tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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check-raytrace.js (28874B)


      1 // The ray tracer code in this file is written by Adam Burmister. It
      2 // is available in its original form from:
      3 //
      4 //   http://labs.flog.nz.co/raytracer/
      5 //
      6 // It has been modified slightly by Google to work as a standalone
      7 // benchmark, but the all the computational code remains
      8 // untouched. This file also contains a copy of parts of the Prototype
      9 // JavaScript framework which is used by the ray tracer.
     10 
     11 //var RayTrace = new BenchmarkSuite('RayTrace', 932666, [
     12 //  new Benchmark('RayTrace', renderScene)
     13 //]);
     14 
     15 
     16 // Variable used to hold a number that can be used to verify that
     17 // the scene was ray traced correctly.
     18 var checkNumber;
     19 
     20 
     21 // ------------------------------------------------------------------------
     22 // ------------------------------------------------------------------------
     23 
     24 // The following is a copy of parts of the Prototype JavaScript library:
     25 
     26 // Prototype JavaScript framework, version 1.5.0
     27 // (c) 2005-2007 Sam Stephenson
     28 //
     29 // Prototype is freely distributable under the terms of an MIT-style license.
     30 // For details, see the Prototype web site: http://prototype.conio.net/
     31 
     32 
     33 var Class = {
     34  create: function() {
     35    return function() {
     36      this.initialize.apply(this, arguments);
     37    }
     38  }
     39 };
     40 
     41 
     42 Object.extend = function(destination, source) {
     43  for (var property in source) {
     44    destination[property] = source[property];
     45  }
     46  return destination;
     47 };
     48 
     49 
     50 // ------------------------------------------------------------------------
     51 // ------------------------------------------------------------------------
     52 
     53 // The rest of this file is the actual ray tracer written by Adam
     54 // Burmister. It's a concatenation of the following files:
     55 //
     56 //   flog/color.js
     57 //   flog/light.js
     58 //   flog/vector.js
     59 //   flog/ray.js
     60 //   flog/scene.js
     61 //   flog/material/basematerial.js
     62 //   flog/material/solid.js
     63 //   flog/material/chessboard.js
     64 //   flog/shape/baseshape.js
     65 //   flog/shape/sphere.js
     66 //   flog/shape/plane.js
     67 //   flog/intersectioninfo.js
     68 //   flog/camera.js
     69 //   flog/background.js
     70 //   flog/engine.js
     71 
     72 
     73 /* Fake a Flog.* namespace */
     74 if(typeof(Flog) == 'undefined') var Flog = {};
     75 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
     76 
     77 Flog.RayTracer.Color = Class.create();
     78 
     79 Flog.RayTracer.Color.prototype = {
     80    red : 0.0,
     81    green : 0.0,
     82    blue : 0.0,
     83 
     84    initialize : function(r, g, b) {
     85        if(!r) r = 0.0;
     86        if(!g) g = 0.0;
     87        if(!b) b = 0.0;
     88 
     89        this.red = r;
     90        this.green = g;
     91        this.blue = b;
     92    },
     93 
     94    add : function(c1, c2){
     95        var result = new Flog.RayTracer.Color(0,0,0);
     96 
     97        result.red = c1.red + c2.red;
     98        result.green = c1.green + c2.green;
     99        result.blue = c1.blue + c2.blue;
    100 
    101        return result;
    102    },
    103 
    104    addScalar: function(c1, s){
    105        var result = new Flog.RayTracer.Color(0,0,0);
    106 
    107        result.red = c1.red + s;
    108        result.green = c1.green + s;
    109        result.blue = c1.blue + s;
    110 
    111        result.limit();
    112 
    113        return result;
    114    },
    115 
    116    subtract: function(c1, c2){
    117        var result = new Flog.RayTracer.Color(0,0,0);
    118 
    119        result.red = c1.red - c2.red;
    120        result.green = c1.green - c2.green;
    121        result.blue = c1.blue - c2.blue;
    122 
    123        return result;
    124    },
    125 
    126    multiply : function(c1, c2) {
    127        var result = new Flog.RayTracer.Color(0,0,0);
    128 
    129        result.red = c1.red * c2.red;
    130        result.green = c1.green * c2.green;
    131        result.blue = c1.blue * c2.blue;
    132 
    133        return result;
    134    },
    135 
    136    multiplyScalar : function(c1, f) {
    137        var result = new Flog.RayTracer.Color(0,0,0);
    138 
    139        result.red = c1.red * f;
    140        result.green = c1.green * f;
    141        result.blue = c1.blue * f;
    142 
    143        return result;
    144    },
    145 
    146    divideFactor : function(c1, f) {
