tor-browser

The Tor Browser
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TestMatrix.cpp (6408B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #include "gtest/gtest.h"
      8 #include "mozilla/gfx/Matrix.h"
      9 
     10 using namespace mozilla;
     11 using namespace mozilla::gfx;
     12 
     13 TEST(Matrix, TransformAndClipRect)
     14 {
     15  Rect c(100, 100, 100, 100);
     16  Matrix4x4 m;
     17  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 50, 20, 20), c).IsEmpty());
     18  EXPECT_TRUE(m.TransformAndClipBounds(Rect(250, 50, 20, 20), c).IsEmpty());
     19  EXPECT_TRUE(m.TransformAndClipBounds(Rect(250, 250, 20, 20), c).IsEmpty());
     20  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 250, 20, 20), c).IsEmpty());
     21 
     22  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 50, 100, 20), c).IsEmpty());
     23  EXPECT_TRUE(m.TransformAndClipBounds(Rect(150, 50, 100, 20), c).IsEmpty());
     24  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 250, 100, 20), c).IsEmpty());
     25  EXPECT_TRUE(m.TransformAndClipBounds(Rect(150, 250, 100, 20), c).IsEmpty());
     26 
     27  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 50, 20, 100), c).IsEmpty());
     28  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 150, 20, 100), c).IsEmpty());
     29  EXPECT_TRUE(m.TransformAndClipBounds(Rect(250, 50, 20, 100), c).IsEmpty());
     30  EXPECT_TRUE(m.TransformAndClipBounds(Rect(250, 150, 20, 100), c).IsEmpty());
     31 
     32  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 50, 100, 100), c)
     33                  .IsEqualInterior(Rect(100, 100, 50, 50)));
     34  EXPECT_TRUE(m.TransformAndClipBounds(Rect(150, 50, 100, 100), c)
     35                  .IsEqualInterior(Rect(150, 100, 50, 50)));
     36  EXPECT_TRUE(m.TransformAndClipBounds(Rect(150, 150, 100, 100), c)
     37                  .IsEqualInterior(Rect(150, 150, 50, 50)));
     38  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 150, 100, 100), c)
     39                  .IsEqualInterior(Rect(100, 150, 50, 50)));
     40 
     41  EXPECT_TRUE(m.TransformAndClipBounds(Rect(110, 110, 80, 80), c)
     42                  .IsEqualInterior(Rect(110, 110, 80, 80)));
     43 
     44  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 50, 200, 200), c)
     45                  .IsEqualInterior(Rect(100, 100, 100, 100)));
     46 
     47  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 50, 200, 100), c)
     48                  .IsEqualInterior(Rect(100, 100, 100, 50)));
     49  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 150, 200, 100), c)
     50                  .IsEqualInterior(Rect(100, 150, 100, 50)));
     51  EXPECT_TRUE(m.TransformAndClipBounds(Rect(50, 50, 100, 200), c)
     52                  .IsEqualInterior(Rect(100, 100, 50, 100)));
     53  EXPECT_TRUE(m.TransformAndClipBounds(Rect(150, 50, 100, 200), c)
     54                  .IsEqualInterior(Rect(150, 100, 50, 100)));
     55 
     56  Matrix4x4 m2 = Matrix4x4::From2D(Matrix(22.68, 0, 0, 12, 16, 164));
     57  EXPECT_TRUE(
     58      m2.TransformAndClipBounds(Rect(0, 0, 100, 100), Rect(1024, 1024, 0, 0))
     59          .IsEmpty());
     60 
     61  // Empty rectangles should still have meaningful corners.
     62  EXPECT_TRUE(m.TransformAndClipBounds(Rect(150, 50, 0, 200), c)
     63                  .IsEqualEdges(Rect(150, 100, 0, 100)));
     64  EXPECT_TRUE(m.TransformAndClipBounds(Rect(150, 150, 0, 0), c)
     65                  .IsEqualEdges(Rect(150, 150, 0, 0)));
     66  EXPECT_TRUE(m.TransformAndClipBounds(Rect(150, 100, 300, 0), c)
     67                  .IsEqualEdges(Rect(150, 100, 50, 0)));
     68 }
     69 
     70 TEST(Matrix, RotateTransform)
     71 {
     72  gfx::Matrix4x4 transformMatrix;
     73  gfx::Point3D trans, scale;
     74  gfx::Quaternion orient;
     75 
     76  auto floor = [&](float aValue, int aDecimal) {
     77    const int digit = pow(10, aDecimal);
     78    const float result = (int)(aValue * digit);
     79    return result / digit;
     80  };
     81 
     82  // Test rotate 45 degree on x-axis.
