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SurfaceCache.h (21359B)


      1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* This Source Code Form is subject to the terms of the Mozilla Public
      3 * License, v. 2.0. If a copy of the MPL was not distributed with this
      4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      5 
      6 /**
      7 * SurfaceCache is a service for caching temporary surfaces and decoded image
      8 * data in imagelib.
      9 */
     10 
     11 #ifndef mozilla_image_SurfaceCache_h
     12 #define mozilla_image_SurfaceCache_h
     13 
     14 #include "mozilla/HashFunctions.h"    // for HashGeneric and AddToHash
     15 #include "mozilla/Maybe.h"            // for Maybe
     16 #include "mozilla/MemoryReporting.h"  // for MallocSizeOf
     17 #include "mozilla/NotNull.h"
     18 #include "mozilla/SVGImageContext.h"  // for SVGImageContext
     19 #include "mozilla/gfx/2D.h"           // for SourceSurface
     20 #include "mozilla/gfx/Point.h"        // for mozilla::gfx::IntSize
     21 #include "gfx2DGlue.h"
     22 #include "gfxPoint.h"  // for gfxSize
     23 #include "nsCOMPtr.h"  // for already_AddRefed
     24 #include "ImageRegion.h"
     25 #include "PlaybackType.h"
     26 #include "SurfaceFlags.h"
     27 
     28 namespace mozilla {
     29 namespace image {
     30 
     31 class ImageResource;
     32 class ISurfaceProvider;
     33 class LookupResult;
     34 class SurfaceCacheImpl;
     35 struct SurfaceMemoryCounter;
     36 
     37 /*
     38 * ImageKey contains the information we need to look up all SurfaceCache entries
     39 * for a particular image.
     40 */
     41 using ImageKey = ImageResource*;
     42 
     43 /*
     44 * SurfaceKey contains the information we need to look up a specific
     45 * SurfaceCache entry. Together with an ImageKey, this uniquely identifies the
     46 * surface.
     47 *
     48 * Callers should construct a SurfaceKey using the appropriate helper function
     49 * for their image type - either RasterSurfaceKey or VectorSurfaceKey.
     50 */
     51 class SurfaceKey {
     52  typedef gfx::IntSize IntSize;
     53 
     54 public:
     55  bool operator==(const SurfaceKey& aOther) const {
     56    return aOther.mSize == mSize && aOther.mRegion == mRegion &&
     57           aOther.mSVGContext == mSVGContext && aOther.mPlayback == mPlayback &&
     58           aOther.mFlags == mFlags;
     59  }
     60 
     61  PLDHashNumber Hash() const {
     62    PLDHashNumber hash = HashGeneric(mSize.width, mSize.height);
     63    hash = AddToHash(hash, mRegion.map(HashIIR).valueOr(0));
     64    hash = AddToHash(hash, HashSIC(mSVGContext));
     65    hash = AddToHash(hash, uint8_t(mPlayback), uint32_t(mFlags));
     66    return hash;
     67  }
     68 
     69  SurfaceKey CloneWithSize(const IntSize& aSize) const {
     70    return SurfaceKey(aSize, mRegion, mSVGContext, mPlayback, mFlags);
     71  }
     72 
     73  const IntSize& Size() const { return mSize; }
     74  const Maybe<ImageIntRegion>& Region() const { return mRegion; }
     75  const SVGImageContext& SVGContext() const { return mSVGContext; }
     76  PlaybackType Playback() const { return mPlayback; }
     77  SurfaceFlags Flags() const { return mFlags; }
     78 
     79 private:
     80  SurfaceKey(const IntSize& aSize, const Maybe<ImageIntRegion>& aRegion,
     81             const SVGImageContext& aSVGContext, PlaybackType aPlayback,
     82             SurfaceFlags aFlags)
     83      : mSize(aSize),
     84        mRegion(aRegion),
     85        mSVGContext(aSVGContext),
     86        mPlayback(aPlayback),
     87        mFlags(aFlags) {}
     88 
     89  static PLDHashNumber HashIIR(const ImageIntRegion& aIIR) {
     90    return aIIR.Hash();
     91  }
     92 
     93  static PLDHashNumber HashSIC(const SVGImageContext& aSIC) {
     94    return aSIC.Hash();
     95  }
     96 
     97  friend SurfaceKey RasterSurfaceKey(const IntSize&, SurfaceFlags,
     98                                     PlaybackType);
     99  friend SurfaceKey VectorSurfaceKey(const IntSize&, const SVGImageContext&);
    100  friend SurfaceKey VectorSurfaceKey(const IntSize&,
    101                                     const Maybe<ImageIntRegion>&,
    102                                     const SVGImageContext&, SurfaceFlags,
