tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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wrapper.html (2480B)


      1 <!DOCTYPE HTML>
      2 <html class="reftest-wait">
      3 <head>
      4 <title>Image reftest wrapper</title>
      5 <style type="text/css">
      6  #image1 { background-color: rgb(10, 100, 250); }
      7 </style>
      8 <script>
      9  var gImg;
     10 
     11  function runAfterAsyncEvents(aCallback) {
     12    function handlePostMessage(aEvent) {
     13      if (aEvent.data == 'next') {
     14        window.removeEventListener('message', handlePostMessage);
     15        aCallback();
     16      }
     17    }
     18 
     19    window.addEventListener('message', handlePostMessage);
     20 
     21    // We'll receive the 'message' event after everything else that's currently in
     22    // the event queue (which is a stronger guarantee than setTimeout, because
     23    // setTimeout events may be coalesced). This lets us ensure that we run
     24    // aCallback *after* any asynchronous events are delivered.
     25    window.postMessage('next', '*');
     26  }
     27 
     28  // The image is loaded async after the page loads
     29  // wait for it to finish loading
     30  function onImageLoad() { 
     31    // Use a canvas to force the image to get sync decoded.
     32    var canvas = document.createElement('canvas');
     33    var ctx = canvas.getContext('2d');
     34 
     35    try {
     36      ctx.drawImage(gImg, 0, 0);
     37    } catch (e) {
     38    }
     39 
     40    // Continue after pumping the event loop.
     41    runAfterAsyncEvents(step2);
     42  }
     43 
     44  function step2() {
     45    // Only now, once the image has already been sync decoded, do we load it in
     46    // the <img> element we're going to snapshot. That's because for some of the
     47    // tests that use wrapper.html, an error is only detected when decoding the
     48    // actual image data - i.e., the error isn't detected in the header. The
     49    // precise time when we detect the error, unfortunately, affects how we draw
     50    // the image. This will be fixed in bug 1182531, and then we can simplify this
     51    // code.
     52 
     53    var finalImg = document.getElementById('image1');
     54    finalImg.onload = finalImg.onerror = step3;
     55    finalImg.src = gImg.src;
     56  }
     57 
     58  function step3() {
     59    // We're ready to take the snapshot, but pump the event loop first just to
     60    // be sure that everything has settled down.
     61    runAfterAsyncEvents(takeSnapshot);
     62  }
     63 
     64  function takeSnapshot() {
     65    document.documentElement.removeAttribute("class");
     66  }
     67 </script>
     68 </head>
     69 <body>
     70 <!-- non-empty alt to avoid the broken image icon -->
     71 <img id="image1" alt=" ">
     72 <script>
     73  // Use as "wrapper.html?image.png
     74  gImg = document.createElement('img');
     75  gImg.onload = gImg.onerror = onImageLoad;
     76  gImg.src = document.location.search.substr(1);
     77 </script>
     78 </body>
     79 </html>