     83  gfx::Quaternion expectedOrient(0.382f, 0.0f, 0.0f, 0.923f);
     84  transformMatrix.RotateX(0.785f);
     85  // the orient would be (x:0.3825, y:0, z:0, w: 0.9239)
     86  transformMatrix.Decompose(trans, orient, scale);
     87  EXPECT_EQ(floor(orient.x, 3), expectedOrient.x);
     88  EXPECT_EQ(floor(orient.y, 3), expectedOrient.y);
     89  EXPECT_EQ(floor(orient.z, 3), expectedOrient.z);
     90  EXPECT_EQ(floor(orient.w, 3), expectedOrient.w);
     91 
     92  // Test set rotate matrix from a quaternion and
     93  // compare it with the result from decompose.
     94  transformMatrix = gfx::Matrix4x4();
     95  transformMatrix.SetRotationFromQuaternion(orient);
     96  transformMatrix.Decompose(trans, orient, scale);
     97  EXPECT_EQ(floor(orient.x, 3), expectedOrient.x);
     98  EXPECT_EQ(floor(orient.y, 3), expectedOrient.y);
     99  EXPECT_EQ(floor(orient.z, 3), expectedOrient.z);
    100  EXPECT_EQ(floor(orient.w, 3), expectedOrient.w);
    101 
    102  // Test rotate -45 degree on axis: (0.577f, 0.577f, 0.577f).
    103  transformMatrix = gfx::Matrix4x4();
    104  transformMatrix.SetRotateAxisAngle(0.577f, 0.577f, 0.577f, -0.785f);
    105  // the orient would be (x:-0.2208, y:-0.2208, z:-0.2208, w: 0.9239)
    106  transformMatrix.Decompose(trans, orient, scale);
    107 
    108  expectedOrient.Set(-0.220f, -0.220f, -0.220f, 0.923f);
    109  EXPECT_EQ(floor(orient.x, 3), expectedOrient.x);
    110  EXPECT_EQ(floor(orient.y, 3), expectedOrient.y);
    111  EXPECT_EQ(floor(orient.z, 3), expectedOrient.z);
    112  EXPECT_EQ(floor(orient.w, 3), expectedOrient.w);
    113 
    114  // Test set rotate matrix from a quaternion and
    115  // compare it with the result from decompose.
    116  transformMatrix = gfx::Matrix4x4();
    117  transformMatrix.SetRotationFromQuaternion(orient);
    118  transformMatrix.Decompose(trans, orient, scale);
    119  EXPECT_EQ(floor(orient.x, 3), expectedOrient.x);
    120  EXPECT_EQ(floor(orient.y, 3), expectedOrient.y);
    121  EXPECT_EQ(floor(orient.z, 3), expectedOrient.z);
    122  EXPECT_EQ(floor(orient.w, 3), expectedOrient.w);
    123 }
    124 
    125 TEST(Matrix4x4Flagged, Mult)
    126 {
    127  Matrix4x4Flagged simple =
    128      Matrix4x4::Translation(Point(42, 42)) * Matrix4x4::Scaling(3, 3, 1);
    129  // For the general matrix, put a value in every field to make sure
    130  // nothing gets dropped.
    131  Matrix4x4 general(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2);
    132 
    133  // Use Matrix4x4::operator*(Matrix4x4).
    134  // For the purposes of this test, assume that's correct.
    135  Matrix4x4Flagged realResult = Matrix4x4Flagged(simple.GetMatrix() * general);
    136 
    137  // Check that Matrix4x4Flagged::operator*(Matrix4x4Flagged) produces the same
    138  // result.
    139  Matrix4x4Flagged flaggedResult = simple * Matrix4x4Flagged(general);
    140  EXPECT_EQ(realResult, flaggedResult);
    141 
    142  // Check that Matrix4x4Flagged::operator*(Matrix4x4) produces the same result.
    143  Matrix4x4Flagged mixedResult = simple * general;
    144  EXPECT_EQ(realResult, mixedResult);
    145 }