Debugger.md (27030B)
The Debugger Object
When called as a constructor, the Debugger object creates a new
Debugger instance.
`new Debugger([global, ...])`
Create a debugger object, and apply its [addDebuggee][add] method to
each of the given <i>global</i> objects to add them as the initial
debuggees.
Accessor Properties of the Debugger Prototype Object
A Debugger instance inherits the following accessor properties from
its prototype:
`allowUnobservedAsmJS`
A boolean value indicating whether asm.js code running inside this
Debugger instance's debuggee globals is invisible to Debugger API
handlers and breakpoints. Setting this to false inhibits the
ahead-of-time asm.js compiler and forces asm.js code to run as normal
JavaScript. This is an accessor property with a getter and setter. It is
initially false in a freshly created Debugger instance.
Setting this flag to true is intended for uses of subsystems of the
Debugger API (e.g, [Debugger.Source][source]) for purposes other than
step debugging a target JavaScript program.
`collectCoverageInfo`
A boolean value indicating whether code coverage should be enabled inside
each debuggee of this Debugger instance. Changing this flag value will
recompile all JIT code to add or remove code coverage
instrumentation. Changing this flag when any frame of the debuggee is
currently active on the stack will produce an exception.
Setting this to true enables code coverage instrumentation, which can be
accessed via the [Debugger.Script][script] getOffsetsCoverage
function. In some cases, the code coverage might expose information which
pre-date the modification of this flag. Code coverage reports are monotone,
thus one can take a snapshot when coverage first is enabled, and output the
difference.
Setting this to false prevents this Debugger instance from requiring any
code coverage instrumentation, but it does not guarantee that the
instrumentation is not present.
`exclusiveDebuggerOnEval`
A boolean value indicating whether other Debugger instances should have their hook functions called when this instance uses:
- Debugger.Frame.evalWithBindings,
- Debugger.Object.executeInGlobalWithBindings
- Debugger.Object.call
When set to true, other Debugger instances are not notified.
`inspectNativeCallArguments`
A boolean value, to be set to true in order to pass the two last
arguments of onNativeCall hook.
`uncaughtExceptionHook`
Either null or a function that SpiderMonkey calls when a call to a
debug event handler, breakpoint handler, or similar
function throws some exception, which we refer to as
<i>debugger-exception</i> here. Exceptions thrown in the debugger are
not propagated to debuggee code; instead, SpiderMonkey calls this
function, passing <i>debugger-exception</i> as its sole argument and
the Debugger instance as the this value. This function should
return a [resumption value][rv], which determines how the debuggee
should continue.
If the uncaught exception hook itself throws an exception, <i>uncaught-hook-exception</i>, SpiderMonkey throws a new error object, <i>confess-to-debuggee-exception</i>, to the debuggee whose message blames the debugger, and includes textual descriptions of <i>uncaught-hook-exception</i> and the original <i>debugger-exception</i>.
If uncaughtExceptionHook's value is null, SpiderMonkey throws an
exception to the debuggee whose message blames the debugger, and
includes a textual description of <i>debugger-exception</i>.
Assigning anything other than a callable value or null to this
property throws a TypeError exception.
(This is not an ideal way to handle debugger bugs, but the hope here is
that some sort of backstop, even if imperfect, will make life easier for
debugger developers. For example, an uncaught exception hook may have
access to browser-level features like the alert function, which this
API's implementation does not, making it possible to present debugger
errors to the developer in a way suited to the context.)
`shouldAvoidSideEffects`
A boolean value used to ask a side-effectful native code to abort.
If set to true, JS::dbg::ShouldAvoidSideEffects(cx) returns true.
Native code can opt into this to support debugger who wants to perform
side-effect-free evaluation.
Debugger Handler Functions
Each Debugger instance inherits accessor properties with which you can
store handler functions for SpiderMonkey to call when given events occur
in debuggee code.
When one of the events described below occurs in debuggee code, the engine
pauses the debuggee and calls the corresponding debugging handler on each
Debugger instance that is observing the debuggee. The handler functions
receive the Debugger instance as their this value. Most handler
functions can return a [resumption value][rv] indicating how the debuggee's
execution should proceed.
On a new Debugger instance, each of these properties is initially
undefined. Any value assigned to a debugging handler must be either a
function or undefined; otherwise a TypeError is thrown.
Handler functions run in the same thread in which the event occurred. They run in the compartment to which they belong, not in a debuggee compartment.
