** 362 * @type {SplayTree.Node} 363 */ 364 SplayTree.Node.prototype.left = null; 365 366 367 /** 368 * @type {SplayTree.Node} 369 */ 370 SplayTree.Node.prototype.right = null; 371 372 373 /** 374 * Performs an ordered traversal of the subtree starting at 375 * this SplayTree.Node. 376 * 377 * @param {function(SplayTree.Node)} f Visitor function. 378 * @private 379 */ 380 SplayTree.Node.prototype.traverse_ = function(f) { 381 var current = this; 382 while (current) { 383 var left = current.left; 384 if (left) left.traverse_(f); 385 f(current); 386 current = current.right; 387 } 388 }; 389 390 // Check initial pretenuring state. 391 gc(); 392 assertEq(nurseryStringsEnabled(), true); 393 assertEq(numAllocSitesPretenured(), 0); 394 395 SplaySetup(); 396 SplayRun(); 397 SplayTearDown(); 398 399 // Check our pretenuring system operates as expected if we are running in a 400 // normal-ish build. 401 // 402 // Different build configurations can affect things in a few ways: 403 // - We need scripts to spend time in baseline for pretenuring to collect 404 // data on them. 405 // - Fuzzing builds change the nursery sizing heuristics. 406 // - Various sanitizer builds affect execution speed which affects nursery 407 // size. 408 409 function canCheckPretenuringState() { 410 if (gczeal() !== 0) { 411 return false; 412 } 413 414 let jitOptions = getJitCompilerOptions(); 415 if (!jitOptions['baseline.enable'] || 416 jitOptions['ion.warmup.trigger'] <= jitOptions['baseline.warmup.trigger']) { 417 return false; 418 } 419 420 let buildConfig = getBuildConfiguration(); 421 return !buildConfig['fuzzing-defined'] && 422 !buildConfig['asan'] && 423 !buildConfig['tsan'] && 424 !buildConfig['ubsan']; 425 } 426 427 if (canCheckPretenuringState()) { 428 assertEq(nurseryStringsEnabled(), false); 429 assertEq(numAllocSitesPretenured() >= 3, true); 430 }