    103                                     PlaybackType);
    104 
    105  IntSize mSize;
    106  Maybe<ImageIntRegion> mRegion;
    107  SVGImageContext mSVGContext;
    108  PlaybackType mPlayback;
    109  SurfaceFlags mFlags;
    110 };
    111 
    112 inline SurfaceKey RasterSurfaceKey(const gfx::IntSize& aSize,
    113                                   SurfaceFlags aFlags,
    114                                   PlaybackType aPlayback) {
    115  return SurfaceKey(aSize, Nothing(), SVGImageContext(), aPlayback, aFlags);
    116 }
    117 
    118 inline SurfaceKey VectorSurfaceKey(const gfx::IntSize& aSize,
    119                                   const Maybe<ImageIntRegion>& aRegion,
    120                                   const SVGImageContext& aSVGContext,
    121                                   SurfaceFlags aFlags,
    122                                   PlaybackType aPlayback) {
    123  return SurfaceKey(aSize, aRegion, aSVGContext, aPlayback, aFlags);
    124 }
    125 
    126 inline SurfaceKey VectorSurfaceKey(const gfx::IntSize& aSize,
    127                                   const SVGImageContext& aSVGContext) {
    128  // We don't care about aFlags for VectorImage because none of the flags we
    129  // have right now influence VectorImage's rendering. If we add a new flag that
    130  // *does* affect how a VectorImage renders, we'll have to change this.
    131  // Similarly, we don't accept a PlaybackType parameter because we don't
    132  // currently cache frames of animated SVG images.
    133  return SurfaceKey(aSize, Nothing(), aSVGContext, PlaybackType::eStatic,
    134                    DefaultSurfaceFlags());
    135 }
    136 
    137 /**
    138 * AvailabilityState is used to track whether an ISurfaceProvider has a surface
    139 * available or is just a placeholder.
    140 *
    141 * To ensure that availability changes are atomic (and especially that internal
    142 * SurfaceCache code doesn't have to deal with asynchronous availability
    143 * changes), an ISurfaceProvider which starts as a placeholder can only reveal
    144 * the fact that it now has a surface available via a call to
    145 * SurfaceCache::SurfaceAvailable().
    146 *
    147 * It also tracks whether or not there are "explicit" users of this surface
    148 * which will not accept substitutes. This is used by SurfaceCache when pruning
    149 * unnecessary surfaces from the cache.
    150 */
    151 class AvailabilityState {
    152 public:
    153  static AvailabilityState StartAvailable() { return AvailabilityState(true); }
    154  static AvailabilityState StartAsPlaceholder() {
    155    return AvailabilityState(false);
    156  }
    157 
    158  bool IsAvailable() const { return mIsAvailable; }
    159  bool IsPlaceholder() const { return !mIsAvailable; }
    160  bool CannotSubstitute() const { return mCannotSubstitute; }
    161 
    162  void SetCannotSubstitute() { mCannotSubstitute = true; }
    163 
    164 private:
    165  friend class SurfaceCacheImpl;
    166 
    167  explicit AvailabilityState(bool aIsAvailable)
    168      : mIsAvailable(aIsAvailable), mCannotSubstitute(false) {}
    169 
    170  void SetAvailable() { mIsAvailable = true; }
    171 
    172  bool mIsAvailable : 1;
    173  bool mCannotSubstitute : 1;
    174 };
    175 
    176 enum class InsertOutcome : uint8_t {
    177  SUCCESS,                 // Success (but see Insert documentation).
    178  FAILURE,                 // Couldn't insert (e.g., for capacity reasons).
    179  FAILURE_ALREADY_PRESENT  // A surface with the same key is already present.
    180 };
    181 
    182 /**
    183 * SurfaceCache is an ImageLib-global service that allows caching of decoded
    184 * image surfaces, temporary surfaces (e.g. for caching rotated or clipped
    185 * versions of images), or dynamically generated surfaces (e.g. for animations).
    186 * SurfaceCache entries normally expire from the cache automatically if they go
    187 * too long without being accessed.
    188 *
    189 * Because SurfaceCache must support both normal surfaces and dynamically
    190 * generated surfaces, it does not actually hold surfaces directly. Instead, it
    191 * holds ISurfaceProvider objects which can provide access to a surface when
    192 * requested; SurfaceCache doesn't care about the details of how this is
    193 * accomplished.
