tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

condition_variable.h (4644B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      4 // Use of this source code is governed by a BSD-style license that can be
      5 // found in the LICENSE file.
      6 
      7 // ConditionVariable wraps pthreads condition variable synchronization or, on
      8 // Windows, simulates it.  This functionality is very helpful for having
      9 // several threads wait for an event, as is common with a managed thread pool.
     10 // The meaning of such an event in the (worker) thread pool scenario is that
     11 // additional tasks are now available for processing. It is used in Chrome in
     12 // the DNS prefetching system to notify worker threads that a queue now has
     13 // items (tasks) which need to be tended to. A related use would have a pool
     14 // manager waiting on a ConditionVariable, waiting for a thread in the pool to
     15 // announce (signal) that there is now more room in a (bounded size)
     16 // communications queue for the manager to deposit tasks, or, as a second
     17 // example, that the queue of tasks is completely empty and all workers are
     18 // waiting.
     19 //
     20 // USAGE NOTE 1: spurious signal events are possible with this and
     21 // most implementations of condition variables.  As a result, be
     22 // *sure* to retest your condition before proceeding.  The following
     23 // is a good example of doing this correctly:
     24 //
     25 // while (!work_to_be_done()) Wait(...);
     26 //
     27 // In contrast do NOT do the following:
     28 //
     29 // if (!work_to_be_done()) Wait(...);  // Don't do this.
     30 //
     31 // Especially avoid the above if you are relying on some other thread only
     32 // issuing a signal up *if* there is work-to-do.  There can/will
     33 // be spurious signals.  Recheck state on waiting thread before
     34 // assuming the signal was intentional. Caveat caller ;-).
     35 //
     36 // USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
     37 // which leads to contention for the locks they all held when they
     38 // called Wait().  This results in POOR performance.  A much better
     39 // approach to getting a lot of threads out of Wait() is to have each
     40 // thread (upon exiting Wait()) call Signal() to free up another
     41 // Wait'ing thread.  Look at condition_variable_unittest.cc for
     42 // both examples.
     43 //
     44 // Broadcast() can be used nicely during teardown, as it gets the job
     45 // done, and leaves no sleeping threads... and performance is less
     46 // critical at that point.
     47 //
     48 // The semantics of Broadcast() are carefully crafted so that *all*
     49 // threads that were waiting when the request was made will indeed
     50 // get signaled.  Some implementations mess up, and don't signal them
     51 // all, while others allow the wait to be effectively turned off (for
     52 // a while while waiting threads come around).  This implementation
     53 // appears correct, as it will not "lose" any signals, and will guarantee
     54 // that all threads get signaled by Broadcast().
     55 //
     56 // This implementation offers support for "performance" in its selection of
     57 // which thread to revive.  Performance, in direct contrast with "fairness,"
     58 // assures that the thread that most recently began to Wait() is selected by
     59 // Signal to revive.  Fairness would (if publicly supported) assure that the
     60 // thread that has Wait()ed the longest is selected. The default policy
     61 // may improve performance, as the selected thread may have a greater chance of
     62 // having some of its stack data in various CPU caches.
     63 //
     64 // For a discussion of the many very subtle implementation details, see the FAQ
     65 // at the end of condition_variable_win.cc.
     66 
     67 #ifndef BASE_CONDITION_VARIABLE_H_
     68 #define BASE_CONDITION_VARIABLE_H_
     69 
     70 #include "base/basictypes.h"
     71 #include "base/lock.h"
     72 
     73 #if defined(XP_UNIX)
     74 #  include <pthread.h>
     75 #endif
     76 
     77 #if defined(XP_WIN)
     78 #  include <windows.h>
     79 #endif
     80 
     81 namespace base {
     82 class TimeDelta;
     83 }
     84 
     85 class ConditionVariable {
     86 public:
     87  // Construct a cv for use with ONLY one user lock.
     88  explicit ConditionVariable(Lock* user_lock);
     89 
     90  ~ConditionVariable();
     91 
     92  // Wait() releases the caller's critical section atomically as it starts to
     93  // sleep, and the reacquires it when it is signaled. The wait functions are
     94  // susceptible to spurious wakeups. (See usage note 1 for more details.)
     95  void Wait();
     96  void TimedWait(const base::TimeDelta& max_time);
     97 
     98  // Broadcast() revives all waiting threads. (See usage note 2 for more
     99  // details.)
    100  void Broadcast();
    101  // Signal() revives one waiting thread.
    102  void Signal();
    103 
    104 private:
    105 #if defined(XP_WIN)
    106  CONDITION_VARIABLE cv_;
    107  SRWLOCK* const srwlock_;
    108 #else
    109  pthread_cond_t condition_;
    110  pthread_mutex_t* user_mutex_;
    111 #endif
    112 
    113  DISALLOW_COPY_AND_ASSIGN(ConditionVariable);
    114 };
    115 
    116 #endif  // BASE_CONDITION_VARIABLE_H_