tor-browser

The Tor Browser
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thread.h (6240B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
      4 // Use of this source code is governed by a BSD-style license that can be
      5 // found in the LICENSE file.
      6 
      7 #ifndef BASE_THREAD_H_
      8 #define BASE_THREAD_H_
      9 
     10 #include <stdint.h>
     11 #include <string>
     12 
     13 #include "base/message_loop.h"
     14 #include "base/platform_thread.h"
     15 
     16 namespace base {
     17 
     18 // A simple thread abstraction that establishes a MessageLoop on a new thread.
     19 // The consumer uses the MessageLoop of the thread to cause code to execute on
     20 // the thread.  When this object is destroyed the thread is terminated.  All
     21 // pending tasks queued on the thread's message loop will run to completion
     22 // before the thread is terminated.
     23 class Thread : PlatformThread::Delegate {
     24 public:
     25  struct Options {
     26    // Specifies the type of message loop that will be allocated on the thread.
     27    MessageLoop::Type message_loop_type;
     28 
     29    // Specifies the maximum stack size that the thread is allowed to use.
     30    // This does not necessarily correspond to the thread's initial stack size.
     31    // A value of 0 indicates that the default maximum should be used.
     32    size_t stack_size;
     33 
     34    // Specifies the transient and permanent hang timeouts for background hang
     35    // monitoring. A value of 0 indicates there is no timeout.
     36    uint32_t transient_hang_timeout;
     37    uint32_t permanent_hang_timeout;
     38 
     39    Options()
     40        : message_loop_type(MessageLoop::TYPE_DEFAULT),
     41          stack_size(0),
     42          transient_hang_timeout(0),
     43          permanent_hang_timeout(0) {}
     44    Options(MessageLoop::Type type, size_t size)
     45        : message_loop_type(type),
     46          stack_size(size),
     47          transient_hang_timeout(0),
     48          permanent_hang_timeout(0) {}
     49  };
     50 
     51  // Constructor.
     52  // name is a display string to identify the thread.
     53  explicit Thread(const char* name);
     54 
     55  // Destroys the thread, stopping it if necessary.
     56  //
     57  // NOTE: If you are subclassing from Thread, and you wish for your CleanUp
     58  // method to be called, then you need to call Stop() from your destructor.
     59  //
     60  virtual ~Thread();
     61 
     62  // Starts the thread.  Returns true if the thread was successfully started;
     63  // otherwise, returns false.  Upon successful return, the message_loop()
     64  // getter will return non-null.
     65  //
     66  // Note: This function can't be called on Windows with the loader lock held;
     67  // i.e. during a DllMain, global object construction or destruction, atexit()
     68  // callback.
     69  bool Start();
     70 
     71  // Starts the thread. Behaves exactly like Start in addition to allow to
     72  // override the default options.
     73  //
     74  // Note: This function can't be called on Windows with the loader lock held;
     75  // i.e. during a DllMain, global object construction or destruction, atexit()
     76  // callback.
     77  bool StartWithOptions(const Options& options);
     78 
     79  // Signals the thread to exit and returns once the thread has exited.  After
     80  // this method returns, the Thread object is completely reset and may be used
     81  // as if it were newly constructed (i.e., Start may be called again).
     82  //
     83  // Stop may be called multiple times and is simply ignored if the thread is
     84  // already stopped.
     85  //
     86  // NOTE: This method is optional.  It is not strictly necessary to call this
     87  // method as the Thread's destructor will take care of stopping the thread if
     88  // necessary.
     89  //
     90  void Stop();
     91 
     92  // Signals the thread to exit in the near future.
     93  //
     94  // WARNING: This function is not meant to be commonly used. Use at your own
     95  // risk. Calling this function will cause message_loop() to become invalid in
     96  // the near future. This function was created to workaround a specific
     97  // deadlock on Windows with printer worker thread. In any other case, Stop()
     98  // should be used.
     99  //
    100  // StopSoon should not be called multiple times as it is risky to do so. It
    101  // could cause a timing issue in message_loop() access. Call Stop() to reset
    102  // the thread object once it is known that the thread has quit.
    103  void StopSoon();
    104 
    105  // Returns the message loop for this thread.  Use the MessageLoop's
    106  // PostTask methods to execute code on the thread.  This only returns
    107  // non-null after a successful call to Start.  After Stop has been called,
    108  // this will return NULL.
    109  //
    110  // NOTE: You must not call this MessageLoop's Quit method directly.  Use
    111  // the Thread's Stop method instead.
    112  //
    113  MessageLoop* message_loop() const { return message_loop_; }
    114 
    115  // Set the name of this thread (for display in debugger too).
    116  const std::string& thread_name() { return name_; }
    117 
    118  // The native thread handle.
    119  PlatformThreadHandle thread_handle() { return thread_; }
    120 
    121  // The thread ID.
    122  PlatformThreadId thread_id() const { return thread_id_; }
    123 
    124  // Reset thread ID as current thread.
    125  PlatformThreadId reset_thread_id() {
    126    thread_id_ = PlatformThread::CurrentId();
    127    return thread_id_;
    128  }
    129 
    130  // Returns true if the thread has been started, and not yet stopped.
    131  // When a thread is running, the thread_id_ is non-zero.
    132  bool IsRunning() const { return thread_id_ != 0; }
    133 
    134 protected:
    135  // Called just prior to starting the message loop
    136  virtual void Init() {}
    137 
    138  // Called just after the message loop ends
    139  virtual void CleanUp() {}
    140 
    141  static void SetThreadWasQuitProperly(bool flag);
    142  static bool GetThreadWasQuitProperly();
    143 
    144 private:
    145  // PlatformThread::Delegate methods:
    146  virtual void ThreadMain() override;
    147 
    148  // We piggy-back on the startup_data_ member to know if we successfully
    149  // started the thread.  This way we know that we need to call Join.
    150  bool thread_was_started() const { return startup_data_ != NULL; }
    151 
    152  // Used to pass data to ThreadMain.
    153  struct StartupData;
    154  StartupData* startup_data_;
    155 
    156  // The thread's handle.
    157  PlatformThreadHandle thread_;
    158 
    159  // The thread's message loop.  Valid only while the thread is alive.  Set
    160  // by the created thread.
    161  MessageLoop* message_loop_;
    162 
    163  // Our thread's ID.
    164  PlatformThreadId thread_id_;
    165 
    166  // The name of the thread.  Used for debugging purposes.
    167  std::string name_;
    168 
    169  friend class ThreadQuitTask;
    170 
    171  DISALLOW_COPY_AND_ASSIGN(Thread);
    172 };
    173 
    174 }  // namespace base
    175 
    176 #endif  // BASE_THREAD_H_