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RelativeLuminanceUtils.h (2943B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef mozilla_RelativeLuminanceUtils_h
      8 #define mozilla_RelativeLuminanceUtils_h
      9 
     10 #include "nsColor.h"
     11 
     12 namespace mozilla {
     13 
     14 // Utilities for calculating relative luminance based on the algorithm
     15 // defined in https://www.w3.org/TR/WCAG20/#relativeluminancedef
     16 class RelativeLuminanceUtils {
     17 public:
     18  // Compute the relative luminance.
     19  static float Compute(nscolor aColor) {
     20    float r = ComputeComponent(NS_GET_R(aColor));
     21    float g = ComputeComponent(NS_GET_G(aColor));
     22    float b = ComputeComponent(NS_GET_B(aColor));
     23    return ComputeFromComponents(r, g, b);
     24  }
     25 
     26  static float Compute(float aR, float aG, float aB) {
     27    float r = ComputeComponent(aR);
     28    float g = ComputeComponent(aG);
     29    float b = ComputeComponent(aB);
     30    return ComputeFromComponents(r, g, b);
     31  }
     32 
     33  // Adjust the relative luminance of the given color.
     34  static nscolor Adjust(nscolor aColor, float aLuminance) {
     35    float r = ComputeComponent(NS_GET_R(aColor));
     36    float g = ComputeComponent(NS_GET_G(aColor));
     37    float b = ComputeComponent(NS_GET_B(aColor));
     38    float luminance = ComputeFromComponents(r, g, b);
     39    float factor = (aLuminance + 0.05f) / (luminance + 0.05f);
     40    uint8_t r1 =
     41        DecomputeComponent(std::max(0.0f, (r + 0.05f) * factor - 0.05f));
     42    uint8_t g1 =
     43        DecomputeComponent(std::max(0.0f, (g + 0.05f) * factor - 0.05f));
     44    uint8_t b1 =
     45        DecomputeComponent(std::max(0.0f, (b + 0.05f) * factor - 0.05f));
     46    return NS_RGBA(r1, g1, b1, NS_GET_A(aColor));
     47  }
     48 
     49  // https://www.w3.org/TR/WCAG21/#dfn-contrast-ratio
     50  static float ContrastRatio(nscolor aColor1, nscolor aColor2) {
     51    float l1 = Compute(aColor1);
     52    float l2 = Compute(aColor2);
     53    if (l1 < l2) {
     54      std::swap(l1, l2);
     55    }
     56    return (l1 + 0.05f) / (l2 + 0.05f);
     57  }
     58 
     59 private:
     60  static float ComputeComponent(float aComponent) {
     61    if (aComponent <= 0.03928f) {
     62      return aComponent / 12.92f;
     63    }
     64    return std::pow((aComponent + 0.055f) / 1.055f, 2.4f);
     65  }
     66 
     67  static float ComputeComponent(uint8_t aComponent) {
     68    return ComputeComponent(float(aComponent) / 255.0f);
     69  }
     70 
     71  static constexpr float ComputeFromComponents(float aR, float aG, float aB) {
     72    return 0.2126f * aR + 0.7152f * aG + 0.0722f * aB;
     73  }
     74 
     75  // Inverse function of ComputeComponent.
     76  static uint8_t DecomputeComponent(float aComponent) {
     77    if (aComponent <= 0.03928f / 12.92f) {
     78      aComponent *= 12.92f;
     79    } else {
     80      aComponent = std::pow(aComponent, 1.0f / 2.4f) * 1.055f - 0.055f;
     81    }
     82    return ClampColor(aComponent * 255.0f);
     83  }
     84 };
     85 
     86 }  // namespace mozilla
     87 
     88 #endif  // mozilla_RelativeLuminanceUtils_h