    194 *
    195 * Sometime it's useful to temporarily prevent entries from expiring from the
    196 * cache. This is most often because losing the data could harm the user
    197 * experience (for example, we often don't want to allow surfaces that are
    198 * currently visible to expire) or because it's not possible to rematerialize
    199 * the surface. SurfaceCache supports this through the use of image locking; see
    200 * the comments for Insert() and LockImage() for more details.
    201 *
    202 * Any image which stores surfaces in the SurfaceCache *must* ensure that it
    203 * calls RemoveImage() before it is destroyed. See the comments for
    204 * RemoveImage() for more details.
    205 */
    206 struct SurfaceCache {
    207  typedef gfx::IntSize IntSize;
    208 
    209  /**
    210   * Initialize static data. Called during imagelib module initialization.
    211   */
    212  static void Initialize();
    213 
    214  /**
    215   * Release static data. Called during imagelib module shutdown.
    216   */
    217  static void Shutdown();
    218 
    219  /**
    220   * Looks up the requested cache entry and returns a drawable reference to its
    221   * associated surface.
    222   *
    223   * If the image associated with the cache entry is locked, then the entry will
    224   * be locked before it is returned.
    225   *
    226   * If a matching ISurfaceProvider was found in the cache, but SurfaceCache
    227   * couldn't obtain a surface from it (e.g. because it had stored its surface
    228   * in a volatile buffer which was discarded by the OS) then it is
    229   * automatically removed from the cache and an empty LookupResult is returned.
    230   * Note that this will never happen to ISurfaceProviders associated with a
    231   * locked image; SurfaceCache tells such ISurfaceProviders to keep a strong
    232   * references to their data internally.
    233   *
    234   * @param aImageKey       Key data identifying which image the cache entry
    235   *                        belongs to.
    236   * @param aSurfaceKey     Key data which uniquely identifies the requested
    237   *                        cache entry.
    238   * @return                a LookupResult which will contain a DrawableSurface
    239   *                        if the cache entry was found.
    240   */
    241  static LookupResult Lookup(const ImageKey aImageKey,
    242                             const SurfaceKey& aSurfaceKey, bool aMarkUsed);
    243 
    244  /**
    245   * Looks up the best matching cache entry and returns a drawable reference to
    246   * its associated surface.
    247   *
    248   * The result may vary from the requested cache entry only in terms of size.
    249   *
    250   * @param aImageKey       Key data identifying which image the cache entry
    251   *                        belongs to.
    252   * @param aSurfaceKey     Key data which uniquely identifies the requested
    253   *                        cache entry.
    254   * @return                a LookupResult which will contain a DrawableSurface
    255   *                        if a cache entry similar to the one the caller
    256   *                        requested could be found. Callers can use
    257   *                        LookupResult::IsExactMatch() to check whether the
    258   *                        returned surface exactly matches @aSurfaceKey.
    259   */
    260  static LookupResult LookupBestMatch(const ImageKey aImageKey,
    261                                      const SurfaceKey& aSurfaceKey,
    262                                      bool aMarkUsed);
    263 
    264  /**
    265   * Insert an ISurfaceProvider into the cache. If an entry with the same
    266   * ImageKey and SurfaceKey is already in the cache, Insert returns
    267   * FAILURE_ALREADY_PRESENT. If a matching placeholder is already present, it
    268   * is replaced.
    269   *
    270   * Cache entries will never expire as long as they remain locked, but if they
    271   * become unlocked, they can expire either because the SurfaceCache runs out
    272   * of capacity or because they've gone too long without being used.  When it
    273   * is first inserted, a cache entry is locked if its associated image is
    274   * locked.  When that image is later unlocked, the cache entry becomes
    275   * unlocked too. To become locked again at that point, two things must happen:
    276   * the image must become locked again (via LockImage()), and the cache entry
    277   * must be touched again (via one of the Lookup() functions).
    278   *
    279   * All of this means that a very particular procedure has to be followed for
    280   * cache entries which cannot be rematerialized. First, they must be inserted
    281   * *after* the image is locked with LockImage(); if you use the other order,
    282   * the cache entry might expire before LockImage() gets called or before the
    283   * entry is touched again by Lookup(). Second, the image they are associated
    284   * with must never be unlocked.
    285   *
    286   * If a cache entry cannot be rematerialized, it may be important to know
    287   * whether it was inserted into the cache successfully. Insert() returns
    288   * FAILURE if it failed to insert the cache entry, which could happen because
    289   * of capacity reasons, or because it was already freed by the OS. If the
    290   * cache entry isn't associated with a locked image, checking for SUCCESS or
    291   * FAILURE is useless: the entry might expire immediately after being
    292   * inserted, even though Insert() returned SUCCESS. Thus, many callers do not
    293   * need to check the result of Insert() at all.
