1501518.html (923B)
1 <!DOCTYPE html> 2 <!-- Add a few levels of blur to put as at an earlier render pass than the rest of the browser UI. 3 We then trigger a render pass with a larger border and a small rectangle. The border gets drawn 4 in this pass because it goes into the texture cache, and the rectangle gets drawn in this pass 5 because it gets an additional blur. A large item drawn to the texture cache in a pass where 6 the other objects are small will trigger the allocation of a render target that's smaller than 7 the large item, which is fine but triggered a panic before this bug was fixed. 8 --> 9 <div style="filter: blur(1px);"> 10 <div style="filter: blur(1px);"> 11 <div style="filter: blur(1px);"> 12 <div style="background: green; height: 50px; width: 1000px; border: 10px dotted black;"></div> 13 <div style="background: blue; height: 50px; width: 50px; filter: blur(1px);"</div> 14 </div> 15 </div> 16 </div>