`onNewScript(script, global)`
New code, represented by the [Debugger.Script][script] instance
<i>script</i>, has been loaded in the scope of the debuggees.
Since each function has its own [Debugger.Script][script], separate from
the top-level code or function that encloses it, loading JavaScript code
typically introduces not just a single script, but a tree of scripts
representing the top-level code and any functions it includes. The
onNewScript hook reports only the root script of such a tree. If
necessary, the handler function can use the scripts' getChildScripts
method to walk the tree and obtain all the newly introduced scripts.
This method's return value is ignored.
`onNewPromise(promise)`
A new Promise object, referenced by the [Debugger.Object][object] instance
promise, has been allocated in the scope of the debuggees. The Promise's
allocation stack can be obtained using the promiseAllocationStack
accessor property of the [Debugger.Object][object] instance promise.
This handler method should return a [resumption value][rv] specifying how
the debuggee's execution should proceed. However, note that a <code>{
return: <i>value</i> }</code> resumption value is treated like undefined
("continue normally"); <i>value</i> is ignored.
`onPromiseSettled(promise)`
A Promise object, referenced by the [Debugger.Object][object] instance
promise that was allocated within a debuggee scope, has settled (either
fulfilled or rejected). The Promise's state, fulfillment or rejection
value, and the allocation and resolution stacks can be obtained using the
Promise-related accessor properties of the [Debugger.Object][object]
instance promise.
This handler method should return a [resumption value][rv] specifying how
the debuggee's execution should proceed. However, note that a <code>{
return: <i>value</i> }</code> resumption value is treated like undefined
("continue normally"); <i>value</i> is ignored.
`onDebuggerStatement(frame)`
Debuggee code has executed a <i>debugger</i> statement in <i>frame</i>. This method should return a [resumption value][rv] specifying how the debuggee's execution should proceed.
`onEnterFrame(frame)`
The stack frame <i>frame</i> is about to begin executing code. (Naturally, <i>frame</i> is currently the youngest [visible frame][vf].) This method should return a [resumption value][rv] specifying how the debuggee's execution should proceed.
SpiderMonkey only calls onEnterFrame to report
[visible][vf], non-"debugger" frames.
`onNativeCall(callee, reason)`
A call to a native function is being made from a debuggee realm.
<i>callee</i> is a [Debugger.Object] for the function being called, and
<i>reason</i> is a string describing the reason the call was made, and
has one of the following values:
get: The native is the getter for a property which is being accessed.
set: The native is the setter for a property being written to.
call: Any call not fitting into the above categories.
<i>object</i> is a [Debugger.Object][object] reference to the object
onto which the native method is called, if any.
<i>args</i> is a [Debugger.Object][object] for the array of arguments
being passed to the native function.
The two last arguments, <i>object</i> and <i>args</i> are only passed
if Debugger.inspectNativeCallArguments is set to true.
This method should return a [resumption value][rv] specifying how the debuggee's execution should proceed. If a return value is overridden for a constructor call, it must be an object.
SpiderMonkey only calls onNativeCall hooks when execution is inside a
debugger evaluation associated with the debugger that has the onNativeCall
hook. Such evaluation methods include Debugger.Object.apply, Debugger.Object.call,
Debugger.Object.executeInGlobal, Debugger.Frame.eval, and associated methods.
Separately, any Debugger hooks triggered during calls to Debugger.Object.apply, Debugger.Object.call,
Debugger.Object.executeInGlobal, Debugger.Frame.eval, and associated methods
will only be triggered on Debugger objects owned by the Debugger performing
the evaluation.
`onExceptionUnwind(frame, value)`
The exception <i>value</i> has been thrown, and has propagated to
<i>frame</i>; <i>frame</i> is the youngest remaining stack frame, and is a
debuggee frame. This method should return a [resumption value][rv]
specifying how the debuggee's execution should proceed. If it returns
undefined, the exception continues to propagate as normal: if control in
frame is in a try block, control jumps to the corresponding catch or
finally block; otherwise, <i>frame</i> is popped, and the exception
propagates to <i>frame</i>'s caller.
When an exception's propagation causes control to enter a finally
block, the exception is temporarily set aside. If the finally block
finishes normally, the exception resumes propagation, and the debugger's
onExceptionUnwind handler is called again, in the same frame. (The
other possibility is for the finally block to exit due to a return,
continue, or break statement, or a new exception. In those cases the
old exception does not continue to propagate; it is discarded.)
