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The Tor Browser
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object_watcher.h (3893B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
      4 // Use of this source code is governed by a BSD-style license that can be
      5 // found in the LICENSE file.
      6 
      7 #ifndef BASE_OBJECT_WATCHER_H_
      8 #define BASE_OBJECT_WATCHER_H_
      9 
     10 #include <windows.h>
     11 #ifdef GetClassName
     12 #  undef GetClassName
     13 #endif
     14 
     15 #include "base/message_loop.h"
     16 
     17 namespace base {
     18 
     19 // A class that provides a means to asynchronously wait for a Windows object to
     20 // become signaled.  It is an abstraction around RegisterWaitForSingleObject
     21 // that provides a notification callback, OnObjectSignaled, that runs back on
     22 // the origin thread (i.e., the thread that called StartWatching).
     23 //
     24 // This class acts like a smart pointer such that when it goes out-of-scope,
     25 // UnregisterWaitEx is automatically called, and any in-flight notification is
     26 // suppressed.
     27 //
     28 // Typical usage:
     29 //
     30 // ```
     31 //   class MyClass : public base::ObjectWatcher::Delegate {
     32 //    public:
     33 //     void DoStuffWhenSignaled(HANDLE object) {
     34 //       watcher_.StartWatching(object, this);
     35 //     }
     36 //     virtual void OnObjectSignaled(HANDLE object) {
     37 //       // OK, time to do stuff!
     38 //     }
     39 //    private:
     40 //     base::ObjectWatcher watcher_;
     41 //   };
     42 // ```
     43 //
     44 // In the above example, MyClass wants to "do stuff" when object becomes
     45 // signaled.  ObjectWatcher makes this task easy.  When MyClass goes out of
     46 // scope, the watcher_ will be destroyed, and there is no need to worry about
     47 // OnObjectSignaled being called on a deleted MyClass pointer.  Easy!
     48 //
     49 //////
     50 //
     51 // Mozilla/Gecko addendum:
     52 //
     53 // An undocumented (but runtime-asserted) requirement for the above is that
     54 // `MyClass` must be strictly thread-affine. In particular, `StartWatching()`
     55 // and `StopWatching()` -- including the implicit `StopWatching()` call in
     56 // `~ObjectWatcher()` -- must always be called on the same thread and from
     57 // within the same `MessageLoop`.
     58 //
     59 // (If this did not hold, `OnObjectSignaled()` might be called on one thread
     60 // while `MyClass` is in the middle of being destroyed on another.)
     61 //
     62 // This condition cannot be guaranteed for potentially-asynchronously-destroyed
     63 // classes, nor for their owned or shared subobjects, nor for anything which
     64 // might be sent to a non-thread-affine task queue.
     65 //
     66 class ObjectWatcher : public MessageLoop::DestructionObserver {
     67 public:
     68  class Delegate {
     69   public:
     70    virtual ~Delegate() {}
     71    // Called from the MessageLoop when a signaled object is detected.  To
     72    // continue watching the object, AddWatch must be called again.
     73    virtual void OnObjectSignaled(HANDLE object) = 0;
     74  };
     75 
     76  ObjectWatcher();
     77  ~ObjectWatcher();
     78 
     79  // When the object is signaled, the given delegate is notified on the thread
     80  // where StartWatching is called.  The ObjectWatcher is not responsible for
     81  // deleting the delegate.
     82  //
     83  // Returns true if the watch was started.  Otherwise, false is returned.
     84  //
     85  bool StartWatching(HANDLE object, Delegate* delegate);
     86 
     87  // Stops watching.  Does nothing if the watch has already completed.  If the
     88  // watch is still active, then it is canceled, and the associated delegate is
     89  // not notified.
     90  //
     91  // Returns true if the watch was canceled.  Otherwise, false is returned.
     92  //
     93  bool StopWatching();
     94 
     95  // Returns the handle of the object being watched, or NULL if the object
     96  // watcher is stopped.
     97  HANDLE GetWatchedObject();
     98 
     99 private:
    100  // Called on a background thread when done waiting.
    101  static void CALLBACK DoneWaiting(void* param, BOOLEAN timed_out);
    102 
    103  // MessageLoop::DestructionObserver implementation:
    104  virtual void WillDestroyCurrentMessageLoop();
    105 
    106  // Internal state.
    107  class Watch;
    108  RefPtr<Watch> watch_;
    109 
    110  DISALLOW_COPY_AND_ASSIGN(ObjectWatcher);
    111 };
    112 
    113 }  // namespace base
    114 
    115 #endif  // BASE_OBJECT_WATCHER_H_