    147        var result = new Flog.RayTracer.Color(0,0,0);
    148 
    149        result.red = c1.red / f;
    150        result.green = c1.green / f;
    151        result.blue = c1.blue / f;
    152 
    153        return result;
    154    },
    155 
    156    limit: function(){
    157        this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
    158        this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
    159        this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
    160    },
    161 
    162    distance : function(color) {
    163        var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
    164        return d;
    165    },
    166 
    167    blend: function(c1, c2, w){
    168        var result = new Flog.RayTracer.Color(0,0,0);
    169        result = Flog.RayTracer.Color.prototype.add(
    170                    Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
    171                    Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
    172                  );
    173        return result;
    174    },
    175 
    176    brightness : function() {
    177        var r = Math.floor(this.red*255);
    178        var g = Math.floor(this.green*255);
    179        var b = Math.floor(this.blue*255);
    180        return (r * 77 + g * 150 + b * 29) >> 8;
    181    },
    182 
    183    toString : function () {
    184        var r = Math.floor(this.red*255);
    185        var g = Math.floor(this.green*255);
    186        var b = Math.floor(this.blue*255);
    187 
    188        return "rgb("+ r +","+ g +","+ b +")";
    189    }
    190 }
    191 /* Fake a Flog.* namespace */
    192 if(typeof(Flog) == 'undefined') var Flog = {};
    193 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    194 
    195 Flog.RayTracer.Light = Class.create();
    196 
    197 Flog.RayTracer.Light.prototype = {
    198    position: null,
    199    color: null,
    200    intensity: 10.0,
    201 
    202    initialize : function(pos, color, intensity) {
    203        this.position = pos;
    204        this.color = color;
    205        this.intensity = (intensity ? intensity : 10.0);
    206    },
    207 
    208    getIntensity: function(distance){
    209        if(distance >= intensity) return 0;
    210 
    211        return Math.pow((intensity - distance) / strength, 0.2);
    212    },
    213 
    214    toString : function () {
    215        return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
    216    }
    217 }
    218 /* Fake a Flog.* namespace */
    219 if(typeof(Flog) == 'undefined') var Flog = {};
    220 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    221 
    222 Flog.RayTracer.Vector = Class.create();
    223 
    224 Flog.RayTracer.Vector.prototype = {
    225    x : 0.0,
    226    y : 0.0,
    227    z : 0.0,
    228 
    229    initialize : function(x, y, z) {
    230        this.x = (x ? x : 0);
    231        this.y = (y ? y : 0);
    232        this.z = (z ? z : 0);
    233    },
    234 
    235    copy: function(vector){
    236        this.x = vector.x;
    237        this.y = vector.y;
    238        this.z = vector.z;
    239    },
    240 
    241    normalize : function() {
    242        var m = this.magnitude();
    243        return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
    244    },
    245 
    246    magnitude : function() {
    247        return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
    248    },
    249 
    250    cross : function(w) {
    251        return new Flog.RayTracer.Vector(
    252                                            -this.z * w.y + this.y * w.z,
    253                                           this.z * w.x - this.x * w.z,
    254                                          -this.y * w.x + this.x * w.y);
    255    },
    256 
    257    dot : function(w) {
    258        return this.x * w.x + this.y * w.y + this.z * w.z;
    259    },
    260 
    261    add : function(v, w) {
    262        return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
    263    },
    264 
    265    subtract : function(v, w) {
    266        if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
    267        return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
    268    },
    269 
    270    multiplyVector : function(v, w) {
    271        return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
    272    },
    273 
    274    multiplyScalar : function(v, w) {
    275        return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
    276    },
    277 
    278    toString : function () {
    279        return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
    280    }
    281 }
    282 /* Fake a Flog.* namespace */
    283 if(typeof(Flog) == 'undefined') var Flog = {};
    284 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    285 
    286 Flog.RayTracer.Ray = Class.create();
    287 