This handler is not called when unwinding a frame due to an over-recursion or out-of-memory exception.
`sourceHandler(ASuffusionOfYellow)`
This method is never called. If it is ever called, a contradiction has been proven, and the debugger is free to assume that everything is true.
`onError(frame, report)`
SpiderMonkey is about to report an error in <i>frame</i>. <i>Report</i> is an object describing the error, with the following properties:
message
The fully formatted error message.
file
If present, the source file name, URL, etc. (If this property is present, the <i>line</i> property will be too, and vice versa.)
line
If present, the source line number at which the error occurred.
lineText
If present, this is the source code of the offending line.
offset
The index of the character within lineText at which the error occurred.
warning
Present and true if this is a warning; absent otherwise.
strict
Present and true if this error or warning is due to the strict option (not to be confused with ES strict mode)
exception
Present and true if an exception will be thrown; absent otherwise.
arguments
An array of strings, representing the arguments substituted into the error message.
This method's return value is ignored.
`onNewGlobalObject(global)`
A new global object, <i>global</i>, has been created.
This handler method should return a [resumption value][rv] specifying how
the debuggee's execution should proceed. However, note that a <code>{ return:
<i>value</i> }</code> resumption value is treated like undefined ("continue
normally"); <i>value</i> is ignored. (Allowing the handler to substitute
its own value for the new global object doesn't seem useful.)
This handler method is only available to debuggers running in privileged
code ("chrome", in Firefox). Most functions provided by this Debugger
API observe activity in only those globals that are reachable by the
API's user, thus imposing capability-based restrictions on a
Debugger's reach. However, the onNewGlobalObject method allows the
API user to monitor all global object creation that occurs anywhere
within the JavaScript system (the "JSRuntime", in SpiderMonkey terms),
thereby escaping the capability-based limits. For this reason,
onNewGlobalObject is only available to privileged code.
Note that, even though the presence of a Debugger's onNewGlobalObject
hook can have arbitrary side effects, the garbage collector does not
consider the presence of the hook sufficient reason to keep the Debugger
alive. Thus, the behavior of code that uses onNewGlobalObject on unrooted
Debuggers may be affected by the garbage collector's activity, and
is not entirely deterministic.
Function Properties of the Debugger Prototype Object
The functions described below may only be called with a this value
referring to a Debugger instance; they may not be used as methods of
other kinds of objects.
`addDebuggee(global)`
Add the global object designated by <i>global</i> to the set of global
objects this Debugger instance is debugging. If the designated global
is already a debuggee, this has no effect. Return this Debugger's
[Debugger.Object][object] instance referring to the designated global.
The value <i>global</i> may be any of the following:
- A global object.
- An HTML5
WindowProxyobject (an "outer window", in Firefox
terminology), which is treated as if the Window object of the
browsing context's active document (the "inner window") were passed.
- A cross-compartment wrapper of an object; we apply the prior rules to
the wrapped object.
- A [
Debugger.Object][object] instance belonging to thisDebuggerinstance;
we apply the prior rules to the referent.
- Any other sort of value is treated as a
TypeError. (Note that each
rule is only applied once in the process of resolving a given
<i>global</i> argument. Thus, for example, a [Debugger.Object][object]
referring to a second [Debugger.Object][object] which refers to a global does
not designate that global for the purposes of this function.)
The global designated by <i>global</i> must be in a different
compartment than this Debugger instance itself. If adding the
designated global's compartment would create a cycle of debugger and
debuggee compartments, this method throws an error.
This method returns the [Debugger.Object][object] instance whose referent is
the designated global object.
The Debugger instance does not hold a strong reference to its
debuggee globals: if a debuggee global is not otherwise reachable, then
it is dropped from the Debugger's set of debuggees. (Naturally, the
[Debugger.Object][object] instance this method returns does hold a strong
reference to the added global.)
If this debugger is [tracking allocation sites][tracking-allocs] and cannot
track allocation sites for <i>global</i>, this method throws an Error.
`addAllGlobalsAsDebuggees()`
This method is like [addDebuggee][add], but adds all the global
objects from all compartments to this Debugger instance's set of
debuggees. Note that it skips this debugger's compartment.
If this debugger is [tracking allocation sites][tracking-allocs] and cannot
track allocation sites for some global, this method throws an Error.
Otherwise this method returns undefined.