    294   *
    295   * @param aProvider    The new cache entry to insert into the cache.
    296   * @return SUCCESS if the cache entry was inserted successfully. (But see
    297   *           above for more information about when you should check this.)
    298   *         FAILURE if the cache entry could not be inserted, e.g. for capacity
    299   *           reasons. (But see above for more information about when you
    300   *           should check this.)
    301   *         FAILURE_ALREADY_PRESENT if an entry with the same ImageKey and
    302   *           SurfaceKey already exists in the cache.
    303   */
    304  static InsertOutcome Insert(NotNull<ISurfaceProvider*> aProvider);
    305 
    306  /**
    307   * Mark the cache entry @aProvider as having an available surface. This turns
    308   * a placeholder cache entry into a normal cache entry. The cache entry
    309   * becomes locked if the associated image is locked; otherwise, it starts in
    310   * the unlocked state.
    311   *
    312   * If the cache entry containing @aProvider has already been evicted from the
    313   * surface cache, this function has no effect.
    314   *
    315   * It's illegal to call this function if @aProvider is not a placeholder; by
    316   * definition, non-placeholder ISurfaceProviders should have a surface
    317   * available already.
    318   *
    319   * @param aProvider       The cache entry that now has a surface available.
    320   */
    321  static void SurfaceAvailable(NotNull<ISurfaceProvider*> aProvider);
    322 
    323  /**
    324   * Checks if a surface of a given size could possibly be stored in the cache.
    325   * If CanHold() returns false, Insert() will always fail to insert the
    326   * surface, but the inverse is not true: Insert() may take more information
    327   * into account than just image size when deciding whether to cache the
    328   * surface, so Insert() may still fail even if CanHold() returns true.
    329   *
    330   * Use CanHold() to avoid the need to create a temporary surface when we know
    331   * for sure the cache can't hold it.
    332   *
    333   * @param aSize  The dimensions of a surface in pixels.
    334   * @param aBytesPerPixel  How many bytes each pixel of the surface requires.
    335   *                        Defaults to 4, which is appropriate for RGBA or RGBX
    336   *                        images.
    337   *
    338   * @return false if the surface cache can't hold a surface of that size.
    339   */
    340  static bool CanHold(const IntSize& aSize, uint32_t aBytesPerPixel = 4);
    341  static bool CanHold(size_t aSize);
    342 
    343  /**
    344   * Locks an image. Any of the image's cache entries which are either inserted
    345   * or accessed while the image is locked will not expire.
    346   *
    347   * Locking an image does not automatically lock that image's existing cache
    348   * entries. A call to LockImage() guarantees that entries which are inserted
    349   * afterward will not expire before the next call to UnlockImage() or
    350   * UnlockSurfaces() for that image. Cache entries that are accessed via
    351   * Lookup() or LookupBestMatch() after a LockImage() call will also not expire
    352   * until the next UnlockImage() or UnlockSurfaces() call for that image. Any
    353   * other cache entries owned by the image may expire at any time.
    354   *
    355   * All of an image's cache entries are removed by RemoveImage(), whether the
    356   * image is locked or not.
    357   *
    358   * It's safe to call LockImage() on an image that's already locked; this has
    359   * no effect.
    360   *
    361   * You must always unlock any image you lock. You may do this explicitly by
    362   * calling UnlockImage(), or implicitly by calling RemoveImage(). Since you're
    363   * required to call RemoveImage() when you destroy an image, this doesn't
    364   * impose any additional requirements, but it's preferable to call
    365   * UnlockImage() earlier if it's possible.
    366   *
    367   * @param aImageKey    The image to lock.
    368   */
    369  static void LockImage(const ImageKey aImageKey);
    370 
    371  /**
    372   * Unlocks an image, allowing any of its cache entries to expire at any time.
    373   *
    374   * It's OK to call UnlockImage() on an image that's already unlocked; this has
    375   * no effect.
    376   *
    377   * @param aImageKey    The image to unlock.
    378   */
    379  static void UnlockImage(const ImageKey aImageKey);
    380 
    381  /**
    382   * Unlocks the existing cache entries of an image, allowing them to expire at
    383   * any time.
    384   *
    385   * This does not unlock the image itself, so accessing the cache entries via
    386   * Lookup() or LookupBestMatch() will lock them again, and prevent them from
    387   * expiring.
    388   *
    389   * This is intended to be used in situations where it's no longer clear that
    390   * all of the cache entries owned by an image are needed. Calling
    391   * UnlockSurfaces() and then taking some action that will cause Lookup() to
    392   * touch any cache entries that are still useful will permit the remaining
    393   * entries to expire from the cache.