    288 Flog.RayTracer.Ray.prototype = {
    289    position : null,
    290    direction : null,
    291    initialize : function(pos, dir) {
    292        this.position = pos;
    293        this.direction = dir;
    294    },
    295 
    296    toString : function () {
    297        return 'Ray [' + this.position + ',' + this.direction + ']';
    298    }
    299 }
    300 /* Fake a Flog.* namespace */
    301 if(typeof(Flog) == 'undefined') var Flog = {};
    302 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    303 
    304 Flog.RayTracer.Scene = Class.create();
    305 
    306 Flog.RayTracer.Scene.prototype = {
    307    camera : null,
    308    shapes : [],
    309    lights : [],
    310    background : null,
    311 
    312    initialize : function() {
    313        this.camera = new Flog.RayTracer.Camera(
    314            new Flog.RayTracer.Vector(0,0,-5),
    315            new Flog.RayTracer.Vector(0,0,1),
    316            new Flog.RayTracer.Vector(0,1,0)
    317        );
    318        this.shapes = new Array();
    319        this.lights = new Array();
    320        this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
    321    }
    322 }
    323 /* Fake a Flog.* namespace */
    324 if(typeof(Flog) == 'undefined') var Flog = {};
    325 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    326 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
    327 
    328 Flog.RayTracer.Material.BaseMaterial = Class.create();
    329 
    330 Flog.RayTracer.Material.BaseMaterial.prototype = {
    331 
    332    gloss: 2.0,             // [0...infinity] 0 = matt
    333    transparency: 0.0,      // 0=opaque
    334    reflection: 0.0,        // [0...infinity] 0 = no reflection
    335    refraction: 0.50,
    336    hasTexture: false,
    337 
    338    initialize : function() {
    339 
    340    },
    341 
    342    getColor: function(u, v){
    343 
    344    },
    345 
    346    wrapUp: function(t){
    347        t = t % 2.0;
    348        if(t < -1) t += 2.0;
    349        if(t >= 1) t -= 2.0;
    350        return t;
    351    },
    352 
    353    toString : function () {
    354        return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
    355    }
    356 }
    357 /* Fake a Flog.* namespace */
    358 if(typeof(Flog) == 'undefined') var Flog = {};
    359 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    360 
    361 Flog.RayTracer.Material.Solid = Class.create();
    362 
    363 Flog.RayTracer.Material.Solid.prototype = Object.extend(
    364    new Flog.RayTracer.Material.BaseMaterial(), {
    365        initialize : function(color, reflection, refraction, transparency, gloss) {
    366            this.color = color;
    367            this.reflection = reflection;
    368            this.transparency = transparency;
    369            this.gloss = gloss;
    370            this.hasTexture = false;
    371        },
    372 
    373        getColor: function(u, v){
    374            return this.color;
    375        },
    376 
    377        toString : function () {
    378            return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
    379        }
    380    }
    381 );
    382 /* Fake a Flog.* namespace */
    383 if(typeof(Flog) == 'undefined') var Flog = {};
    384 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    385 
    386 Flog.RayTracer.Material.Chessboard = Class.create();
    387 
    388 Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
    389    new Flog.RayTracer.Material.BaseMaterial(), {
    390        colorEven: null,
    391        colorOdd: null,
    392        density: 0.5,
    393 
    394        initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
    395            this.colorEven = colorEven;
    396            this.colorOdd = colorOdd;
    397            this.reflection = reflection;
    398            this.transparency = transparency;
    399            this.gloss = gloss;
    400            this.density = density;
    401            this.hasTexture = true;
    402        },
    403 
    404        getColor: function(u, v){
    405            var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
    406 
    407            if(t < 0.0)
    408                return this.colorEven;
    409            else
    410                return this.colorOdd;
    411        },
    412 
    413        toString : function () {
    414            return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
    415        }
    416    }
    417 );
    418 /* Fake a Flog.* namespace */
    419 if(typeof(Flog) == 'undefined') var Flog = {};
    420 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    421 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
    422 
    423 Flog.RayTracer.Shape.BaseShape = Class.create();
    424 
    425 Flog.RayTracer.Shape.BaseShape.prototype = {
    426    position: null,
    427    material: null,
    428 
