message_pump_qt.cc (4929B)
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 4 // Use of this source code is governed by a BSD-style license that can be 5 // found in the LICENSE file. 6 7 #include <qabstracteventdispatcher.h> 8 #include <qevent.h> 9 #include <QCoreApplication> 10 #include <QThread> 11 #include <qtimer.h> 12 13 #include "base/message_pump_qt.h" 14 15 #include <fcntl.h> 16 #include <limits> 17 #include <math.h> 18 19 #include "base/eintr_wrapper.h" 20 #include "base/logging.h" 21 #include "base/platform_thread.h" 22 23 namespace { 24 // Cached QEvent user type, registered for our event system 25 static int sPokeEvent; 26 } // namespace 27 28 namespace base { 29 30 MessagePumpForUI::MessagePumpForUI() : state_(NULL), qt_pump(*this) {} 31 32 MessagePumpForUI::~MessagePumpForUI() {} 33 34 MessagePumpQt::MessagePumpQt(MessagePumpForUI& aPump) 35 : pump(aPump), mTimer(new QTimer(this)) { 36 // Register our custom event type, to use in qApp event loop 37 sPokeEvent = QEvent::registerEventType(); 38 connect(mTimer, SIGNAL(timeout()), this, SLOT(dispatchDelayed())); 39 mTimer->setSingleShot(true); 40 } 41 42 MessagePumpQt::~MessagePumpQt() { 43 mTimer->stop(); 44 delete mTimer; 45 } 46 47 bool MessagePumpQt::event(QEvent* e) { 48 if (e->type() == sPokeEvent) { 49 pump.HandleDispatch(); 50 return true; 51 } 52 return false; 53 } 54 55 void MessagePumpQt::scheduleDelayedIfNeeded( 56 const TimeTicks& delayed_work_time) { 57 if (delayed_work_time.is_null()) { 58 return; 59 } 60 61 if (mTimer->isActive()) { 62 mTimer->stop(); 63 } 64 65 TimeDelta later = delayed_work_time - TimeTicks::Now(); 66 // later.InMilliseconds() returns an int64_t, QTimer only accepts int's for 67 // start(), std::min only works on exact same types. 68 int laterMsecs = later.InMilliseconds() > std::numeric_limits<int>::max() 69 ? std::numeric_limits<int>::max() 70 : later.InMilliseconds(); 71 mTimer->start(laterMsecs > 0 ? laterMsecs : 0); 72 } 73 74 void MessagePumpQt::dispatchDelayed() { pump.HandleDispatch(); } 75 76 void MessagePumpForUI::Run(Delegate* delegate) { 77 RunState state; 78 state.delegate = delegate; 79 state.should_quit = false; 80 state.run_depth = state_ ? state_->run_depth + 1 : 1; 81 // We really only do a single task for each iteration of the loop. If we 82 // have done something, assume there is likely something more to do. This 83 // will mean that we don't block on the message pump until there was nothing 84 // more to do. We also set this to true to make sure not to block on the 85 // first iteration of the loop, so RunAllPending() works correctly. 86 bool more_work_is_plausible = true; 87 88 RunState* previous_state = state_; 89 state_ = &state; 90 91 for (;;) { 92 QEventLoop::ProcessEventsFlags block = QEventLoop::AllEvents; 93 if (!more_work_is_plausible) { 94 block |= QEventLoop::WaitForMoreEvents; 95 } 96 97 QAbstractEventDispatcher* dispatcher = 98 QAbstractEventDispatcher::instance(QThread::currentThread()); 99 // An assertion seems too much here, as during startup, 100 // the dispatcher might not be ready yet. 101 if (!dispatcher) { 102 return; 103 } 104 105 // processEvent's returns true if an event has been processed. 106 more_work_is_plausible = dispatcher->processEvents(block); 107 108 if (state_->should_quit) { 109 break; 110 } 111 112 more_work_is_plausible |= state_->delegate->DoWork(); 113 if (state_->should_quit) { 114 break; 115 } 116 117 more_work_is_plausible |= 118 state_->delegate->DoDelayedWork(&delayed_work_time_); 119 if (state_->should_quit) { 120 break; 121 } 122 123 qt_pump.scheduleDelayedIfNeeded(delayed_work_time_); 124 125 if (more_work_is_plausible) { 126 continue; 127 } 128 129 more_work_is_plausible = state_->delegate->DoIdleWork(); 130 if (state_->should_quit) { 131 break; 132 } 133 } 134 135 state_ = previous_state; 136 } 137 138 void MessagePumpForUI::HandleDispatch() { 139 if (state_->should_quit) { 140 return; 141 } 142 143 if (state_->delegate->DoWork()) { 144 // there might be more, see more_work_is_plausible 145 // variable above, that's why we ScheduleWork() to keep going. 146 ScheduleWork(); 147 } 148 149 if (state_->should_quit) { 150 return; 151 } 152 153 state_->delegate->DoDelayedWork(&delayed_work_time_); 154 qt_pump.scheduleDelayedIfNeeded(delayed_work_time_); 155 } 156 157 void MessagePumpForUI::Quit() { 158 if (state_) { 159 state_->should_quit = true; 160 } else { 161 NOTREACHED() << "Quit called outside Run!"; 162 } 163 } 164 165 void MessagePumpForUI::ScheduleWork() { 166 QCoreApplication::postEvent(&qt_pump, new QEvent((QEvent::Type)sPokeEvent)); 167 } 168 169 void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) { 170 // On GLib implementation, a work source is defined which explicitly checks 171 // the time that has passed. Here, on Qt we can use a QTimer that enqueues our 172 // event signal in an event queue. 173 delayed_work_time_ = delayed_work_time; 174 qt_pump.scheduleDelayedIfNeeded(delayed_work_time_); 175 } 176 177 } // namespace base