message_pump.h (5575B)
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 4 // Use of this source code is governed by a BSD-style license that can be 5 // found in the LICENSE file. 6 7 #ifndef BASE_MESSAGE_PUMP_H_ 8 #define BASE_MESSAGE_PUMP_H_ 9 10 #include "nsISupportsImpl.h" 11 12 class nsISerialEventTarget; 13 14 namespace base { 15 16 class TimeTicks; 17 18 class MessagePump { 19 public: 20 NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MessagePump) 21 22 // Please see the comments above the Run method for an illustration of how 23 // these delegate methods are used. 24 class Delegate { 25 public: 26 virtual ~Delegate() {} 27 28 // Called from within Run in response to ScheduleWork or when the message 29 // pump would otherwise call DoDelayedWork. Returns true to indicate that 30 // work was done. DoDelayedWork will not be called if DoWork returns true. 31 virtual bool DoWork() = 0; 32 33 // Called from within Run in response to ScheduleDelayedWork or when the 34 // message pump would otherwise sleep waiting for more work. Returns true 35 // to indicate that delayed work was done. DoIdleWork will not be called 36 // if DoDelayedWork returns true. Upon return |next_delayed_work_time| 37 // indicates the time when DoDelayedWork should be called again. If 38 // |next_delayed_work_time| is null (per Time::is_null), then the queue of 39 // future delayed work (timer events) is currently empty, and no additional 40 // calls to this function need to be scheduled. 41 virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0; 42 43 // Called from within Run just before the message pump goes to sleep. 44 // Returns true to indicate that idle work was done. 45 virtual bool DoIdleWork() = 0; 46 }; 47 48 // The Run method is called to enter the message pump's run loop. 49 // 50 // Within the method, the message pump is responsible for processing native 51 // messages as well as for giving cycles to the delegate periodically. The 52 // message pump should take care to mix delegate callbacks with native 53 // message processing so neither type of event starves the other of cycles. 54 // 55 // The anatomy of a typical run loop: 56 // 57 // for (;;) { 58 // bool did_work = DoInternalWork(); 59 // if (should_quit_) 60 // break; 61 // 62 // did_work |= delegate_->DoWork(); 63 // if (should_quit_) 64 // break; 65 // 66 // did_work |= delegate_->DoDelayedWork(); 67 // if (should_quit_) 68 // break; 69 // 70 // if (did_work) 71 // continue; 72 // 73 // did_work = delegate_->DoIdleWork(); 74 // if (should_quit_) 75 // break; 76 // 77 // if (did_work) 78 // continue; 79 // 80 // WaitForWork(); 81 // } 82 // 83 // Here, DoInternalWork is some private method of the message pump that is 84 // responsible for dispatching the next UI message or notifying the next IO 85 // completion (for example). WaitForWork is a private method that simply 86 // blocks until there is more work of any type to do. 87 // 88 // Notice that the run loop cycles between calling DoInternalWork, DoWork, 89 // and DoDelayedWork methods. This helps ensure that neither work queue 90 // starves the other. This is important for message pumps that are used to 91 // drive animations, for example. 92 // 93 // Notice also that after each callout to foreign code, the run loop checks 94 // to see if it should quit. The Quit method is responsible for setting this 95 // flag. No further work is done once the quit flag is set. 96 // 97 // NOTE: Care must be taken to handle Run being called again from within any 98 // of the callouts to foreign code. Native message pumps may also need to 99 // deal with other native message pumps being run outside their control 100 // (e.g., the MessageBox API on Windows pumps UI messages!). To be specific, 101 // the callouts (DoWork and DoDelayedWork) MUST still be provided even in 102 // nested sub-loops that are "seemingly" outside the control of this message 103 // pump. DoWork in particular must never be starved for time slices unless 104 // it returns false (meaning it has run out of things to do). 105 // 106 virtual void Run(Delegate* delegate) = 0; 107 108 // Quit immediately from the most recently entered run loop. This method may 109 // only be used on the thread that called Run. 110 virtual void Quit() = 0; 111 112 // Schedule a DoWork callback to happen reasonably soon. Does nothing if a 113 // DoWork callback is already scheduled. This method may be called from any 114 // thread. Once this call is made, DoWork should not be "starved" at least 115 // until it returns a value of false. 116 virtual void ScheduleWork() = 0; 117 118 // This method may only called from the thread that called Run. 119 // 120 // Ensure that DoWork will be called if a nested loop is entered. 121 // If a MessagePump can already guarantee that DoWork will be called 122 // "reasonably soon", this method can be a no-op to avoid expensive 123 // atomic tests and/or syscalls required for ScheduleWork(). 124 virtual void ScheduleWorkForNestedLoop() { ScheduleWork(); }; 125 126 // Schedule a DoDelayedWork callback to happen at the specified time, 127 // cancelling any pending DoDelayedWork callback. This method may only be 128 // used on the thread that called Run. 129 virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0; 130 131 // If returned, just use the nsThread. 132 virtual nsISerialEventTarget* GetXPCOMThread() { return nullptr; } 133 134 protected: 135 virtual ~MessagePump() {}; 136 }; 137 138 } // namespace base 139 140 #endif // BASE_MESSAGE_PUMP_H_