    429    initialize : function() {
    430        this.position = new Vector(0,0,0);
    431        this.material = new Flog.RayTracer.Material.SolidMaterial(
    432            new Flog.RayTracer.Color(1,0,1),
    433            0,
    434            0,
    435            0
    436        );
    437    },
    438 
    439    toString : function () {
    440        return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
    441    }
    442 }
    443 /* Fake a Flog.* namespace */
    444 if(typeof(Flog) == 'undefined') var Flog = {};
    445 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    446 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
    447 
    448 Flog.RayTracer.Shape.Sphere = Class.create();
    449 
    450 Flog.RayTracer.Shape.Sphere.prototype = {
    451    initialize : function(pos, radius, material) {
    452        this.radius = radius;
    453        this.position = pos;
    454        this.material = material;
    455    },
    456 
    457    intersect: function(ray){
    458        var info = new Flog.RayTracer.IntersectionInfo();
    459        info.shape = this;
    460 
    461        var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
    462 
    463        var B = dst.dot(ray.direction);
    464        var C = dst.dot(dst) - (this.radius * this.radius);
    465        var D = (B * B) - C;
    466 
    467        if(D > 0){ // intersection!
    468            info.isHit = true;
    469            info.distance = (-B) - Math.sqrt(D);
    470            info.position = Flog.RayTracer.Vector.prototype.add(
    471                                                ray.position,
    472                                                Flog.RayTracer.Vector.prototype.multiplyScalar(
    473                                                    ray.direction,
    474                                                    info.distance
    475                                                )
    476                                            );
    477            info.normal = Flog.RayTracer.Vector.prototype.subtract(
    478                                            info.position,
    479                                            this.position
    480                                        ).normalize();
    481 
    482            info.color = this.material.getColor(0,0);
    483        } else {
    484            info.isHit = false;
    485        }
    486        return info;
    487    },
    488 
    489    toString : function () {
    490        return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
    491    }
    492 }
    493 /* Fake a Flog.* namespace */
    494 if(typeof(Flog) == 'undefined') var Flog = {};
    495 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    496 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
    497 
    498 Flog.RayTracer.Shape.Plane = Class.create();
    499 
    500 Flog.RayTracer.Shape.Plane.prototype = {
    501    d: 0.0,
    502 
    503    initialize : function(pos, d, material) {
    504        this.position = pos;
    505        this.d = d;
    506        this.material = material;
    507    },
    508 
    509    intersect: function(ray){
    510        var info = new Flog.RayTracer.IntersectionInfo();
    511 
    512        var Vd = this.position.dot(ray.direction);
    513        if(Vd == 0) return info; // no intersection
    514 
    515        var t = -(this.position.dot(ray.position) + this.d) / Vd;
    516        if(t <= 0) return info;
    517 
    518        info.shape = this;
    519        info.isHit = true;
    520        info.position = Flog.RayTracer.Vector.prototype.add(
    521                                            ray.position,
    522                                            Flog.RayTracer.Vector.prototype.multiplyScalar(
    523                                                ray.direction,
    524                                                t
    525                                            )
    526                                        );
    527        info.normal = this.position;
    528        info.distance = t;
    529 
    530        if(this.material.hasTexture){
    531            var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
    532            var vV = vU.cross(this.position);
    533            var u = info.position.dot(vU);
    534            var v = info.position.dot(vV);
    535            info.color = this.material.getColor(u,v);
    536        } else {
    537            info.color = this.material.getColor(0,0);
    538        }
    539 
    540        return info;
    541    },
    542 
    543    toString : function () {
    544        return 'Plane [' + this.position + ', d=' + this.d + ']';
    545    }
    546 }
    547 /* Fake a Flog.* namespace */
    548 if(typeof(Flog) == 'undefined') var Flog = {};
    549 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    550 
    551 Flog.RayTracer.IntersectionInfo = Class.create();