This method is only available to debuggers running in privileged
code ("chrome", in Firefox). Most functions provided by this Debugger
API observe activity in only those globals that are reachable by the
API's user, thus imposing capability-based restrictions on a
Debugger's reach. However, the addAllGlobalsAsDebuggees method
allows the API user to monitor all global object creation that
occurs anywhere within the JavaScript system (the "JSRuntime", in
SpiderMonkey terms), thereby escaping the capability-based
limits. For this reason, addAllGlobalsAsDebuggees is only
available to privileged code.
`removeDebuggee(global)`
Remove the global object designated by <i>global</i> from this
Debugger instance's set of debuggees. Return undefined.
This method interprets <i>global</i> using the same rules that
[addDebuggee][add] does.
Removing a global as a debuggee from this Debugger clears all breakpoints
that belong to that Debugger in that global.
`removeAllDebuggees()`
Remove all the global objects from this Debugger instance's set
of debuggees. Return undefined.
`hasDebuggee(global)`
Return true if the global object designated by <i>global</i> is a
debuggee of this Debugger instance.
This method interprets <i>global</i> using the same rules that
[addDebuggee][add] does.
`getDebuggees()`
Return an array of distinct [Debugger.Object][object] instances whose referents
are all the global objects this Debugger instance is debugging.
Since Debugger instances don't hold strong references to their
debuggee globals, if a debuggee global is otherwise unreachable, it may
be dropped at any moment from the array this method returns.
`getNewestFrame()`
Return a [Debugger.Frame][frame] instance referring to the youngest
[visible frame][vf] currently on the calling thread's stack, or null
if there are no visible frames on the stack.
`findSources()`
Return an array of all [Debugger.Source][source] instances of all debuggee
scripts.
Note that the result may include sources that can no longer ever be used by the debuggee: say, eval code that has finished running, or source for unreachable functions. Whether such sources appear can be affected by the garbage collector's behavior, so this function's result is not entirely deterministic.
`findScripts([query])`
Return an array of [Debugger.Script][script] instances for all debuggee scripts
matching <i>query</i>. Each instance appears only once in the array.
<i>Query</i> is an object whose properties restrict which scripts are
returned; a script must meet all the criteria given by <i>query</i> to
be returned. If <i>query</i> is omitted, we return the [Debugger.Script][script]
instances for all debuggee scripts.
<i>Query</i> may have the following properties:
url
The script's url property must be equal to this value.
source
The script's source property must be equal to this value.
line
The script must at least partially overlap the given source line. If this
property is present, the url, source, or displayURL property must be present as well.
startandend
These properties define a target range of source that the script must at least partially overlap. Their value must be an object with a line property and an optional, 1-based column property. The script must at least partially overlap the range [start.line, end.line] to be included in the results.
If the start.column property is provided, the target range's start line only includes the columns [start.column, Infinity). If the end.column property is provided, the target range's end line only includes the [1, end.column] columns.
Example <i>query</i>: { start: { line: 7, column: 11 }, end: { line: 13, column: 5} }
If these properties are present, they take precedence over line.
These properties must be present together. If they are present, the url, source, or displayURL property must be present as well.
innermost
If this property is present and true, the script must be the innermost script overlapping the target source range; scripts of enclosing code are omitted.
global
The script must be in the scope of the given global object. If this
property's value is a [Debugger.Object][object] instance belonging to this
Debugger instance, then its referent is used. If the object is not a
global object, then the global in whose scope it was allocated is used.
All properties of <i>query</i> are optional. Passing an empty object returns all debuggee code scripts.
Note that the result may include [Debugger.Script][script] instances for
scripts that can no longer ever be used by the debuggee, say, those for
eval code that has finished running, or unreachable functions. Whether
such scripts appear can be affected by the garbage collector's
behavior, so this function's behavior is not entirely deterministic.
`findSourceURLs()`
Return an array of strings containing the URLs of all known sources that have been created in any debuggee realm. The array will have one entry for each source, so may have duplicates. The URLs for the realms are occasionally purged and the returned array might not be complete.
`findObjects([query])`
Return an array of [Debugger.Object][object] instances referring to each
live object allocated in the scope of the debuggee globals that matches
query. Each instance appears only once in the array. Query is an object
whose properties restrict which objects are returned; an object must meet
all the criteria given by query to be returned. If query is omitted, we
return the [Debugger.Object][object] instances for all objects allocated
in the scope of debuggee globals.
