tile-repeat-prim-or-decompose.yaml (760B)
1 # This test aims at exercising the different ways we handle repetition of tiled images. 2 root: 3 items: 4 # This should cause the primitive repetition to be decomposed on the cpu along the x axis 5 # but perform the repetition along the y axis on the image shader because the image width 6 # fits within the tile size. 7 - image: xy-gradient(500, 50) 8 bounds: 0 0 800 800 9 stretch-size: 50 50 10 tile-size: 50 11 # This should cause the primitive repetition to be decomposed on the cpu along the y axis 12 # but perform the repetition along the x axis in the image shader because the image height 13 # fits within the tile size. 14 - image: xy-gradient(50, 500) 15 bounds: 800 0 800 800 16 stretch-size: 50 50 17 tile-size: 50