    552 
    553 Flog.RayTracer.IntersectionInfo.prototype = {
    554    isHit: false,
    555    hitCount: 0,
    556    shape: null,
    557    position: null,
    558    normal: null,
    559    color: null,
    560    distance: null,
    561 
    562    initialize : function() {
    563        this.color = new Flog.RayTracer.Color(0,0,0);
    564    },
    565 
    566    toString : function () {
    567        return 'Intersection [' + this.position + ']';
    568    }
    569 }
    570 /* Fake a Flog.* namespace */
    571 if(typeof(Flog) == 'undefined') var Flog = {};
    572 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    573 
    574 Flog.RayTracer.Camera = Class.create();
    575 
    576 Flog.RayTracer.Camera.prototype = {
    577    position: null,
    578    lookAt: null,
    579    equator: null,
    580    up: null,
    581    screen: null,
    582 
    583    initialize : function(pos, lookAt, up) {
    584        this.position = pos;
    585        this.lookAt = lookAt;
    586        this.up = up;
    587        this.equator = lookAt.normalize().cross(this.up);
    588        this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
    589    },
    590 
    591    getRay: function(vx, vy){
    592        var pos = Flog.RayTracer.Vector.prototype.subtract(
    593            this.screen,
    594            Flog.RayTracer.Vector.prototype.subtract(
    595                Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
    596                Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
    597            )
    598        );
    599        pos.y = pos.y * -1;
    600        var dir = Flog.RayTracer.Vector.prototype.subtract(
    601            pos,
    602            this.position
    603        );
    604 
    605        var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
    606 
    607        return ray;
    608    },
    609 
    610    toString : function () {
    611        return 'Ray []';
    612    }
    613 }
    614 /* Fake a Flog.* namespace */
    615 if(typeof(Flog) == 'undefined') var Flog = {};
    616 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    617 
    618 Flog.RayTracer.Background = Class.create();
    619 
    620 Flog.RayTracer.Background.prototype = {
    621    color : null,
    622    ambience : 0.0,
    623 
    624    initialize : function(color, ambience) {
    625        this.color = color;
    626        this.ambience = ambience;
    627    }
    628 }
    629 /* Fake a Flog.* namespace */
    630 if(typeof(Flog) == 'undefined') var Flog = {};
    631 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    632 
    633 Flog.RayTracer.Engine = Class.create();
    634 
    635 Flog.RayTracer.Engine.prototype = {
    636    canvas: null, /* 2d context we can render to */
    637 
    638    initialize: function(options){
    639        this.options = Object.extend({
    640                canvasHeight: 100,
    641                canvasWidth: 100,
    642                pixelWidth: 2,
    643                pixelHeight: 2,
    644                renderDiffuse: false,
    645                renderShadows: false,
    646                renderHighlights: false,
    647                renderReflections: false,
    648                rayDepth: 2
    649            }, options || {});
    650 
    651        this.options.canvasHeight /= this.options.pixelHeight;
    652        this.options.canvasWidth /= this.options.pixelWidth;
    653 
    654        /* TODO: dynamically include other scripts */
    655    },
    656 
    657    setPixel: function(x, y, color){
    658        var pxW, pxH;
    659        pxW = this.options.pixelWidth;
    660        pxH = this.options.pixelHeight;
    661 
    662        if (this.canvas) {
    663          this.canvas.fillStyle = color.toString();
    664          this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
    665        } else {
    666          if (x ===  y) {
    667            checkNumber += color.brightness();
    668          }
    669          // print(x * pxW, y * pxH, pxW, pxH);
    670        }
    671    },
    672 
    673    renderScene: function(scene, canvas){
    674        checkNumber = 0;
    675        /* Get canvas */
    676        if (canvas) {
    677          this.canvas = canvas.getContext("2d");
    678        } else {
    679          this.canvas = null;
    680        }
    681 
    682        var canvasHeight = this.options.canvasHeight;
    683        var canvasWidth = this.options.canvasWidth;
    684 
    685        for(var y=0; y < canvasHeight; y++){
    686            for(var x=0; x < canvasWidth; x++){
    687                var yp = y * 1.0 / canvasHeight * 2 - 1;
    688          		var xp = x * 1.0 / canvasWidth * 2 - 1;
    689 
    690          		var ray = scene.camera.getRay(xp, yp);
    691 
    692          		var color = this.getPixelColor(ray, scene);
    693 
    694            	this.setPixel(x, y, color);
