SkShaderUtils.h (1319B)
1 /* 2 * Copyright 2019 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkShaderUtils_DEFINED 9 #define SkShaderUtils_DEFINED 10 11 #include "include/core/SkSpan.h" 12 #include "include/private/base/SkDebug.h" 13 14 #include <cstdint> 15 #include <functional> 16 #include <string> 17 18 namespace SkSL { enum class ProgramKind : int8_t; } 19 20 namespace SkShaderUtils { 21 22 std::string PrettyPrint(const std::string& string); 23 24 void VisitLineByLine(const std::string& text, 25 const std::function<void(int lineNumber, const char* lineText)>&); 26 27 // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. 28 inline void PrintLineByLine(const std::string& text) { 29 VisitLineByLine(text, [](int lineNumber, const char* lineText) { 30 SkDebugf("%4i\t%s\n", lineNumber, lineText); 31 }); 32 } 33 34 // Prints binary shaders one line at the time. This ensures they don't get truncated by the adb log. 35 std::string SpirvAsHexStream(SkSpan<const uint32_t> spirv); 36 37 // Combines raw shader and error text into an easier-to-read error message with line numbers. 38 std::string BuildShaderErrorMessage(const char* shader, const char* errors); 39 40 void PrintShaderBanner(SkSL::ProgramKind programKind); 41 42 } // namespace SkShaderUtils 43 44 #endif