gpu_cache_update.glsl (561B)
1 /* This Source Code Form is subject to the terms of the Mozilla Public 2 * License, v. 2.0. If a copy of the MPL was not distributed with this 3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 4 5 #include base 6 7 varying highp vec4 vData; 8 9 #ifdef WR_VERTEX_SHADER 10 in vec4 aValue; 11 in vec2 aPosition; 12 13 void main() { 14 vData = aValue; 15 gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0); 16 gl_PointSize = 1.0; 17 } 18 19 #endif //WR_VERTEX_SHADER 20 21 #ifdef WR_FRAGMENT_SHADER 22 out vec4 oValue; 23 24 void main() { 25 oValue = vData; 26 } 27 #endif //WR_FRAGMENT_SHADER