    695            }
    696        }
    697        assertEq(checkNumber, 2321);
    698    },
    699 
    700    getPixelColor: function(ray, scene){
    701        var info = this.testIntersection(ray, scene, null);
    702        if(info.isHit){
    703            var color = this.rayTrace(info, ray, scene, 0);
    704            return color;
    705        }
    706        return scene.background.color;
    707    },
    708 
    709    testIntersection: function(ray, scene, exclude){
    710        var hits = 0;
    711        var best = new Flog.RayTracer.IntersectionInfo();
    712        best.distance = 2000;
    713 
    714        for(var i=0; i<scene.shapes.length; i++){
    715            var shape = scene.shapes[i];
    716 
    717            if(shape != exclude){
    718                var info = shape.intersect(ray);
    719                if(info.isHit && info.distance >= 0 && info.distance < best.distance){
    720                    best = info;
    721                    hits++;
    722                }
    723            }
    724        }
    725        best.hitCount = hits;
    726        return best;
    727    },
    728 
    729    getReflectionRay: function(P,N,V){
    730        var c1 = -N.dot(V);
    731        var R1 = Flog.RayTracer.Vector.prototype.add(
    732            Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
    733            V
    734        );
    735        return new Flog.RayTracer.Ray(P, R1);
    736    },
    737 
    738    rayTrace: function(info, ray, scene, depth){
    739        // Calc ambient
    740        var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
    741        var oldColor = color;
    742        var shininess = Math.pow(10, info.shape.material.gloss + 1);
    743 
    744        for(var i=0; i<scene.lights.length; i++){
    745            var light = scene.lights[i];
    746 
    747            // Calc diffuse lighting
    748            var v = Flog.RayTracer.Vector.prototype.subtract(
    749                                light.position,
    750                                info.position
    751                            ).normalize();
    752 
    753            if(this.options.renderDiffuse){
    754                var L = v.dot(info.normal);
    755                if(L > 0.0){
    756                    color = Flog.RayTracer.Color.prototype.add(
    757                                        color,
    758                                        Flog.RayTracer.Color.prototype.multiply(
    759                                            info.color,
    760                                            Flog.RayTracer.Color.prototype.multiplyScalar(
    761                                                light.color,
    762                                                L
    763                                            )
    764                                        )
    765                                    );
    766                }
    767            }
    768 
    769            // The greater the depth the more accurate the colours, but
    770            // this is exponentially (!) expensive
    771            if(depth <= this.options.rayDepth){
    772          // calculate reflection ray
    773          if(this.options.renderReflections && info.shape.material.reflection > 0)
    774          {
    775              var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
    776              var refl = this.testIntersection(reflectionRay, scene, info.shape);
    777 
    778              if (refl.isHit && refl.distance > 0){
    779                  refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
    780              } else {
    781                  refl.color = scene.background.color;
    782                        }
    783 
    784                  color = Flog.RayTracer.Color.prototype.blend(
    785                    color,
    786                    refl.color,
    787                    info.shape.material.reflection
    788                  );
    789          }
    790 
    791                // Refraction
    792                /* TODO */
    793            }
    794 
    795            /* Render shadows and highlights */
    796 
    797            var shadowInfo = new Flog.RayTracer.IntersectionInfo();
    798 
    799            if(this.options.renderShadows){
    800                var shadowRay = new Flog.RayTracer.Ray(info.position, v);
    801 
    802                shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
    803                if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
    804                    var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
    805                    var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
    806                    color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
    807                }
    808            }
    809 
    810      // Phong specular highlights