    394   *
    395   * If the image is unlocked, this has no effect.
    396   *
    397   * @param aImageKey    The image which should have its existing cache entries
    398   *                     unlocked.
    399   */
    400  static void UnlockEntries(const ImageKey aImageKey);
    401 
    402  /**
    403   * Removes all cache entries (including placeholders) associated with the
    404   * given image from the cache.  If the image is locked, it is automatically
    405   * unlocked.
    406   *
    407   * This MUST be called, at a minimum, when an Image which could be storing
    408   * entries in the surface cache is destroyed. If another image were allocated
    409   * at the same address it could result in subtle, difficult-to-reproduce bugs.
    410   *
    411   * @param aImageKey  The image which should be removed from the cache.
    412   */
    413  static void RemoveImage(const ImageKey aImageKey);
    414 
    415  /**
    416   * Attempts to remove cache entries (including placeholders) associated with
    417   * the given image from the cache, assuming there is an equivalent entry that
    418   * it is able substitute that entry with. Note that this only applies if the
    419   * image is in factor of 2 mode. If it is not, this operation does nothing.
    420   *
    421   * @param aImageKey  The image whose cache which should be pruned.
    422   */
    423  static void PruneImage(const ImageKey aImageKey);
    424 
    425  /**
    426   * Removes all rasterized cache entries (including placeholders) associated
    427   * with the given image from the cache and marks their surface providers as
    428   * dirty and should not be drawn again. Any blob recordings are left in th
    429   * cache but marked as dirty and must be regenerated.
    430   *
    431   * @param aImageKey  The image whose cache which should be regenerated.
    432   *
    433   * @returns true if any surface providers were present in the cache, else
    434   * false.
    435   */
    436  static bool InvalidateImage(const ImageKey aImageKey);
    437 
    438  /**
    439   * Evicts all evictable entries from the cache.
    440   *
    441   * All entries are evictable except for entries associated with locked images.
    442   * Non-evictable entries can only be removed by RemoveImage().
    443   */
    444  static void DiscardAll();
    445 
    446  /**
    447   * Calls Reset on the ISurfaceProvider (which is currently only implemented
    448   * for AnimationSurfaceProvider). This is needed because we need to call Reset
    449   * on AnimationSurfaceProvider while they are in placeholder status and there
    450   * is no way to access a surface cache entry from outside of the surface cache
    451   * when it's in placeholder status.
    452   */
    453  static void ResetAnimation(const ImageKey aImageKey,
    454                             const SurfaceKey& aSurfaceKey);
    455 
    456  /**
    457   * Collects an accounting of the surfaces contained in the SurfaceCache for
    458   * the given image, along with their size and various other metadata.
    459   *
    460   * This is intended for use with memory reporting.
    461   *
    462   * @param aImageKey     The image to report memory usage for.
    463   * @param aCounters     An array into which the report for each surface will
    464   *                      be written.
    465   * @param aMallocSizeOf A fallback malloc memory reporting function.
    466   */
    467  static void CollectSizeOfSurfaces(const ImageKey aImageKey,
    468                                    nsTArray<SurfaceMemoryCounter>& aCounters,
    469                                    MallocSizeOf aMallocSizeOf);
    470 
    471  /**
    472   * @return maximum capacity of the SurfaceCache in bytes. This is only exposed
    473   * for use by tests; normal code should use CanHold() instead.
    474   */
    475  static size_t MaximumCapacity();
    476 
    477  /**
    478   * @return true if the given size is valid.
    479   */
    480  static bool IsLegalSize(const IntSize& aSize);
    481 
    482  /**
    483   * @return clamped size for the given vector image size to rasterize at.
    484   */
    485  static IntSize ClampVectorSize(const IntSize& aSize);
    486 
    487  /**
    488   * @return clamped size for the given image and size to rasterize at.
    489   */
    490  static IntSize ClampSize(const ImageKey aImageKey, const IntSize& aSize);
    491 
    492  /**
    493   * Release image on main thread.
    494   * The function uses SurfaceCache to release pending releasing images quickly.
    495   */
    496  static void ReleaseImageOnMainThread(already_AddRefed<image::Image> aImage,
    497                                       bool aAlwaysProxy = false);
    498 
    499  /**
    500   * Clear all pending releasing images.
    501   */
    502  static void ClearReleasingImages();
    503 
    504 private:
    505  virtual ~SurfaceCache() = 0;  // Forbid instantiation.
    506 };
    507 
    508 }  // namespace image
    509 }  // namespace mozilla
    510 
    511 #endif  // mozilla_image_SurfaceCache_h