The query object may have the following properties:
class
If present with a string value, only return objects whose internal
[[Class]]'s name matches the given string. Note that in some cases,
the prototype object for a given constructor has the same [[Class]] as
the instances that refer to it, but cannot itself be used as a valid instance
of the class. Code gathering objects by class name may need to examine them
further before trying to use them.
If present with a [Debugger.Object][object] value, only return objects
which has given object as constructor or prototype in the prototype chain.
Note that objects with dynamic prototype (e.g. Proxy) cannot be matched with
this query, given accessing the prototype for such object can have some
side effects. Also note that, currently an object with null prototype
cannot be matched with this query.
All properties of query are optional. Passing an empty object returns all objects in debuggee globals.
Unlike findScripts, this function is deterministic and will never return
[Debugger.Objects][object] referring to previously unreachable objects
that had not been collected yet.
`clearBreakpoint(handler)`
Remove all breakpoints set in this Debugger instance that use
<i>handler</i> as their handler. Note that, if breakpoints using other
handler objects are set at the same location(s) as <i>handler</i>, they
remain in place.
`clearAllBreakpoints()`
Remove all breakpoints set using this Debugger instance.
`findAllGlobals()`
Return an array of [Debugger.Object][object] instances referring to all the
global objects present in this JavaScript instance.
The results of this call can be affected in non-deterministic ways by
the details of the JavaScript implementation. The array may include
[Debugger.Object][object] instances referring to global objects that are not
actually reachable by the debuggee or any other code in the system.
(Naturally, once the function has returned, the array's
[Debugger.Object][object] instances strongly reference the globals they refer
to.)
This handler method is only available to debuggers running in privileged
code ("chrome", in Firefox). Most functions provided by this Debugger
API observe activity in only those globals that are reachable by the
API's user, thus imposing capability-based restrictions on a
Debugger's reach. However, findAllGlobals allows the API user to
find all global objects anywhere within the JavaScript system (the
"JSRuntime", in SpiderMonkey terms), thereby escaping the
capability-based limits. For this reason, findAllGlobals is only
available to privileged code.
`makeGlobalObjectReference(global)`
Return the [Debugger.Object][object] whose referent is the global object
designated by <i>global</i>, without adding the designated global as a
debuggee. If <i>global</i> does not designate a global object, throw a
TypeError. Determine which global is designated by <i>global</i>
using the same rules as [Debugger.prototype.addDebuggee][add].
`adoptDebuggeeValue(value)`
Given a debuggee value value owned by an arbitrary Debugger, return an
equivalent debuggee value owned by this Debugger.
If value is a primitive value, return it unchanged. If value is a
Debugger.Object owned by an arbitrary Debugger, return an equivalent
Debugger.Object owned by this Debugger. Otherwise, if value is some
other kind of object, and hence not a proper debuggee value, throw a
TypeError instead.
`adoptFrame(frame)`
Given frame of type Debugger.Frame which is owned by an arbitrary
Debugger, return an equivalent Debugger.Frame owned by this Debugger.
If the frame is associated with a debuggee that is not a debuggee of
the adopting debugger, this method will throw.
`adoptSource(source)`
Given source of type Debugger.Source which is owned by an arbitrary
Debugger, return an equivalent Debugger.Source owned by this Debugger.
`enableAsyncStack(global)`
Enable async stack capturing for the realm for the global object designated by <i>global</i>.
`disableAsyncStack(global)`
Disable async stack capturing for the realm for the global object designated by <i>global</i>.
`enableUnlimitedStacksCapturing(global)`
Allow to capture more than 50 stacktraces for the realm for the global object designated by <i>global</i>, even if it is not a debuggee.
`disableUnlimitedStacksCapturing(global)`
Disallow to capture more than 50 stacktraces for the realm for the global object designated by <i>global</i>, unless it is a debuggee.
Static methods of the Debugger Object
The functions described below are not called with a this value.
`isCompilableUnit(source)`
: Given a string of source code, designated by <i>source</i>, return false if the string might become a valid JavaScript statement with the addition of more lines. Otherwise return true. The intent is to support interactive compilation - accumulate lines in a buffer until isCompilableUnit is true, then pass it to the compiler.
[add]: #adddebuggee-global [source]: Debugger.Source.md [script]: Debugger.Script.md [rv]: Conventions.md#resumption-values [object]: Debugger.Object.md [vf]: Debugger.Frame.md#visible-frames [tracking-allocs]: Debugger.Memory.md#trackingallocationsites [frame]: Debugger.Frame.md