    811      if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
    812        var Lv = Flog.RayTracer.Vector.prototype.subtract(
    813                            info.shape.position,
    814                            light.position
    815                        ).normalize();
    816 
    817        var E = Flog.RayTracer.Vector.prototype.subtract(
    818                            scene.camera.position,
    819                            info.shape.position
    820                        ).normalize();
    821 
    822        var H = Flog.RayTracer.Vector.prototype.subtract(
    823                            E,
    824                            Lv
    825                        ).normalize();
    826 
    827        var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
    828        color = Flog.RayTracer.Color.prototype.add(
    829                            Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
    830                            color
    831                        );
    832      }
    833        }
    834        color.limit();
    835        return color;
    836    }
    837 };
    838 
    839 
    840 function renderScene(){
    841    var scene = new Flog.RayTracer.Scene();
    842 
    843    scene.camera = new Flog.RayTracer.Camera(
    844                        new Flog.RayTracer.Vector(0, 0, -15),
    845                        new Flog.RayTracer.Vector(-0.2, 0, 5),
    846                        new Flog.RayTracer.Vector(0, 1, 0)
    847                    );
    848 
    849    scene.background = new Flog.RayTracer.Background(
    850                                new Flog.RayTracer.Color(0.5, 0.5, 0.5),
    851                                0.4
    852                            );
    853 
    854    var sphere = new Flog.RayTracer.Shape.Sphere(
    855        new Flog.RayTracer.Vector(-1.5, 1.5, 2),
    856        1.5,
    857        new Flog.RayTracer.Material.Solid(
    858            new Flog.RayTracer.Color(0,0.5,0.5),
    859            0.3,
    860            0.0,
    861            0.0,
    862            2.0
    863        )
    864    );
    865 
    866    var sphere1 = new Flog.RayTracer.Shape.Sphere(
    867        new Flog.RayTracer.Vector(1, 0.25, 1),
    868        0.5,
    869        new Flog.RayTracer.Material.Solid(
    870            new Flog.RayTracer.Color(0.9,0.9,0.9),
    871            0.1,
    872            0.0,
    873            0.0,
    874            1.5
    875        )
    876    );
    877 
    878    var plane = new Flog.RayTracer.Shape.Plane(
    879                                new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
    880                                1.2,
    881                                new Flog.RayTracer.Material.Chessboard(
    882                                    new Flog.RayTracer.Color(1,1,1),
    883                                    new Flog.RayTracer.Color(0,0,0),
    884                                    0.2,
    885                                    0.0,
    886                                    1.0,
    887                                    0.7
    888                                )
    889                            );
    890 
    891    scene.shapes.push(plane);
    892    scene.shapes.push(sphere);
    893    scene.shapes.push(sphere1);
    894 
    895    var light = new Flog.RayTracer.Light(
    896        new Flog.RayTracer.Vector(5, 10, -1),
    897        new Flog.RayTracer.Color(0.8, 0.8, 0.8)
    898    );
    899 
    900    var light1 = new Flog.RayTracer.Light(
    901        new Flog.RayTracer.Vector(-3, 5, -15),
    902        new Flog.RayTracer.Color(0.8, 0.8, 0.8),
    903        100
    904    );
    905 
    906    scene.lights.push(light);
    907    scene.lights.push(light1);
    908 
    909    var imageWidth = 100; // $F('imageWidth');
    910    var imageHeight = 100; // $F('imageHeight');
    911    var pixelSize = "5,5".split(','); //  $F('pixelSize').split(',');
    912    var renderDiffuse = true; // $F('renderDiffuse');
    913    var renderShadows = true; // $F('renderShadows');
    914    var renderHighlights = true; // $F('renderHighlights');
    915    var renderReflections = true; // $F('renderReflections');
    916    var rayDepth = 2;//$F('rayDepth');
    917 
    918    var raytracer = new Flog.RayTracer.Engine(
    919        {
    920            canvasWidth: imageWidth,
    921            canvasHeight: imageHeight,
    922            pixelWidth: pixelSize[0],
    923            pixelHeight: pixelSize[1],
    924            "renderDiffuse": renderDiffuse,
    925            "renderHighlights": renderHighlights,
    926            "renderShadows": renderShadows,
    927            "renderReflections": renderReflections,
    928            "rayDepth": rayDepth
    929        }
    930    );
    931 
    932    raytracer.renderScene(scene, null, 0);
    933 }
    934 
    935 renderScene();