uvectr64.h (7902B)
1 // © 2016 and later: Unicode, Inc. and others. 2 // License & terms of use: http://www.unicode.org/copyright.html 3 /* 4 ********************************************************************** 5 * Copyright (C) 1999-2014, International Business Machines 6 * Corporation and others. All Rights Reserved. 7 ********************************************************************** 8 */ 9 10 // 11 // UVector64 is a class implementing a vector of 64 bit integers. 12 // It is similar to UVector32, but holds int64_t values rather than int32_t. 13 // Most of the code is unchanged from UVector. 14 // 15 16 #ifndef UVECTOR64_H 17 #define UVECTOR64_H 18 19 #include "unicode/utypes.h" 20 #include "unicode/uobject.h" 21 #include "uhash.h" 22 #include "uassert.h" 23 24 U_NAMESPACE_BEGIN 25 26 27 28 /** 29 * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector 30 * that has a subset of methods from UVector32 31 * 32 * <p>This is a very simple implementation, written to satisfy an 33 * immediate porting need. As such, it is not completely fleshed out, 34 * and it aims for simplicity and conformity. Nonetheless, it serves 35 * its purpose (porting code from java that uses java.util.Vector) 36 * well, and it could be easily made into a more robust vector class. 37 * 38 * <p><b>Design notes</b> 39 * 40 * <p>There is index bounds checking, but little is done about it. If 41 * indices are out of bounds, either nothing happens, or zero is 42 * returned. We <em>do</em> avoid indexing off into the weeds. 43 * 44 * <p>There is detection of out of memory, but the handling is very 45 * coarse-grained -- similar to UnicodeString's protocol, but even 46 * coarser. The class contains <em>one static flag</em> that is set 47 * when any call to <tt>new</tt> returns zero. This allows the caller 48 * to use several vectors and make just one check at the end to see if 49 * a memory failure occurred. This is more efficient than making a 50 * check after each call on each vector when doing many operations on 51 * multiple vectors. The single static flag works best when memory 52 * failures are infrequent, and when recovery options are limited or 53 * nonexistent. 54 * 55 * <p><b>To do</b> 56 * 57 * <p>Improve the handling of index out of bounds errors. 58 * 59 */ 60 class U_COMMON_API UVector64 : public UObject { 61 private: 62 int32_t count; 63 64 int32_t capacity; 65 66 int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. 67 68 int64_t* elements; 69 70 public: 71 UVector64(UErrorCode &status); 72 73 UVector64(int32_t initialCapacity, UErrorCode &status); 74 75 virtual ~UVector64(); 76 77 /** 78 * Assign this object to another (make this a copy of 'other'). 79 * Use the 'assign' function to assign each element. 80 */ 81 void assign(const UVector64& other, UErrorCode &ec); 82 83 /** 84 * Compare this vector with another. They will be considered 85 * equal if they are of the same size and all elements are equal, 86 * as compared using this object's comparer. 87 */ 88 bool operator==(const UVector64& other); 89 90 /** 91 * Equivalent to !operator==() 92 */ 93 inline bool operator!=(const UVector64& other); 94 95 //------------------------------------------------------------ 96 // subset of java.util.Vector API 97 //------------------------------------------------------------ 98 99 inline void addElement(int64_t elem, UErrorCode &status); 100 101 void setElementAt(int64_t elem, int32_t index); 102 103 void insertElementAt(int64_t elem, int32_t index, UErrorCode &status); 104 105 inline int64_t elementAti(int32_t index) const; 106 107 //UBool equals(const UVector64 &other) const; 108 109 inline int64_t lastElementi() const; 110 111 //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const; 112 113 //UBool contains(int64_t elem) const; 114 115 //UBool containsAll(const UVector64& other) const; 116 117 //UBool removeAll(const UVector64& other); 118 119 //UBool retainAll(const UVector64& other); 120 121 //void removeElementAt(int32_t index); 122 123 void removeAllElements(); 124 125 inline int32_t size() const; 126 127 inline UBool isEmpty() const { return count == 0; } 128 129 // Inline. Use this one for speedy size check. 