tor-browser

The Tor Browser
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gfxQuaternion.h (3215B)


      1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
      2 * This Source Code Form is subject to the terms of the Mozilla Public
      3 * License, v. 2.0. If a copy of the MPL was not distributed with this
      4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      5 
      6 #ifndef GFX_QUATERNION_H
      7 #define GFX_QUATERNION_H
      8 
      9 #include "gfxTypes.h"
     10 #include "mozilla/gfx/BasePoint4D.h"
     11 #include "mozilla/gfx/Matrix.h"
     12 #include <algorithm>
     13 
     14 struct gfxQuaternion
     15    : public mozilla::gfx::BasePoint4D<gfxFloat, gfxQuaternion> {
     16  typedef mozilla::gfx::BasePoint4D<gfxFloat, gfxQuaternion> Super;
     17 
     18  gfxQuaternion() : Super() {}
     19  gfxQuaternion(gfxFloat aX, gfxFloat aY, gfxFloat aZ, gfxFloat aW)
     20      : Super(aX, aY, aZ, aW) {}
     21 
     22  explicit gfxQuaternion(const mozilla::gfx::Matrix4x4& aMatrix) {
     23    w = 0.5 *
     24        sqrt(std::max(1 + aMatrix[0][0] + aMatrix[1][1] + aMatrix[2][2], 0.0f));
     25    x = 0.5 *
     26        sqrt(std::max(1 + aMatrix[0][0] - aMatrix[1][1] - aMatrix[2][2], 0.0f));
     27    y = 0.5 *
     28        sqrt(std::max(1 - aMatrix[0][0] + aMatrix[1][1] - aMatrix[2][2], 0.0f));
     29    z = 0.5 *
     30        sqrt(std::max(1 - aMatrix[0][0] - aMatrix[1][1] + aMatrix[2][2], 0.0f));
     31 
     32    if (aMatrix[2][1] > aMatrix[1][2]) x = -x;
     33    if (aMatrix[0][2] > aMatrix[2][0]) y = -y;
     34    if (aMatrix[1][0] > aMatrix[0][1]) z = -z;
     35  }
     36 
     37  gfxQuaternion Slerp(const gfxQuaternion& aOther, gfxFloat aCoeff) const {
     38    gfxFloat dot = std::clamp(DotProduct(aOther), -1.0, 1.0);
     39    if (dot == 1.0) {
     40      return *this;
     41    }
     42 
     43    gfxFloat theta = acos(dot);
     44    gfxFloat rsintheta = 1 / sqrt(1 - dot * dot);
     45    gfxFloat rightWeight = sin(aCoeff * theta) * rsintheta;
     46 
     47    gfxQuaternion left = *this;
     48    gfxQuaternion right = aOther;
     49 
     50    left *= cos(aCoeff * theta) - dot * rightWeight;
     51    right *= rightWeight;
     52 
     53    return left + right;
     54  }
     55 
     56  using Super::operator*=;
     57 
     58  // Quaternion multiplication
     59  // Reference:
     60  // https://en.wikipedia.org/wiki/Quaternion#Ordered_list_form
     61  //
     62  // (w1, x1, y1, z1)(w2, x2, y2, z2) = (w1w2 - x1x2 - y1y2 - z1z2,
     63  //                                     w1x2 + x1w2 + y1z2 - z1y2,
     64  //                                     w1y2 - x1z2 + y1w2 + z1x2,
     65  //                                     w1z2 + x1y2 - y1x2 + z1w2)
     66  gfxQuaternion operator*(const gfxQuaternion& aOther) const {
     67    return gfxQuaternion(
     68        w * aOther.x + x * aOther.w + y * aOther.z - z * aOther.y,
     69        w * aOther.y - x * aOther.z + y * aOther.w + z * aOther.x,
     70        w * aOther.z + x * aOther.y - y * aOther.x + z * aOther.w,
     71        w * aOther.w - x * aOther.x - y * aOther.y - z * aOther.z);
     72  }
     73  gfxQuaternion& operator*=(const gfxQuaternion& aOther) {
     74    *this = *this * aOther;
     75    return *this;
     76  }
     77 
     78  mozilla::gfx::Matrix4x4 ToMatrix() const {
     79    mozilla::gfx::Matrix4x4 temp;
     80 
     81    temp[0][0] = 1 - 2 * (y * y + z * z);
     82    temp[0][1] = 2 * (x * y + w * z);
     83    temp[0][2] = 2 * (x * z - w * y);
     84    temp[1][0] = 2 * (x * y - w * z);
     85    temp[1][1] = 1 - 2 * (x * x + z * z);
     86    temp[1][2] = 2 * (y * z + w * x);
     87    temp[2][0] = 2 * (x * z + w * y);
     88    temp[2][1] = 2 * (y * z - w * x);
     89    temp[2][2] = 1 - 2 * (x * x + y * y);
     90 
     91    return temp;
     92  }
     93 };
     94 
     95 #endif /* GFX_QUATERNION_H */