ps_clear.glsl (631B)
1 /* This Source Code Form is subject to the terms of the Mozilla Public 2 * License, v. 2.0. If a copy of the MPL was not distributed with this 3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 4 5 #include shared 6 7 varying mediump vec4 vColor; 8 9 #ifdef WR_VERTEX_SHADER 10 PER_INSTANCE in vec4 aRect; 11 PER_INSTANCE in vec4 aColor; 12 13 void main(void) { 14 vec2 pos = mix(aRect.xy, aRect.zw, aPosition.xy); 15 gl_Position = uTransform * vec4(pos, 0.0, 1.0); 16 gl_Position.z = gl_Position.w; // force depth clear to 1.0 17 vColor = aColor; 18 } 19 #endif 20 21 #ifdef WR_FRAGMENT_SHADER 22 void main(void) { 23 oFragColor = vColor; 24 } 25 #endif