130 inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); 131 132 // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. 133 UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); 134 135 /** 136 * Change the size of this vector as follows: If newSize is 137 * smaller, then truncate the array, possibly deleting held 138 * elements for i >= newSize. If newSize is larger, grow the 139 * array, filling in new slows with zero. 140 */ 141 void setSize(int32_t newSize); 142 143 //------------------------------------------------------------ 144 // New API 145 //------------------------------------------------------------ 146 147 //UBool containsNone(const UVector64& other) const; 148 149 150 //void sortedInsert(int64_t elem, UErrorCode& ec); 151 152 /** 153 * Returns a pointer to the internal array holding the vector. 154 */ 155 inline int64_t *getBuffer() const; 156 157 /** 158 * Set the maximum allowed buffer capacity for this vector/stack. 159 * Default with no limit set is unlimited, go until malloc() fails. 160 * A Limit of zero means unlimited capacity. 161 * Units are vector elements (64 bits each), not bytes. 162 */ 163 void setMaxCapacity(int32_t limit); 164 165 /** 166 * ICU "poor man's RTTI", returns a UClassID for this class. 167 */ 168 static UClassID U_EXPORT2 getStaticClassID(); 169 170 /** 171 * ICU "poor man's RTTI", returns a UClassID for the actual class. 172 */ 173 virtual UClassID getDynamicClassID() const override; 174 175 private: 176 void _init(int32_t initialCapacity, UErrorCode &status); 177 178 // Disallow 179 UVector64(const UVector64&) = delete; 180 181 // Disallow 182 UVector64& operator=(const UVector64&) = delete; 183 184 185 // API Functions for Stack operations. 186 // In the original UVector, these were in a separate derived class, UStack. 187 // Here in UVector64, they are all together. 188 public: 189 //UBool empty() const; // TODO: redundant, same as empty(). Remove it? 190 191 //int64_t peeki() const; 192 193 inline int64_t popi(); 194 195 inline int64_t push(int64_t i, UErrorCode &status); 196 197 inline int64_t *reserveBlock(int32_t size, UErrorCode &status); 198 inline int64_t *popFrame(int32_t size); 199 }; 200 201 202 // UVector64 inlines 203 204 inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { 205 if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { 206 return true; 207 } else { 208 return expandCapacity(minimumCapacity, status); 209 } 210 } 211 212 inline int64_t UVector64::elementAti(int32_t index) const { 213 return (0 <= index && index < count) ? elements[index] : 0; 214 } 215 216 217 inline void UVector64::addElement(int64_t elem, UErrorCode &status) { 218 if (ensureCapacity(count + 1, status)) { 219 elements[count] = elem; 220 count++; 221 } 222 } 223 224 inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) { 225 if (ensureCapacity(count+size, status) == false) { 226 return nullptr; 227 } 228 int64_t *rp = elements+count; 229 count += size; 230 return rp; 231 } 232 233 inline int64_t *UVector64::popFrame(int32_t size) { 234 U_ASSERT(count >= size); 235 count -= size; 236 if (count < 0) { 237 count = 0; 238 } 239 return elements+count-size; 240 } 241 242 243 244 inline int32_t UVector64::size() const { 245 return count; 246 } 247 248 inline int64_t UVector64::lastElementi() const { 249 return elementAti(count-1); 250 } 251 252 inline bool UVector64::operator!=(const UVector64& other) { 253 return !operator==(other); 254 } 255 256 inline int64_t *UVector64::getBuffer() const { 257 return elements; 258 } 259 260 261 // UStack inlines 262 263 inline int64_t UVector64::push(int64_t i, UErrorCode &status) { 264 addElement(i, status); 265 return i; 266 } 267 268 inline int64_t UVector64::popi() { 269 int64_t result = 0; 270 if (count > 0) { 271 count--; 272 result = elements[count]; 273 } 274 return result; 275 } 276 277 U_NAMESPACE_END 278 279 #endif